Call of Duty's Amsterdam level is frighteningly real, here's the next-gen tech behind it

T3 speaks to Infinity Ward about Modern Warfare 2's tech across PS5, Xbox and PC

Call of Duty Modern Warfare 2 Amsterdam level
(Image credit: Activision / Infinity Ward)

Call of Duty: Modern Warfare 2 is set to release later this week with the shooter picking up where the hugely popular 2019 reboot left off. Making the jump to next-gen technology, one level of Amsterdam has now taken the web by storm. 

Speaking to T3 at an Activision event in the Dutch capital, Infinity Ward technology head Michael Drobot discussed the differences between last-gen and next-gen technology, noting how fans can expect "better shadows, more shadows, increased resolution and high-resolution textures". Naturally, PC players will gain the same benefits.

"So the previous generation obviously has its limits but we're still trying to make sure that it's the best experience ever and you still have the hallmark 60 Hertz. What we can give you on the next generation are higher fidelity, higher precision and lower latency," explains Drobot. 

He also added the improvements of "caustic reflections that are actually done with our internal tech that mimics ray racing". So while Modern Warfare 2 doesn't include ray tracing as such, it does feature the developer's own tech that creates patterns of light and colour utilising light rays. 

This was most notably utilised to help build Call of Duty's new Amsterdam level which has recreated one of the city's famous streets. A video began to trend over the weekend showing off the graphic quality with a comparison video proving just how lifeline it really is. 

See more
See more

Infinity Ward highlighted its new aquatic combat, something that equally is "significantly better visually" on next-gen consoles and high-end PCs. Specifically, underwater rendering that Drobot believes to be one of the most detailed in the industry at this time. It's certainly a striking graphical jump from the 2019 game and with 11 studios working on Call of Duty: Modern Warfare II, it's easy to see how. 

Available at 60 frames per second across all platforms, Modern Warfare II will also feature dynamic environmental storytelling, Volumetric Effects and persistent world damage, such as a room decaying due to a firefight ensuing in the area. The idea behind this is so players will be aware of enemy presence upon entering. I'm a little dubious as to whether the average player will actually notice these subtle differences, even if it is impressive. 

Call of Duty: Modern Warfare II is scheduled to launch across PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and PC on October 28th, 2022. 

Looking to pick up the new shooter at the lowest price? Check out this great pre-order deal that knocks 15% off Modern Warfare 2. 

Matthew Forde
Staff Writer

Matthew is the Staff Writer for T3, covering news and keeping up with everything games, entertainment, and all manner of tech. You can find his work across numerous sites across the web, including TechRadar, IGN, Tom's Guide, Fandom, NME, and more. In his spare time, Matthew is an avid cinema-goer, keen runner and average golfer (at best). You can follow him @MattForde64