We're still waiting for Sony to unveil the PS5 after missing the rumoured February window, and fans are getting antsy for details on the next gen console. Microsoft revealed the Xbox Series X at last year's Game Awards and dropped even more details on the hardware's specs last week, piling on the pressure for Sony to follow suit soon.
Even though the console manufacturer has remained tight-lipped, the studios developing games for the platform haven't, throwing us scraps of information that confirm just what's in store when the PS5 releases this holiday season.
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Talking to Official PlayStation Magazine, LKA studio head Luca Dalco (the developer behind psychological horror titles The Town of Light and Martha is Dead) addressed a feature that hasn't yet been touched on, describing the PS5's capabilities in terms of texel density.
In gaming terms, texel density refers to the textures of assets that exist in the game world, from the environment, to the characters, and everything in-between. In instances of low texel density, the surface of a 3D object can appear blurred or stretched, while higher texel density results in crisp and clean 3D assets, thanks to the higher texture detail.
"PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We’re excited to see the next-generation hardware incoming to support us bringing our vision to players," Dalco said.
"We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capacity that we were waiting for."
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Dalco also touched on how the PS5's SSD plays a part in achieving this feat, saying, "high-quality assets are naturally larger in size so will benefit from the faster loads times." The PS5's load times are reported to be 18 times faster than the PS4 because of it, and with the addition of ray-tracing, Dalco is confident that the tech will allow independent studios like his own to create "games [that will] reach new levels of realism without the need for huge [development] teams."
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In the meantime, there are ways to squeeze more juice out of your current PS4 and PS4 Pro that will make the wait for the PS5 a tiny bit easier.
Source: Official PlayStation Magazine via PlayStation Universe
Shabana worked at T3.com as News Editor covering tech and gaming, and has been writing about video games for almost a decade (and playing them since forever). She's had bylines at major gaming sites during her freelance career before settling down here at T3, and has podcasts, streaming, and video content under her belt to boot. Outside of work, she also plays video games and should really think about expanding her hobbies. If you have any tech or gaming tips, shoot over an email or DM her on social media.
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