Lego Star Wars: The Force Awakens hands on and Q&A. Lego gaming beefed up with blaster fights and space battles

Plus we find out how to handle death in a game for the under 10s

So, Lego Star Wars: The Force Awakens: The Game: the hands-on review-cum-interview.

Now, Star Wars is a quite popular series of films. Lego? That's got a few fans. Gaming certainly remains a thing. But put the triumvirate together and you have some kind of super-concentrated form of pop cultural juice, the three parts combining to form a mega event bigger than the sum of its parts, like that robot ship thing in Power Rangers (which is also quite a hit, we hear, but has no part to play here).

Another major innovation is the ability to construct multiple objects from special Lego piles found in the game. Traditionally, you've only been able to construct one item from each. This means puzzles can be more sophisticated and the game less linear, especially when you add in the new flying and pew-pew elements.

As ever with Lego games, play is simple enough for a six-year-old to understand. Unfortunately, I'm not a six-year-old, so I found it quite hard, but the cross-generational appeal of the title is hard to argue with.

Meet the maker

Graham Goring is Lead Story Designer at TT Games and his quirky humour informs the feel of the game a lot.He explained the appeal of the games, not that you needed to be told.

"It's kids playing with their parents. It's a real privilege to be involved in something that people will look back on and think, 'that was a treasured memory from my childhood'."

Also interesting is the way the games deal with the more adult subject matter, including death, found in the games' source material. "Our cut scene guys have got very good at managing to service narrative by taking a character out of it, that honours the plot but doesn't scar the kiddiwinks. You don't really want children going, 'What's patricide, daddy?'"

And anyway, "They're Lego people. You can pull their heads off and not feel bad about it. Whereas if you do that with a human, ooh! You never hear the end of it."

Being told about the plot of the film in order to make the game is definitely a double-edged sword, however.

"Some of the writers were really hoping they'd be working on a cut scene in which characters were filing their tax returns or something. Anything that doesn't give away the plot. Because they wanted to see the film fresh, same as anyone else."

Keeping your mouth shut about a film's narrative is not as hard as you might think. It's just an inherent part of making these games, which Graham is used to having done nothing but Lego games for the past eight years.

"For a start, people really don't like spoilers… But luckily, they'd fire me into the sun if I did reveal anything, so it doesn't really come up."

As with other Lego film tie-ins, many of the Force Awakens cast came in to record dialogue for the game. "I love the recording sessions," says Graham. "I get to be a backseat director and also might sometimes - ahem - get a few items of memorabilia signed."

But what if an actor says no?

"I think people will be very surprised at the voice cast for this game… But if someone won't do it, we go for a soundalike. There are certain people who are effectively the 'approved' soundalike for particular actors. I've worked with THE Samuel L Jackson soundalike."

Out June 28 on Xbox 360 and One, PS3 and 4, Wii U, 3DS, PS Vita, PC, and for all we know, PC Engine, Neo Geo and Apple Pippin. Here's the trailer!

Duncan Bell
Freelance contributor

Duncan is the former lifestyle editor of T3 and has been writing about tech for almost 15 years. He has covered everything from smartphones to headphones, TV to AC and air fryers to the movies of James Bond and obscure anime. His brief is everything to do with the home and kitchen, which is good because he is an excellent cook, if he says so himself. He also covers cycling and ebikes – like over-using italics, this is another passion of his.