We’re just four months into 2013 and already the rumour mill about the latest instalment in BioWare’s space opera franchise has started churning. It’s recently been confirmed that a fourth Mass Effect game is now in development at BioWare’s studios in Montreal.
However, details such as what it will be called and when it will be set in the franchise’s timeline are completely up in the air.
“To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here,” BioWare community manager Chris Priestly said.
“We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they'll have to pick a canon ending'. No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda.”
Mass Effect 4: Release date and Formats
There’s no release date for the new Mass Effect game as yet although given the spacing between releases, it’s probable the game will arrive sometime in 2014.
Mass Effect 4: Engine
At a recent Battlefield 4 event in Sweden, DICE showed off gameplay footage from its fortcoming miliary shooter running on the Frostbite 3 Engine. The developer said that the Frostbite 3 Engine would also be the most licensed gameplay engine within EA.
Late in March, BioWare general manager Aaryn Flynn then confirmed via his twitter account that Mass Effect 4 will be running on Frostbite 3.
"We're using Frostbite 3 for both DA3 and the next Mass Effect. Different games but same engine fundamentals," Flynn tweeted.
Mass Effect 4: Pictures
We know for a fact that Shephard won't be appearing any time soon so that means new characters, but we have no idea what they'll look like or, more interestingly when or where the game will be set.
Thankfully if there's one thing Devs like it's twitter and no doubt at the approval of Bioware they've been tweeting their progress with some handy teaser images showing the game in progress: