Samsung showed me its world-first new gaming monitor, and it has some catches attached

A stunning display you probably can't afford

Samsung Display 4K 360Hz monitor at Computex
(Image credit: Future)

Computex was a pretty big deal this year, full of new chips from the likes of Qualcomm and Intel, but while those will likely change the market in bigger ways, the show also offered up some more particular innovations that I got to see. One of these very precise steps forward was taken by Samsung's displays division, which had a secret to share.

While it wasn't visible on the public-facing booth, Samsung had a genuinely tiny sideroom that I was ushered into at one point this week so that I could see a non-final version of the world's first 4K QD-OLED display with a 360Hz refresh rate. While we've obviously seen plenty of monitors go much higher than those numbers, on OLED displays there's been a fairly hard ceiling at 240Hz for technical reasons.

Samsung isn't the only display centre working hard on the problem, but it might just be the first one to get a monitor on the market to solve that problem and burst through that performance ceiling. The QD-OLED Penta Tandem, as it's labelled for now, uses a blend of Samsung's techniques to make things work. It was suitably vague about exactly how it did so, but the crucial thing is that it's been done.

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The panel is 31.5 inches diagonally, so it's close to what many of us might call a small TV, but it has a bunch of obvious gaming features to offer. One is that the 360Hz cap only applies when you're in 4K – drop down to 1080p, and it rises up to 680Hz, making this theoretically adaptable to competitive needs.

It also boasts a DisplayHDR True Black rating of 600, which is hugely impressive and means that its blacks should have that super inky richness that you'd want for immersion. Plus, it brings Samsung's new V-Stripe OLED panel system, which again should boost the vividness of its colours a little.

Samsung Display 4K 360Hz monitor at Computex

(Image credit: Future)

Some of those specs are more than a little technical, of course, and I'm not sure I'm the one to break them down in crazy detail. What I can do, though, is give you a sense of what the monitor actually looked like in motion. The short version is that it's clearly a monster, but I'd have to test it in a more practical setting to get a better sense of its performance.

The brightness isn't to be questioned – showfloor lighting is always a stress-test for devices, and even in Samsung's side room, things were challenging. The monitor looked super bright and vivid, and that makes me think it should be nice and adaptable to different conditions.

The level of detail was exactly what you expect from a 4K demo, albeit with just a looping F1 25 trailer to go from – again, hardly the most comprehensive sizzle reel for a monitor of this sort, not least because it wasn't a 360Hz trailer.

That also cuts to the real dark heart of this hands-on time, which is that I can't really speak to the monitor's smoothness, because the demo wasn't geared that way. Samsung effectively wanted to put its money where its mouth is, and prove that it wasn't making up the monitor it had announced but not shown.

Well, now I can indeed confirm that it exists, but I'm relatively confident that there will be more occasions on which Samsung shows it off in more detail over the coming months. After all, we don't know the monitor's target price or release date, and the former of those is liable to be fairly frightening.

Early adopters in the world of gaming sometimes end up getting incredible deals that stand the test of time (like if you bought a Steam Deck OLED on release day, for instance). On other occasions, they can end up paying more than anyone else for devices that will only ever be better in subsequent revisions. I'm confident the QD-OLED Penta Tandem will be super polished, reducing any risk, but it's likely to be super expensive when it does arrive.

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Max Freeman-Mills
Staff Writer, Tech

Max is T3's Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He's also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor.

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