Nintendo Switch 2 review: a new dawn to a bright future
It's more than just iterative: Nintendo's Switch 2 is a killer console and the must-have tech product of 2025



The Switch 2 is a killer console and the must-have tech product of 2025 (and beyond). Yes, its battery life ought to be better, it's not going to beat other more powerful consoles in terms of graphical prowess, and the day-one first-party releases are limited. But that's besides the point, really, as Nintendo's exclusive games are in a world of their own – one that fans love. Playing on the Switch 2, whether on to go, on a tabletop, or connected to a TV, is just a great experience. It's the ultimate portable gaming machine and a glimpse into a very bright future.
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Design improvements nicely executed for a great play experience
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Larger display feels spot on – it's perfectly portable
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Nintendo first-party titles simply rule
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Promise of yet more to come
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So it's never going to win in the graphics race
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Limited exclusive launch titles
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Battery life should be better
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No OLED display this time
Why you can trust T3
The wait is finally over. The Nintendo Switch 2 is here at last. Well, it is if you're able to find any scarcely available stock. But that only adds to the hype around what is, clearly, Nintendo's important moment – as this console seals the Japanese gaming giant's future.
And, let me tell you, that future is bright. Granted, I've only been using a Switch 2 for a full week, as have millions of other day-one users, but that's been ample time to see what a well-considered hardware upgrade Nintendo has crafted here.
The most telling part of its success, however, is that each day after completing life duties – work, exercise, y'know, those usual kind of pesky disruptions – I've been settling down to play Nintendo's new console with childlike wonderment. Even with limited launch titles, there's enough to enthrall here.
Sure, there are some foibles, as I'll get to in this full Switch 2 review, but nothing so major as to cause concern. For me, Nintendo's new console is more than just iterative: it's the must-have tech product of 2025. And the promise of yet more to come only fills me with further joy and excitement.
Price & Availability
- Console-only RRP: £395.99 / $449.99 / AU$699.99
When the Switch 2's price was first revealed, with its 9 April pre-order date scrawled into many people's calendars ahead of the 5 June release date, its £395.99 up-front ask seemed like rather a lot of cash.
Because, let's face it, it is. That's extended only further by the fact you'll probably want to buy a game, whether via a Nintendo Online download, a boxed copy purchase, or bundled in with the console. The go-to for many people will be the Mario Kart World bundle, priced at £429.99 / $499.99 / AU$769.95 with the console.
However, as the Switch 2 is backwards compatible with original Switch games, you could theoretically play older titles with, in some cases, free graphical enhancements. Or use a Switch Online + Expansion subscription to get full Switch 2 Edition enhancements for a handful of games – most notably, both of the Switch's key Zelda titles.
Either way, for context, when the Switch OLED launched in 2021, it was £309/$349/AU$539.95. Given the forward leap in the Switch 2's size, design and on-board storage, not to mention current economic factors, I don't think it's as outlandishly priced as some have suggested. And it'll last you for years to come.
Switch 2: What's New?
- Exclusive Switch 2 games; backwards compatible with most Switch 1 games
- Larger, brighter, higher-resolution touchscreen display (7.9in, 1920x1080)
- More powerful Nvidia processor, up to 4K resolution output to TV
- Larger design and new Joy-Con 2 controllers
- It's an LCD rather than OLED display
- microSD Express card compatible
For clarity: the Switch 2 isn't 'just a big Switch'. This is a whole new system, with exclusive games – although only one key title at launch, in Mario Kart World. Unless you count Welcome Tour (a 'must', according to my colleague).
However, as I've said, the Switch 2 is backwards compatible, meaning it can run original Switch games. The physical cartridge types are nearly identical, so your library of Switch titles needn't go to waste (and digital downloads, user accounts and saves are transferred upon setup).
Plenty is new, though. When I first handled the Switch 2 at a preview event in London in May, I knew then that Nintendo had crafted a masterpiece. It takes all that was great about the original Switch's innovative design, yet improves upon it.
First of all, it's bigger. The 7.9-inch display is, for me, the perfect size for portable gaming. Much more gets unwieldy; much less begins to be too small to see properly (Switch Lite, anyone?). There's increased brightness, more resolution and a faster refresh-rate potential too.
As result of that screen expansion, the console itself has, inevitably, also expanded. While it's larger, it doesn't actually feel big. It's comfortable to use, the new Joy-Con 2 controllers are better for thumb positions for me, and the console's thickness avoids going down the chunky route of many PC handheld devices. And all the better for it.
Those Joy-Con 2 controls are great, too. From the more considered magnetic attachment method – gone is the 'slide-and-click' connection of old – to the scale and feel of them in use. It's just a better overall experience, without losing out on the versatility of how Joy-Cons can be used in so many ways for different games, including sharing the included pair between two players for multiplayer action.
While Nintendo is never going to win the graphics race in terms of raw power, the Switch 2 does have a more up-to-date Nvidia chip within, bringing yet more to the party. That's how games like Cyberpunk 2077 have launched on day one. Nothing to scare the PS5 Pro, that's for sure, but it still shows commitment to the platform.
I suspect that most Switch 2 owners are going to be predominantly focused on Nintendo's first-party titles – the ones that you can't buy on any other platform. That said, however, the portability factor certainly adds appeal – I once bought The Witcher 3 again, specifically for Switch, solely to play it whilst away from home.
Design & Setup
- Dock (for TV connection):
- Ports: 1x HDMI 2.0, 1x USB-C (for power), 2x USB-A, 1x LAN
- Dimensions: 115 x 201 x 51.2mm
- Weight: 383g
- Console (for portable play):
- Ports: 2x USB-C only (with base one for Dock power)
- Dimensions (with Joy-Con 2): 116 x 272 x 13.9mm
- Weight (with Joy-Con 2): 535g
The Switch 2 comes with a Dock, to which the console attaches for use via your TV or monitor. The console can be used on battery alone instead, though, as a portable handheld. The versatility is the magic of this console – which the original Switch was quick to establish.
Plugging it in is a doddle: there's a USB-C for power, next to the HDMI port used to connect to your TV, and then you're good to go. Those cables are included in the box. If you used wired connectivity then a LAN port has you covered (cable not included), otherwise it's Wi-Fi 6 for the wireless option that most people will use.
My experience with the Switch 2 involved migrating my Nintendo Account from my Switch OLED model. If you're in the same boat then you'll need both consoles present (so don't sell it on too early, if that's your intention). Getting them to speak to one another is super easy, though, thanks to step-by-step instructions on screen.
It may take a little while for all your games to download again, but the user accounts and game saves will migrate more speedily. It's here that you'll want to have your new microSD Express ('EX') card type at the ready, too, as you can't move the old Switch card type into the new console – because it won't function fully.
I do have some questions though. Why doesn't the Dock feature more USB-C ports? It has an additional duo of USB-A ports on its side, but these aren't useful for everything – the new Camera accessory (sold separately), for example, comes with a USB-C connector, which you have to plug into the Switch console itself (which has two USB-C ports, one used for power, the other on top for accessories).
I must also query why Nintendo hasn't gone further with its selection of standards. Only having HDMI 2.0, not the more recent 2.1 type, means that 4K gaming is capped at 60Hz rather than 120Hz. You can achieve the latter frame rate at Full HD/1080p output, though.
Okay, so that's not going to bother the settings for many a Switch 2 title, but it doesn't feel very '2025 spec'. HDMI 2.0 doesn't support eARC either, so you won't get Dolby Atmos or audio mixes any greater than 5.1 channel out of the console. Again, not a deal-breaker, but for such a future-thinking console design, such spec is anything but.
Essential Accessories
- In the box:
- 1x Switch 2 console, 1x Switch 2 Dock, 1x mains power (plug and USB-C-to-C cable), Joy-Con 2 pair (plus straps), 1x Joy-Con 2 Grip (controller)
- Official accessories (day one):
- Switch 2 Camera, Samsung microSD EX card for Switch 2, additional Joy-Con 2 controllers, Joy-Con 2 Wheel (for Mario Kart World), Switch 2 Pro Controller, Nintendo GameCube (GCN) Controller, Switch 2 Carry Case with screen protector, Switch 2 All-In-One Carry Case (for Dock transport)
The Switch 2's box is loaded with all the goodies to get you going. But I do think there are some must-have essential accessories to buy for day one too – or later down the line, after saving up.
The microSD EX card, for one, I think you'll want to order as soon as possible – even if you don't have the console yet. That's what I did. Sure, you may not need the 128GB or 256GB additional capacity just yet, as the console has 256GB of its own, but that'll no doubt fill up fast.
Another obvious must-have is a Switch 2 carry case. I bought the official Nintendo one but, actually, there are heaps of third-party alternatives. Many of those may be better, as I really wanted a set of cartridge slots in my case – which the official Nintendo one lacks. It does come with an essential screen protector, which never look perfect, but are worth it for sake of display longevity.
Nintendo also offers a bunch of additional controllers: from extra Joy-Con 2, to the new Pro Controller for Switch 2, and even a Nintendo Classics GameCube controller. I'd certainly recommend the Pro Controller, but there's a neat trick – all official original Switch 1 controllers are Switch 2 compatible too.
That tidbit of information could save you a small fortune: if you don't sell your original Switch or Switch OLED, then you can benefit from the original Joy-Con controllers if you want to, say, have four people in a side-by-side multiplayer game. The original Pro Controller will work, too, which might be the biggest benefit of all – if you own one.
If you've not got a current Nintendo Online + Expansion subscription yet, then I'd definitely recommend going in for a full year. It brings the Switch 2 Edition downloads for Zelda: Breath of the Wild and Zelda: Tears of the Kingdom, for starters, which covers half the price of entry alone.
Docked Play
- Max output: 4K (2160x3840) resolution at 60Hz
- Full HD/1080p at 120Hz for compatible games
- HDR10 support for high dynamic range
- PCM 5.1ch surround sound support
- Wireless: Wi-Fi 6 / Wired: LAN
Generally speaking, I'm more of a solo player who'll play on a TV for the big-screen experience. But what I've already found so fun about the Switch 2 is how transformative a game like Mario Kart World can be in front of the telly too – which I've been playing with others at home in multiplayer, and even online in Battle mode.
Mario Kart World runs nice and smooth, with crisp graphics throughout – it's 1440p native (which many of the best TVs out there will upscale to 4K), at 60Hz – and animations that are playful and often hilarious. It's the most expansive Mario Kart game ever, with all kinds of modes to play, and as the only core first-party title for launch day it's a big, joyful success.

Moving on to Zelda: Tears of the Kingdom. Controversially, I disliked this game when it first came to the Switch. I tried, oh I tried – but it was the first Zelda title I'd never completed in living memory. The Switch 2 has given me the incentive to start again, to play it with improved graphics, to relish in the world of Hyrule. And it's all the better for it – as if this was the console it was always destined to appear on.
Those two games alone show Nintendo's breadth. From a zany racer, to open-world epics with intricate combat mechanics, this gaming company knows its stuff. And when more first-party titles get added in the coming years, I've no doubt they'll be of the utmost quality and worth the wait too.
Portable Play & Battery Life
- Max output: Full HD/1080p (1920x1080) resolution at up to 120Hz
- 3.5mm socket (for headset/microphone), Bluetooth wireless
- 2x USB-C ports, one for use with compatible accessories
- Built-in metal kickstand
- microSD EX card slot
- 5220mAh battery
A major part of the Switch 2's appeal is, of course, its portable play factor. Pop the console out of the Dock – nothing needs to be pressed, it's easily extracted – and it automatically fires up its screen, ready to roll.
There was quite a lot of hoo-ha that the Switch 2 doesn't feature an OLED screen, instead opting for an LCD. I, too, thought this would be a problem. But, now I've lived with it, I really don't think that's the case – it's higher res, at Full HD, supports VRR with up to 120Hz refresh, and is visibly brighter too. As you're looking at it head-on, it looks great.
When I travel for work, this mode will be how I delve deeper into the Zelda experience that I first missed, and I'm excited to explore it to the fullest. A little dabble in Mario Kart World will keep the fun factor high, too. It's just a great way to play anywhere.
The only real sticking point? I've been able to hammer out just over 2 hours of said Mario Kart before the console runs warm and the battery is clamouring for life. Which, let's be real, isn't all that great. No major surprise, perhaps, given the flagship phone-size battery that's in this 7.9-inch console.
The solution? I wish I'd bought Belkin's Charging Case for Nintendo Switch 2 instead of the official one. This nifty case has a 10,000mAh battery inside, meaning it's almost double that of the Switch 2's capacity. You can charge on the go between sessions and get acceptable battery life out of the console.
Do note, however, that the Switch 2's battery life per session will vary considerably depending on what you're playing. It can last twice as long as above in certain other games, for example, with a maximum realistic life of over 5 hours.
The Games & What's Next?
- Mario Kart World exclusive Switch 2 first-party launch title
- Backwards compatible with most Switch 1 games
- Free performance updates in some games
- Switch 2 Edition games via Expansion packs
- Zelda BOTW (at launch), Zelda TOTK (at launch), Kirby ATFL (August 2025), Mario Party Jamboree (July 2025), Metroid Prime (coming 2025), Pokemon Legends (coming 2025)
- Third-party support with various titles ported
- Donkey Kong Bananza, coming July 2025
A games console lives or dies by its exclusive games these days. Nintendo is of the highest pedigree, though, which is why I trust that it'll deliver in the Switch 2 just as thoroughly as it did in the original Switch.
I realise that reviewing a product with a 'what may be' stance is something of an oddity. But unlike reviewing a TV that might look good with future movies, a console is dependent upon its releases as the true pillars of its overall offering.
If you think the Switch 2's library feels thin on day one, then wait until it provides greater incentive for you. For me, however, even with this handful of offerings, I've got as much deep-dive gaming entertainment as I'll need for many dozens of hours – and the new Donkey Kong Bananza release is just around the corner.
However, just as said with the original Switch console, Nintendo's lack of support for entertainment and apps does feel behind. There's none of the best streaming services, for example, which on a portable console such as this – it's got a built-in stand, for goodness' sake! – would be great. Alas, that lacks, and the fundamental software look and feel is now dated – which Nintendo could certainly do with working on.
Nintendo Switch 2 review: Verdict
As someone who's grown up with the likes of Mario and Link for over four decades now, Nintendo's games are almost transcendental. They reach across the age divide, bringing joy to many – which is why I was so excited for the Switch 2's launch and have enjoyed playing it so much.
Despite its familiarity to the original console, the Switch 2 is more than just an iterative, physically larger upgrade: Nintendo has condensed what was so inventive about the original, delivering a design that's both familiar yet new. It's the ultimate portable play machine.
Yes, the battery life should be better. I'm sure there'll be an OLED version in a few years, too. And graphical ceilings are once again evident versus the likes of Sony and Microsoft – but, given the games library, I think that's besides the point.
As a glimpse into the future, the Switch 2 is a killer console and the must-have tech product of 2025. And I'm even more excited for what Nintendo will bring to it next.
Also Consider
In many ways, the Switch 2 is without compare. If, however, you're nonplussed about the console's exclusive(s) right now, then you'll be able to get a great deal on the original Switch OLED at the moment.
Otherwise, console gamers who aren't lured by Nintendo's first-party exclusives and want the best graphical potential, will want to look towards Sony's PS5 Pro and/or Microsoft's Xbox Series X as great solutions to play on your TV.
Or if you're big into PC gaming, then the Steam Deck OLED remains pretty much unbeatable for certain game genres.
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Mike is T3's Tech Editor. He's been writing about consumer technology for 15 years and his beat covers phones – of which he's seen hundreds of handsets over the years – laptops, gaming, TV & audio, and more. There's little consumer tech he's not had a hand at trying, and with extensive commissioning and editing experience, he knows the industry inside out. As the former Reviews Editor at Pocket-lint for 10 years where he furthered his knowledge and expertise, whilst writing about literally thousands of products, he's also provided work for publications such as Wired, The Guardian, Metro, and more.
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