Wii U graphics: Better than Xbox 360 and PS3?

Potentially, according to a technical architect at Ubisoft

Increased internal memory may boost performance

Since its announcement last week, there’s been a lot of talk about the Wii U’s graphical capability. Although none of it’s come from Nintendo themselves. Indeed, the world’s been at a bit of a loss as to exactly how powerful the new machine is. Allow Ubisoft to shed some light…

One of the company’s top technical architects, Marc Parenteau, has spoken to Geeky-Gadgets about the new machine, in reference to porting its games from the Xbox 360 and PS3. He says that “the multi-core architecture of the console is a natural fit for our in-house HD engines, such as the Anvil engine used in Assassin’s Creed.”

This means that the standard of graphics is at least as good as on its current-gen rivals. But is it any better?

“In addition,” continued Parenteau, “the large memory capacity of the console will be used to bring performance enhancements, such as pre-calculating data or increasing our cache sizes.” So that internal flash memory might make for nippier rendering and more sheen than on the PS3 and Xbox. Good, but it’s not an overwhelming report.

Parenteau closed in diplomatic form, claiming that the Wii U’s innards “will allow us to reuse our assets across platforms and make sure that the graphical quality is top-notch.”

Is the current-gen spec of the Wii U something of a let down? Check out our exclusive Wii U hands-on review video below and then let us know on the T3 Twitter feed.

Nintendo Wii U video: Hands-on opinion

Source: T3 Tech Videos