Assassin’s Creed Revelations review
It’s been a long, hard road for Ezio Auditore da Firenze but, as mentioned in this Assassin's Creed: Revelations review, the Italian rake gamers met all the way back in Assassin’s Creed II.
Over the last 50 years, he’s had his family torn from him, had his homestead burned to the ground, has suffered countless wounds and hardships and found himself embroiled in a civil war fought in the shadows of society.
And as he sails into the harbour of Constantinople at the beginning of T3’s hands-on time with Assassin’s Creed: Revelations, it doesn’t look like things are becoming any easier for him. Could this be a focal point in the upcoming Assassin's Creed Revelations movie? Watch this space.
Assassin’s Creed Revelations: Plot
Assassin’s Creed: Revelations, we are told, may be the last adventure to feature Ezio Auditore – and, as it happens, the protagonist of the original Assassin’ Creed title.
The plot in Revelations weaves their narrative arches together, with Ezio hunting down clues to Altair’s movements in the past, and flashback revealing what Altair suffered through before Ezio was a glint in his father’s eye. The focus of their collective effort is an artefact powerful enough to end the war between the Templars and the Assassins, which Altair concealed at a hidden location for posterity.
It’s also unclear whether Revelations will wrap up the war between the Templars and the Assassin’s, or whether this is just the end of the road for Ezio and Altair.
Assassin’s Creed Revelations: Gameplay
What is clear, however, is that Revelations boasts quite a few tweaks in the gameplay from previous iterations; Ezio not only has a couple of new skills and weapons to play with, but there’s even a new mini-game thrown into the mix.
Players can also use the hookblade in combat; they can rip out opponents’ throats, trip them up or use it to flip them into the dust and evade them. On top of all that, the hookblade is a fast method of rooftop transport; the skyline of Constantinople is teaming with ziplines, and players can latch onto them with Ezio’s new toy. They can also drop off ziplines and onto enemies, executing an aerial assassination.
Both are engaged in a some sort of turf war for supremacy in the city, and both attack assassins on sight, and do their utmost to shut down assassin headquarters.
Retaking HQs is a simple matter of identifying the local Byzantine or Ottoman leader, knifing them and then heading to the top of a nearby tower and destroying any faction banners that are in place. Defending Assassin Strongholds is a little trickier.
Assassin’s Creed Revelations: Features
Stronghold Defence is fought out on a Tower Defence mini-game, in which the player takes up a position overlooking a street, which leads to the HQ, and then directs troops and places barriers to stop oncoming forces.
They buy units with Morale Points, which are generated by any Leader units they have in play and however many kills their units score. Players can also upgrade units – barricades can be made more robust and archers can be upgraded to musket-bearers. There’s also a rechargeable uber-attack in the form of a canon bombardment.
Assassin’s Creed Revelations: First thoughts
In the end, though, many of the franchise’s fans will be returning for the plot and while we can’t give too much away, we can tell you that Ezio’s activities during our playing time involved tracking an arms shipment, dodging the odd stalker and mincing around a palace party dressed as a bard.
There’s a lot here that will be familiar to players, but then, if the millions of unit sales of this series are anything to go by, that’s clearly no bad thing. And if this is the last we’ll see of Ezio, it looks to be a fitting swansong. After all, any game in which you get to stab someone through the throat with a broken guitar neck has got to be worth a look, right?
Watch the Assassins Creed Revelations trailer (below)
Assassin’s Creed Revelations review
Assassin’s Creed Revelations reviewT3
It’s hard not to completely lose yourself in Assassin’s Creed Revelations. There's plenty to explore, loads to climb and arses to be kicked
Assassin’s Creed Revelations review
- Beautiful sandpit
- Hook blade
- Mind altering tech
- Nonsense plot
As we review Assassin's Creed: Revelations, we can't help but feel a little teary eyed about the prospect of this being our hooded friend's final adventure.
It’s been a long, hard road for Ezio Auditore da Firenze. Over the last 50 years, he’s had his family torn from him, had his homestead burned to the ground, has suffered countless wounds and hardships and found himself embroiled in a civil war fought in the shadows of society.
So how will he fare this year?
Assassin’s Creed Revelations Review: Gameplay
Assassin’s Creed: Revelations is, first and foremost, a giant, beautiful sandpit for the player to enjoy at their leisure. They can take out enemy strongholds and build new headquarters on the ruins.
They can recruit assassins to their guild and send them off on secret missions through Europe, Africa and the Middle East. They can bribe thugs or Romany women to distract guards while they help themselves to trinkets or the contents of a passer-by’s pockets.
They can use a Hook Blade to grab hold of roof ledges or rip out the throats of their opponents. They can craft a large array of bombs. They can defend their guilds against armies of attackers in a tower-defence game.
They can buy equipment, collect earnings and renovate buildings. But best of all, they can parkour through the game’s vast open expanse, shimmy up towers, leap from building to building and engage in a lot of swordplay.
The action-packed madness will certainly make for an exciting Assassin's Creed: Revelations film.
Assassin’s Creed Revelations Review: Features
There’s also a plot of sorts, and this is where a whole-hearted recommendation becomes a little hard to justify. This is because the game, which is by no means bad, is the latest section of a plot, which has become so barmy and convoluted by now that newcomers will battle to follow what’s going on.
Playing Assassin’s Creed: Revelations as an entry point to the series is like starting to watch The Wire with the eighth episode of the second season.
The backstory runs thus; a bartender called Desmond has been kidnapped by a secret society calling themselves the Templars.
Apparently he’s the descendent of a line of assassins and the Templars hope to access his ancestor’s memories, in order to track down some artefacts that can change the course of mankind (or something).
To that end, they stick Desmond in the Animus, a machine that allows the user to experience parts of the lifetimes of anyone who shares their DNA.
With the Animus, Desmond relives the memories of first Altair, a Medieval assassin, and then Ezio Auditore, an Italian noble who turned assassin during the Renaissance and…
…are you still following any of this? No? Good, I thought it was just me. All you really need to know is that in Assassin’s Creed: Revelations, the lion’s share of your time will be spent as Ezio in Constantinople, during the time of the Ottoman Empire, with occasional visits to the Animus and the Medieval Middle East.
Assassin’s Creed Revelations Review: Verdict
The large portion of the game involving Ezio and Altair is absolutely ace; the sections involving the latter are a bit brief and bit too scripted, but overall they do the job.
The parts set in the future, where Desmond has to navigate the inside of the Animus in some sort of first-person platforming game are badly made, but thankfully they’re kept to a minimum.
The real draw, though, is Ezio, and his engrossing travails through Constantinople. Forget the convoluted story - you don’t need logic when you have bombs and a Hook Blade.
Assassin’s Creed Revelations availability: Out now
Assassin’s Creed Revelations price: £37.89
Watch the Assassin's Creed Revelations trailer (below)
Ubisoft did not want to waste a missed opportunity to re-visit its successful Assassins franchise and has now released the follow-up to its Brotherhood offering - Assasins Creed Revealtions
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