Kid Icarus: Uprising 3DS stand
Whilst the game is of undoubted quality, it's a shame the same can't be said for what comes with it. The Kid Icarus stand is supposed to make Nintendo 3DS circle pad easier to use with the stylus, but the styling is uninspiring and it's hard to get excited about a big black lump of plastic even if it does do what it says on the box.
Steel Battalion controller
This hefty piece of kit was made for the Xbox title that tried to create the ingame mechs by simulating the actual control panel equipped with over 40 buttons. The fact you could only use it one other game (the sequel) and it cost a packet, made it a truly bad peripheral. This chap however, managed to find a better use for the Steel Battalion controller.
Super Nintendo Superscope
Now where do we start with this oversized, overpriced truly ridiculous light gun? Aside from devouring six of your AA batteries, having to endure shoulder ache for days and offering up games which involved nothing more than shooting moles, this wireless gun was a massive flop for Nintendo and not the first one on the list mind you.
This toilet-seat looking controller was brought to us courtesy of Thrustmaster with the aim of becoming a first person shooter's best friend. Programmable buttons allowed you to mimic keyboard functions, but quite frankly it was a horrible looking thing, and we'd rather play Quake the conventional way thanks very much.
Wii car adaptor
Who ever thought giving gamers the possibility to have a vehicle filled with people waving Wiimotes as you try to avoid the usual distractions on the road, should probably have their head tested. Powering your Nintendo Wii via the cigarette lighter, this Wii-powering device is a one way ticket to a 12 car motorway pile up.
Snooker cue, bowling ball, Cooking Mama utensils, boxing gloves, the list could go one, but quite frankly we don't want to, and we don't think Nintendo should either. The numerous Wiimote disguises may be great for the kiddies, but let's be honest, it's really added nothing to our Wii playtime.
In a homage to the 'chainsaw man' from Resident Evil, the creative chaps at NubyTech Inc decided to launch this blood drenched peripheral for Resident Evil 4 on the Gamecube. It roared like a chainsaw, and despite not weighing in the same as your standard B&Q version, you'd probably have have more fun scaring your sister at night with it.
This Octagon-shaped add-on was about as popular as Streets of Rage 2 was on the 16-bit gaming machine. Laid on the ground, the Activator read your actions using infrared lasers which when broken corresponded to a movement in direction. It didn't work very well, had a complicated control scheme and had to be calibrated every time you restarted it.
Supposedly this controller of two halves was going to make driving games like Ridge Racer more fun, it was actually quite the opposite. Designed for use with the original PlayStation, twisting the controller helped you steer, but also helped the swivel joint wear away after heavy usage. The fact that it had less buttons than the conventional PlayStation controller made it redundant for other games as well.
Nintendo Power Glove
Nintendo tried to make gaming cooler, but it ended up with a piece of gaming tech nobody wanted. The Power Glove which had a NES controller mounted onto it, used triangulation technology that didn't really work and failed to capture the imagination of the gaming public. Even an fleeting appearance in the Nintendo love-in flick 'The Wizard' could save it from the scrap heap.
Nintendo Power Pad
Before Dance Dance Revolution mats filtered into the bedrooms of teenage girls, this floor game action was one for the boys. Using pressure sensors between layers of plastic, World Class Track Meet was the only game you could play on it, and most found a few ways of cheating their way to the finish line, notably using your fists instead of your feet.
Ninty's attempts to reprise your very own in-house Johnny 5, was a largely unsuccessful one. The robot that attached to your NES received instructions from the TV in the form of light flashes. Apart from stacking up blocks and flailing his arms, the fun pretty much stopped there.
The brains behind the Boktai game series which featured on the GameBoy Advance was to create a solar sensor cartridge that was used as part of the game. When in direct sunlight, the character's weapon could be recharged, so if you fancied a bit of late night Boktai action, clearly you weren't going to be playing for long.
Making all of your bongo-playing dreams come true, these tiny-drum accessories used a microphone to create the clapping noises as you got down to Donkey Konga. More games were promised to embrace the bongos, but none of them ever made it onto the Gamecube or any other console for that matter.
Sega Bass fishing reel
Want to hang a line out without having to cart a lunchbox of worms and a flask of coffee? This fishing rod handle with complete reel accompanied the 3D-bass fishing simulation on the Dreamcast, and like its console friend, was left in the back of the cupboard with other disappointing gaming tech.
Game Boy Camera
As the Game Boy hysteria began to wane, Nintendo thought about GB accessories and came up with this uninspiring beauty. Attached to the top of your Game Boy, you could take pixelated photos on the screen and then scrawl and doodle over them. Minutes of fun we think you'd agree and there was an accompanying printer as well to keep carbon copies to stick in, well the bin.
Possibly one the most worst timed gaming accessory releases, Gametrak could not have known they'd be blown out of the water by a Nintendo revival. Saying that, we are not so sure how much it would have actually caught on. Based on position tracking, Gametrak required you to don a pair of gloves attached to elastic leads to play a round of golf and a handful of other games that were just not that great.
Guncon Light gun
Light guns on the whole were not all that amazing. There was Nintendo's early effort with the zapper gun for the NES, and while it may have enjoyed more success down your local arcade, at home it was a different story. Games like Resident Evil Aim took the light sensor route, and like most, found it was a bad move.
After the Zapper, came this helmet contraption that had a crosshair held over your eye and microphone which you had to shout 'fire' to do, well that. The microphone technology was pretty poor, and ultimately the fact that you had to wear it on your head didn't do much favours for it either.
So bad was this Atari 2600 add-on that it never actually got released. Using the muscles in your head to act as a game controller, movements were read by infrared sensors which transferred movement in the game. The problem was, when it got tested, players began suffering from headaches from incessantly moving their eyebrows, which meant it was back to the drawing board for Atari.