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Sony Inzone H6 Air review: As light as a headsets can be

Sony's wired headset is featherlight – but lacks weight in some areas

Sony Inzone H6 Air
T3 Recommends Award
(Image credit: Future | Max Freeman-Mills)
T3 Verdict

Sony's ultra-lightweight headset cuts down on internals by staying wired, which makes it less convenient than many options at a similar price. That said, it's incredibly comfortable and sounds terrific if you're happy to accept the limitations that the Inzone H6 Air's design unavoidably brings with it.

Reasons to buy
  • +

    + Incredibly comfortable

  • +

    Superb open-back sound

  • +

    No charging to worry about

Reasons to avoid
  • -

    Basically no sound isolation at all

  • -

    Wired play limits you

  • -

    Pricey for what it is

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I think something might have clicked quite recently for Sony when it comes to its Inzone gaming brand. When it first launched a few years ago, it was confusing – the devices were clearly intended for PC gaming, but they were designed with the same white aesthetic as the PlayStation 5, muddying the waters in terms of intended audiences.

Now, though, a second generation of products has been making its way to the market, and they're almost all redesigned with more stealthy, lightweight black aesthetics, nailing down their place a little more clearly. The latest I've tried is the H6 Air headset, a more mid-range option compared to the H9 II from late last year. So just how does this headset stack up?

Price and Availability

Sony released the Inzone H6 Air earlier this year, so they're fully available now and come in at £179 / $199 / AU$269 / €199.

That sees them sitting in the upper end of the mid-range market, although "mid-range" is a bit of a misnomer given how good some of the headsets in this bracket can be.

For context, similar money would get you the SteelSeries Arctis Nova 7, a wireless model that has no noise-cancelling, but does pack in more features than the Inzone H6 Air.

Design and Features

Sony Inzone H6 Air

(Image credit: Future | Max Freeman-Mills)

The H6 Air has a really familiar design from the H9 II, but with one very obvious difference: where that earlier headset had smooth, matte plastic on the outside of its earcups, the H6 Air is covered in tiny perforations that actually make its cups semi-transparent.

That's because it's an open-back headset that deliberately avoids isolation to give you a really wide soundstage. And, to be fair, I really like how the headset looks as a result. It has the same suspended headband system as the older model, but the fact that you can see its drivers from the outside gives it a really nice industrial quality.

The other incredibly obvious feature of its design comes the moment you pick it up out of the box. This headset is phenomenally light, as the "Air" in its name suggests. It comes in at just 199g, which means it's one of the lightest options anywhere on the market.

That weight (or lack thereof), combined with the comfortable headband system, makes it a dream to wear – it's in the category of headsets that you might forget you have on if you're immersed enough in what you're playing.

Of course, as I'll get to, some of that weight has been saved in ways that do have downsides, but from a comfort point of view, the H6 Air is a home run.

Rounding out the design, the headset comes with a detachable microphone arm, and its controls are relatively limited. You get a 3.5mm jack for that connection, a volume slider, and a bobbly mute button that pops out when you're muted, so you can tell just from feeling it with your fingers.

The absence of many buttons and settings hints at the absence of ornamentation where features are concerned. This is a wired headset, so there's no Bluetooth or any wireless standard at all here, and that also means that its software configurability is somewhat limited.

You can use the Inzone Hub to customise the headset's EQ, but if you want those changes to be saved, then you have to listen to the headset through the included USB-C audio dongle – the headset itself has no storage for profiles or anything. That's a drag, although it arguably doesn't actually change the convenience level, given it's already wired.

Sound Performance

Sony Inzone H6 Air

(Image credit: Future | Max Freeman-Mills)

So, if the H6 Air is deliberately stripped back where the design and features sides of things come into play, it arguably has its work cut out to justify those decisions from a sound perspective.

After all, by skipping wireless play, it makes itself less convenient, and it also doesn't have any noise-cancelling to speak of (other than in its microphone). The open-back system here is really impressive, though – it sounds phenomenal, provided you don't have any background noise fouling things up.

I used the headset for a good few hours of Battlefield 6 and found it nice and precise when it came to enemy footsteps and vehicle locations. It also worked well in more immersive games like The Adventures of Elliot on my Nintendo Switch 2, where the orchestral soundtrack sounded lush and deep.

That said, I can't pretend that I didn't miss some more isolation – when my robot vacuum was running, or the neighbour's washing machine was in its final spin, the simple fact was that these sounds made it past the earcups and disrupted my audio experience.

You have to know going into the H6 Air that you're fine with that, I'd say, or the lack of isolation could end up being more frustrating than rewarding.

Sony Inzone H6 Air

(Image credit: Future | Max Freeman-Mills)

Another interesting note on the microphone side of things. My friends are used to me popping up with new microphones pretty regularly as I test headsets, but this was one of those occasions where I caught pelters for my mic. It took a lot of adjustment, both in software on my PS5 and in terms of physical placement, before the microphone would stop picking up my breathing sounds and relay them to my chat.

That's a very rare problem in my reviewing experience, and the slightly over-tuned microphone therefore doesn't get a top grade from me, despite its actual recording quality being very solid.

That's another asterisk in my experience with the H6 Air, though, and for the price attached, I think Sony might have liked to get it more flawless to really compete with wireless models.

Verdict

Sony Inzone H6 Air

(Image credit: Future | Max Freeman-Mills)

The Inzone H6 Air is a curious headset, not least because I'm not sure who exactly will be clamouring for it. Inzone's other headsets like to claim that they're great for pro gamers, for instance, but there's no way they'd use this and be bombarded by outside crowd noise at events, surely?

For normal gamers like me, the same doubt lingers. Is your gaming environment reliably quiet enough to make noise-cancelling an unnecessary extra, and do you care about wireless play? In both cases, I know that I'd rather have those features than not.

That said, the Inzone H6 Air sounds excellent in the right setting. If you're a wired aficionado, then have at it, as you'll love the lightweight built. But other gamers might be better served by more appropriate alternatives.

Also consider

I've compared the H6 Air a couple of times to the pricier and only slightly older Inzone H9 II, and I think the pricier headset is well worth a look if your budget is flexible. It solves all my issues with the H6 Air and is still impressively light, making it also very comfortable.

If you do want to stick to the same rough price point, though, you'll probably save money by opting for the SteelSeries Arctis Nova 7 Gen 2, which can often be had for a fair discount and is brilliant. It's light and sounds great, but it has way more features and works a treat wirelessly.

Max Freeman-Mills
Staff Writer, Tech

Max is T3's Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He's also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor.

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