Nintendo Switch gamers left seething after playing Super Smash Bros. Ultimate

"Boycott Nintendo 'til they fix this"

Super Smash Bros Ultimate

Nintendo Switch gamers playing Super Smash Bros. Ultimate have been left seething over a torrent of issues with the online multiplayer functionality.

Players have been plagued with lag, delays and connection issues. In fact, so many gamers have purportedly been let down by their online experience following the game's launch on Friday that the Super Smash Bros. Ultimate subreddit has had to start deleting new posts about the problems and streamline them all into a single megathread.

As noted by respected video game website Kotaku, Super Smash Bros. Ultimate's online multiplayer component – which requires a Switch Online subscription at £3.49 ($3.99) a month – is riddled with flaws due to a "shitty design for online play."

Foremost among the online issues with the title are lag, delays to gameplay and connection issues such as those experienced by gamers commenting on Eurogamer's community forum, a fact that is causing a series of "how to reduce online lag" explainer-style articles to pop-up online.

Kotaku's Cecilia D'Anastasio notes on the lag:

"As with Smash’s previous iterations, players whose internet is less than stellar appear to be subjecting their online opponents to some truly garbage lag. Smash is a fast fighting game, and Smash Ultimate is considerably faster than its two predecessors. Many of my games felt just as laggy as they did 10 years ago when I was playing Super Smash Bros. Brawl online on the Wii. And lag kills the experience."

Nintendo Switch Super Smash Bros. Ultimate

Lag and a poor online structure in Super Smash Bros. Ultimate appears to be making Nintendo gamers angry.

More worrying still, the online component of the game appears to be forcing Super Smash Bros. Ultimate players into game types and rulesets they haven't selected. As a result, gamers are seemingly being dumped into match-ups and stages they don't want to play.

Tweets from Super Smash Bros. Ultimate gamers highlight the issue:

Gamers have also stumbled across issues with the Global Smash Power (GSP) ranking system, which also seems to be negatively affected by these forced matches. 

Reddit commentator shadowdragonzz explained his experience:

"I'm being forced to play a match that I didn't want to go through to desperately keep my GSP afloat, all in the hopes of making it closer to the glorious elite smash. Losing a 1v2 that I was closer to winning because of a smash ball from someone else's rules is just super tilting. Just playing in an environment where I have something to lose where I don't want to play is just frustrating."

The issues with the online component have become so widespread that some gamers are calling on the Super Smash Bros. Ultimate community to boycott the title in a bid to force Nintendo to resolve the issues quickly.

Reddit user GodYoshi stated: "Boycott Nintendo till they fix this. Not given them a penny for DLCs. I'll play they game as is until I get bored. After that I'll give up on Nintendo and use either a REAL console or finally make the jump to PC."

Throw in the fact that Nintendo has even suggested that gamers will only get a best-in-class online experience in terms of connectivity if they buy Nintendo's official LAN cable adaptor (£26.99), as well as the fact that Switch gamers have to also purchase a Nintendo Switch Online subscription service to play online, and that additional DLC characters cost £5.39 each, it's easy to see why gamers have been left angry and frustrated with the issues.

Indeed, when you also add the game's up front cost (£59.99 at Nintendo's official store), it looks like right now gamers are paying close to £100 or more for a less-than-perfect gaming experience, which considering that Super Smash Bros. Ultimate is so geared toward's gamers playing against other gamers, seems disappointing.

Hopefully, Nintendo can sort out Super Smash Bros. Ultimate's online issues quickly, and reward loyal Nintendo Switch gamers who desperately want to enjoy the game with their friends, as when the game works it's unbelievably good fun.

Robert Jones

Rob has been writing about computing, gaming, mobile, home entertainment technology, toys (specifically Lego and board games), smart home and more for over 15 years. As the editor of PC Gamer, and former Deputy Editor for, you can find Rob's work in magazines, bookazines and online, as well as on podcasts and videos, too. Outside of his work Rob is passionate about motorbikes, skiing/snowboarding and team sports, with football and cricket his two favourites.