Call of Duty: Black Ops Declassified has launched to scathing reviews from game journalists with many criticising the short development cycle after it was claimed the game was developed in around 5-8 months.
The game has been designed as an accompaniment to the highly-praised Call of Duty: Black Ops 2 which has been released for Xbox 360 and PS3.
First up to hit Declassified was GiantBomb who gave the game 1 out of 5 stars describing it as "'too small to be entertaining' whilst claiming the AI to be 'embarrassing'. One of the recurring issue reviewers had with the game was the quality of the game engine saying, "The game is plagued with a handful of technical issues".
Gameinformer's Dan Ryckert was much more brutal with his attack on the Vita title saying, "Imagine the mediocre Vita title Unit 13, then subtract most of the missions, throw in some broken geometry, and make the enemy A.I. literally suicidal." Black Ops Declassified also features multiplayer but unfortunately Ryckert was equally as scathing about that saying, "On launch day, I was rarely able to connect to a match. When I actually got into one, it was filled with enough glitches to make it unplayable."
Pocket Gamer goes as far as to suggest it thinks Declassified was simply Activision fulfilling a promise to Sony that they would make a Vita game saying, "Call of Duty: Black Ops - Declassified is a cynical, half-baked, tired little mess of a game, and Activision knows it. We didn't get a review copy of the game in before launch, or even on launch day. We had to go out and buy our own copy - such is the entertainment giant's faith in it."
This comes at a time when Sony has revealed that the PlayStation Vita has been having average sales and was no doubt hoping that titles such as Black Ops Declassified would boost the appeal of the games console over Christmas.