Forget Vision Pro, Samsung and Google working on spatial headset experiences

Qualcomm's Snapdragon XR2+ Gen 2 chip will see Samsung and Google collaborate "to enable new experiences"

Apple Vision Pro
(Image credit: Apple)

When Apple finally revealed its Vision Pro spatial headset, it got the tech world talking like never before. Is now really the time? Is it really going to be worth its asking price? Is this really the dawn of a new computing era? For the handful who tried the headset following Apple's WWDC 2023 event (myself excluded, sadly), the general answer was 'yes' on all counts. 

But Apple isn't without competition, of course, and Qualcomm's announcement of its latest XR2+ Gen 2 platform – which is powerful enough to enable 4K spatial headset experiences – also comes with the message that "both Samsung and Google will collaborate in utilising Snapdragon XR2+ Gen 2 to enable new experiences". 

My initial knee-jerk reaction was: "What! Samsung and Google are making a 4K spatial headset to rival Apple Vision Pro?". But that would perhaps be misleading: after all, Google pulled the plug on its Iris AR glasses last year, but Samsung did suggest that a Galaxy XR Headset (of sorts) wasn't off the table. Could this Qualcomm reveal bring that one step closer to (virtual) reality?

Inkang Song, Vice President and Head of Technology Strategy Team at Samsung Electronics, is quoted in Qualcomm's announcement release saying: "Samsung is thrilled to collaborate with Qualcomm Technologies and Google in revolutionising the mobile industry once more." I'm not misreading that: this isn't a solo Google or solo Samsung venture, but a combined one.

Qualcomm Snapdragon XR2+ Gen 2 reference platform

(Image credit: Qualcomm)

The big question on my mind, however, is just how much are we talking real product here? 'Experiences' is one thing, 'hardware' is something quite different. But with Apple Vision Pro imminently launching – some suggest late January is possible, but the general expectation is for on-sale to be in February – now is certainly the time to make a statement of intent to counter its expected dominance (well, undeniable really, as there's nothing else like it).

Qualcomm's hardware can certainly deliver the goods, though, with enough power to cater for 4.3K resolution per eye at 90Hz refresh, thanks to a 15% bump in GPU and 20% bump in CPU performance compared to the XR2 predecessor. The company has also created reference design mixed-reality (MR) and virtual-reality (VR) headsets, which I wouldn't be surprised to see shown off at the world's biggest tech show, CES 2024, in Las Vegas this month.

Those reference designs, developed by Goertek and featuring eye-tracking courtesy of Tobii (a global leader in that field) don't yet look to me like true Apple Vision Pro competitors, though, so it's a case of waiting to see which parts fall into place in the future and whether, who knows, Samsung will reveal a Google-collaborated Galaxy XR Headset at its Unpacked 2024 event, also this month. It's going to be a happening January, that's for sure...

Mike Lowe
Tech Editor

Mike is the Tech Editor and AV Editor at T3.com. He's been writing about consumer technology for 15 and, as a phones expert, has seen hundreds of handsets over the years – swathes of Android devices, a smattering of iPhones, and a batch of Windows Phone products (remember those?). But that's not all, as a tech aficionado his beat for T3 also covers tablets, laptops, gaming, home cinema, TVs, speakers and more – there's barely a stone unturned that he's not had a hand on. Previously the Reviews Editor at Pocket-lint for a 10 years, he's also provided work for publications such as Wired, The Guardian, Metro, and more. In addition to his tech knowledge, Mike is also a flights and travel expert, having travelled the globe extensively. You'll likely find him setting up a new mobile phone, critiquing the next MacBook, all while planning his next getaway... or cycling somewhere.