As the on-going patent disputes between Apple and Google continue to escalate, Google has called for a number of Apple iPhone patents to be considered industry standards.
In a bid to quell the raft of Android based Apple enforced lawsuits, Google has appealed to have a selection of Apple held telecommunication patents that are utilised in the iPhone to be made standardised systems due to their generic nature and industry wide use.
In a letter to the US Senate Judiciary Committee, Google’s counsel Kent Walker has raised concerns over a selection of Apple’s proprietary technologies and put forward the idea that such tech sound be standardised and made freely accessible to all.
"While collaborative Standards Setting Organizations (SSOs) play an important part in the overall standard setting system, and are particularly prominent in industries such as telecommunications, they are not the only source of standards,” he wrote.
"Indeed, many of the same interoperability benefits that the FTC and others have touted in the SSO context also occur when one firm publishes information about an otherwise proprietary standard and other firms then independently decide (whether by choice or of necessity) to make complementary investments to support that standard in their products.
"Because proprietary or de facto standards can have just as important effects on consumer welfare, the Committee's concern regarding the abuse of SEPs should encompass them as well."
Understandably, Apple, who makes millions of dollars from licensing such propriety systems, believes it is essential for continued progression to allow companies to hold their own patented innovations.
“A proprietary technology becomes quite popular does not transform it into a 'standard' subject to the same legal constraints as true standards,” Apple General Counsel Bruce Sewell said in retaliation.
He added: "The capabilities of an iPhone are categorically different from a conventional phone, and result from Apple's ability to bring its traditional innovation in computing to the mobile market.
"Using an iPhone to take photos, manage a home-finance spreadsheet, play video games, or run countless other applications has nothing to do with standardized protocols. Apple spent billions in research and development to create the iPhone, and third party software developers have spent billions more to develop applications that run on it.
"The price of an iPhone reflects the value of these nonstandardized technologies — as well as the value of the aesthetic design of the iPhone, which also reflects immense study and development by Apple, and which is entirely unrelated to standards."
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