I've been writing about computer games for the last 40 years – here's what I think the future of gaming will look like
Rik Henderson sees change coming to the games industry he so loves, and it’s in the form of something you can pop into a pocket
I’ve been writing about videogames for the best part of 40 years, so have seen many a pivot or transition when it comes to hardware generations, but the current shift we’re seeing today trumps them all.
We’ve had console gaming make way for dinky home computers, only to make way for consoles again. Big brands have come and disappeared again as quickly as an Arkanoid brick, and a once-toooften dalliance with motion play has simply served to fill our cupboards with plastic tat (I’m looking at you Balance Board). However, there’s something in the air that feels different this time – a revolution, if you like. Handhelds are invading the games space, and I couldn’t be happier.
Of course, the games industry was essentially built on the back of portable games – the 1980s were awash with single-game electronic toys, such as Game & Watch, and many a Space Invaders and Pac-Man clone. And at the end of that decade, Nintendo effectively changed the game, so to speak.
But as successful as the Game Boy and DS families proved, they have always felt complementary to the bigger machines lurking under the television. This time it feels different.
Nintendo is continuing to bet the house on portability with its first true console sequel in many a year (the Wii U doesn’t count). The Switch 2 is looming large, both figuratively and literally, being geared more for travel antics with a bigger display and improved controls. Even Microsoft plans to enter the fray with an Xbox handheld, also seemingly this year. And rumours of a new PlayStation portable persist.
Whatever your tastes, there’s something to pick up and play – and at every budget
Then there’s the Steam Deck, plus its many clones from just about every PC manufacturer around, while Chinese tech firms seem to be flooding the market with about 100 new retro gaming handhelds every month. Basically, whatever your tastes, there’s something to pick up and play – and at every budget. It shows no sign of stopping.
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I for one am ecstatic. As a dyed-in-the-wool retro gamer – being retro myself – I have never had it so good. Being able to play 1,000s of classic titles on a device no bigger than a bag of Maltesers, and with an OLED display to boot, is literally something of my dreams. Admittedly, I still largely play the monochromatic Tetris, much like I did on my first Game Boy in ’89, but you get the idea.
It really does feel like we’re in the middle of monumental change in gaming, one that is more accessible and varied than ever before.
Consoles are superb for individuals, online and family play – gaming PCs too – but the promise that you can play anywhere, and any game you like, has never felt so tangible.
You don’t even need a dedicated handheld either – everyone has a more-than capable games machine in their pockets already – whether it runs on Android or iOS. Just add a controller, such as a Backbone One, and away you go. And with cloud gaming on the rise, that includes big releases at your fingertips.
Naturally, there will still be a PlayStation 6 and an Xbox Next – or whatever it turns out to be called – but the console war as was is largely over today. Choice has won, and we’re all poised to benefit.
Handhelds are now very much part of the fabric of gaming, and are its future too… even if we only play 40-year-old games on them.
This opinion piece was included in issue #375 of T3 magazine.

Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.
Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4's GamesMaster, plus Sky's Games World, Game Over, and Virtual World of Sport.
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