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                            <title><![CDATA[ Latest from T3 in Gaming ]]></title>
                <link>https://www.t3.com/us/tech/gaming</link>
        <description><![CDATA[ All the latest gaming content from the T3 team ]]></description>
                                    <lastBuildDate>Fri, 25 Sep 2026 06:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ This tiny mobile controller is the one accessory I'd recommend for retro gaming on your phone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mobile gaming changed completely for me when Apple finally opened up and allowed emulators onto the App Store a few years ago. Delta became part of my staple of apps and has never left it, with retro games acting as a superb fallback when train delays hit or my book isn't quite holding my attention. </p><p>That reliance on flexibility means that I'm not really the sort of gamer to cart around a gaming controller just on the off chance I want to use it with me phone, and that includes even quite sleek gaming grips like the Backbone One. </p><p>So, I was super interested to try out 8BitDo's FlipPad when it unveiled it: a gamepad that married a tiny design to the convenience of it clipping onto your phone, meaning you need only the tiniest amount of space in a bag to upgrade your gaming experience handily. </p><p>After a week with the FlipPad, I'm even more enamoured by the design choices that brought it into being, and I think it might just be the perfect addition to a travel bag or <a href="https://www.t3.com/luxury/style/i-tested-5-of-the-best-high-end-edc-backpacks-for-techies-heres-how-they-stacked-up" target="_blank">EDC backpack</a>. </p><h2 id="a-tiny-slice-of-clever-gaming-design">A tiny slice of clever gaming design</h2><p>The FlipPad is basically a flat controller with a hinged USB-C plug to pop into your phone's port. Once that's secure, the controller rests on the bottom of your screen, making the phone basically have the orientation of an old GameBoy. </p><p>It's an ergonomic arrangement that has been improved since those days, of course but it's also really quite proven, and it works a treat in my experience. Plus, the buttons 8BitDo has used are really nice and clicky, making the FlipPad extremely tactile and satisfying. </p><div class="product"><a data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fPJdqVxHzJaiiKfbBQceyK" name="8BitDo FlipPad square deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fPJdqVxHzJaiiKfbBQceyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The FlipPad is the most enthused I've felt about a mobile controller that I can remember, although it has some limitations that are worth bearing in mind. It's a great price at launch, but might hit some amazing lows down the line. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow" data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27">View Deal</a></p></div><p>It's worth paying attention to the button layout here, though, to make sure it'll work for what you need. There's no analogue stick here, so this is very much a gamepad that aims at the NES, SNES, Game Boy, and Game Boy Advance catalogue principally, along with the many other consoles that predate analogue sticks. </p><p>It does have four function buttons at the top, two of which are the standard shoulder buttons and two of which are extra, giving you some nice customisation options. I found that Delta detected the layout perfectly, giving me the easy option to tweak my controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TY8Tw9c6Vw8mQtsi7uVaPg" name="8BitDo FlipPad 2" alt="8BitDo FlipPad" src="https://cdn.mos.cms.futurecdn.net/TY8Tw9c6Vw8mQtsi7uVaPg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What Delta didn't do, though, was move the on-screen display of my game up to account for the controller taking up the bottom of the screen. It treated the FlipPad like a normal wired controller and centred my game screen, which actually made the FlipPad cut off the bottom of it. I fixed this by tweaking the app's settings to force the appearance of the touch button layout, which is slightly clumsy but still extremely effective. </p><p>That tiny teething problem aside, I've had nothing but positive experiences with the FlipPad, whether in how massively it upgrades the experience of playing GBA titles that involve quick button presses, or how tiny it is when stored in my tech pouch. </p><p>For retro gamers on the go, I think it's a no-brainer so long as it fits your phone, and it'll probably be a mainstay in my day pack for quite a while to come. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/this-tiny-mobile-controller-is-the-one-accessory-id-recommend-for-retro-gaming-on-your-phone</link>
                                                                            <description>
                            <![CDATA[ 8BitDo has hit it out of the park with the FlipPad ]]>
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                                                                        <pubDate>Fri, 25 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[8BitDo FlipPad]]></media:description>                                                            <media:text><![CDATA[8BitDo FlipPad]]></media:text>
                                <media:title type="plain"><![CDATA[8BitDo FlipPad]]></media:title>
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                                <p>Mobile gaming changed completely for me when Apple finally opened up and allowed emulators onto the App Store a few years ago. Delta became part of my staple of apps and has never left it, with retro games acting as a superb fallback when train delays hit or my book isn't quite holding my attention. </p><p>That reliance on flexibility means that I'm not really the sort of gamer to cart around a gaming controller just on the off chance I want to use it with me phone, and that includes even quite sleek gaming grips like the Backbone One. </p><p>So, I was super interested to try out 8BitDo's FlipPad when it unveiled it: a gamepad that married a tiny design to the convenience of it clipping onto your phone, meaning you need only the tiniest amount of space in a bag to upgrade your gaming experience handily. </p><p>After a week with the FlipPad, I'm even more enamoured by the design choices that brought it into being, and I think it might just be the perfect addition to a travel bag or <a href="https://www.t3.com/luxury/style/i-tested-5-of-the-best-high-end-edc-backpacks-for-techies-heres-how-they-stacked-up" target="_blank">EDC backpack</a>. </p><h2 id="a-tiny-slice-of-clever-gaming-design">A tiny slice of clever gaming design</h2><p>The FlipPad is basically a flat controller with a hinged USB-C plug to pop into your phone's port. Once that's secure, the controller rests on the bottom of your screen, making the phone basically have the orientation of an old GameBoy. </p><p>It's an ergonomic arrangement that has been improved since those days, of course but it's also really quite proven, and it works a treat in my experience. Plus, the buttons 8BitDo has used are really nice and clicky, making the FlipPad extremely tactile and satisfying. </p><div class="product"><a data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fPJdqVxHzJaiiKfbBQceyK" name="8BitDo FlipPad square deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fPJdqVxHzJaiiKfbBQceyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The FlipPad is the most enthused I've felt about a mobile controller that I can remember, although it has some limitations that are worth bearing in mind. It's a great price at launch, but might hit some amazing lows down the line. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow" data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27">View Deal</a></p></div><p>It's worth paying attention to the button layout here, though, to make sure it'll work for what you need. There's no analogue stick here, so this is very much a gamepad that aims at the NES, SNES, Game Boy, and Game Boy Advance catalogue principally, along with the many other consoles that predate analogue sticks. </p><p>It does have four function buttons at the top, two of which are the standard shoulder buttons and two of which are extra, giving you some nice customisation options. I found that Delta detected the layout perfectly, giving me the easy option to tweak my controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TY8Tw9c6Vw8mQtsi7uVaPg" name="8BitDo FlipPad 2" alt="8BitDo FlipPad" src="https://cdn.mos.cms.futurecdn.net/TY8Tw9c6Vw8mQtsi7uVaPg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What Delta didn't do, though, was move the on-screen display of my game up to account for the controller taking up the bottom of the screen. It treated the FlipPad like a normal wired controller and centred my game screen, which actually made the FlipPad cut off the bottom of it. I fixed this by tweaking the app's settings to force the appearance of the touch button layout, which is slightly clumsy but still extremely effective. </p><p>That tiny teething problem aside, I've had nothing but positive experiences with the FlipPad, whether in how massively it upgrades the experience of playing GBA titles that involve quick button presses, or how tiny it is when stored in my tech pouch. </p><p>For retro gamers on the go, I think it's a no-brainer so long as it fits your phone, and it'll probably be a mainstay in my day pack for quite a while to come. </p>
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                                                            <title><![CDATA[ I've been playing EA Sports FC 27 for a week and these are the 5 upgrades that matter most ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been playing <em>EA Sports FC</em> almost daily since Electronic Arts' much-publicised split from FIFA, and the FIFA games long before that, but last year's outing was the first that made me reconsider my life choices.</p><p>After <a href="https://www.t3.com/tech/gaming/ea-sports-fc-26-review-initial-impressions">reviewing it for T3 a year ago</a> I opted to give it a break and only returned months later – when Team of the Season started in Ultimate Team. I actually didn't miss it in that time either.</p><p>There were a few reasons for that, but primarily it was the on-field gameplay. In Ultimate Team at least, it was the first release where I felt opponents could get away with spamming the same moves and types of goals over and again. And the game seemed to punish clever football-like movements and play.</p><p>Some would argue that I should have played a similar way to the masses, or tweaked my defensive play somewhat, but it just wasn't fun. I got more out of it when my team became better after the later promotions, but even then I felt a regular degree of frustration when playing against opponents who clearly just wanted to rinse and repeat.</p><p>And so I approached <em>EA Sports FC 27</em> with some trepidation after receiving my review copy from EA (for free, in full disclosure). However, having now played it for a week I'm pleased that some of the issues I had with <em>FC 26</em> have been addressed, and there are additional upgrades that I've enjoyed.</p><p>Here then are the five improvements I've noted that have made the game more enjoyable so far. It's worth noting that I've been playing on PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, switching between them. I've not yet tried the PC version this year, which is thought to be a touch more responsive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nSbtemf6fva52YvJwVFi2h" name="assets_2026_07_1784914560_FC27_PEDRI_RESPONSIVE_PASSING_SPAIN_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/nSbtemf6fva52YvJwVFi2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="1-speed">1. Speed</h2><p>The first thing that struck me about <em>EA Sports FC 27</em>, especially when playing an online game in Ultimate Team, was how quickly it moved.</p><p>I've often hated starting my UT journey with a bog standard gold team each year – not least because I'll have only just switched from the previous game and a 99 rated squad of superstars. However, the game has felt more zippy even with a starter team in <em>FC 27</em>.</p><p>I've managed to secure a few better players over the week, through the transfer market, SBCs, objectives and a couple of excellent pulls from season pass packs, but I don't feel that the game's pace is skewed much by the enhanced stats – it was already fast and fluid.</p><p>Depending on the tactics and formation you use (I'm currently playing 4-2-1-3 which works for me) you can get up the pitch quickly and effectively. Previous years have felt like you're playing in mud for the first month or so.</p><p>I'm not yet convinced much has changed with the attacking AI and passing is still a bit sluggish and inaccurate at this stage, until PlayStyles start to kick in properly, but gameplay is more fun for sure. I've certainly managed to score a greater variety of goals so far.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebmg4ZGqVPYLzXET7Zcm2h" name="assets_2026_07_1784914549_FC27_JUDE_MANUAL_DEFENDING_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/ebmg4ZGqVPYLzXET7Zcm2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="2-defending">2. Defending</h2><p>One of the biggest enforced improvements this year is in depending – especially in multiplayer. The game now rewards manual defending much more, with AI defending still present but less effective if you simply rely on it.</p><p>For example, players have a shorter reach if you leave AI to sort out interceptions. Positioning your players manually will give them more chance of stopping a through ball or pass. And the speed at which you can jockey around attacking players is faster if you are controlling the player yourself, while containing them is more accurate when you're not just spamming buttons.</p><p>I've found it results in counter attacks being more manageable, while in reverse opponents who rely on automatic containing and the like aren't able to prevent your own attack plays as often. There's less camping in a half during Ultimate Team matches and more free-flowing football – at this stage of the game, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Strefu5LUGGbSFLMWvrczg" name="assets_2026_07_1784914544_FC27_FUT_GALLERY_WATERMARK_1x1" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/Strefu5LUGGbSFLMWvrczg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="3-gallery">3. Gallery</h2><p>I wasn't sure what I'd make of the new Ultimate Team Gallery when it was first announced. It's like an interactive Panini sticker album where you can sort the cards you've picked up into collections. However, in reality it's actually a very handy way of gaining packs and rewards.</p><p>In some ways it's like an additional SBC (squad building challenge) mode. You have to fill collections of different categories with cards you've acquired, with each card awarding you points and ultimately helping you progress up the Gallery levels.</p><p>This leads to rewards of Gallery tokens to be spent in the store, plus additional giveaways, such as packs and player picks – some of which are worth decent amounts of coins on their own.</p><p>What I particularly like about it is that there's an automatic option – you can let the game fill a collection with the required cards. And, unlike SBCs, it doesn't actually use up the cards you add – they will still be in your club afterwards. In fact, once used in a collection, you can even sell them or use them in SBCs. They'll remain in your Gallery collection as long as needed – unless you replace them with higher value cards for more points.</p><p>Basically, anything that gives you rewards for play rather than real world cash is a win in my book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:840px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="jTsxaKVHK8odfQxTpwFFXf" name="sbcs copy" alt="EA Sports FC 27 SBCs" src="https://cdn.mos.cms.futurecdn.net/jTsxaKVHK8odfQxTpwFFXf-1920-80.jpg" mos="" align="middle" fullscreen="" width="840" height="473" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="4-sbcs">4. SBCs</h2><p>I've never really had a problem with SBCs and, in fact, I enjoy filling them all to get players and packs. But they have sometimes felt more of a chore than a fun feature.</p><p>Thankfully, while some SBCs are the same as before – you have to fill a team with eligible cards to reach a certain target – there are new types that are much more simple and quick to complete.</p><p>Instead of a set objective, they require a number of player points to finish, which can be filled with cards from your deck. Different cards are worth a different amount of points (a gold is more than a silver, silver more than bronze, for example) but the game is indiscriminate of other factors.</p><p>This makes it a faster task to add cards to the lineup, hit redeem and get your reward. You can even keep the selection button pressed and multiselect players for an even quicker response.</p><p>Prior EA Sports FC games – and FIFAs before them – have had too many modes that felt like admin, especially in Ultimate Team, so this is a far better system for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm3QJUoRuT2wmif9svyXWY" name="Alex Hunter EA FC 27" alt="EA Sports FC 27 – Alex Hunter" src="https://cdn.mos.cms.futurecdn.net/Sm3QJUoRuT2wmif9svyXWY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="5-the-return-of-alex-hunter">5. The return of Alex Hunter</h2><p>I'll admit it, I was a big fan of <em>The Journey</em> – the three-part story mode that appeared in <em>FIFA 17</em>, <em>18</em> and <em>19</em>. I'm not usually big on single-player modes, but this kept the action short and sweet while genuinely provided an interesting narrative as you guided Alex Hunter from young footballing wannabe to superstardom.</p><p>So am thrilled that EA has decided to bring him back, if not the campaign itself.</p><p>Starring in The Grounds – the biggest new game mode in the series since Rush was introduced – he is your main mentor and guide through the online multiplayer world. It's also good to see the actor Adetomiwa Edun return to the role.</p><p>Could it mean we get a new chapter of <em>The Journey</em> next year? I'd like to think so, but somehow doubt it. The previous outings apparently cost a whole lot of money for a game that is mainly played online, but we can hope.</p><p>As for The Grounds itself, it hasn't really captivated my attention as much as it will some. Running around and joining kickabouts is fun, but it's about as far from the real world of football as it gets.</p><h2 id="conclusion">Conclusion</h2><p>There are plenty of other smaller things I've so far enjoyed in <em>EA FC 27</em> and it's certainly encouraged me to return more often than its predecessor. The gameplay is faster, more fluid and tighter, I feel, which some of the additions to Ultimate Team feel like they've been born from player feedback.</p><p>As is traditional these days, the game does feel iterative rather than something new, but it is definitely improved. It had to be, there were too many holes in its play last year to maintain the fun.</p><p>The game isn't perfect – some player faces are really bad (we're looking at you Victor Munoz) and I'm not overly sure anyone over the age of 13 will get much from The Grounds. But it is far more than just a database update this year, and the tweaks to the gameplay mechanics do seem to have made a difference.</p><p>I'll know more after a month more of play, but signs are good so far.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ea-sports-fc-27-review-ps5-pro</link>
                                                                            <description>
                            <![CDATA[ EA Sports FC 27 is a welcome improvement, and these are the new features that have stood out for me ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 24 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[EA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[EA Sports FC 27]]></media:description>                                                            <media:text><![CDATA[EA Sports FC 27]]></media:text>
                                <media:title type="plain"><![CDATA[EA Sports FC 27]]></media:title>
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                                <p>I've been playing <em>EA Sports FC</em> almost daily since Electronic Arts' much-publicised split from FIFA, and the FIFA games long before that, but last year's outing was the first that made me reconsider my life choices.</p><p>After <a href="https://www.t3.com/tech/gaming/ea-sports-fc-26-review-initial-impressions">reviewing it for T3 a year ago</a> I opted to give it a break and only returned months later – when Team of the Season started in Ultimate Team. I actually didn't miss it in that time either.</p><p>There were a few reasons for that, but primarily it was the on-field gameplay. In Ultimate Team at least, it was the first release where I felt opponents could get away with spamming the same moves and types of goals over and again. And the game seemed to punish clever football-like movements and play.</p><p>Some would argue that I should have played a similar way to the masses, or tweaked my defensive play somewhat, but it just wasn't fun. I got more out of it when my team became better after the later promotions, but even then I felt a regular degree of frustration when playing against opponents who clearly just wanted to rinse and repeat.</p><p>And so I approached <em>EA Sports FC 27</em> with some trepidation after receiving my review copy from EA (for free, in full disclosure). However, having now played it for a week I'm pleased that some of the issues I had with <em>FC 26</em> have been addressed, and there are additional upgrades that I've enjoyed.</p><p>Here then are the five improvements I've noted that have made the game more enjoyable so far. It's worth noting that I've been playing on PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, switching between them. I've not yet tried the PC version this year, which is thought to be a touch more responsive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nSbtemf6fva52YvJwVFi2h" name="assets_2026_07_1784914560_FC27_PEDRI_RESPONSIVE_PASSING_SPAIN_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/nSbtemf6fva52YvJwVFi2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="1-speed">1. Speed</h2><p>The first thing that struck me about <em>EA Sports FC 27</em>, especially when playing an online game in Ultimate Team, was how quickly it moved.</p><p>I've often hated starting my UT journey with a bog standard gold team each year – not least because I'll have only just switched from the previous game and a 99 rated squad of superstars. However, the game has felt more zippy even with a starter team in <em>FC 27</em>.</p><p>I've managed to secure a few better players over the week, through the transfer market, SBCs, objectives and a couple of excellent pulls from season pass packs, but I don't feel that the game's pace is skewed much by the enhanced stats – it was already fast and fluid.</p><p>Depending on the tactics and formation you use (I'm currently playing 4-2-1-3 which works for me) you can get up the pitch quickly and effectively. Previous years have felt like you're playing in mud for the first month or so.</p><p>I'm not yet convinced much has changed with the attacking AI and passing is still a bit sluggish and inaccurate at this stage, until PlayStyles start to kick in properly, but gameplay is more fun for sure. I've certainly managed to score a greater variety of goals so far.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebmg4ZGqVPYLzXET7Zcm2h" name="assets_2026_07_1784914549_FC27_JUDE_MANUAL_DEFENDING_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/ebmg4ZGqVPYLzXET7Zcm2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="2-defending">2. Defending</h2><p>One of the biggest enforced improvements this year is in depending – especially in multiplayer. The game now rewards manual defending much more, with AI defending still present but less effective if you simply rely on it.</p><p>For example, players have a shorter reach if you leave AI to sort out interceptions. Positioning your players manually will give them more chance of stopping a through ball or pass. And the speed at which you can jockey around attacking players is faster if you are controlling the player yourself, while containing them is more accurate when you're not just spamming buttons.</p><p>I've found it results in counter attacks being more manageable, while in reverse opponents who rely on automatic containing and the like aren't able to prevent your own attack plays as often. There's less camping in a half during Ultimate Team matches and more free-flowing football – at this stage of the game, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Strefu5LUGGbSFLMWvrczg" name="assets_2026_07_1784914544_FC27_FUT_GALLERY_WATERMARK_1x1" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/Strefu5LUGGbSFLMWvrczg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="3-gallery">3. Gallery</h2><p>I wasn't sure what I'd make of the new Ultimate Team Gallery when it was first announced. It's like an interactive Panini sticker album where you can sort the cards you've picked up into collections. However, in reality it's actually a very handy way of gaining packs and rewards.</p><p>In some ways it's like an additional SBC (squad building challenge) mode. You have to fill collections of different categories with cards you've acquired, with each card awarding you points and ultimately helping you progress up the Gallery levels.</p><p>This leads to rewards of Gallery tokens to be spent in the store, plus additional giveaways, such as packs and player picks – some of which are worth decent amounts of coins on their own.</p><p>What I particularly like about it is that there's an automatic option – you can let the game fill a collection with the required cards. And, unlike SBCs, it doesn't actually use up the cards you add – they will still be in your club afterwards. In fact, once used in a collection, you can even sell them or use them in SBCs. They'll remain in your Gallery collection as long as needed – unless you replace them with higher value cards for more points.</p><p>Basically, anything that gives you rewards for play rather than real world cash is a win in my book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:840px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="jTsxaKVHK8odfQxTpwFFXf" name="sbcs copy" alt="EA Sports FC 27 SBCs" src="https://cdn.mos.cms.futurecdn.net/jTsxaKVHK8odfQxTpwFFXf-1920-80.jpg" mos="" align="middle" fullscreen="" width="840" height="473" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="4-sbcs">4. SBCs</h2><p>I've never really had a problem with SBCs and, in fact, I enjoy filling them all to get players and packs. But they have sometimes felt more of a chore than a fun feature.</p><p>Thankfully, while some SBCs are the same as before – you have to fill a team with eligible cards to reach a certain target – there are new types that are much more simple and quick to complete.</p><p>Instead of a set objective, they require a number of player points to finish, which can be filled with cards from your deck. Different cards are worth a different amount of points (a gold is more than a silver, silver more than bronze, for example) but the game is indiscriminate of other factors.</p><p>This makes it a faster task to add cards to the lineup, hit redeem and get your reward. You can even keep the selection button pressed and multiselect players for an even quicker response.</p><p>Prior EA Sports FC games – and FIFAs before them – have had too many modes that felt like admin, especially in Ultimate Team, so this is a far better system for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm3QJUoRuT2wmif9svyXWY" name="Alex Hunter EA FC 27" alt="EA Sports FC 27 – Alex Hunter" src="https://cdn.mos.cms.futurecdn.net/Sm3QJUoRuT2wmif9svyXWY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="5-the-return-of-alex-hunter">5. The return of Alex Hunter</h2><p>I'll admit it, I was a big fan of <em>The Journey</em> – the three-part story mode that appeared in <em>FIFA 17</em>, <em>18</em> and <em>19</em>. I'm not usually big on single-player modes, but this kept the action short and sweet while genuinely provided an interesting narrative as you guided Alex Hunter from young footballing wannabe to superstardom.</p><p>So am thrilled that EA has decided to bring him back, if not the campaign itself.</p><p>Starring in The Grounds – the biggest new game mode in the series since Rush was introduced – he is your main mentor and guide through the online multiplayer world. It's also good to see the actor Adetomiwa Edun return to the role.</p><p>Could it mean we get a new chapter of <em>The Journey</em> next year? I'd like to think so, but somehow doubt it. The previous outings apparently cost a whole lot of money for a game that is mainly played online, but we can hope.</p><p>As for The Grounds itself, it hasn't really captivated my attention as much as it will some. Running around and joining kickabouts is fun, but it's about as far from the real world of football as it gets.</p><h2 id="conclusion">Conclusion</h2><p>There are plenty of other smaller things I've so far enjoyed in <em>EA FC 27</em> and it's certainly encouraged me to return more often than its predecessor. The gameplay is faster, more fluid and tighter, I feel, which some of the additions to Ultimate Team feel like they've been born from player feedback.</p><p>As is traditional these days, the game does feel iterative rather than something new, but it is definitely improved. It had to be, there were too many holes in its play last year to maintain the fun.</p><p>The game isn't perfect – some player faces are really bad (we're looking at you Victor Munoz) and I'm not overly sure anyone over the age of 13 will get much from The Grounds. But it is far more than just a database update this year, and the tweaks to the gameplay mechanics do seem to have made a difference.</p><p>I'll know more after a month more of play, but signs are good so far.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Googlebooks will be capable of playing high-end PC games through a welcome workaround ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Googlebooks will be able to run high-end PC games through Nvidia's cloud gaming service, GeForce Now.</p><p class="fancy-box__body-text">It's not yet clear whether it will be available from launch, but purchases do get a 12-month subscription to the service thrown in.</p></div></div><p>Google's new premium laptops are just over a week away from release and while they're not particularly designed for full-on gaming, the welcome news is that they'll be very capable in that department too.</p><p><a href="https://www.t3.com/tech/laptops/i-tried-all-5-googlebook-launch-laptops-here-are-5-things-i-learned">Googlebooks</a> are coming from some of the biggest players in computing – Dell, Asus, HP, Lenovo and Acer – and not only will they run every Android game available on the Play Store today, they are capable playing AAA PC games.</p><p>That's thanks to Nvidia's cloud gaming service <a href="https://www.t3.com/tag/nvidia-geforce-now" target="_blank">GeForce Now</a>. With GeForce Now, you don't need to own a high-end PC yourself, you can stream games to multiple devices over the internet, with control codes going in the opposite direction.</p><p>It was <a href="https://www.t3.com/tech/laptops/google-finally-takes-the-wraps-off-its-googlebook-revolution-and-youre-going-to-want-to-see-the-prices">revealed during the Googlebook launch last week</a> that 12-months of a paid GeForce Now would be bundled with each new purchase, and now Nvidia itself has confirmed support.</p><p>The only thing we don't yet know is exactly when the service will work on a Googlebook, as <a href="https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/" target="_blank">Nvidia's official blog</a> says "later this year". So you might have to be patient for full compatibility.</p><p>It'll be worth the wait though. Nvidia GeForce Now is an exceptional cloud gaming service with almost no latency – the time it takes between pressing a button or key and the action happening on screen. This has been a hurdle with cloud games in the past, but Nvidia seems to have cracked it.</p><p>It also has a very healthy library of supported games. Unlike Xbox Cloud Gaming, you can only play games you already own across digital store fronts, such as Steam and Epic Games Store, although you can also play free-to-play titles, like <em>Fortnite</em>.</p><p>And there's a free GeForce Now tier, which enables limited play – just one hour at a time – on older servers. But as you get a voucher for a year's membership, you'll be able to play over longer periods and in better resolutions/frame rates on your Googlebook.</p><p>To be fair, the service also works on Chromebook and Android devices, so it's nothing new to Google devices, but we can see it working well on the higher spec of the new Googlebook models.</p><p>Just head to the <a href="https://www.nvidia.com/en-gb/geforce-now/" target="_blank">GeForce Now website</a> to find out more.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Wireless Controller" data-widget-title="Today's best Xbox controller deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/googlebooks-will-be-capable-of-playing-high-end-pc-games-through-a-welcome-workaround</link>
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                            <![CDATA[ Your new Googlebook will get RTX gaming "later this year", reveals Nvidia ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future | Max Freeman-Mills]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Googlebook hands-on event]]></media:description>                                                            <media:text><![CDATA[Googlebook hands-on event]]></media:text>
                                <media:title type="plain"><![CDATA[Googlebook hands-on event]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Googlebooks will be able to run high-end PC games through Nvidia's cloud gaming service, GeForce Now.</p><p class="fancy-box__body-text">It's not yet clear whether it will be available from launch, but purchases do get a 12-month subscription to the service thrown in.</p></div></div><p>Google's new premium laptops are just over a week away from release and while they're not particularly designed for full-on gaming, the welcome news is that they'll be very capable in that department too.</p><p><a href="https://www.t3.com/tech/laptops/i-tried-all-5-googlebook-launch-laptops-here-are-5-things-i-learned">Googlebooks</a> are coming from some of the biggest players in computing – Dell, Asus, HP, Lenovo and Acer – and not only will they run every Android game available on the Play Store today, they are capable playing AAA PC games.</p><p>That's thanks to Nvidia's cloud gaming service <a href="https://www.t3.com/tag/nvidia-geforce-now" target="_blank">GeForce Now</a>. With GeForce Now, you don't need to own a high-end PC yourself, you can stream games to multiple devices over the internet, with control codes going in the opposite direction.</p><p>It was <a href="https://www.t3.com/tech/laptops/google-finally-takes-the-wraps-off-its-googlebook-revolution-and-youre-going-to-want-to-see-the-prices">revealed during the Googlebook launch last week</a> that 12-months of a paid GeForce Now would be bundled with each new purchase, and now Nvidia itself has confirmed support.</p><p>The only thing we don't yet know is exactly when the service will work on a Googlebook, as <a href="https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/" target="_blank">Nvidia's official blog</a> says "later this year". So you might have to be patient for full compatibility.</p><p>It'll be worth the wait though. Nvidia GeForce Now is an exceptional cloud gaming service with almost no latency – the time it takes between pressing a button or key and the action happening on screen. This has been a hurdle with cloud games in the past, but Nvidia seems to have cracked it.</p><p>It also has a very healthy library of supported games. Unlike Xbox Cloud Gaming, you can only play games you already own across digital store fronts, such as Steam and Epic Games Store, although you can also play free-to-play titles, like <em>Fortnite</em>.</p><p>And there's a free GeForce Now tier, which enables limited play – just one hour at a time – on older servers. But as you get a voucher for a year's membership, you'll be able to play over longer periods and in better resolutions/frame rates on your Googlebook.</p><p>To be fair, the service also works on Chromebook and Android devices, so it's nothing new to Google devices, but we can see it working well on the higher spec of the new Googlebook models.</p><p>Just head to the <a href="https://www.nvidia.com/en-gb/geforce-now/" target="_blank">GeForce Now website</a> to find out more.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Wireless Controller" data-widget-title="Today's best Xbox controller deals"></div>
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                                                            <title><![CDATA[ Xbox gives hope for the future of physical discs – asks Xbox gamers whether to scrap them or not for Project Helix ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is said to be surveying gamers on the Insiders program to find out if they want Project Helix to have a disc drive or not.</p><p class="fancy-box__body-text">Screengrabs suggest that the company is yet to make up its mind on physical media.</p></div></div><p>Xbox is allegedly asking its own gamers whether it should scrap physical discs or not. It has reportedly started to survey Xbox Insiders on potential features for <a href="https://www.t3.com/tag/project-helix" target="_blank">Project Helix</a>, and if it should retain the option to install games from disc.</p><p>A lot has been said about Sony's decision to ditch disc versions of games from 2028, while Xbox was also thought to be doing something similar. It recently launched an initiative to convert disc copies of Xbox One and <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S games into digital versions, to use without the disc being inserted. This lead to many believing that it was to phase out the format.</p><p>However, its survey suggests a final decision is yet to be made.</p><p>According to screengrabs <a href="https://x.com/PowerUpGamingUK/status/2102007982477259118" target="_blank">posted on X by Power Up Gaming</a>, the survey asks Insiders on the importance of being able to "install games from a physical disc" on its "next-generation Xbox console".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102007982477259118"><p lang="en" dir="ltr">EXCLUSIVE: Microsoft is asking fans whether they want the next-generation Xbox to support physical media, Power Up Gaming understands.A survey that has recently gone live on the Xbox Insider Hub app suggests that the company has yet to decide if the next Xbox will have a disc… pic.twitter.com/b86DcARj9f<a href="https://twitter.com/cantworkitout/status/2102007982477259118">September 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Insiders are asked whether this is "not necessary", "nice to have", or a "must have" on the new console.</p><p>There are also questions on game exclusivity and the saving of automatic gameplay highlights.</p><p>Not all Xbox Insiders have received the survey (I haven't on my own machine), so we're not sure how widespread this is or which regions it might be operating. But if genuine, it does suggest that Xbox's plans for its new machine are still not set in stone.</p><p>It has been said in recent times that the original idea of a premium machine that combines the capabilities of an Xbox with a PC have been curbed a touch, not least due to the rising costs of components. Xbox itself has hinted that it might have to trim back some of the plans to make the next console more affordable.</p><p>Adding a disc drive will naturally add expense, but it could also give the brand a strategic advantage over Sony and its next PlayStation. It's almost certain that the PS6 won't be compatible with physical media – either as a home console or handheld (both are rumoured).</p><p>We'll likely have to wait a fair while longer to find out. But if you do happen to be sent the Xbox Insider survey, at least you'll get to have your say.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally Z2 A White" data-widget-title="Today's best Xbox Ally handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/xbox-gives-hope-for-the-future-of-physical-discs-asks-xbox-gamers-whether-to-scrap-them-or-not-for-project-helix</link>
                                                                            <description>
                            <![CDATA[ Microsoft is reportedly surveying Xbox Insiders to find out their thoughts on potential Project Helix features ]]>
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                                                                        <pubDate>Wed, 23 Sep 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 23 Sep 2026 22:21:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X with disc game]]></media:description>                                                            <media:text><![CDATA[Xbox Series X with disc game]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is said to be surveying gamers on the Insiders program to find out if they want Project Helix to have a disc drive or not.</p><p class="fancy-box__body-text">Screengrabs suggest that the company is yet to make up its mind on physical media.</p></div></div><p>Xbox is allegedly asking its own gamers whether it should scrap physical discs or not. It has reportedly started to survey Xbox Insiders on potential features for <a href="https://www.t3.com/tag/project-helix" target="_blank">Project Helix</a>, and if it should retain the option to install games from disc.</p><p>A lot has been said about Sony's decision to ditch disc versions of games from 2028, while Xbox was also thought to be doing something similar. It recently launched an initiative to convert disc copies of Xbox One and <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S games into digital versions, to use without the disc being inserted. This lead to many believing that it was to phase out the format.</p><p>However, its survey suggests a final decision is yet to be made.</p><p>According to screengrabs <a href="https://x.com/PowerUpGamingUK/status/2102007982477259118" target="_blank">posted on X by Power Up Gaming</a>, the survey asks Insiders on the importance of being able to "install games from a physical disc" on its "next-generation Xbox console".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102007982477259118"><p lang="en" dir="ltr">EXCLUSIVE: Microsoft is asking fans whether they want the next-generation Xbox to support physical media, Power Up Gaming understands.A survey that has recently gone live on the Xbox Insider Hub app suggests that the company has yet to decide if the next Xbox will have a disc… pic.twitter.com/b86DcARj9f<a href="https://twitter.com/cantworkitout/status/2102007982477259118">September 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Insiders are asked whether this is "not necessary", "nice to have", or a "must have" on the new console.</p><p>There are also questions on game exclusivity and the saving of automatic gameplay highlights.</p><p>Not all Xbox Insiders have received the survey (I haven't on my own machine), so we're not sure how widespread this is or which regions it might be operating. But if genuine, it does suggest that Xbox's plans for its new machine are still not set in stone.</p><p>It has been said in recent times that the original idea of a premium machine that combines the capabilities of an Xbox with a PC have been curbed a touch, not least due to the rising costs of components. Xbox itself has hinted that it might have to trim back some of the plans to make the next console more affordable.</p><p>Adding a disc drive will naturally add expense, but it could also give the brand a strategic advantage over Sony and its next PlayStation. It's almost certain that the PS6 won't be compatible with physical media – either as a home console or handheld (both are rumoured).</p><p>We'll likely have to wait a fair while longer to find out. But if you do happen to be sent the Xbox Insider survey, at least you'll get to have your say.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally Z2 A White" data-widget-title="Today's best Xbox Ally handheld deals"></div>
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                                                            <title><![CDATA[ NeoGeo AES+ delay explained and it's an old enemy at fault: "We didn’t have a choice" ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Manufacturer Plaion has explained that the components crisis is to blame for the delay of its NeoGeo AES+ console reissue.</p><p class="fancy-box__body-text">Flash chips it had planned to use turned out to be impossible to source. But a workaround has been found.</p></div></div><p>The <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> has been one of the year's most exciting retro gaming announcements, and pre-orders were taken up in their droves this spring. However, the hype had to be tempered a touch earlier this month when its manufacturer, Plaion Replai, had to delay the product.</p><p>It will now be <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-aes-retro-games-console-has-been-delayed-by-a-year">coming out in September 2027</a>, but even that looked tentative at one point.</p><p>Speaking to <a href="https://www.videogameschronicle.com/news/we-were-almost-dead-neogeo-boss-reveals-forced-redesign-behind-aes-delay/" target="_blank">VGC</a>, the company's hardware and software director explained that at one point the project was "almost dead". And it was a common foe at fault.</p><p>After unprecedented amounts of orders were received, Plaion entered the hardware procurement phase and discovered an issue: "[We] advised our partners in the Far East what our requirements were, and it’s the first time I’ve ever been refused ordering chips. I’ve worked with Plaion for nearly 20 years in this field," said Ben Jones.</p><p>"What do you mean I can't get these chips? Oh, AI!"</p><p>Yep, RAMageddon was striking again. The global chip shortage enforced by the demand of AI data centres meant that essential components were unavailable. In this case, Plaion could not source parallel NOR flash. chips.</p><p>It meant the design team had to return to the drawing board. Thankfully though, as Jones revealed to VGC, a solution was found. The serial NOR flash chips the company was using in the cartridges to be released with the console would work as an alternative, with some conversion wizardry.</p><p>Additional development was required to find the answer and add technology to perform the conversion, but it meant the NeoGeo AES+ project was resurrected.</p><p>This did result in the delay though. The new system needs extra testing, although Plaion does have "thousands of these chips ready for the cartridges" already, so at least the procurement issues have been ironed out.</p><p>Shipping for the console will now start on 16 September 2027, with pre-orders continuing to remain open in the meantime. The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ starts at £179.99</a> for the console and controller, with cartridges priced from £69.99 / €79.95 apiece.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/neogeo-aes-delay-explained-and-its-an-old-enemy-at-fault-we-didnt-have-a-choice</link>
                                                                            <description>
                            <![CDATA[ Manufacturer explains why the reissued retro console has been put back almost a year ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 22 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Plaion / SNK]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NeoGeo AES+ on a blue background]]></media:description>                                                            <media:text><![CDATA[NeoGeo AES+ on a blue background]]></media:text>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Manufacturer Plaion has explained that the components crisis is to blame for the delay of its NeoGeo AES+ console reissue.</p><p class="fancy-box__body-text">Flash chips it had planned to use turned out to be impossible to source. But a workaround has been found.</p></div></div><p>The <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> has been one of the year's most exciting retro gaming announcements, and pre-orders were taken up in their droves this spring. However, the hype had to be tempered a touch earlier this month when its manufacturer, Plaion Replai, had to delay the product.</p><p>It will now be <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-aes-retro-games-console-has-been-delayed-by-a-year">coming out in September 2027</a>, but even that looked tentative at one point.</p><p>Speaking to <a href="https://www.videogameschronicle.com/news/we-were-almost-dead-neogeo-boss-reveals-forced-redesign-behind-aes-delay/" target="_blank">VGC</a>, the company's hardware and software director explained that at one point the project was "almost dead". And it was a common foe at fault.</p><p>After unprecedented amounts of orders were received, Plaion entered the hardware procurement phase and discovered an issue: "[We] advised our partners in the Far East what our requirements were, and it’s the first time I’ve ever been refused ordering chips. I’ve worked with Plaion for nearly 20 years in this field," said Ben Jones.</p><p>"What do you mean I can't get these chips? Oh, AI!"</p><p>Yep, RAMageddon was striking again. The global chip shortage enforced by the demand of AI data centres meant that essential components were unavailable. In this case, Plaion could not source parallel NOR flash. chips.</p><p>It meant the design team had to return to the drawing board. Thankfully though, as Jones revealed to VGC, a solution was found. The serial NOR flash chips the company was using in the cartridges to be released with the console would work as an alternative, with some conversion wizardry.</p><p>Additional development was required to find the answer and add technology to perform the conversion, but it meant the NeoGeo AES+ project was resurrected.</p><p>This did result in the delay though. The new system needs extra testing, although Plaion does have "thousands of these chips ready for the cartridges" already, so at least the procurement issues have been ironed out.</p><p>Shipping for the console will now start on 16 September 2027, with pre-orders continuing to remain open in the meantime. The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ starts at £179.99</a> for the console and controller, with cartridges priced from £69.99 / €79.95 apiece.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ 3 meaty Nintendo Switch 2 games to round off the summer with ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The brilliance of handheld games consoles is that you can take them with you wherever you go, rather than being rooted to your sofa or desk chair. This makes handhelds the ideal companions during the summer, because who doesn't love chipping away at their backlog on holiday?</p><p>We may be entering the last days of the summer and the early part of autumn, but if you’re looking for something to play on your <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Nintendo Switch 2</a> when you jet off for a final fix of sunshine before the autumn rolls around, I’ve been having a lot of fun with these three games recently.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/u1-9y0i-hWU" allowfullscreen></iframe></div></div><h2 id="lies-of-p-complete-edition">Lies of P: Complete Edition</h2><p>There have been a lot - and I mean <em>loads </em>- of <em>Dark Souls </em>imitators over the years, but few have been as well received as 2023’s <em>Lies of P</em>, a twisted take on the fairy tale of Pinocchio.</p><p>Set in the Belle Epoque-inspired fictional city of Krat, <em>Lies of P</em> tells a markedly different story of the iconic puppet (who just so happens to look remarkably like Timothee Chalamet). He's tasked with saving Krat from the “Frenzy” that has turned all other puppets against humans.</p><p><em>Lies of P </em>has everything a good Soulslike needs: a moody and mysterious setting rich with lore, excellent combat and build-crafting, and panic-inducingly difficult boss fights that aim to halt your progress. P (as he’s known here) mixes and matches various blades and handles to become a character that can be fast and nimble, or a real boy interested only in the heaviest swords.</p><p><em>Lies of P: Complete Edition </em>arrives on Switch 2 several years after the game originally launched on other platforms, and comes with all the DLC. It runs shockingly well on Nintendo’s beefed up console too, particularly shining in handheld mode.</p><p>You couldn’t really get a more anti-summer game, but I’ve been really enjoying making my way through the mean streets of Krat whenever I have a free 15 minutes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M2_RGzOPfgA" allowfullscreen></iframe></div></div><h2 id="splatoon-raiders">Splatoon Raiders</h2><p>I’ve been a casual fan of the <em>Splatoon</em> series since it debuted on Switch in 2015, but with every entry I eventually run into the same problem: after a while, the hardcore players (of which there are intimidatingly many) become so good at the game that I can no longer hang with them in the lobbies. So I tend to bounce off until the next entry’s Nickelodeon-esque colour palette and outlandish fashion inevitably lures me back in, and the process begins again.</p><p>Most <em>Splatoon</em> games have had a single-player component of some kind, but <em>Splatoon Raiders </em>is the first game in the series that’s an entirely PvE experience designed with solo players in mind.</p><p>It essentially reimagines Splatoon as a looter-shooter. Think Diablo, but infinitely more cheerful. You still cover levels in paint with a huge assortment of weapons and swim through your handiwork in squidform, but rather than other human players, you exclusively fight waves of Salmonid creatures in pursuit of treasure and better gear to level up your character.</p><p>The Spirhalite Islands are disappointingly bland compared to the vibrant metropolises that the mainline games take place in, but <em>Splatoon Raiders </em>is a wildly addictive spin on a formula Nintendo has perfected over the last 10 years. It has that dangerously one-more-go gameplay loop and works just as well in co-op with friends as it does on your own.</p><p>Somehow, Nintendo has taken a very well-worn genre and made it feel fresh again.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89bbLTHmySY" allowfullscreen></iframe></div></div><h2 id="moss-forgotten-relic">Moss: Forgotten Relic</h2><p>The <em>Moss</em> games have for a long time deservedly been held up as two of the (admittedly few) crown jewels of virtual reality gaming, and the best way to experience these delightful interactive fairytales is still through a headset. That said, not everyone owns one of those, and for some people VR is just a non-starter for a variety of reasons.</p><p>As someone who regrettably suffers quite violently from VR motion sickness, I’ve always recommended the Moss series to people looking for a more comfortable experience, but I still think it’s great that developer Polyarc has reimagined its two titles as entirely flatscreen games that just so happen to be a perfect fit for Switch 2.</p><p><em>Moss: The Forgotten Relic </em>includes <em>Moss: Book I </em>and <em>Moss: Book II </em>in one package, and the simple blend of exploration, light puzzling and combat mostly makes an elegant transition from VR to traditional platforms.</p><p>As both games are built around you, the human player, helping the mouse protagonist Quill to make her way through a ruined kingdom, there’s definitely something lost from not being entirely immersed in the intricate diorama-like levels, but the games are still packed with charm.</p><p>It’s also nice that you can use the touch screen to move objects around for your rodent pal to climb, a pleasingly tactile substitute for the way you physically pulled them in the VR games. So, if you’re a headset sceptic who has overlooked these miniature gems, you no longer have an excuse.</p><div data-model-name="Nintendo Switch 2 (Console),Nintendo Switch 2 Pro Wireless Controller,Nintendo Switch 2 Camera,Nintendo Switch 2 Piranha Plant Camera,Nintendo Switch 2 Joy-Con Wheels,Nintendo Switch 2 Dock Set,Nintendo Switch 2 AC adapter" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/3-meaty-nintendo-switch-2-games-to-round-off-the-summer-with</link>
                                                                            <description>
                            <![CDATA[ Here are three great Nintendo Switch 2 games to see out the end of the summer ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 21 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 07:40:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Tate ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MLzj8SRUXhyWigCLu64RrB-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt is a freelance tech, entertainment and lifestyle journalist who has spent the best part of a decade writing about all three – and more – for various websites and in print. He completed a postgraduate journalism degree right after his first stint at university, which preceded a varied early career that eventually led him to Stuff, where he spent a number of years as news editor. Since going out on his own in 2021, Matt has written for the likes of GQ, Esquire, Shortlist, iMore, Trusted Reviews, Digital Spy and, of course, T3. When not playing video games or daydreaming about shiny new gadgets and pasta recipes, Matt can usually be found dancing around the kitchen, celebrating that his beloved Tottenham Hotspur finally won a trophy, at last.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Splatoon Raiders on Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Splatoon Raiders on Nintendo Switch 2]]></media:text>
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                                <p>The brilliance of handheld games consoles is that you can take them with you wherever you go, rather than being rooted to your sofa or desk chair. This makes handhelds the ideal companions during the summer, because who doesn't love chipping away at their backlog on holiday?</p><p>We may be entering the last days of the summer and the early part of autumn, but if you’re looking for something to play on your <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Nintendo Switch 2</a> when you jet off for a final fix of sunshine before the autumn rolls around, I’ve been having a lot of fun with these three games recently.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/u1-9y0i-hWU" allowfullscreen></iframe></div></div><h2 id="lies-of-p-complete-edition">Lies of P: Complete Edition</h2><p>There have been a lot - and I mean <em>loads </em>- of <em>Dark Souls </em>imitators over the years, but few have been as well received as 2023’s <em>Lies of P</em>, a twisted take on the fairy tale of Pinocchio.</p><p>Set in the Belle Epoque-inspired fictional city of Krat, <em>Lies of P</em> tells a markedly different story of the iconic puppet (who just so happens to look remarkably like Timothee Chalamet). He's tasked with saving Krat from the “Frenzy” that has turned all other puppets against humans.</p><p><em>Lies of P </em>has everything a good Soulslike needs: a moody and mysterious setting rich with lore, excellent combat and build-crafting, and panic-inducingly difficult boss fights that aim to halt your progress. P (as he’s known here) mixes and matches various blades and handles to become a character that can be fast and nimble, or a real boy interested only in the heaviest swords.</p><p><em>Lies of P: Complete Edition </em>arrives on Switch 2 several years after the game originally launched on other platforms, and comes with all the DLC. It runs shockingly well on Nintendo’s beefed up console too, particularly shining in handheld mode.</p><p>You couldn’t really get a more anti-summer game, but I’ve been really enjoying making my way through the mean streets of Krat whenever I have a free 15 minutes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M2_RGzOPfgA" allowfullscreen></iframe></div></div><h2 id="splatoon-raiders">Splatoon Raiders</h2><p>I’ve been a casual fan of the <em>Splatoon</em> series since it debuted on Switch in 2015, but with every entry I eventually run into the same problem: after a while, the hardcore players (of which there are intimidatingly many) become so good at the game that I can no longer hang with them in the lobbies. So I tend to bounce off until the next entry’s Nickelodeon-esque colour palette and outlandish fashion inevitably lures me back in, and the process begins again.</p><p>Most <em>Splatoon</em> games have had a single-player component of some kind, but <em>Splatoon Raiders </em>is the first game in the series that’s an entirely PvE experience designed with solo players in mind.</p><p>It essentially reimagines Splatoon as a looter-shooter. Think Diablo, but infinitely more cheerful. You still cover levels in paint with a huge assortment of weapons and swim through your handiwork in squidform, but rather than other human players, you exclusively fight waves of Salmonid creatures in pursuit of treasure and better gear to level up your character.</p><p>The Spirhalite Islands are disappointingly bland compared to the vibrant metropolises that the mainline games take place in, but <em>Splatoon Raiders </em>is a wildly addictive spin on a formula Nintendo has perfected over the last 10 years. It has that dangerously one-more-go gameplay loop and works just as well in co-op with friends as it does on your own.</p><p>Somehow, Nintendo has taken a very well-worn genre and made it feel fresh again.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89bbLTHmySY" allowfullscreen></iframe></div></div><h2 id="moss-forgotten-relic">Moss: Forgotten Relic</h2><p>The <em>Moss</em> games have for a long time deservedly been held up as two of the (admittedly few) crown jewels of virtual reality gaming, and the best way to experience these delightful interactive fairytales is still through a headset. That said, not everyone owns one of those, and for some people VR is just a non-starter for a variety of reasons.</p><p>As someone who regrettably suffers quite violently from VR motion sickness, I’ve always recommended the Moss series to people looking for a more comfortable experience, but I still think it’s great that developer Polyarc has reimagined its two titles as entirely flatscreen games that just so happen to be a perfect fit for Switch 2.</p><p><em>Moss: The Forgotten Relic </em>includes <em>Moss: Book I </em>and <em>Moss: Book II </em>in one package, and the simple blend of exploration, light puzzling and combat mostly makes an elegant transition from VR to traditional platforms.</p><p>As both games are built around you, the human player, helping the mouse protagonist Quill to make her way through a ruined kingdom, there’s definitely something lost from not being entirely immersed in the intricate diorama-like levels, but the games are still packed with charm.</p><p>It’s also nice that you can use the touch screen to move objects around for your rodent pal to climb, a pleasingly tactile substitute for the way you physically pulled them in the VR games. So, if you’re a headset sceptic who has overlooked these miniature gems, you no longer have an excuse.</p><div data-model-name="Nintendo Switch 2 (Console),Nintendo Switch 2 Pro Wireless Controller,Nintendo Switch 2 Camera,Nintendo Switch 2 Piranha Plant Camera,Nintendo Switch 2 Joy-Con Wheels,Nintendo Switch 2 Dock Set,Nintendo Switch 2 AC adapter" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div>
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                                                            <title><![CDATA[ Your Xbox could soon emulate PS5 games – developer demos a significant breakthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A YouTuber has managed to port a PS5 emulator onto the Xbox Series X.</p><p class="fancy-box__body-text">He even demonstrated a PS5 game running on his Xbox hardware in a new video.</p></div></div><p>Game emulation has never been more popular, with a multitude of retro gaming handhelds and consoles enabling play of thousands of classic games and systems. There are emulators for just about every console and computer released in the last 50 years, and many of them will run on the most basic of hardware.</p><p>Regular readers will already know that <a href="https://www.t3.com/tech/gaming-consoles/retro-gaming-expert-picks-3-best-handhelds">I own scores of retro gaming devices</a>, most running emulation software, including self-built consoles <a href="https://www.t3.com/tech/computers-pcs/the-geekom-a5-is-a-decent-mini-pc-but-an-even-better-retro-games-console-heres-why">made from mini PCs</a>, arcade machines, and even highly-spec'ed Android handhelds. However, I tend to stick to the legendary systems and games.</p><p>Not so everyone. Not only has there been big breakthroughs in PS4 emulation of late, reports suggest that PS5 game emulation is progressing at a rapid rate. A couple of emulators have appeared for PC – SharpEmu and KyTyPS5 – that are boasting impressive performance numbers when running some PS5 games, such as <em>Demon's Soul</em> and <em>Grand Theft Auto V</em>.</p><p>Now another developer / YouTube has taken things further, he's managed to get one of those – KyTyPS5 – working on an Xbox Series X. And yes, that means there's the potential of playing native PS5 games on the rival console.</p><p><a href="https://www.youtube.com/watch?v=KeNCzJgsDyQ" target="_blank">Devran Cosmo Uenal</a> (via <a href="https://tech4gamers.com/xbox-series-x-run-ps5-games/" target="_blank">tech4gamers</a>) claims to have ported his own fork of KyTy to Xbox's machine. He's also posted a video that appears to show the PS5 version of <em>Quake II</em> running on the console.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KeNCzJgsDyQ" allowfullscreen></iframe></div></div><p>This isn't the most complicated or graphically intensive game, of course, but it hints at the potential.</p><p>Compatibility is limited, he revealed, but these are early days. He also said that some other games are already playable, so it'll be interesting to see if more videos are posted in the near future.</p><p>Personally, I'm not particularly interested in emulating games of systems that are currently available. I'm more into playing old titles on old console types that are either discontinued or not easily available. But there's no denying the commitment and skill of the emulation community in such groundbreaking work.</p><p>Now if only someone could get PS2 games to run more reliably on Android hardware – I'd totally appreciate that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/your-xbox-could-soon-emulate-ps5-games-developer-demos-a-significant-breakthrough</link>
                                                                            <description>
                            <![CDATA[ Playing native PS5 games on an Xbox Series X could genuinely be a thing ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 21 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 22:30:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A YouTuber has managed to port a PS5 emulator onto the Xbox Series X.</p><p class="fancy-box__body-text">He even demonstrated a PS5 game running on his Xbox hardware in a new video.</p></div></div><p>Game emulation has never been more popular, with a multitude of retro gaming handhelds and consoles enabling play of thousands of classic games and systems. There are emulators for just about every console and computer released in the last 50 years, and many of them will run on the most basic of hardware.</p><p>Regular readers will already know that <a href="https://www.t3.com/tech/gaming-consoles/retro-gaming-expert-picks-3-best-handhelds">I own scores of retro gaming devices</a>, most running emulation software, including self-built consoles <a href="https://www.t3.com/tech/computers-pcs/the-geekom-a5-is-a-decent-mini-pc-but-an-even-better-retro-games-console-heres-why">made from mini PCs</a>, arcade machines, and even highly-spec'ed Android handhelds. However, I tend to stick to the legendary systems and games.</p><p>Not so everyone. Not only has there been big breakthroughs in PS4 emulation of late, reports suggest that PS5 game emulation is progressing at a rapid rate. A couple of emulators have appeared for PC – SharpEmu and KyTyPS5 – that are boasting impressive performance numbers when running some PS5 games, such as <em>Demon's Soul</em> and <em>Grand Theft Auto V</em>.</p><p>Now another developer / YouTube has taken things further, he's managed to get one of those – KyTyPS5 – working on an Xbox Series X. And yes, that means there's the potential of playing native PS5 games on the rival console.</p><p><a href="https://www.youtube.com/watch?v=KeNCzJgsDyQ" target="_blank">Devran Cosmo Uenal</a> (via <a href="https://tech4gamers.com/xbox-series-x-run-ps5-games/" target="_blank">tech4gamers</a>) claims to have ported his own fork of KyTy to Xbox's machine. He's also posted a video that appears to show the PS5 version of <em>Quake II</em> running on the console.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KeNCzJgsDyQ" allowfullscreen></iframe></div></div><p>This isn't the most complicated or graphically intensive game, of course, but it hints at the potential.</p><p>Compatibility is limited, he revealed, but these are early days. He also said that some other games are already playable, so it'll be interesting to see if more videos are posted in the near future.</p><p>Personally, I'm not particularly interested in emulating games of systems that are currently available. I'm more into playing old titles on old console types that are either discontinued or not easily available. But there's no denying the commitment and skill of the emulation community in such groundbreaking work.</p><p>Now if only someone could get PS2 games to run more reliably on Android hardware – I'd totally appreciate that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Last chance to play the "British Fallout" on Xbox for free – underrated sci-fi adventure is leaving Game Pass soon ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Atomfall</em> is one of the games leaving Xbox Game Pass in September, so you only have a couple more weeks to play it as part of your subscription.</p><p class="fancy-box__body-text">You will be getting <em>Minecraft Dungeons II</em> and <em>Gears of War: E-Day</em> though, so they should make up for it.</p></div></div><p>What do you get if you cross <em>Doctor Who</em> with <em>Fallout</em> – and throw a spot of <em>Clockwork Orange</em>, <em>The Wicker Man</em> and <em>Monty Python</em> in for good measure? <em>Atomfall</em> is a quaint and rather different action-adventure from British developer/publisher Rebellion, and it's well worth a play through.</p><p>If you have Xbox Game Pass Premium or Ultimate, you can do so as part of your subscription. But be warned, that will soon change.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D-0oeZO3ymo" allowfullscreen></iframe></div></div><p>The first-person sci-fi game is leaving the platform on 30 September, alongside several other titles, so you only have until then to check it out.</p><p>You can currently play it on Xbox consoles, PC and through Xbox Cloud Gaming, but you'll have to pay for a full copy if you want to continue after the end of the month. The same is true with <em>Lara Croft and the Guardian of Light</em>, <em>Little Nightmares 2 Enhanced Editio</em>n<em>, Little Rocket Lab</em>, <em>Sifu</em>, <em>SOPA Tale of the Stolen Potato</em>, <em>Sworn</em>, and <em>Terminull Brigade</em>. So download them now – there's still enough time to play one or two of them through to completion.</p><p>In better news, a number of big name games will be heading to Xbox Game Pass over the next couple of weeks. They include <em>Dune: Awakening</em>, the single- or multi-player survival game/RPG set in the cinematic <em>Dune</em> universe. That's coming on 22 September, with <em>Well Dweller</em> also being added on the same day.</p><p><em>Mad King Redemption</em> will be available a day later, while Call of Duty: Black Ops 6 will finally be made available to Game Pass Premium members on 25 September.</p><p><em>Minecraft Dungeons II</em> will follow for Ultimate and PC Game Pass members on 29 September, with <em>Gears of War: E-Day</em> arriving for the same subscribers a week later.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/last-chance-to-play-the-british-fallout-on-xbox-for-free-underrated-sci-fi-adventure-is-leaving-game-pass-soon</link>
                                                                            <description>
                            <![CDATA[ You should check out this quaint British action-adventure on Xbox Game Pass while you've still got the chance ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rebellion]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Atomfall screenshot]]></media:description>                                                            <media:text><![CDATA[Atomfall screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Atomfall screenshot]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Atomfall</em> is one of the games leaving Xbox Game Pass in September, so you only have a couple more weeks to play it as part of your subscription.</p><p class="fancy-box__body-text">You will be getting <em>Minecraft Dungeons II</em> and <em>Gears of War: E-Day</em> though, so they should make up for it.</p></div></div><p>What do you get if you cross <em>Doctor Who</em> with <em>Fallout</em> – and throw a spot of <em>Clockwork Orange</em>, <em>The Wicker Man</em> and <em>Monty Python</em> in for good measure? <em>Atomfall</em> is a quaint and rather different action-adventure from British developer/publisher Rebellion, and it's well worth a play through.</p><p>If you have Xbox Game Pass Premium or Ultimate, you can do so as part of your subscription. But be warned, that will soon change.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D-0oeZO3ymo" allowfullscreen></iframe></div></div><p>The first-person sci-fi game is leaving the platform on 30 September, alongside several other titles, so you only have until then to check it out.</p><p>You can currently play it on Xbox consoles, PC and through Xbox Cloud Gaming, but you'll have to pay for a full copy if you want to continue after the end of the month. The same is true with <em>Lara Croft and the Guardian of Light</em>, <em>Little Nightmares 2 Enhanced Editio</em>n<em>, Little Rocket Lab</em>, <em>Sifu</em>, <em>SOPA Tale of the Stolen Potato</em>, <em>Sworn</em>, and <em>Terminull Brigade</em>. So download them now – there's still enough time to play one or two of them through to completion.</p><p>In better news, a number of big name games will be heading to Xbox Game Pass over the next couple of weeks. They include <em>Dune: Awakening</em>, the single- or multi-player survival game/RPG set in the cinematic <em>Dune</em> universe. That's coming on 22 September, with <em>Well Dweller</em> also being added on the same day.</p><p><em>Mad King Redemption</em> will be available a day later, while Call of Duty: Black Ops 6 will finally be made available to Game Pass Premium members on 25 September.</p><p><em>Minecraft Dungeons II</em> will follow for Ultimate and PC Game Pass members on 29 September, with <em>Gears of War: E-Day</em> arriving for the same subscribers a week later.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div>
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                                                            <title><![CDATA[ There's a GTA 6 disc after all, but perhaps not the one you were expecting ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Grand Theft Auto VI: The Album</em> will be released on vinyl and CD, as well as music streaming services.</p><p class="fancy-box__body-text">You can pre-order it now, with standard variants and a limited edition version available.</p></div></div><p>There was a bit of a hoo-hah when pre-orders for <em>Grand Theft Auto VI</em> opened in June, around the lack of a physical edition. While boxed copies can be ordered in advance, they do not contain an actual disc – just a download code.</p><p>It's become part of a wider debate about physical copies of games and game ownership in general. And that is going to rage on for the next year or so, I'd imagine, as we creep towards PlayStation's own cut off point for disc versions.</p><p>That's an argument and issue for another time. In the here and no, it seems like Rockstar has decided to release physical <em>GTA 6</em> discs after all – just not the ones we expected.</p><p>It has announced the forthcoming release of the official soundtrack album for the game, which will be available on vinyl and CD, not just digitally.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="FfWwViq6ewhNMVqSTKQbxX" name="GTA VI – Limited Edition Vinyl" alt="GTA 6 Limited Edition Vinyl box set" src="https://cdn.mos.cms.futurecdn.net/FfWwViq6ewhNMVqSTKQbxX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1586" height="892" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>Also available to pre-order now, for the full release on 20 November, are <em>Grand Theft Auto VI: The Album</em> on vinyl, CD and in a limited edition vinyl box set. Prices start at $19.98 for the CD version, <a href="https://www.gtavi-thealbum.com/products/grand-theft-auto-vi-the-album-limited-edition-vinyl?variant=71303757070589" target="_blank" rel="sponsored">rising to $124.98 for the collectors' set</a>.</p><p>They each include 34 original tracks used in the game, with tracks from the likes of Yung Lean, Travis Scott and Keith Richards.</p><p>The limited edition vinyl collection comes with two transparent magenta LPs filled with blue liquid. You also get exclusive artwork in this version.</p><p>You'll also be able to listen to the entire album on digitals streaming services, of course, and can even check out some of the tracks now, as they've been released early. You can <a href="https://gtavi-thealbum.lnk.to/gtavithealbum" target="_blank" rel="sponsored">pre-save the album across just about every service out there</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/joMjcNtxuTU" allowfullscreen></iframe></div></div><p>As for the game itself, it is still well on track for its 19 November release date on PS5 and Xbox Series X/S. It's also on track to being one of the highest grossing games of all times. Even without a physical disc copy.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/theres-a-gta-6-disc-after-all-but-perhaps-not-the-one-you-were-expecting</link>
                                                                            <description>
                            <![CDATA[ The GTA 6 soundtrack is being released on CD and vinyl, with a gorgeous collectors edition too ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 22:08:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI – Jason and Lucia in a screenshot]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI – Jason and Lucia in a screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI – Jason and Lucia in a screenshot]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Grand Theft Auto VI: The Album</em> will be released on vinyl and CD, as well as music streaming services.</p><p class="fancy-box__body-text">You can pre-order it now, with standard variants and a limited edition version available.</p></div></div><p>There was a bit of a hoo-hah when pre-orders for <em>Grand Theft Auto VI</em> opened in June, around the lack of a physical edition. While boxed copies can be ordered in advance, they do not contain an actual disc – just a download code.</p><p>It's become part of a wider debate about physical copies of games and game ownership in general. And that is going to rage on for the next year or so, I'd imagine, as we creep towards PlayStation's own cut off point for disc versions.</p><p>That's an argument and issue for another time. In the here and no, it seems like Rockstar has decided to release physical <em>GTA 6</em> discs after all – just not the ones we expected.</p><p>It has announced the forthcoming release of the official soundtrack album for the game, which will be available on vinyl and CD, not just digitally.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="FfWwViq6ewhNMVqSTKQbxX" name="GTA VI – Limited Edition Vinyl" alt="GTA 6 Limited Edition Vinyl box set" src="https://cdn.mos.cms.futurecdn.net/FfWwViq6ewhNMVqSTKQbxX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1586" height="892" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>Also available to pre-order now, for the full release on 20 November, are <em>Grand Theft Auto VI: The Album</em> on vinyl, CD and in a limited edition vinyl box set. Prices start at $19.98 for the CD version, <a href="https://www.gtavi-thealbum.com/products/grand-theft-auto-vi-the-album-limited-edition-vinyl?variant=71303757070589" target="_blank" rel="sponsored">rising to $124.98 for the collectors' set</a>.</p><p>They each include 34 original tracks used in the game, with tracks from the likes of Yung Lean, Travis Scott and Keith Richards.</p><p>The limited edition vinyl collection comes with two transparent magenta LPs filled with blue liquid. You also get exclusive artwork in this version.</p><p>You'll also be able to listen to the entire album on digitals streaming services, of course, and can even check out some of the tracks now, as they've been released early. You can <a href="https://gtavi-thealbum.lnk.to/gtavithealbum" target="_blank" rel="sponsored">pre-save the album across just about every service out there</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/joMjcNtxuTU" allowfullscreen></iframe></div></div><p>As for the game itself, it is still well on track for its 19 November release date on PS5 and Xbox Series X/S. It's also on track to being one of the highest grossing games of all times. Even without a physical disc copy.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div>
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                                                            <title><![CDATA[ I didn't expect this massive game to underline the PS5 Pro's one weakness compared to PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When it was first unveiled, there was more than a heavy whiff of <em>The Witcher 3 </em>about <em>The Blood of Dawnwalker</em>, a game that basically feels like a top-quality spinoff from that titanically successful dark RPG. Its developer, Rebel Wolves, features a host of developers who worked on Geralt's last big adventure, so the connection is far from a stretch. </p><p>I've stuck around 15 hours into the game over the last couple of weeks, since its launch at the start of September, and I'm loving it way more than I expected, largely thanks to one little choice I made when Bandai Namco offered a review code. I decided to play the game on my PC, complete with its Nvidia GeForce RTX 5070 Ti, rather than on my <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a>, after some pre-release news indicated that console performance might be a little lopsided. </p><p>Well, I've been super glad of that; it seems like a higher-framerate performance mode was a really late addition to the plan for <em>Dawnwalker</em>, and most likely will be refined over time to cut back less than it currently does on PS5 Pro in particular. That console is impressively powerful, but if a developer doesn't cater to it specifically, then it's always going to be at a disadvantage compared to a PC. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FC_bDk-I7F4" allowfullscreen></iframe></div></div><p><em>Dawnwalker </em>sees you step into the shoes of Coen, a young man growing up in a secluded valley in 14th-century Europe, a historical setting that has a major twist. The valley has been taken over by a violent vampire warlord, a Vrakhir, as they're called in this universe. </p><p>He's taking taxes from the valley in the form of monthly blood donations from its denizens, but when Coen's village has its turn, things go wrong, and Coen soon wakes up with his family kidnapped and having been turned into a mysterious semi-vampire. He becomes a Vrakhir at night, but spends the days as a human. </p><p>This sets up both of <em>Dawnwalker</em>'s most unique gameplay systems. First, a ticking clock that sits on your screen at all times, along with a reminder that you have 30 days to rescue your family before they're executed. As you journey around the valley sniffing out allies and ways to grow your power, your actions will often consume the time slots that make up each in-game day.</p><p>So, completing quests or side activities drains from a finite pool, encouraging you to prioritise what you're doing and what will make the biggest difference to your story and path. </p><p>The other big system is that you have very different powers during the days and nights. In the former, more humans and allies will be accessible for quests, and you'll be able to use hex-based witchcraft powers. At night, meanwhile, you'll gain the ability to teleport short distances, hugely helpful for exploration; however, you'll also have to manage your health more carefully to avoid losing your resistance and draining the blood of whoever you happen to be talking to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/V9HzDPQ29Yw2GU3fBtra64-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KdRXFGvBcHGa7qN4kEu8y3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EqD2BP4yBNse88GzBjGiR3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure></figure><p>These systems are great fun to work with because they force you to think about your decisions and plans at almost all times. You'll find yourself shuffling around your quests because some can only be progressed at night, for instance, but you'll also need to keep on top of others that will have different outcomes if you wait too long to complete them.</p><p>Making me make meaningful choices is something that more games should really be doing, and <em>Dawnwalker </em>is managing to make me feel that peril pretty regularly, which is no mean feat. </p><p>It's also looking great while doing it, and I've been playing on maxed-out settings at 1440p with impressive smoothness. Bumping this up to 4K has proved more taxing, and given the strength of my setup, that underlines that this is a bit of a performance hog for more mid-range systems.</p><p>It's also an Unreal Engine 5 game, which means you get stutters in the open world basically no matter how good your rig. These are minor inconveniences, though, and I'm just glad not to be playing at 30fps on console. </p><p>If you're craving a story-driven RPG with pretty slick combat (albeit combat that doesn't necessarily feel all that dynamic), and a narrative that feels reminiscent of the most memorable material from <em>The Witcher</em>'s world, I'd definitely give <em>Dawnwalker </em>a look. If you can do so on a powerful PC, happy days – but don't overlook it on console just because of a few early performance jitters. </p><div data-widget-type="review" data-model-name="Bandai Namco The Blood of Dawnwalker"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-didnt-expect-this-massive-game-to-underline-the-ps5-pros-one-weakness-compared-to-pc</link>
                                                                            <description>
                            <![CDATA[ It's all about targeted optimisation, people ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 22:03:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
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                                <p>When it was first unveiled, there was more than a heavy whiff of <em>The Witcher 3 </em>about <em>The Blood of Dawnwalker</em>, a game that basically feels like a top-quality spinoff from that titanically successful dark RPG. Its developer, Rebel Wolves, features a host of developers who worked on Geralt's last big adventure, so the connection is far from a stretch. </p><p>I've stuck around 15 hours into the game over the last couple of weeks, since its launch at the start of September, and I'm loving it way more than I expected, largely thanks to one little choice I made when Bandai Namco offered a review code. I decided to play the game on my PC, complete with its Nvidia GeForce RTX 5070 Ti, rather than on my <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a>, after some pre-release news indicated that console performance might be a little lopsided. </p><p>Well, I've been super glad of that; it seems like a higher-framerate performance mode was a really late addition to the plan for <em>Dawnwalker</em>, and most likely will be refined over time to cut back less than it currently does on PS5 Pro in particular. That console is impressively powerful, but if a developer doesn't cater to it specifically, then it's always going to be at a disadvantage compared to a PC. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FC_bDk-I7F4" allowfullscreen></iframe></div></div><p><em>Dawnwalker </em>sees you step into the shoes of Coen, a young man growing up in a secluded valley in 14th-century Europe, a historical setting that has a major twist. The valley has been taken over by a violent vampire warlord, a Vrakhir, as they're called in this universe. </p><p>He's taking taxes from the valley in the form of monthly blood donations from its denizens, but when Coen's village has its turn, things go wrong, and Coen soon wakes up with his family kidnapped and having been turned into a mysterious semi-vampire. He becomes a Vrakhir at night, but spends the days as a human. </p><p>This sets up both of <em>Dawnwalker</em>'s most unique gameplay systems. First, a ticking clock that sits on your screen at all times, along with a reminder that you have 30 days to rescue your family before they're executed. As you journey around the valley sniffing out allies and ways to grow your power, your actions will often consume the time slots that make up each in-game day.</p><p>So, completing quests or side activities drains from a finite pool, encouraging you to prioritise what you're doing and what will make the biggest difference to your story and path. </p><p>The other big system is that you have very different powers during the days and nights. In the former, more humans and allies will be accessible for quests, and you'll be able to use hex-based witchcraft powers. At night, meanwhile, you'll gain the ability to teleport short distances, hugely helpful for exploration; however, you'll also have to manage your health more carefully to avoid losing your resistance and draining the blood of whoever you happen to be talking to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/V9HzDPQ29Yw2GU3fBtra64-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KdRXFGvBcHGa7qN4kEu8y3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EqD2BP4yBNse88GzBjGiR3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure></figure><p>These systems are great fun to work with because they force you to think about your decisions and plans at almost all times. You'll find yourself shuffling around your quests because some can only be progressed at night, for instance, but you'll also need to keep on top of others that will have different outcomes if you wait too long to complete them.</p><p>Making me make meaningful choices is something that more games should really be doing, and <em>Dawnwalker </em>is managing to make me feel that peril pretty regularly, which is no mean feat. </p><p>It's also looking great while doing it, and I've been playing on maxed-out settings at 1440p with impressive smoothness. Bumping this up to 4K has proved more taxing, and given the strength of my setup, that underlines that this is a bit of a performance hog for more mid-range systems.</p><p>It's also an Unreal Engine 5 game, which means you get stutters in the open world basically no matter how good your rig. These are minor inconveniences, though, and I'm just glad not to be playing at 30fps on console. </p><p>If you're craving a story-driven RPG with pretty slick combat (albeit combat that doesn't necessarily feel all that dynamic), and a narrative that feels reminiscent of the most memorable material from <em>The Witcher</em>'s world, I'd definitely give <em>Dawnwalker </em>a look. If you can do so on a powerful PC, happy days – but don't overlook it on console just because of a few early performance jitters. </p><div data-widget-type="review" data-model-name="Bandai Namco The Blood of Dawnwalker"></div>
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                                                            <title><![CDATA[ New PlayStation Pulse headsets coming in time for Christmas, and they're bringing a touch of high-end audio magic too ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony will introduce two new wireless headsets for PS5 and PS5 Pro later this year.</p><p class="fancy-box__body-text">Both feature planar magnetic drivers for greater sound performance, while the higher-end model also sports active noise cancellation and a removable boom mic.</p></div></div><p>PlayStation only updated its official PS5 headset a couple of years ago, but has now announced a couple of new replacements.</p><p>Like the currently-available PlayStation Pulse Elite, the new PlayStation Pulse and Pulse Edge Wireless Headsets utilise planar magnetic drivers for better sound performance, but they are larger in this generation, so are capable of increased bass response too.</p><p>Also changed is the design. Gone is the thick headband of the last and original gen models, replaced by what looks to be a more comfortable alternative. The earcups look more rounded and larger too.</p><p>The cups can also now rotate to allow you to lay each headset flat.</p><p>They again connect to your PS5 or <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a> wirelessly via an included PlayStation Link adapter (USB-C in this instance). This enables lossless, ultra low latency streaming. The Link device can also be connected to a PC, Mac or <a href="https://www.t3.com/reviews/sony-playstation-portal-remote-player-review">PlayStation Portal</a>, to expand the use of the headset.</p><p>Although we don't yet have costing details or exact release information (beyond "holiday season"), the two models will be at two different price points. The entry level option – the Pulse – features four magnets per planar driver (ie. in each ear), has an integrated microphone with AI noise reduction, and a built-in volume control,</p><p>The Pulse Edge ups the magnets per driver to eight, includes a hidden/removable boom mic, volume controls, built-in game audio and chat balance control, and active noise cancellation. You also get a carry case with the Edge.</p><p>We should find out more about each of the headsets in the coming weeks, so will update when there are further details – including pre-order information.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/new-playstation-pulse-headsets-coming-in-time-for-christmas-and-theyre-bringing-a-touch-of-high-end-audio-magic-too</link>
                                                                            <description>
                            <![CDATA[ The PlayStation Pulse and Pulse Edge headsets feature planar magnetic drivers for better sound ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 15:38:22 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 22:03:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony Interactive Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation Pulse Wireless Headsets]]></media:description>                                                            <media:text><![CDATA[PlayStation Pulse Wireless Headsets]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony will introduce two new wireless headsets for PS5 and PS5 Pro later this year.</p><p class="fancy-box__body-text">Both feature planar magnetic drivers for greater sound performance, while the higher-end model also sports active noise cancellation and a removable boom mic.</p></div></div><p>PlayStation only updated its official PS5 headset a couple of years ago, but has now announced a couple of new replacements.</p><p>Like the currently-available PlayStation Pulse Elite, the new PlayStation Pulse and Pulse Edge Wireless Headsets utilise planar magnetic drivers for better sound performance, but they are larger in this generation, so are capable of increased bass response too.</p><p>Also changed is the design. Gone is the thick headband of the last and original gen models, replaced by what looks to be a more comfortable alternative. The earcups look more rounded and larger too.</p><p>The cups can also now rotate to allow you to lay each headset flat.</p><p>They again connect to your PS5 or <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a> wirelessly via an included PlayStation Link adapter (USB-C in this instance). This enables lossless, ultra low latency streaming. The Link device can also be connected to a PC, Mac or <a href="https://www.t3.com/reviews/sony-playstation-portal-remote-player-review">PlayStation Portal</a>, to expand the use of the headset.</p><p>Although we don't yet have costing details or exact release information (beyond "holiday season"), the two models will be at two different price points. The entry level option – the Pulse – features four magnets per planar driver (ie. in each ear), has an integrated microphone with AI noise reduction, and a built-in volume control,</p><p>The Pulse Edge ups the magnets per driver to eight, includes a hidden/removable boom mic, volume controls, built-in game audio and chat balance control, and active noise cancellation. You also get a carry case with the Edge.</p><p>We should find out more about each of the headsets in the coming weeks, so will update when there are further details – including pre-order information.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div>
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                                                            <title><![CDATA[ Xbox Game Pass for even less? Price drop suggests even bigger Xbox bargains ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">There could be changes coming to Xbox Game Pass that will see the price of Ultimate reduced.</p><p class="fancy-box__body-text">However, that could come with the removal of day one releases, as well as other changes to what Game Pass gives you access to.</p></div></div><p>Xbox Game Pass could see more changes in the near future resulting in a price reduction for some - but not without a compromise. </p><p>Game Pass has been fluctuating recently: following a <a href="https://www.t3.com/tech/gaming/xbox-game-pass-is-too-expensive-says-xbox-in-leaked-memo-could-potentially-change-pricing-again">price increase in 2025</a>, it was <a href="https://www.t3.com/tech/gaming/xbox-game-pass-ultimate-price-plummets-but-theres-a-catch">reduced again in 2026</a>, along with a catch: <em>Call of Duty</em> was removed from day one releases. </p><p>A new leak suggests that there are further revisions coming to Xbox Game Pass. The source is Slayven (via <a href="https://www.notebookcheck.net/Xbox-Game-Pass-reportedly-to-drop-day-one-games-and-cloud-gaming-in-future-tiers.1399670.0.html" target="_blank">NotebookCheck</a>) who previously detailed the last set of changes in 2025. It's said that Xbox Game Pass could move to an ad-supported option at $12.99 a month, with the full ad-free version at $19.99 a month. </p><p>That would be a replacement for Ultimate, which is currently $22.99 (£16.99) a month, representing a drop in price.</p><p>That's not just kindness, however, there's more going on. Slayven says that day one releases could come to an end (as soon as February 2027), seeing a major part of the Game Pass removed. </p><p>Just as we've seen with <em>Call of Duty</em>, there's precedent here. The move isn't one that will be popular with gamers, with many seeing day one access as one of the major benefits of Game Pass. </p><p>It's also not unexpected. Many saw the inclusion of day one releases as an unsustainable model. While some games have thrived with the exposure, others have seen lucrative sales vanish as gamers got access through Game Pass instead. </p><p>This decision will divide the community, with some gamers <a href="https://www.reddit.com/r/consoles/comments/1wglplc/xbox_will_reportedly_no_longer_put_games_on_game/" target="_blank">on Reddit</a> saying that they will end their Game Pass subscription, but others emphasising that buying games is a better way to support developers.</p><p>The story doesn't end there. All plans could lose access to Cloud Gaming, something that's <a href="https://www.t3.com/tech/gaming-consoles/xbox-cloud-gaming-to-be-restricted-even-if-you-pay-for-xbox-game-pass">already attracting restrictions</a>, with Microsoft saying that the cost of providing access to Cloud Gaming is getting more expensive. </p><p>Cloud Gaming could split off into a separate add-on, with 25 hours for $5.99 a month. </p><p>Beyond that, there's talk of a $14.99 option, while online multiplayer could be a separate element charged at $10.99 every 30 days - although these parts of the rumour are less certain, according to the source.</p><p>There's a lot to digest here and there are likely to be winners and losers, but those who are used to having everything through Ultimate could find that they now see less value. Some might take the lower prices and see little difference, especially if they're already buying the majority of their games. </p><p>But changes to Game Pass will cause a reaction from the community, so it could be an interesting couple of months as these changes become clear.</p><div data-widget-type="review" data-model-name="Xbox Game Pass"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/xbox-game-pass-for-even-less-price-drop-suggests-even-bigger-xbox-bargains</link>
                                                                            <description>
                            <![CDATA[ There are big changes coming for Xbox Game Pass. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 16 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Chris Hall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ztMSMjBxug3bLELR9S9svJ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Chris has been writing about consumer tech for over 15 years. Formerly the Editor-in-Chief of Pocket-lint, he&#039;s covered just about every product launched, witnessed the birth of Android, the evolution of 5G, and the drive towards electric cars. You name it and Chris has written about it, driven it or reviewed it. Now working as a freelance technology expert, Chris&#039; experience sees him covering all aspects of smartphones, smart homes and anything else connected. Chris has been published in titles as diverse as Computer Active and Autocar, and regularly appears on BBC News, BBC Radio, Sky, Monocle and Times Radio. He was once even on The Apprentice... but we don&#039;t talk about that. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Jung Yeon-Je / Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series S / Xbox Series X ]]></media:description>                                                            <media:text><![CDATA[Xbox Series S / Xbox Series X ]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series S / Xbox Series X ]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">There could be changes coming to Xbox Game Pass that will see the price of Ultimate reduced.</p><p class="fancy-box__body-text">However, that could come with the removal of day one releases, as well as other changes to what Game Pass gives you access to.</p></div></div><p>Xbox Game Pass could see more changes in the near future resulting in a price reduction for some - but not without a compromise. </p><p>Game Pass has been fluctuating recently: following a <a href="https://www.t3.com/tech/gaming/xbox-game-pass-is-too-expensive-says-xbox-in-leaked-memo-could-potentially-change-pricing-again">price increase in 2025</a>, it was <a href="https://www.t3.com/tech/gaming/xbox-game-pass-ultimate-price-plummets-but-theres-a-catch">reduced again in 2026</a>, along with a catch: <em>Call of Duty</em> was removed from day one releases. </p><p>A new leak suggests that there are further revisions coming to Xbox Game Pass. The source is Slayven (via <a href="https://www.notebookcheck.net/Xbox-Game-Pass-reportedly-to-drop-day-one-games-and-cloud-gaming-in-future-tiers.1399670.0.html" target="_blank">NotebookCheck</a>) who previously detailed the last set of changes in 2025. It's said that Xbox Game Pass could move to an ad-supported option at $12.99 a month, with the full ad-free version at $19.99 a month. </p><p>That would be a replacement for Ultimate, which is currently $22.99 (£16.99) a month, representing a drop in price.</p><p>That's not just kindness, however, there's more going on. Slayven says that day one releases could come to an end (as soon as February 2027), seeing a major part of the Game Pass removed. </p><p>Just as we've seen with <em>Call of Duty</em>, there's precedent here. The move isn't one that will be popular with gamers, with many seeing day one access as one of the major benefits of Game Pass. </p><p>It's also not unexpected. Many saw the inclusion of day one releases as an unsustainable model. While some games have thrived with the exposure, others have seen lucrative sales vanish as gamers got access through Game Pass instead. </p><p>This decision will divide the community, with some gamers <a href="https://www.reddit.com/r/consoles/comments/1wglplc/xbox_will_reportedly_no_longer_put_games_on_game/" target="_blank">on Reddit</a> saying that they will end their Game Pass subscription, but others emphasising that buying games is a better way to support developers.</p><p>The story doesn't end there. All plans could lose access to Cloud Gaming, something that's <a href="https://www.t3.com/tech/gaming-consoles/xbox-cloud-gaming-to-be-restricted-even-if-you-pay-for-xbox-game-pass">already attracting restrictions</a>, with Microsoft saying that the cost of providing access to Cloud Gaming is getting more expensive. </p><p>Cloud Gaming could split off into a separate add-on, with 25 hours for $5.99 a month. </p><p>Beyond that, there's talk of a $14.99 option, while online multiplayer could be a separate element charged at $10.99 every 30 days - although these parts of the rumour are less certain, according to the source.</p><p>There's a lot to digest here and there are likely to be winners and losers, but those who are used to having everything through Ultimate could find that they now see less value. Some might take the lower prices and see little difference, especially if they're already buying the majority of their games. </p><p>But changes to Game Pass will cause a reaction from the community, so it could be an interesting couple of months as these changes become clear.</p><div data-widget-type="review" data-model-name="Xbox Game Pass"></div>
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                                                            <title><![CDATA[ Apple reportedly looking at an all-new product category, and could slap the Beats name on it ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Apple is developing two gaming controllers with leaks in code confirming their existence.</p><p class="fancy-box__body-text">It's thought that these will launch under the Beats brand, as Apple focuses a little harder on the gaming accessories market.</p></div></div><p>Apple could be about to make a more serious move into gaming, with the appearance of two gaming controllers in recent code. </p><p>Discovered in the macOS 26.7 release candidate, a user at <a href="https://www.macrumors.com/2026/09/04/macos-26-7-code-game-controllers/" target="_blank">MacRumours</a> discovered references to two GameController hardware profiles, for devices with the numbers T6502 and T1057. This points to Apple developing its own hardware controllers. </p><p>The two controllers are said to have different haptic designs, with common features like thumb sticks, D-pads, shoulder buttons and everything else you expect from a controller.</p><p>Another difference between the two model appears to be that T1057 supports gyroscopic control and the other doesn't. It's the gyroscope that you'd use for tilt to steer or to bring a crosshair onto a target when gaming, for example. </p><p>Building on this, Mark Gurman has confirmed via his <a href="https://www.bloomberg.com/news/newsletters/2026-09-13/apple-s-iphone-duo-will-make-foldable-phones-the-new-normal-apple-store-revamp-mtzvsb60?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTMwODY5OCwiZXhwIjoxNzg5OTEzNDk4LCJhcnRpY2xlSWQiOiJUTEIyVzFLR1pBSVcwMCIsImJjb25uZWN0SWQiOiJDNEVEQ0FFMUZBMDU0MEJFQTI0QTlGMjExQzFFOTA4MCJ9.dri64NdyRwgDiXaD_qtG-FaYE-GL5JknztlHxg_bD9I&leadSource=article-gifting" target="_blank">PowerOn newsletter</a> that Apple is developing these game controllers with plans to launch them under the Beats brand.</p><p>The controllers have been in development for the past year, with Apple seeing the opportunity to break into the accessories market, with a controller for gaming across Apple devices. With the recent launch of the <a href="https://www.t3.com/tech/iphones/apple-finally-joins-the-foldable-fray-with-iphone-duo-smaller-wider-more-ipad-mini-than-phone">iPhone Duo</a>, perhaps a controller for that larger screen would be welcomed. </p><p>However, Apple already supports controllers from a number of third-party manufacturers, including major players like Microsoft and Sony, so this isn't going to fill a gap, it's going to expand its own native offering.</p><h2 id="why-launch-this-under-the-beats-brand">Why launch this under the Beats brand?</h2><p>Mark Gurman suggests that Apple is experimenting with accessories that deviate from Apple's design ethos by using Beats instead. Considering that, I can't imagine what a minimalist aluminium controller might look like and Gurman has a point: Beats allows flexibility that the Apple brand doesn't.</p><p>That probably also relates to price. Launching a cheap controller to appeal to the accessories market isn't something that matches Apple prices, especially with so much competition. Beats has a trendy image that Apple can use and no one will question a plastic Beats controller with whacky graphics on it.</p><p>It's unlikely that Apple can do anything to improve the ergonomics, but it's likely that it will offer seamless pairing with Apple devices, to game on Apple TV, iPhone and Mac. But Beats also allows wider compatibility outside the Apple ecosystem, so equally could provide a Bluetooth connection for Windows or Android.</p><p>There's no telling when these might appear, but profile support in macOS suggests it might happen soon.</p><div data-widget-type="review" data-model-name="Gaming Controllers"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/apple-reportedly-looking-at-an-all-new-product-category-and-could-slap-the-beats-name-on-it</link>
                                                                            <description>
                            <![CDATA[ This sounds like it could be a lot of fun ]]>
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                                                                        <pubDate>Mon, 14 Sep 2026 09:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Chris Hall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ztMSMjBxug3bLELR9S9svJ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Chris has been writing about consumer tech for over 15 years. Formerly the Editor-in-Chief of Pocket-lint, he&#039;s covered just about every product launched, witnessed the birth of Android, the evolution of 5G, and the drive towards electric cars. You name it and Chris has written about it, driven it or reviewed it. Now working as a freelance technology expert, Chris&#039; experience sees him covering all aspects of smartphones, smart homes and anything else connected. Chris has been published in titles as diverse as Computer Active and Autocar, and regularly appears on BBC News, BBC Radio, Sky, Monocle and Times Radio. He was once even on The Apprentice... but we don&#039;t talk about that. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:description>                                                            <media:text><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Apple is developing two gaming controllers with leaks in code confirming their existence.</p><p class="fancy-box__body-text">It's thought that these will launch under the Beats brand, as Apple focuses a little harder on the gaming accessories market.</p></div></div><p>Apple could be about to make a more serious move into gaming, with the appearance of two gaming controllers in recent code. </p><p>Discovered in the macOS 26.7 release candidate, a user at <a href="https://www.macrumors.com/2026/09/04/macos-26-7-code-game-controllers/" target="_blank">MacRumours</a> discovered references to two GameController hardware profiles, for devices with the numbers T6502 and T1057. This points to Apple developing its own hardware controllers. </p><p>The two controllers are said to have different haptic designs, with common features like thumb sticks, D-pads, shoulder buttons and everything else you expect from a controller.</p><p>Another difference between the two model appears to be that T1057 supports gyroscopic control and the other doesn't. It's the gyroscope that you'd use for tilt to steer or to bring a crosshair onto a target when gaming, for example. </p><p>Building on this, Mark Gurman has confirmed via his <a href="https://www.bloomberg.com/news/newsletters/2026-09-13/apple-s-iphone-duo-will-make-foldable-phones-the-new-normal-apple-store-revamp-mtzvsb60?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTMwODY5OCwiZXhwIjoxNzg5OTEzNDk4LCJhcnRpY2xlSWQiOiJUTEIyVzFLR1pBSVcwMCIsImJjb25uZWN0SWQiOiJDNEVEQ0FFMUZBMDU0MEJFQTI0QTlGMjExQzFFOTA4MCJ9.dri64NdyRwgDiXaD_qtG-FaYE-GL5JknztlHxg_bD9I&leadSource=article-gifting" target="_blank">PowerOn newsletter</a> that Apple is developing these game controllers with plans to launch them under the Beats brand.</p><p>The controllers have been in development for the past year, with Apple seeing the opportunity to break into the accessories market, with a controller for gaming across Apple devices. With the recent launch of the <a href="https://www.t3.com/tech/iphones/apple-finally-joins-the-foldable-fray-with-iphone-duo-smaller-wider-more-ipad-mini-than-phone">iPhone Duo</a>, perhaps a controller for that larger screen would be welcomed. </p><p>However, Apple already supports controllers from a number of third-party manufacturers, including major players like Microsoft and Sony, so this isn't going to fill a gap, it's going to expand its own native offering.</p><h2 id="why-launch-this-under-the-beats-brand">Why launch this under the Beats brand?</h2><p>Mark Gurman suggests that Apple is experimenting with accessories that deviate from Apple's design ethos by using Beats instead. Considering that, I can't imagine what a minimalist aluminium controller might look like and Gurman has a point: Beats allows flexibility that the Apple brand doesn't.</p><p>That probably also relates to price. Launching a cheap controller to appeal to the accessories market isn't something that matches Apple prices, especially with so much competition. Beats has a trendy image that Apple can use and no one will question a plastic Beats controller with whacky graphics on it.</p><p>It's unlikely that Apple can do anything to improve the ergonomics, but it's likely that it will offer seamless pairing with Apple devices, to game on Apple TV, iPhone and Mac. But Beats also allows wider compatibility outside the Apple ecosystem, so equally could provide a Bluetooth connection for Windows or Android.</p><p>There's no telling when these might appear, but profile support in macOS suggests it might happen soon.</p><div data-widget-type="review" data-model-name="Gaming Controllers"></div>
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                                                            <title><![CDATA[ All Xbox owners get two free games this weekend, no Xbox Game Pass required ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The latest games to be offered for free in Xbox's FreePlayDays are now available.</p><p class="fancy-box__body-text">You have until the end of 13 September to play <em>Dustborn</em>, <em>Madden NFL 27</em>, <em>Borderlands 4</em>, <em>F1 25 2026 Edition</em>, <em>Surviving Mars: Relaunched</em>, and <em>CarX Drift Racing Online</em>.</p></div></div><p>Each week, Xbox offers a selection of games to play free across the weekend as part of its FreePlayDays perk, but often you'll need to subscribe to Xbox Game Pass to redeem them.</p><p>Not so this week, as two of the six games listed this weekend are available to play without needing Xbox Game Pass Ultimate, Premium or Essential.</p><p>The single-player <em>Dustborn</em> is waiting for all <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S and Xbox One owners to download and play for up to two hours. Released by Quantic Dream (<em>Heavy Rain</em>, <em>Detroit: Become Human</em>), it's a stylised, story-driven action-adventure that's largely gone under the radar.</p><p>However, you can check it out for yourself and, if you like it, Xbox is currently offering a big discount on a full purchase – it's just $4.49 / £3.74 for a limited period.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7RjHjK8g4CA" allowfullscreen></iframe></div></div><p>Also available to all Xbox owners this weekend, not just Game Pass members, is <em>Madden NFL 27</em>. The latest iteration of EA Sports' American football franchise is complete free to play across the next few days, not just on trial.</p><p>This year's game adds a few bells and whistles, including a more dynamic Franchise mode, and more precise controls over the athletes during games.</p><h2 id="there-39-s-more-for-xbox-game-pass-members">There's more for Xbox Game Pass members</h2><p>Those two games don't require Game Pass membership to play, but if you are an Ultimate, Premium or Essential subscriber, you can also check out four additional games this weekend.</p><p>The FreePlayDays lineup this week includes <em>Borderlands 4</em>, <em>F1 25 2026 Edition</em>, <em>Surviving Mars: Relaunched</em>, and <em>CarX Drift Racing Online</em>.</p><p><em>Borderlands 4</em> in particular is one of my favourite FPS games released in the last year (it hit stores almost exactly 12 months ago). And the <em>2026 Edition</em> patch of <em>F1 25</em> is arguably one of the best DLC add-ons ever released for a driving game. It totally changes the original <em>F1 25</em> to be up-to-date with the latest rule changes, liveries, teams and races.</p><p>One thing to note though, all six games will only be available until the end of play on Sunday 13 September, so make sure you get your time in while you can.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/all-xbox-owners-get-two-free-games-this-weekend-no-xbox-game-pass-required</link>
                                                                            <description>
                            <![CDATA[ The latest Xbox FreePlayDays games are now available to play, and you don't need Game Pass for two of them ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 08:55:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox booth at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[Xbox booth at Gamescom 2026]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The latest games to be offered for free in Xbox's FreePlayDays are now available.</p><p class="fancy-box__body-text">You have until the end of 13 September to play <em>Dustborn</em>, <em>Madden NFL 27</em>, <em>Borderlands 4</em>, <em>F1 25 2026 Edition</em>, <em>Surviving Mars: Relaunched</em>, and <em>CarX Drift Racing Online</em>.</p></div></div><p>Each week, Xbox offers a selection of games to play free across the weekend as part of its FreePlayDays perk, but often you'll need to subscribe to Xbox Game Pass to redeem them.</p><p>Not so this week, as two of the six games listed this weekend are available to play without needing Xbox Game Pass Ultimate, Premium or Essential.</p><p>The single-player <em>Dustborn</em> is waiting for all <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S and Xbox One owners to download and play for up to two hours. Released by Quantic Dream (<em>Heavy Rain</em>, <em>Detroit: Become Human</em>), it's a stylised, story-driven action-adventure that's largely gone under the radar.</p><p>However, you can check it out for yourself and, if you like it, Xbox is currently offering a big discount on a full purchase – it's just $4.49 / £3.74 for a limited period.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7RjHjK8g4CA" allowfullscreen></iframe></div></div><p>Also available to all Xbox owners this weekend, not just Game Pass members, is <em>Madden NFL 27</em>. The latest iteration of EA Sports' American football franchise is complete free to play across the next few days, not just on trial.</p><p>This year's game adds a few bells and whistles, including a more dynamic Franchise mode, and more precise controls over the athletes during games.</p><h2 id="there-39-s-more-for-xbox-game-pass-members">There's more for Xbox Game Pass members</h2><p>Those two games don't require Game Pass membership to play, but if you are an Ultimate, Premium or Essential subscriber, you can also check out four additional games this weekend.</p><p>The FreePlayDays lineup this week includes <em>Borderlands 4</em>, <em>F1 25 2026 Edition</em>, <em>Surviving Mars: Relaunched</em>, and <em>CarX Drift Racing Online</em>.</p><p><em>Borderlands 4</em> in particular is one of my favourite FPS games released in the last year (it hit stores almost exactly 12 months ago). And the <em>2026 Edition</em> patch of <em>F1 25</em> is arguably one of the best DLC add-ons ever released for a driving game. It totally changes the original <em>F1 25</em> to be up-to-date with the latest rule changes, liveries, teams and races.</p><p>One thing to note though, all six games will only be available until the end of play on Sunday 13 September, so make sure you get your time in while you can.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div>
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                                                            <title><![CDATA[ I played Stage Tour and am now convinced guitar controllers are coming back in force – get ready to rock (band) again! ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Stage Tour </em>is the natural successor to the band games of the early 2000s, working with both guitar and drum accessories new and old.</p><p class="fancy-box__body-text">It'll be released on 10 December 2026 and T3 got to play a demo of the game during the recent Gamescom in Germany.</p></div></div><p>I've always been a massive fan of rhythm games over the years, kickstarted mainly by a 90s infatuation with <em>PaRappa the Rapper</em>. So when the <em>Guitar Hero</em> and <em>Rock Band</em> phase kicked off in the mid-2000s, I was really in my element.</p><p>I even have my original and special edition guitars, still.</p><p>However, like most gaming trends, it was bound to trail off eventually, and while Activision had a second stab at it in 2015, the days of wanging around a truncated plastic axe were over. Until now.</p><p>It seems we are about to enter a new era of physical gaming. The free, open source PC game <em>Clone Hero</em> is gaining traction and this December, a brand new release will arrive for PS5, Xbox Series X/S, PC and Nintendo Switch 2 to get you rocking again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfmdLE8H4Xhtcev5cyYHLb" name="Stage Tour_Screenshot_03" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/PfmdLE8H4Xhtcev5cyYHLb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p><em>Stage Tour</em> is a bone fide successor to the guitar and band games of the 2000s. Indeed, it's from RedOctane Games – the team behind the original <em>Guitar Hero</em> – and the heritage is right there on the screen and in your hands.</p><p>I got to play a few tracks during Gamescom a couple of weeks ago and can safely say that, even on an early build, it has all the hallmarks of an excellent revival for the genre.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xU-qK6FyUoM" allowfullscreen></iframe></div></div><p>I chose to play using the Kramer wireless guitar controller that comes bundled with the game, but was told that you can also use older <em>Guitar Hero</em> and <em>Rock Band</em> alternatives if you can connect them to your system. That should be easy on PC, maybe not so much on PS5, say.</p><p>There will be additional compatible controllers too, made by CRKD (the accessory manufacturer behind the Switch Nitro Deck). They're licensed by Gibson too, and have different designs depending on your system.</p><p>And that's not all... Stage Tour also works with drums, and the official kit to be released was in my demo as well. It can even come with symbols, and thanks to a modular design, you can replace any element if it wears out.</p><p>But I digress – I'm useless on the drums (always have been), so I stuck to what I remembered most fondly and strummed along to Smash Mouth's <em>All Star</em> like it was the noughties all over again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9bA74TgMhKGNXKG3VaP6Mb" name="Stage Tour_Screenshot_07" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/9bA74TgMhKGNXKG3VaP6Mb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p>Needless to say, I was rusty. Choosing a medium level was foolhardy for my first such play in over a decade, and I soon remembered how difficult it can be to whip my fingers across four fret buttons (let alone the five on offer). One thing I noticed though, that was markedly different this time around, is that the trademark latency and lag of yesteryear has seemingly vanished.</p><p>TVs and wireless technologies have dramatically improved in just a few years, let along 20 or so. The game therefore felt significantly more responsive. I was still rubbish, but I couldn't blame my tools anymore.</p><p>Also impressive was that you can play the game using a conventional gamepad, too. So if you have friends over but just one guitar, you can still play multiplayer. Not that it's any easier – or as much fun – but it does work effectively.</p><p>I didn't get to see many of the game modes that are promised for launch, including the single-player campaign, but there's certainly a lot of hindsight being employed in the development of <em>Stage Tour</em>. It will seemingly be packed with so much content, I can see it appealing for a long while.</p><p>And there's no <em>Guitar Hero Live</em> subscription element, hurrah! You get scores of tracks available at launch – with 48 already announced and many more to come. There's also something for everyone, from the recently revealed <em>Parklife</em> by Blur, through the pop of Olivia Rodrigo's <em>Ballad of a Homeschooled Girl</em> and Ed Sheeran's <em>Bad Habits</em>, all the way to classic rock from the likes of Def Leppard and Metallica.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yM6Dr8Xt7fH4npVqv2k4Kb" name="Stage Tour_Screenshot_15" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/yM6Dr8Xt7fH4npVqv2k4Kb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p>From what I've seen so far, <em>Stage Tour</em> is packed with potential and, most importantly, fun. It will be interesting to see if the modern gamer is willing once more to pick up a plastic accessory and wiggle around in front of the telly, but one thing's for sure – from my brief demo play – the joy while doing so is thoroughly rewarding.</p><p><em>Stage Tour </em>will be available from 10 December 2026 for PS5, Xbox Series X/S, PC and Nintendo Switch 2. You will be able to buy the game separately or with a guitar bundle from multiple retailers.</p><div data-widget-type="review" data-model-name="Stage Tour Game and Kramer Guitar Controller"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-played-stage-tour-and-am-now-convinced-guitar-controllers-are-coming-back-in-force-get-ready-to-rock-band-again</link>
                                                                            <description>
                            <![CDATA[ Stage Tour truly encapsulates the spirit of Guitar Hero and Rock Band – especially with all the guitar controller options ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 22:36:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Stage Tour – Rik Henderson plays the game on a CRKD guitar controller]]></media:description>                                                            <media:text><![CDATA[Stage Tour – Rik Henderson plays the game on a CRKD guitar controller]]></media:text>
                                <media:title type="plain"><![CDATA[Stage Tour – Rik Henderson plays the game on a CRKD guitar controller]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Stage Tour </em>is the natural successor to the band games of the early 2000s, working with both guitar and drum accessories new and old.</p><p class="fancy-box__body-text">It'll be released on 10 December 2026 and T3 got to play a demo of the game during the recent Gamescom in Germany.</p></div></div><p>I've always been a massive fan of rhythm games over the years, kickstarted mainly by a 90s infatuation with <em>PaRappa the Rapper</em>. So when the <em>Guitar Hero</em> and <em>Rock Band</em> phase kicked off in the mid-2000s, I was really in my element.</p><p>I even have my original and special edition guitars, still.</p><p>However, like most gaming trends, it was bound to trail off eventually, and while Activision had a second stab at it in 2015, the days of wanging around a truncated plastic axe were over. Until now.</p><p>It seems we are about to enter a new era of physical gaming. The free, open source PC game <em>Clone Hero</em> is gaining traction and this December, a brand new release will arrive for PS5, Xbox Series X/S, PC and Nintendo Switch 2 to get you rocking again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfmdLE8H4Xhtcev5cyYHLb" name="Stage Tour_Screenshot_03" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/PfmdLE8H4Xhtcev5cyYHLb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p><em>Stage Tour</em> is a bone fide successor to the guitar and band games of the 2000s. Indeed, it's from RedOctane Games – the team behind the original <em>Guitar Hero</em> – and the heritage is right there on the screen and in your hands.</p><p>I got to play a few tracks during Gamescom a couple of weeks ago and can safely say that, even on an early build, it has all the hallmarks of an excellent revival for the genre.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xU-qK6FyUoM" allowfullscreen></iframe></div></div><p>I chose to play using the Kramer wireless guitar controller that comes bundled with the game, but was told that you can also use older <em>Guitar Hero</em> and <em>Rock Band</em> alternatives if you can connect them to your system. That should be easy on PC, maybe not so much on PS5, say.</p><p>There will be additional compatible controllers too, made by CRKD (the accessory manufacturer behind the Switch Nitro Deck). They're licensed by Gibson too, and have different designs depending on your system.</p><p>And that's not all... Stage Tour also works with drums, and the official kit to be released was in my demo as well. It can even come with symbols, and thanks to a modular design, you can replace any element if it wears out.</p><p>But I digress – I'm useless on the drums (always have been), so I stuck to what I remembered most fondly and strummed along to Smash Mouth's <em>All Star</em> like it was the noughties all over again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9bA74TgMhKGNXKG3VaP6Mb" name="Stage Tour_Screenshot_07" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/9bA74TgMhKGNXKG3VaP6Mb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p>Needless to say, I was rusty. Choosing a medium level was foolhardy for my first such play in over a decade, and I soon remembered how difficult it can be to whip my fingers across four fret buttons (let alone the five on offer). One thing I noticed though, that was markedly different this time around, is that the trademark latency and lag of yesteryear has seemingly vanished.</p><p>TVs and wireless technologies have dramatically improved in just a few years, let along 20 or so. The game therefore felt significantly more responsive. I was still rubbish, but I couldn't blame my tools anymore.</p><p>Also impressive was that you can play the game using a conventional gamepad, too. So if you have friends over but just one guitar, you can still play multiplayer. Not that it's any easier – or as much fun – but it does work effectively.</p><p>I didn't get to see many of the game modes that are promised for launch, including the single-player campaign, but there's certainly a lot of hindsight being employed in the development of <em>Stage Tour</em>. It will seemingly be packed with so much content, I can see it appealing for a long while.</p><p>And there's no <em>Guitar Hero Live</em> subscription element, hurrah! You get scores of tracks available at launch – with 48 already announced and many more to come. There's also something for everyone, from the recently revealed <em>Parklife</em> by Blur, through the pop of Olivia Rodrigo's <em>Ballad of a Homeschooled Girl</em> and Ed Sheeran's <em>Bad Habits</em>, all the way to classic rock from the likes of Def Leppard and Metallica.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yM6Dr8Xt7fH4npVqv2k4Kb" name="Stage Tour_Screenshot_15" alt="Stage Tour screenshot" src="https://cdn.mos.cms.futurecdn.net/yM6Dr8Xt7fH4npVqv2k4Kb-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: RedOctane Games)</span></figcaption></figure><p>From what I've seen so far, <em>Stage Tour</em> is packed with potential and, most importantly, fun. It will be interesting to see if the modern gamer is willing once more to pick up a plastic accessory and wiggle around in front of the telly, but one thing's for sure – from my brief demo play – the joy while doing so is thoroughly rewarding.</p><p><em>Stage Tour </em>will be available from 10 December 2026 for PS5, Xbox Series X/S, PC and Nintendo Switch 2. You will be able to buy the game separately or with a guitar bundle from multiple retailers.</p><div data-widget-type="review" data-model-name="Stage Tour Game and Kramer Guitar Controller"></div>
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                                                            <title><![CDATA[ This month's PS Plus lineup is one of its best in a year – WWE, Ball x Pit, and Ninja Gaiden for free ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The latest batch of games coming to the PS Plus game catalogue include <em>WWE 2K26</em> and new PS5 release, <em>Runescape: Dragonwilds</em>.</p><p class="fancy-box__body-text">The new lineup will start to arrive for PS Plus Premium and Extra members on 15 September.</p></div></div><p>Sony has announced the new batch of games coming to the PS Plus game catalogue over the next few weeks, and it's a very solid lineup.</p><p>PS Plus Premium and Extra members will be able to play <em>WWE 2K26</em> at no extra cost from Tuesday 15 September, but that's just the tip of the iceberg.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89e7yn7h1NU" allowfullscreen></iframe></div></div><p>As well as the best WWE wrestling game in years, which is exclusive to PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, subscribers will also be able to download and play <em>Ball x Pit</em> – one of my absolute favourite indie games right now.</p><p>A cunning blend of <em>Arkanoid</em>, tower defence, shoot-em-up and town building, the roguelite sees to take on ever increasing waves of monsters using charged, bouncing balls.</p><p>It's crazily addictive and simple to pick up and play, so is a must for every collection, I feel. It'll be available in the game catalogue from 22 September in the UK, US and Japan (15 September everywhere else).</p><p>Also coming to PS5 is <em>Runescape: Dragonwilds</em> (15 September). It's an open-world co-op survival game set in the <em>Runescape</em> universe and is brand new to PlayStation.</p><p>Another particular favourite, <em>Dungeons of Hinterberg</em>, will arrive on 29 September in the UK, US and Japan. The action-RPG is packed with puzzles and dungeon quests, and is something of an unsung hero in my eyes.</p><p>And then there's <em>Ninja Gaiden: Ragebound</em> – the 2D action-platformer that we've raved about in the past. That'll also be available on the same day.</p><p>Finally, PS Plus Premium and Extra members will also soon gain access to <em>Sniper Elite: Resistance</em>, and <em>Slitterhead</em>. While <em>Date Everything!</em> has recently been added, too.</p><p>Premium members with a PS5 or PS4 will also get <em>Mega Man X Command Mission</em>, and <em>Metro Redux </em>from 15 September, as part of the classics catalogue.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ps-plus-september-2026-premium-extra-games</link>
                                                                            <description>
                            <![CDATA[ PS Plus Premium and Extra members get WWE 2K26 for free next week ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 09:07:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[WWE 2K26 screen – Seth Rollins]]></media:description>                                                            <media:text><![CDATA[WWE 2K26 screen – Seth Rollins]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The latest batch of games coming to the PS Plus game catalogue include <em>WWE 2K26</em> and new PS5 release, <em>Runescape: Dragonwilds</em>.</p><p class="fancy-box__body-text">The new lineup will start to arrive for PS Plus Premium and Extra members on 15 September.</p></div></div><p>Sony has announced the new batch of games coming to the PS Plus game catalogue over the next few weeks, and it's a very solid lineup.</p><p>PS Plus Premium and Extra members will be able to play <em>WWE 2K26</em> at no extra cost from Tuesday 15 September, but that's just the tip of the iceberg.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89e7yn7h1NU" allowfullscreen></iframe></div></div><p>As well as the best WWE wrestling game in years, which is exclusive to PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, subscribers will also be able to download and play <em>Ball x Pit</em> – one of my absolute favourite indie games right now.</p><p>A cunning blend of <em>Arkanoid</em>, tower defence, shoot-em-up and town building, the roguelite sees to take on ever increasing waves of monsters using charged, bouncing balls.</p><p>It's crazily addictive and simple to pick up and play, so is a must for every collection, I feel. It'll be available in the game catalogue from 22 September in the UK, US and Japan (15 September everywhere else).</p><p>Also coming to PS5 is <em>Runescape: Dragonwilds</em> (15 September). It's an open-world co-op survival game set in the <em>Runescape</em> universe and is brand new to PlayStation.</p><p>Another particular favourite, <em>Dungeons of Hinterberg</em>, will arrive on 29 September in the UK, US and Japan. The action-RPG is packed with puzzles and dungeon quests, and is something of an unsung hero in my eyes.</p><p>And then there's <em>Ninja Gaiden: Ragebound</em> – the 2D action-platformer that we've raved about in the past. That'll also be available on the same day.</p><p>Finally, PS Plus Premium and Extra members will also soon gain access to <em>Sniper Elite: Resistance</em>, and <em>Slitterhead</em>. While <em>Date Everything!</em> has recently been added, too.</p><p>Premium members with a PS5 or PS4 will also get <em>Mega Man X Command Mission</em>, and <em>Metro Redux </em>from 15 September, as part of the classics catalogue.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div>
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                                                            <title><![CDATA[ The NeoGeo AES+ retro games console has been delayed... by a year ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The NeoGeo AES+ has been delayed until September 2027.</p><p class="fancy-box__body-text">The retro games console reissue has fallen foul of the continuing RAM crisis.</p></div></div><p>One of the most exciting retro games console reissues was unveiled in April this year, with the <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> to be a faithful recreation of SNK's iconic 1990s machine.</p><p>It proved to be a hugely popular announcement, with pre-orders flying in for the new version and the multiple game cartridges to go with it. All in the hope of getting hold of one before the end of this year.</p><p>However, we have learned from distributor Plaion that the NeoGeo AES+ has now been delayed – by almost 12 months. We've been told that it won't ship until 16 September 2027.</p><p>Sadly, there's a common reason for its delay: the RAM and components crisis.</p><p>"The response to NeoGeo AES+ has been extraordinary, but global component supply constraints mean we simple cannot manufacture enough systems to deliver the worldwide launch our community deserves," said Plaion in a statement sent to T3.</p><p>"Rather than launch with severely limited availability, we're taking the extra time to expand production, secure the components we need, and invest in an even bigger future for NeoGeo AES+.</p><p>"If you've already pre-ordered, your order remains secure and keeps its priority place. There is no price increase and no action is required."</p><p>Existing orders will also get a "Founding Supporter Bonus". Standard and Anniversary Edition orders will receive a free NeoGeo AES+ Gamepad, while those who have paid for the Ultimate Edition with get 30% off future NeoGeo AES+ games.</p><p>As for new orders, they are being accepted now (albeit with a much lengthier shipping estimate). The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ will cost £179.99 in the UK</a> without a game. It's compatible with old NeoGeo AES cartridges from the 90s, along with new reissues priced around £69.99 / €79.95 each.</p><p>The Ultimate Edition bundle also still available. Priced at £799.99, it includes 10 classic NeoGeo games in a cartridge set, with the likes of <em>Metal Slug</em>, <em>The King of Fighters 2002</em>, and <em>Samurai Shodown V Special</em> part of the pack.</p><div data-model-name="C64 Mini,Atari 2600+,Amiga A500 Mini" data-widget-type="multimodelreview" data-widget-title="Today's best retro console deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/the-neogeo-aes-retro-games-console-has-been-delayed-by-a-year</link>
                                                                            <description>
                            <![CDATA[ The retro console I'm most looking forward to has been put back to September 2027 ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 16:26:48 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 22:36:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The NeoGeo AES+ has been delayed until September 2027.</p><p class="fancy-box__body-text">The retro games console reissue has fallen foul of the continuing RAM crisis.</p></div></div><p>One of the most exciting retro games console reissues was unveiled in April this year, with the <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> to be a faithful recreation of SNK's iconic 1990s machine.</p><p>It proved to be a hugely popular announcement, with pre-orders flying in for the new version and the multiple game cartridges to go with it. All in the hope of getting hold of one before the end of this year.</p><p>However, we have learned from distributor Plaion that the NeoGeo AES+ has now been delayed – by almost 12 months. We've been told that it won't ship until 16 September 2027.</p><p>Sadly, there's a common reason for its delay: the RAM and components crisis.</p><p>"The response to NeoGeo AES+ has been extraordinary, but global component supply constraints mean we simple cannot manufacture enough systems to deliver the worldwide launch our community deserves," said Plaion in a statement sent to T3.</p><p>"Rather than launch with severely limited availability, we're taking the extra time to expand production, secure the components we need, and invest in an even bigger future for NeoGeo AES+.</p><p>"If you've already pre-ordered, your order remains secure and keeps its priority place. There is no price increase and no action is required."</p><p>Existing orders will also get a "Founding Supporter Bonus". Standard and Anniversary Edition orders will receive a free NeoGeo AES+ Gamepad, while those who have paid for the Ultimate Edition with get 30% off future NeoGeo AES+ games.</p><p>As for new orders, they are being accepted now (albeit with a much lengthier shipping estimate). The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ will cost £179.99 in the UK</a> without a game. It's compatible with old NeoGeo AES cartridges from the 90s, along with new reissues priced around £69.99 / €79.95 each.</p><p>The Ultimate Edition bundle also still available. Priced at £799.99, it includes 10 classic NeoGeo games in a cartridge set, with the likes of <em>Metal Slug</em>, <em>The King of Fighters 2002</em>, and <em>Samurai Shodown V Special</em> part of the pack.</p><div data-model-name="C64 Mini,Atari 2600+,Amiga A500 Mini" data-widget-type="multimodelreview" data-widget-title="Today's best retro console deals"></div>
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                                                            <title><![CDATA[ This new pro controller makes one key change that I've wanted for years (but still has one flaw) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Pro controllers are one heck of an investment for most people, but they really can make a substantial difference to how it feels to game on your platform of choice. Most of them bring features like extra buttons or paddles to the table, but SteelSeries is hoping that it's big headset innovation can now work for a controller, too.</p><p>It's just announced the Aeon Pro, a controller that has a feature list as long as my arm, but the one I'm most interested in is its battery-swapping option. Like the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">Arctis Nova Pro Omni</a> headset, it has a swappable battery system with a charging dock so that you're never caught short with a dying gamepad. </p><p>That dock also lets you swap between connected devices, so that you can switch between Xbox and PC at will – although the pad won't work with PlayStation 5 consoles. That's a Sony issue, though, since its DualSense haptics basically killed off any chance of third-party controllers working on the platform. Still, it's always annoying. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K4TizseSR82sEfvV439JXX" name="SteelSeries Aeon Pro 2" alt="SteelSeries Aeon Pro" src="https://cdn.mos.cms.futurecdn.net/K4TizseSR82sEfvV439JXX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SteelSeries)</span></figcaption></figure><p>As well as that battery and device-swapping system, the controller features Hall Effect thumbsticks, which are drift-proof for better longevity. It also has four programmable back buttons and a little onboard OLED screen to make swapping between profiles and modes easier. </p><p>You can easily swap out thumbsticks for your preferred options (including convex/concave and different heights), and the controller features some grippy rubberised texture for more of a feeling of control even if you're in a tense moment. </p><p>I think that battery system will be the ace in the Aeon Pro's sleeve, since I still forget to charge my controllers pretty regularly. SteelSeries already solved that problem in its high-end headsets, so it's a great shout to add it to a controller. The lack of PS5 support is an Achilles' heel, but it can take solace in the long list of other gaming brands in the same boat. </p><p>Of course, all this comes at quite a price, with the Aeon Pro launching at $259.99 in the US, £229.99 in the UK and €259.99 in Europe. You should be able to <a href="https://steelseries.com/" target="_blank">order it from SteelSeries' site now</a>, and it'll trickle through to retailers imminently. </p><div data-widget-type="review" data-model-name="SteelSeries Arctis Nova Pro Omni"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/this-new-pro-controller-makes-one-key-change-that-ive-wanted-for-years-but-still-has-one-flaw</link>
                                                                            <description>
                            <![CDATA[ SteelSeries brings battery swapping to a controller ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                <p>Pro controllers are one heck of an investment for most people, but they really can make a substantial difference to how it feels to game on your platform of choice. Most of them bring features like extra buttons or paddles to the table, but SteelSeries is hoping that it's big headset innovation can now work for a controller, too.</p><p>It's just announced the Aeon Pro, a controller that has a feature list as long as my arm, but the one I'm most interested in is its battery-swapping option. Like the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">Arctis Nova Pro Omni</a> headset, it has a swappable battery system with a charging dock so that you're never caught short with a dying gamepad. </p><p>That dock also lets you swap between connected devices, so that you can switch between Xbox and PC at will – although the pad won't work with PlayStation 5 consoles. That's a Sony issue, though, since its DualSense haptics basically killed off any chance of third-party controllers working on the platform. Still, it's always annoying. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K4TizseSR82sEfvV439JXX" name="SteelSeries Aeon Pro 2" alt="SteelSeries Aeon Pro" src="https://cdn.mos.cms.futurecdn.net/K4TizseSR82sEfvV439JXX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SteelSeries)</span></figcaption></figure><p>As well as that battery and device-swapping system, the controller features Hall Effect thumbsticks, which are drift-proof for better longevity. It also has four programmable back buttons and a little onboard OLED screen to make swapping between profiles and modes easier. </p><p>You can easily swap out thumbsticks for your preferred options (including convex/concave and different heights), and the controller features some grippy rubberised texture for more of a feeling of control even if you're in a tense moment. </p><p>I think that battery system will be the ace in the Aeon Pro's sleeve, since I still forget to charge my controllers pretty regularly. SteelSeries already solved that problem in its high-end headsets, so it's a great shout to add it to a controller. The lack of PS5 support is an Achilles' heel, but it can take solace in the long list of other gaming brands in the same boat. </p><p>Of course, all this comes at quite a price, with the Aeon Pro launching at $259.99 in the US, £229.99 in the UK and €259.99 in Europe. You should be able to <a href="https://steelseries.com/" target="_blank">order it from SteelSeries' site now</a>, and it'll trickle through to retailers imminently. </p><div data-widget-type="review" data-model-name="SteelSeries Arctis Nova Pro Omni"></div>
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                                                            <title><![CDATA[ Some Xbox Game Pass subscribers will continue with unlimited cloud gaming – are you one? ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox Cloud Gaming is to be restricted to a maximum of 15 hours per month, even for Game Pass Ultimate members.</p><p class="fancy-box__body-text">However, some subscribers will remain exempt after the new system comes into effect in November – as some countries will be excluded.</p></div></div><p>Late last week, <a href="https://www.t3.com/tech/gaming-consoles/xbox-cloud-gaming-to-be-restricted-even-if-you-pay-for-xbox-game-pass" target="_blank">Xbox confirmed</a> that it is to limit the amount of hours Xbox Game Pass subscribers will be able to play games over the cloud. That even includes members who pay for Ultimate. However, it has now revealed that some regions will be exempt.</p><p>Sadly, that doesn't include the UK, US and Canada – residents in those zones will still have their perk curbed from November. Instead, it has seemingly rolled back the restrictions in countries where it is legally prohibited to change a subscription mid-contract.</p><p>Existing subscribers in Australia, Brazil, Poland and Germany have reportedly received emails saying that they will not face limitations as long as they continue to subscribe. According to <a href="https://www.videogameschronicle.com/news/xbox-tells-existing-game-pass-members-its-new-cloud-gaming-cap-doesnt-apply-to-them-but-only-in-certain-countries/" target="_blank">VGC</a>, the changes will only apply to new accounts in those regions – or if a subscriber leaves the service and rejoins.</p><p>"At this time, these changes will only affect new purchases and will not affect your current subscription for the market in which you reside, as long as you are on an auto-recurring plan," it says in the email.</p><p>"Should you choose to cancel your plan and repurchase, you will receive a set number of cloud gaming hours each month, based on your plan.</p><p>"If for any reason there may be changes to your existing account, we will notify you at least 60 days in advance and you will have the option to cancel or change your subscription plan at any time."</p><p>This is in stark contrast to the email I've received in the UK: "Beginning in Nove‌mber, Xbox Game Pass subscriptions will move to a set number of cloud hours each month, based on your plan."</p><p>I have been informed that, as an Ultimate member, I will be restricted to 15 hours of play per month. Premium members get 10 hours, while Essential subscribers get just five.</p><p>In all honesty, I don't use Xbox Cloud Gaming for 15 hours as it stands anyway, so it won't affect me. Nor will it affect 96% of Xbox Game Pass subscribers, claims the company – only 4% use more than that per month, it says.</p><p>It's still a shame that another perk is being stripped back (after new <em>Call of Duty</em> games) and does raise questions about the future for the service. It certainly hasn't taken off as Phil Spencer had once hoped.</p><div data-widget-type="review" data-model-name="Asus ROG Xbox Ally X"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/some-xbox-game-pass-subscribers-will-continue-with-unlimited-cloud-gaming-are-you-one</link>
                                                                            <description>
                            <![CDATA[ New Xbox Cloud Gaming limits don't apply in some regions, is yours one? ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Sep 2026 07:41:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox Cloud Gaming is to be restricted to a maximum of 15 hours per month, even for Game Pass Ultimate members.</p><p class="fancy-box__body-text">However, some subscribers will remain exempt after the new system comes into effect in November – as some countries will be excluded.</p></div></div><p>Late last week, <a href="https://www.t3.com/tech/gaming-consoles/xbox-cloud-gaming-to-be-restricted-even-if-you-pay-for-xbox-game-pass" target="_blank">Xbox confirmed</a> that it is to limit the amount of hours Xbox Game Pass subscribers will be able to play games over the cloud. That even includes members who pay for Ultimate. However, it has now revealed that some regions will be exempt.</p><p>Sadly, that doesn't include the UK, US and Canada – residents in those zones will still have their perk curbed from November. Instead, it has seemingly rolled back the restrictions in countries where it is legally prohibited to change a subscription mid-contract.</p><p>Existing subscribers in Australia, Brazil, Poland and Germany have reportedly received emails saying that they will not face limitations as long as they continue to subscribe. According to <a href="https://www.videogameschronicle.com/news/xbox-tells-existing-game-pass-members-its-new-cloud-gaming-cap-doesnt-apply-to-them-but-only-in-certain-countries/" target="_blank">VGC</a>, the changes will only apply to new accounts in those regions – or if a subscriber leaves the service and rejoins.</p><p>"At this time, these changes will only affect new purchases and will not affect your current subscription for the market in which you reside, as long as you are on an auto-recurring plan," it says in the email.</p><p>"Should you choose to cancel your plan and repurchase, you will receive a set number of cloud gaming hours each month, based on your plan.</p><p>"If for any reason there may be changes to your existing account, we will notify you at least 60 days in advance and you will have the option to cancel or change your subscription plan at any time."</p><p>This is in stark contrast to the email I've received in the UK: "Beginning in Nove‌mber, Xbox Game Pass subscriptions will move to a set number of cloud hours each month, based on your plan."</p><p>I have been informed that, as an Ultimate member, I will be restricted to 15 hours of play per month. Premium members get 10 hours, while Essential subscribers get just five.</p><p>In all honesty, I don't use Xbox Cloud Gaming for 15 hours as it stands anyway, so it won't affect me. Nor will it affect 96% of Xbox Game Pass subscribers, claims the company – only 4% use more than that per month, it says.</p><p>It's still a shame that another perk is being stripped back (after new <em>Call of Duty</em> games) and does raise questions about the future for the service. It certainly hasn't taken off as Phil Spencer had once hoped.</p><div data-widget-type="review" data-model-name="Asus ROG Xbox Ally X"></div>
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                                                            <title><![CDATA[ Xbox Cloud Gaming to be restricted, even if you pay for Xbox Game Pass ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Microsoft is ending unlimited Xbox Cloud Gaming access for Game Pass subscribers from November 2026, introducing monthly limits of 5, 10 or 15 hours depending on the subscription tier.</p><p class="fancy-box__body-text">Once that allowance is used, subscribers will have to pay for additional cloud gaming time, although Microsoft hasn't yet revealed the price.</p></div></div><p>If you've been using <a href="https://www.t3.com/tech/gaming/xbox-now-offering-free-cloud-gaming-no-xbox-game-pass-required-heres-how-to-sign-in-and-what-you-get" target="_blank">Xbox Cloud Gaming</a> as an easy way to play without downloading games or owning an <a href="https://www.t3.com/tech/gaming-consoles/xbox-is-at-least-making-it-easier-to-transition-to-an-all-digital-future" target="_blank">Xbox</a>, there's some bad news coming.</p><p><a href="https://www.t3.com/tag/microsoft" target="_blank">Microsoft</a> has announced that Game Pass subscribers will soon have a monthly limit on how much time they can spend gaming in the cloud. The change is due to arrive in November and applies to both existing and new subscribers.</p><p>The amount of cloud gaming you get will depend on your Game Pass plan. Ultimate subscribers get 15 hours a month, while Premium subscribers get 10 hours and Essential subscribers just five.</p><p>That's a significant change from the current system, where cloud gaming doesn't impose a monthly playtime allowance.</p><p>Microsoft says the change is necessary because the cost of providing cloud gaming increases as more people use the service and spend longer playing. It also says that the new limits will affect around 4% of Game Pass subscribers, suggesting the majority won't regularly hit their allowance.</p><p>For those who do burn through their allowance, there's another option: buy more cloud gaming time through the Xbox Store. Microsoft hasn't announced how much those additional hours will cost yet, with pricing expected to be revealed closer to the November launch.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Tw48EZyoBWQwN6HqPLfvb3" name="Xbox Series X25" alt="Xbox Series X25 and controller" src="https://cdn.mos.cms.futurecdn.net/Tw48EZyoBWQwN6HqPLfvb3-1920-80.jpg" mos="" align="middle" fullscreen="" width="920" height="518" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>That could make sense for occasional players who don't want another monthly subscription. But for existing Game Pass subscribers, particularly Ultimate members who use cloud gaming regularly, it means a service that was previously bundled without an explicit time limit is about to become another metered part of the subscription.</p><p>And with Xbox continuing to push cloud gaming onto TVs, phones and other devices, the timing is curious. Microsoft is expanding access to the service at the same time as it puts a ceiling on how much subscribers can use it.</p><p>The good news is that this doesn't limit the amount of Game Pass gaming you can do on an Xbox or PC. The restriction is specifically on games streamed through Xbox Cloud Gaming.</p><p>Still, if cloud gaming is one of the main reasons you're paying for Game Pass, it's worth keeping an eye on how much you actually use it. From November, 15 hours might sound generous, until you realise that's only around 30 minutes of cloud gaming a day.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/xbox-cloud-gaming-to-be-restricted-even-if-you-pay-for-xbox-game-pass</link>
                                                                            <description>
                            <![CDATA[ Microsoft is putting a monthly cap on cloud gaming, with even Game Pass Ultimate subscribers limited to 15 hours ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 04 Sep 2026 15:30:00 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 22:10:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9Dy9xW7siRR5YRboeptTj-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance writer for T3 with over two decades of experience covering tech, science and health. Among many things, Luke writes about health tech, software and apps, VPNs, TV, audio, smart home, antivirus, broadband, smartphones and cars. In his free time, Luke climbs mountains, swims outside and contorts his body into silly positions while breathing as calmly as possible.&lt;/p&gt;&lt;p&gt;As well as T3, Luke contributes to a wide variety of publications, including Metro, The Guardian, The Sun, Daily Mirror, Wired, BBC Focus, Stuff, Tech Radar, Recombu, and Trusted Reviews.&lt;/p&gt;&lt;p&gt;Funnily enough, he actually started out in journalism as a T3 magazine work experience intern, back in April 2007. Prior to turning professional in journalism.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X All-Digital Edition]]></media:description>                                                            <media:text><![CDATA[Xbox Series X All-Digital Edition]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Microsoft is ending unlimited Xbox Cloud Gaming access for Game Pass subscribers from November 2026, introducing monthly limits of 5, 10 or 15 hours depending on the subscription tier.</p><p class="fancy-box__body-text">Once that allowance is used, subscribers will have to pay for additional cloud gaming time, although Microsoft hasn't yet revealed the price.</p></div></div><p>If you've been using <a href="https://www.t3.com/tech/gaming/xbox-now-offering-free-cloud-gaming-no-xbox-game-pass-required-heres-how-to-sign-in-and-what-you-get" target="_blank">Xbox Cloud Gaming</a> as an easy way to play without downloading games or owning an <a href="https://www.t3.com/tech/gaming-consoles/xbox-is-at-least-making-it-easier-to-transition-to-an-all-digital-future" target="_blank">Xbox</a>, there's some bad news coming.</p><p><a href="https://www.t3.com/tag/microsoft" target="_blank">Microsoft</a> has announced that Game Pass subscribers will soon have a monthly limit on how much time they can spend gaming in the cloud. The change is due to arrive in November and applies to both existing and new subscribers.</p><p>The amount of cloud gaming you get will depend on your Game Pass plan. Ultimate subscribers get 15 hours a month, while Premium subscribers get 10 hours and Essential subscribers just five.</p><p>That's a significant change from the current system, where cloud gaming doesn't impose a monthly playtime allowance.</p><p>Microsoft says the change is necessary because the cost of providing cloud gaming increases as more people use the service and spend longer playing. It also says that the new limits will affect around 4% of Game Pass subscribers, suggesting the majority won't regularly hit their allowance.</p><p>For those who do burn through their allowance, there's another option: buy more cloud gaming time through the Xbox Store. Microsoft hasn't announced how much those additional hours will cost yet, with pricing expected to be revealed closer to the November launch.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Tw48EZyoBWQwN6HqPLfvb3" name="Xbox Series X25" alt="Xbox Series X25 and controller" src="https://cdn.mos.cms.futurecdn.net/Tw48EZyoBWQwN6HqPLfvb3-1920-80.jpg" mos="" align="middle" fullscreen="" width="920" height="518" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>That could make sense for occasional players who don't want another monthly subscription. But for existing Game Pass subscribers, particularly Ultimate members who use cloud gaming regularly, it means a service that was previously bundled without an explicit time limit is about to become another metered part of the subscription.</p><p>And with Xbox continuing to push cloud gaming onto TVs, phones and other devices, the timing is curious. Microsoft is expanding access to the service at the same time as it puts a ceiling on how much subscribers can use it.</p><p>The good news is that this doesn't limit the amount of Game Pass gaming you can do on an Xbox or PC. The restriction is specifically on games streamed through Xbox Cloud Gaming.</p><p>Still, if cloud gaming is one of the main reasons you're paying for Game Pass, it's worth keeping an eye on how much you actually use it. From November, 15 hours might sound generous, until you realise that's only around 30 minutes of cloud gaming a day.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ I can't believe I'm replaying the best RPG of the last decade on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Absence makes the heart grow fonder, and while <em>Elden Ring </em>hasn't exactly been <em>absent </em>in the last few years, it's nonetheless been disturbingly long since I've played the game. After finishing the brutally hard <em>Shadow of the Erdtree </em>expansion a couple of years ago, that was that. </p><p>Now, though, I'm back in the grip of an <em>Elden Ring </em>obsession, thanks to the release of the game's <em>Tarnished Edition </em>on <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch 2</a> – a port that we thought would probably have been here a year ago, but only just arrived. </p><p>FromSoftware quite rightly chose to take the time to make the game performant on the system, rather than rushing it out of the door sooner to the console's launch, and it's been striking how each wave of previews has highlighted improved stability over the last year or so.</p><p>Now, finally, millions of gamers get the chance to play what I think is probably the finest game of the last decade, on the Switch and at a smooth but obviously not totally optimal 60FPS. The <em>Tarnished Edition </em>packages in <em>Shadow of the Erdtree</em>, too, along with a couple of new starting classes, to make this technically an all-in-one of the game and all its possible content.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nP5-z09zklE" allowfullscreen></iframe></div></div><p>What a game, too. Diving back into Limgrave (the starting area) again, I'm struck immediately by how absolutely immersed I was in this whole environment the first time around. I dutifully avoided guides and discussion of the game for weeks to make sure that I didn't just follow others' tips, which actually meant I spent dozens of hours in Limgrave without even breaching the next area, Liurnia. </p><p>It's unbelievably impressive to see the game, something of a performance hog even on the PS5, running like this on a portable console this small and thin. The Switch 2's power might become a running topic once it's been around a little longer and games start to outstrip it, but for now this is a good example of how scaling things down can still make for a wondrous experience. </p><p>Sure, things are a little blurrier here than on any other platform, and sure you don't have the choice of a 60FPS mode to make combat smoother and more responsive, but it's hard to get too irate about that when I'm exploring a crystal mine on the overground, or making one more attempt at a boss while lying in my bed.</p><p>Plus, look at the header image that I captured for this story, and tell me it's not an awesome vista – part of the visual genius of <em>Elden Ring </em>is how it uses technically simpler distant sights to beg you for more exploration, and I just love how that's been preserved here. </p><p>Playing it once again is a genuine treat, and a good example of why I find it almost impossible to leave on holiday without packing my Switch 2 as a contingency against boredom or an idle flight. </p><p>Plus, quite frankly, half a dozen hours back in <em>Elden Ring </em>have made me check its release date (and that of its DLC) multiple times. Time flies, and I couldn't be more excited about any game than I will be when <em>Elden Ring 2 </em>is announced, as I'm realising it might be in the next couple of years. </p><div data-widget-type="review" data-model-name="Switch 2 Elden Ring: Tarnished Edition"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-cant-believe-im-replaying-the-best-rpg-of-the-last-decade-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ Elden Ring has its hooks in me – surely not another playthrough?! ]]>
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                                                                        <pubDate>Fri, 04 Sep 2026 04:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elden Ring running on Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Elden Ring running on Nintendo Switch 2]]></media:text>
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                                <p>Absence makes the heart grow fonder, and while <em>Elden Ring </em>hasn't exactly been <em>absent </em>in the last few years, it's nonetheless been disturbingly long since I've played the game. After finishing the brutally hard <em>Shadow of the Erdtree </em>expansion a couple of years ago, that was that. </p><p>Now, though, I'm back in the grip of an <em>Elden Ring </em>obsession, thanks to the release of the game's <em>Tarnished Edition </em>on <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch 2</a> – a port that we thought would probably have been here a year ago, but only just arrived. </p><p>FromSoftware quite rightly chose to take the time to make the game performant on the system, rather than rushing it out of the door sooner to the console's launch, and it's been striking how each wave of previews has highlighted improved stability over the last year or so.</p><p>Now, finally, millions of gamers get the chance to play what I think is probably the finest game of the last decade, on the Switch and at a smooth but obviously not totally optimal 60FPS. The <em>Tarnished Edition </em>packages in <em>Shadow of the Erdtree</em>, too, along with a couple of new starting classes, to make this technically an all-in-one of the game and all its possible content.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nP5-z09zklE" allowfullscreen></iframe></div></div><p>What a game, too. Diving back into Limgrave (the starting area) again, I'm struck immediately by how absolutely immersed I was in this whole environment the first time around. I dutifully avoided guides and discussion of the game for weeks to make sure that I didn't just follow others' tips, which actually meant I spent dozens of hours in Limgrave without even breaching the next area, Liurnia. </p><p>It's unbelievably impressive to see the game, something of a performance hog even on the PS5, running like this on a portable console this small and thin. The Switch 2's power might become a running topic once it's been around a little longer and games start to outstrip it, but for now this is a good example of how scaling things down can still make for a wondrous experience. </p><p>Sure, things are a little blurrier here than on any other platform, and sure you don't have the choice of a 60FPS mode to make combat smoother and more responsive, but it's hard to get too irate about that when I'm exploring a crystal mine on the overground, or making one more attempt at a boss while lying in my bed.</p><p>Plus, look at the header image that I captured for this story, and tell me it's not an awesome vista – part of the visual genius of <em>Elden Ring </em>is how it uses technically simpler distant sights to beg you for more exploration, and I just love how that's been preserved here. </p><p>Playing it once again is a genuine treat, and a good example of why I find it almost impossible to leave on holiday without packing my Switch 2 as a contingency against boredom or an idle flight. </p><p>Plus, quite frankly, half a dozen hours back in <em>Elden Ring </em>have made me check its release date (and that of its DLC) multiple times. Time flies, and I couldn't be more excited about any game than I will be when <em>Elden Ring 2 </em>is announced, as I'm realising it might be in the next couple of years. </p><div data-widget-type="review" data-model-name="Switch 2 Elden Ring: Tarnished Edition"></div>
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                                                            <title><![CDATA[ "Many people have dartboards, but aren't playing": Winmau explains how the free Autodarts app can get them back to the oche ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's no doubt about, darts is undergoing a period of resurgence, thanks in no small part to the young generation of pro players sweeping the world with their talent. Luke Littler (19) and Gian van Veen (24) are ranked first and second in the world respectively, and their success is prompting new junior players to seek their local clubs and organisations.</p><p>Meanwhile, the sport is also gaining in popularity thanks to its gamification. Interactive darts centres and venues, like Flight Club, are springing up around the UK, Europe and the US at a rapid rate, bringing a fun, tech-fuelled side to the sport for families and friends to explore.</p><p>But what if you don't have a darts club or interactive experience nearby, or there's a dearth of players in your area to coax into a leg or two? What then?</p><p>Well, Winmau believes it has found an answer – a solution that combines the passion and skill of the new wave of pro players with the fun, interactive elements of a Boom Battle Bar. It has Autodarts.</p><h2 id="the-democratisation-of-darts">The democratisation of darts</h2><p>Having bought Autodarts from its developers around a year ago, Winmau has further developed the app and service for a wider, grander launch during IFA 2026.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="WVhqRvaAw6z4sfuo7M8Nsm" name="Winmau Autodarts-1-2" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/WVhqRvaAw6z4sfuo7M8Nsm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It essentially automates the nuts and bolts of darts for you, like scoring, assessing checkouts, and keeping stats, while also adding different games and activities. The app can even match you with players around the world of a similar skill level, to play against remotely. But the best part is it does this from a smartphone pointed at a normal, regular dartboard, old or new – no other equipment is necessary.</p><p>Oh, and the app is free.</p><p>"So many people have dartboards, but they're not playing," explained Winmau's CEO, Tom Brown, to T3.</p><p>"I think that this is a really exciting step for them because they, at one point, were interested enough in darts to go and buy a dartboard. They may or may not follow darts. So they'll probably come across the app and they'll think, okay, that's pretty fun."</p><p>And once they see how much it has to offer, it might have them dig out their board once more. That's the idea.</p><p>"We just want people to play. If you've already got a dartboard, download the app and let's get going," added Brown.</p><p>"If you don't, you can get one from Amazon, Argos, John Lewis."</p><p>The app itself doesn't distinguish: " We use the Blade X that on the stage, and that is our more premium board, but you can use a board that you can buy for under £50.</p><p>"So you get that, a surround, and download the app, you're ready to go – for around 60 quid.</p><p>"I was also adamant that I don't want to use the app to push people to buy more things. It's just about building a community, getting people to play, getting people excited about about playing the game again."</p><h2 id="autodarts-x">Autodarts X</h2><p>The one thing that breaks from that a touch is Autodarts X – a step-up system that takes auto scoring and data collection to a whole new level.</p><p>Where Autodarts is an app that runs on just about any Android phone or iPhone with a camera, Autodarts X is hardware in itself. It is a camera system that physically clips onto any dartboard and provides an even more accurate experience.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="97HkSPpPeYysGvYGRsNetm" name="Winmau Autodarts-1" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/97HkSPpPeYysGvYGRsNetm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It's also built in such a way that it can be fitted and removed in minutes.</p><p>"There's just two pieces in the box. First piece, you take it out, you click it onto the board and it clicks into place. Really satisfying," revealed Brown.</p><p>"Then you take the second piece out, you unfold the four legs, and you click that on. No drilling, no screwdriver, that's it. That's done.</p><p>"To connect it, you plug in a USB-C cable. That pairs with your phone and the app. You then disconnect the cables, and that's paired forever. You're ready to play."</p><p>It's this simplicity that Winmau believes is key, and a real advantage over rivals. After all, Autodarts is meant to lesson the barriers to play, not create new ones.</p><h2 id="the-price">The price</h2><p>Of course, to go the whole Autodarts X route, you'll probably take your darts a bit more seriously. The camera system will cost around £450 when it arrives for pre-order in October.</p><p>But then there's still the app for everyone else, which starts at zero cost.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="pGBfWUQDzKNivzLUqLVHum" name="Winmau Autodarts-1-3" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/pGBfWUQDzKNivzLUqLVHum-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>You can unlock more features and additional games (such as fan favourite, Killer) with a £5.99 monthly subscription, but you'll still get five matches to play using the LENS capture function each month for free, plus many of the other capabilities.</p><p>And the app is available to download and use right now.</p><p>So will Winmau succeed in democratising darts – to bring it to a new and disenfranchised audience. Time will obviously tell. One thing's for certain though, everyone will have plenty of fun while we find out.</p><div data-widget-type="review" data-model-name="Dartboards"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/so-many-people-have-dartboards-but-theyre-not-playing-winmaus-ceo-hopes-the-free-autodarts-app-can-change-the-tide</link>
                                                                            <description>
                            <![CDATA[ Darts is having a new moment in the sun, and Winmau believes tech can help it go further ]]>
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                                                                        <pubDate>Thu, 03 Sep 2026 13:42:30 +0000</pubDate>                                                                                                                                <updated>Fri, 04 Sep 2026 08:29:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Winmau Autodarts (played by Rik Henderson)]]></media:description>                                                            <media:text><![CDATA[Winmau Autodarts (played by Rik Henderson)]]></media:text>
                                <media:title type="plain"><![CDATA[Winmau Autodarts (played by Rik Henderson)]]></media:title>
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                                <p>There's no doubt about, darts is undergoing a period of resurgence, thanks in no small part to the young generation of pro players sweeping the world with their talent. Luke Littler (19) and Gian van Veen (24) are ranked first and second in the world respectively, and their success is prompting new junior players to seek their local clubs and organisations.</p><p>Meanwhile, the sport is also gaining in popularity thanks to its gamification. Interactive darts centres and venues, like Flight Club, are springing up around the UK, Europe and the US at a rapid rate, bringing a fun, tech-fuelled side to the sport for families and friends to explore.</p><p>But what if you don't have a darts club or interactive experience nearby, or there's a dearth of players in your area to coax into a leg or two? What then?</p><p>Well, Winmau believes it has found an answer – a solution that combines the passion and skill of the new wave of pro players with the fun, interactive elements of a Boom Battle Bar. It has Autodarts.</p><h2 id="the-democratisation-of-darts">The democratisation of darts</h2><p>Having bought Autodarts from its developers around a year ago, Winmau has further developed the app and service for a wider, grander launch during IFA 2026.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="WVhqRvaAw6z4sfuo7M8Nsm" name="Winmau Autodarts-1-2" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/WVhqRvaAw6z4sfuo7M8Nsm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It essentially automates the nuts and bolts of darts for you, like scoring, assessing checkouts, and keeping stats, while also adding different games and activities. The app can even match you with players around the world of a similar skill level, to play against remotely. But the best part is it does this from a smartphone pointed at a normal, regular dartboard, old or new – no other equipment is necessary.</p><p>Oh, and the app is free.</p><p>"So many people have dartboards, but they're not playing," explained Winmau's CEO, Tom Brown, to T3.</p><p>"I think that this is a really exciting step for them because they, at one point, were interested enough in darts to go and buy a dartboard. They may or may not follow darts. So they'll probably come across the app and they'll think, okay, that's pretty fun."</p><p>And once they see how much it has to offer, it might have them dig out their board once more. That's the idea.</p><p>"We just want people to play. If you've already got a dartboard, download the app and let's get going," added Brown.</p><p>"If you don't, you can get one from Amazon, Argos, John Lewis."</p><p>The app itself doesn't distinguish: " We use the Blade X that on the stage, and that is our more premium board, but you can use a board that you can buy for under £50.</p><p>"So you get that, a surround, and download the app, you're ready to go – for around 60 quid.</p><p>"I was also adamant that I don't want to use the app to push people to buy more things. It's just about building a community, getting people to play, getting people excited about about playing the game again."</p><h2 id="autodarts-x">Autodarts X</h2><p>The one thing that breaks from that a touch is Autodarts X – a step-up system that takes auto scoring and data collection to a whole new level.</p><p>Where Autodarts is an app that runs on just about any Android phone or iPhone with a camera, Autodarts X is hardware in itself. It is a camera system that physically clips onto any dartboard and provides an even more accurate experience.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="97HkSPpPeYysGvYGRsNetm" name="Winmau Autodarts-1" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/97HkSPpPeYysGvYGRsNetm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It's also built in such a way that it can be fitted and removed in minutes.</p><p>"There's just two pieces in the box. First piece, you take it out, you click it onto the board and it clicks into place. Really satisfying," revealed Brown.</p><p>"Then you take the second piece out, you unfold the four legs, and you click that on. No drilling, no screwdriver, that's it. That's done.</p><p>"To connect it, you plug in a USB-C cable. That pairs with your phone and the app. You then disconnect the cables, and that's paired forever. You're ready to play."</p><p>It's this simplicity that Winmau believes is key, and a real advantage over rivals. After all, Autodarts is meant to lesson the barriers to play, not create new ones.</p><h2 id="the-price">The price</h2><p>Of course, to go the whole Autodarts X route, you'll probably take your darts a bit more seriously. The camera system will cost around £450 when it arrives for pre-order in October.</p><p>But then there's still the app for everyone else, which starts at zero cost.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="pGBfWUQDzKNivzLUqLVHum" name="Winmau Autodarts-1-3" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/pGBfWUQDzKNivzLUqLVHum-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>You can unlock more features and additional games (such as fan favourite, Killer) with a £5.99 monthly subscription, but you'll still get five matches to play using the LENS capture function each month for free, plus many of the other capabilities.</p><p>And the app is available to download and use right now.</p><p>So will Winmau succeed in democratising darts – to bring it to a new and disenfranchised audience. Time will obviously tell. One thing's for certain though, everyone will have plenty of fun while we find out.</p><div data-widget-type="review" data-model-name="Dartboards"></div>
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                                                            <title><![CDATA[ Winmau Autodarts makes real-world darts a multiplayer online game anyone can enjoy – it even keeps score for you ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Winmau has introduced a new app and system to help gamify darts for thousands of players worldwide.</p><p class="fancy-box__body-text">Designed for beginners, families and enthusiasts alike, and at all skill levels, Autodarts uses your smartphone, tablet or a dedicated camera system to read dart throws, provide an AI ref, and even matchmake players for online matches around the globe.</p></div></div><p>Professional dart board maker Winmau has announced a tech product and service that could make playing darts easier and more fun for thousands.</p><p>Winmau Autodarts is a system that uses a smartphone or tablet app to help score games of darts, suggest checkouts needed to win, and even matchmake players with similarly skilled peers to play against around the world.</p><p>It even includes an AI referee to help during your match, or an AI bot to play against when you're on your own.</p><p>Launched during IFA in Germany this week, with the support of Winmau ambassador and World number two, Gian van Veen, Autodarts can be used through an iOS or Android device, or over the web on another device.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FD7RhAgAzYCMZCkB5pRFDN" name="PR–GianVanVeen-With-Products-1920x1080px-img2" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/FD7RhAgAzYCMZCkB5pRFDN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Winmau)</span></figcaption></figure><p>Pointing your phone or tablet at a standard dart board using a tripod, for example, allows the app to utilise proprietary LENS technology to read throws as they land. Autodarts will then automatically keep score, and offer insights and guidance.</p><p>This can include score calling from iconic darts referee Huw Ware, who is on board as your AI ref. An Autodarts X setup will also be available with four dedicated cameras that attach to a standard board. This includes pinpoint detection and 360° Plasma-class lighting, so is more accurate for those who want to take their play a step up or two.</p><p>There are free elements to the app, to get you playing immediately, but you can also expand the feature base and add extra games and capabilities through an Autodarts Plus subscription from £5.99 per month.</p><p>The Autodarts app and LENS functionality is available to download in English, German or Dutch now. The Autodarts X camera system coming later. It will be available to pre-order from October.</p><p>More information <a href="https://winmau.com/en-de/collections/autodarts" target="_blank">can be found on Winmau's website</a>.</p><div data-widget-type="review" data-model-name="Samsung Galaxy S26 Ultra"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/winmau-autodarts-makes-real-world-darts-a-multiplayer-online-game-anyone-can-enjoy-it-even-keeps-score-for-you</link>
                                                                            <description>
                            <![CDATA[ Using cameras, an app, and even an AI ref, Autodarts makes the game more simple for everyone to enjoy ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 03 Sep 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Winmau]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Winmau Autodarts]]></media:description>                                                            <media:text><![CDATA[Winmau Autodarts]]></media:text>
                                <media:title type="plain"><![CDATA[Winmau Autodarts]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Winmau has introduced a new app and system to help gamify darts for thousands of players worldwide.</p><p class="fancy-box__body-text">Designed for beginners, families and enthusiasts alike, and at all skill levels, Autodarts uses your smartphone, tablet or a dedicated camera system to read dart throws, provide an AI ref, and even matchmake players for online matches around the globe.</p></div></div><p>Professional dart board maker Winmau has announced a tech product and service that could make playing darts easier and more fun for thousands.</p><p>Winmau Autodarts is a system that uses a smartphone or tablet app to help score games of darts, suggest checkouts needed to win, and even matchmake players with similarly skilled peers to play against around the world.</p><p>It even includes an AI referee to help during your match, or an AI bot to play against when you're on your own.</p><p>Launched during IFA in Germany this week, with the support of Winmau ambassador and World number two, Gian van Veen, Autodarts can be used through an iOS or Android device, or over the web on another device.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FD7RhAgAzYCMZCkB5pRFDN" name="PR–GianVanVeen-With-Products-1920x1080px-img2" alt="Winmau Autodarts" src="https://cdn.mos.cms.futurecdn.net/FD7RhAgAzYCMZCkB5pRFDN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Winmau)</span></figcaption></figure><p>Pointing your phone or tablet at a standard dart board using a tripod, for example, allows the app to utilise proprietary LENS technology to read throws as they land. Autodarts will then automatically keep score, and offer insights and guidance.</p><p>This can include score calling from iconic darts referee Huw Ware, who is on board as your AI ref. An Autodarts X setup will also be available with four dedicated cameras that attach to a standard board. This includes pinpoint detection and 360° Plasma-class lighting, so is more accurate for those who want to take their play a step up or two.</p><p>There are free elements to the app, to get you playing immediately, but you can also expand the feature base and add extra games and capabilities through an Autodarts Plus subscription from £5.99 per month.</p><p>The Autodarts app and LENS functionality is available to download in English, German or Dutch now. The Autodarts X camera system coming later. It will be available to pre-order from October.</p><p>More information <a href="https://winmau.com/en-de/collections/autodarts" target="_blank">can be found on Winmau's website</a>.</p><div data-widget-type="review" data-model-name="Samsung Galaxy S26 Ultra"></div>
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                                                            <title><![CDATA[ Acer's new gaming handheld fixes one big problem with the Predator Atlas 8 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The last few years have seen a major increase in gaming handhelds. While the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch </a>has aided this rise, it's really been the Windows PC makers that have risen to advance what's on the market.</p><p>Earlier this year, my colleague <a href="https://www.t3.com/tech/gaming-consoles/i-tried-every-major-gaming-handheld-at-computex-here-are-the-4-best-to-know-about" target="_blank">attended Computex in Taipei and tested all of the latest and greatest options</a> – from MSI, Acer, Asus and OneXPlayer – and his consensus was that, while they're all great, they're all just rather large.</p><p>Acer's latest gaming handheld, the Predator Atlas 7, looks to address that balance, though, fixing the one big problem with the previous Atlas 8 – ultimately its size. That's achieved in part by opting for a 7-inch rather than 8-inch display. </p><p>As a result the 7-inch handheld maxes out at 48.4mm thick, compared to the 58.4mm of the 8-inch version. That might not sound like a lot, but trimming down on the chunkiness factor will make a big difference in comfort and usability.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3QH49RvKFxqMcLdrceBwuG-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KWrUpFmaxcsVP3tpwWcm4H-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FByvNKdgNK3TibYc3iYS2H-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure></figure><p>There's nothing trim about the Predator Atlas 7's internal hardware, though, offering up to an Intel Arc G3 Extreme processor and even 24GB LPDDR5x RAM and 1TB storage if specified in your build. </p><p>The handheld runs Windows 11 Home and comes with an Xbox Game Pass subscription out of the box, so you'll have access to loads of titles. The 7-inch display runs at up to 120Hz, supports Variable Refresh Rate (VRR) and is protected with Corning Gorilla Glass Victus. </p><p>But all that power brings inevitable heat, which is where Acer's Predator AeroBlade fan setup comes into play. One metal fan is joined by a second plastic one, cooling the system in tandem with internal channels to dissipate heat. </p><p>Despite being a smaller system, the Atlas 7 offers up to an 80Wh battery – the same capacity as found in the larger Atlas 8 and, therefore, offering the same or better longevity potential. That's a big win in the handhelds world. </p><p>However, the Predator Atlas 7 doesn't replace the Atlas 8. The latter will finally be available in Europe from later this month, while the newer, smaller model will be coming in November. Pricing is yet to be revealed.  </p><div data-widget-type="review" data-model-name="Acer Predator Atlas 8, Acer Predator Atlas 7"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/acers-new-gaming-handheld-fixes-one-big-problem-with-the-predator-atlas-8</link>
                                                                            <description>
                            <![CDATA[ The Atlas 7 is smaller, which will likely suit more people ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 02 Sep 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ mike.lowe@futurenet.com (Mike Lowe) ]]></author>                    <dc:creator><![CDATA[ Mike Lowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/DkyV7RbpJ59pmoPxXhUH5D-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mike is T3&#039;s Tech Editor. He&#039;s been writing about consumer technology for 15 years and his beat covers phones – of which he&#039;s seen hundreds of handsets over the years – tablets, laptops, gaming, home cinema, TVs, speakers, and more. There&#039;s little consumer tech he&#039;s not had a hand in, and with extensive commissioning and editing experience, he knows the industry inside out. As the former Reviews Editor at Pocket-lint for 10 years where he furthered his knowledge and expertise, whilst writing about thousands of products, he&#039;s also provided work for publications such as Wired, The Guardian, Metro, and more. In addition to his tech knowledge, Mike is also a flights and travel expert, having travelled the globe extensively. You&#039;ll likely find him setting up a new mobile phone, critiquing the next MacBook, all while planning his next getaway... or cycling somewhere.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Acer]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Acer Predator Atlas 7]]></media:description>                                                            <media:text><![CDATA[Acer Predator Atlas 7]]></media:text>
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                                <p>The last few years have seen a major increase in gaming handhelds. While the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch </a>has aided this rise, it's really been the Windows PC makers that have risen to advance what's on the market.</p><p>Earlier this year, my colleague <a href="https://www.t3.com/tech/gaming-consoles/i-tried-every-major-gaming-handheld-at-computex-here-are-the-4-best-to-know-about" target="_blank">attended Computex in Taipei and tested all of the latest and greatest options</a> – from MSI, Acer, Asus and OneXPlayer – and his consensus was that, while they're all great, they're all just rather large.</p><p>Acer's latest gaming handheld, the Predator Atlas 7, looks to address that balance, though, fixing the one big problem with the previous Atlas 8 – ultimately its size. That's achieved in part by opting for a 7-inch rather than 8-inch display. </p><p>As a result the 7-inch handheld maxes out at 48.4mm thick, compared to the 58.4mm of the 8-inch version. That might not sound like a lot, but trimming down on the chunkiness factor will make a big difference in comfort and usability.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3QH49RvKFxqMcLdrceBwuG-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KWrUpFmaxcsVP3tpwWcm4H-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FByvNKdgNK3TibYc3iYS2H-1920-80.jpg" alt="Acer Predator Atlas 7" /><figcaption><small role="credit">Acer</small></figcaption></figure></figure><p>There's nothing trim about the Predator Atlas 7's internal hardware, though, offering up to an Intel Arc G3 Extreme processor and even 24GB LPDDR5x RAM and 1TB storage if specified in your build. </p><p>The handheld runs Windows 11 Home and comes with an Xbox Game Pass subscription out of the box, so you'll have access to loads of titles. The 7-inch display runs at up to 120Hz, supports Variable Refresh Rate (VRR) and is protected with Corning Gorilla Glass Victus. </p><p>But all that power brings inevitable heat, which is where Acer's Predator AeroBlade fan setup comes into play. One metal fan is joined by a second plastic one, cooling the system in tandem with internal channels to dissipate heat. </p><p>Despite being a smaller system, the Atlas 7 offers up to an 80Wh battery – the same capacity as found in the larger Atlas 8 and, therefore, offering the same or better longevity potential. That's a big win in the handhelds world. </p><p>However, the Predator Atlas 7 doesn't replace the Atlas 8. The latter will finally be available in Europe from later this month, while the newer, smaller model will be coming in November. Pricing is yet to be revealed.  </p><div data-widget-type="review" data-model-name="Acer Predator Atlas 8, Acer Predator Atlas 7"></div>
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                                                            <title><![CDATA[ Razer Prio is the foldable controller that turns your phone into a retro gaming powerhouse ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Razer has unveiled the Prio, a new foldable USB-C controller designed to make serious mobile gaming considerably more portable.</p><p class="fancy-box__body-text">It weighs just 101g, needs no battery or Bluetooth pairing, and works with iPhone and Android phones.</p></div></div><p>Razer may have a new solution to the problem of <a href="https://www.t3.com/tech/gaming-consoles/i-tried-every-major-gaming-handheld-at-computex-here-are-the-4-best-to-know-about" target="_blank">phone sized gaming console controls</a>. The new Prio is a foldable USB-C controller that shrinks down to roughly the size of a credit card when you're not using it, then opens out into a full-sized gamepad when it's time to play.</p><p>The Razer Prio measures just 107 x 67 x 23mm when folded and weighs 101g, making it small enough to disappear into a pocket or bag. Twist it open and it expands to accommodate phones up to 7 inches, including the <a href="https://www.t3.com/tech/iphones/iphone-17-pro-review" target="_blank">iPhone 17 Pro Max</a> and <a href="https://www.t3.com/tech/phones/samsung-galaxy-s26-ultra-common-questions-answered-about-using-one-phone-for-work-and-personal-life" target="_blank">Samsung Galaxy S26 Ultra</a>.</p><p>Despite its diminutive folded dimensions, <a href="https://www.t3.com/tech/gaming-accessories/i-saw-the-maddest-concepts-of-ces-at-razers-suite-and-they-didnt-win-me-over-at-all" target="_blank">Razer</a> hasn't gone for a stripped-back control layout. You get analogue sticks, a four-way D-pad, face buttons, bumpers and triggers, giving the Prio much more in common with a traditional console controller than a clip-on phone accessory.</p><p>The sticks are really interesting. They're capacitive rather than relying on traditional physical contacts, which Razer says should reduce the potential for stick drift and keep movement accurate over time.</p><p>There's also no internal battery to worry about. The Prio connects directly to your phone over USB-C, so there's no Bluetooth pairing and nothing extra to charge. Razer says the flexible design can also accommodate most slim and medium-sized phone cases.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.35%;"><img id="Kn7XND8C2drBASFweA7My7" name="Razer Prio" alt="Razer Prio" src="https://cdn.mos.cms.futurecdn.net/Kn7XND8C2drBASFweA7My7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1154" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>The Prio is designed as much for short bursts of gaming as it is for longer sessions. Its tactile face buttons are designed to be quiet, which should make it less conspicuous when you're gaming on public transport or sitting in a waiting room.</p><p>It supports iPhone running iOS 18 or later and Android 14 or later, and can be used for local games or cloud and remote play through services including Xbox Cloud Gaming, Steam Link and PS Remote Play.</p><p>There's also a dedicated Razer Cortex Mobile button for quickly accessing your game library, with Razer's PC Remote Play allowing compatible PC games to be streamed to your phone.</p><p>The Razer Prio is available now for £99.99 / $99.99 / €109.99. That makes it a fairly serious investment for a mobile controller, but its unusual folding design could be a super practical options for anyone who wants proper controls without permanently attaching a bulky gamepad to their phone.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/razer-prio-is-the-foldable-controller-that-turns-your-phone-into-a-retro-gaming-powerhouse</link>
                                                                            <description>
                            <![CDATA[ Razer’s pocket-friendly mobile controller folds down to credit-card size but opens into a full-sized gamepad with drift-resistant capacitive sticks ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 02 Sep 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9Dy9xW7siRR5YRboeptTj-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance writer for T3 with over two decades of experience covering tech, science and health. Among many things, Luke writes about health tech, software and apps, VPNs, TV, audio, smart home, antivirus, broadband, smartphones and cars. In his free time, Luke climbs mountains, swims outside and contorts his body into silly positions while breathing as calmly as possible.&lt;/p&gt;&lt;p&gt;As well as T3, Luke contributes to a wide variety of publications, including Metro, The Guardian, The Sun, Daily Mirror, Wired, BBC Focus, Stuff, Tech Radar, Recombu, and Trusted Reviews.&lt;/p&gt;&lt;p&gt;Funnily enough, he actually started out in journalism as a T3 magazine work experience intern, back in April 2007. Prior to turning professional in journalism.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Razer]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Prio]]></media:description>                                                            <media:text><![CDATA[Razer Prio]]></media:text>
                                <media:title type="plain"><![CDATA[Razer Prio]]></media:title>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Razer has unveiled the Prio, a new foldable USB-C controller designed to make serious mobile gaming considerably more portable.</p><p class="fancy-box__body-text">It weighs just 101g, needs no battery or Bluetooth pairing, and works with iPhone and Android phones.</p></div></div><p>Razer may have a new solution to the problem of <a href="https://www.t3.com/tech/gaming-consoles/i-tried-every-major-gaming-handheld-at-computex-here-are-the-4-best-to-know-about" target="_blank">phone sized gaming console controls</a>. The new Prio is a foldable USB-C controller that shrinks down to roughly the size of a credit card when you're not using it, then opens out into a full-sized gamepad when it's time to play.</p><p>The Razer Prio measures just 107 x 67 x 23mm when folded and weighs 101g, making it small enough to disappear into a pocket or bag. Twist it open and it expands to accommodate phones up to 7 inches, including the <a href="https://www.t3.com/tech/iphones/iphone-17-pro-review" target="_blank">iPhone 17 Pro Max</a> and <a href="https://www.t3.com/tech/phones/samsung-galaxy-s26-ultra-common-questions-answered-about-using-one-phone-for-work-and-personal-life" target="_blank">Samsung Galaxy S26 Ultra</a>.</p><p>Despite its diminutive folded dimensions, <a href="https://www.t3.com/tech/gaming-accessories/i-saw-the-maddest-concepts-of-ces-at-razers-suite-and-they-didnt-win-me-over-at-all" target="_blank">Razer</a> hasn't gone for a stripped-back control layout. You get analogue sticks, a four-way D-pad, face buttons, bumpers and triggers, giving the Prio much more in common with a traditional console controller than a clip-on phone accessory.</p><p>The sticks are really interesting. They're capacitive rather than relying on traditional physical contacts, which Razer says should reduce the potential for stick drift and keep movement accurate over time.</p><p>There's also no internal battery to worry about. The Prio connects directly to your phone over USB-C, so there's no Bluetooth pairing and nothing extra to charge. Razer says the flexible design can also accommodate most slim and medium-sized phone cases.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.35%;"><img id="Kn7XND8C2drBASFweA7My7" name="Razer Prio" alt="Razer Prio" src="https://cdn.mos.cms.futurecdn.net/Kn7XND8C2drBASFweA7My7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2048" height="1154" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>The Prio is designed as much for short bursts of gaming as it is for longer sessions. Its tactile face buttons are designed to be quiet, which should make it less conspicuous when you're gaming on public transport or sitting in a waiting room.</p><p>It supports iPhone running iOS 18 or later and Android 14 or later, and can be used for local games or cloud and remote play through services including Xbox Cloud Gaming, Steam Link and PS Remote Play.</p><p>There's also a dedicated Razer Cortex Mobile button for quickly accessing your game library, with Razer's PC Remote Play allowing compatible PC games to be streamed to your phone.</p><p>The Razer Prio is available now for £99.99 / $99.99 / €109.99. That makes it a fairly serious investment for a mobile controller, but its unusual folding design could be a super practical options for anyone who wants proper controls without permanently attaching a bulky gamepad to their phone.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ I'm not sure why, but there's £100 off the best gaming headset I've ever tested right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ranking the <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">best gaming headsets</a> on the market got a lot more complicated late last year when SteelSeries launched the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite</a>, by far the most expensive mainstream headset I'd ever tested. It was and remains an absolute beauty, and it's the headset I return to between reviews, making it clearly my favourite.</p><p>It's also ferociously pricy, which means it's always worth paying attention when it gets a discount, however slight. Well, the one available right now really isn't slight – it knocks a full £100 off the Nova Elite, taking it down from £600 to £500. Sure, that remains really expensive, but it's the biggest price cut we've seen on the headset since the day it launched. </p><div class="product"><a data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99" href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="FYbMdmq5DNUKLsRE6SqEsT" name="SteelSeries Arctis Nova Elite" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FYbMdmq5DNUKLsRE6SqEsT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow" data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99">Arctis Nova Elite: was £599.99 now £499.99</a></strong><br>This deal doesn't have a clear end time at this point, and it's been live for a few days, so I wouldn't hang around if you've wanted a Nova Elite and have been put off by the price. I'd be surprised if it went lower than this in the next year!<a class="view-deal button" href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow" data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99">View Deal</a></p></div><p>As I've said, I keep coming back to the Nova Elite, and perhaps the key clincher there for me has been its omni-compatibility. Plug this into any of the major consoles, and it'll work, but you can also mix and match inputs at will. That makes it unbelievably flexible, and for me it's a one-stop solution on my desk.</p><p>Of course, it helps that its sound quality is best-in-class, and I've long found SteelSeries' design to be the most comfortable for me on the market. Its headband suspends weight really impressively, especially in the Nova Elite's case, since it's heavier as a result of premium material choices. </p><p>The simple fact is that if I could keep only one headset that I've tested in the last five years, it would be this one. While that doesn't make its price sensible, by any stretch, it should put it on plenty of gamers' wishlists, which in turn means that when a £100 off deal like this one comes around, it's worth considering pretty carefully. </p><div data-widget-type="review" data-model-name="SteelSeries Arctis Nova Elite"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/im-not-sure-why-but-theres-gbp100-off-the-best-gaming-headset-ive-ever-tested-right-now</link>
                                                                            <description>
                            <![CDATA[ SteelSeries knocks down the Arctis Nova Elite ]]>
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                                                                        <pubDate>Wed, 02 Sep 2026 08:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[SteelSeries Arctis Nova Elite review]]></media:description>                                                            <media:text><![CDATA[SteelSeries Arctis Nova Elite review]]></media:text>
                                <media:title type="plain"><![CDATA[SteelSeries Arctis Nova Elite review]]></media:title>
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                                <p>Ranking the <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">best gaming headsets</a> on the market got a lot more complicated late last year when SteelSeries launched the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite</a>, by far the most expensive mainstream headset I'd ever tested. It was and remains an absolute beauty, and it's the headset I return to between reviews, making it clearly my favourite.</p><p>It's also ferociously pricy, which means it's always worth paying attention when it gets a discount, however slight. Well, the one available right now really isn't slight – it knocks a full £100 off the Nova Elite, taking it down from £600 to £500. Sure, that remains really expensive, but it's the biggest price cut we've seen on the headset since the day it launched. </p><div class="product"><a data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99" href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="FYbMdmq5DNUKLsRE6SqEsT" name="SteelSeries Arctis Nova Elite" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FYbMdmq5DNUKLsRE6SqEsT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow" data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99">Arctis Nova Elite: was £599.99 now £499.99</a></strong><br>This deal doesn't have a clear end time at this point, and it's been live for a few days, so I wouldn't hang around if you've wanted a Nova Elite and have been put off by the price. I'd be surprised if it went lower than this in the next year!<a class="view-deal button" href="https://www.amazon.co.uk/SteelSeries-Arctis-Nova-Elite-Multi-Source/dp/B0FNW62K85/" target="_blank" rel="nofollow" data-dimension112="9d789e44-a69f-11f1-aa10-a9e1f2d8a786" data-action="Deal Block" data-label="Arctis Nova Elite" data-dimension48="Arctis Nova Elite" data-dimension25="£499.99">View Deal</a></p></div><p>As I've said, I keep coming back to the Nova Elite, and perhaps the key clincher there for me has been its omni-compatibility. Plug this into any of the major consoles, and it'll work, but you can also mix and match inputs at will. That makes it unbelievably flexible, and for me it's a one-stop solution on my desk.</p><p>Of course, it helps that its sound quality is best-in-class, and I've long found SteelSeries' design to be the most comfortable for me on the market. Its headband suspends weight really impressively, especially in the Nova Elite's case, since it's heavier as a result of premium material choices. </p><p>The simple fact is that if I could keep only one headset that I've tested in the last five years, it would be this one. While that doesn't make its price sensible, by any stretch, it should put it on plenty of gamers' wishlists, which in turn means that when a £100 off deal like this one comes around, it's worth considering pretty carefully. </p><div data-widget-type="review" data-model-name="SteelSeries Arctis Nova Elite"></div>
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                                                            <title><![CDATA[ Nvidia's much-discussed DLSS 5 is out, and this time it's been explained way better ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia spent a couple of months keeping a little more quiet about DLSS 5 after unveiling it earlier this year, and it's perhaps learned a valuable lesson about how it needs to package its AI-enhanced tools in the future.</p><p>Now, it's breaking cover to confirm that DLSS 5 will launch on 3 September, and that it's going to be in <em>NBA 2K27 </em>at launch as the first big game to arrive with the tech already in use. Crucially, the <a href="https://www.nvidia.com/en-gb/geforce/news/dlss-5-3d-guided-neural-rendering/" target="_blank">lengthy blog post</a> and set of videos and sliders to exemplify what the tech is all about is much clearer this time around. </p><p>It also emphasises that the developers are really in the driving seat in terms of the degree to which they use DLSS 5 (if at all), and some of the examples that filter through are much more compelling than those given last time around. </p><p>While there are still some faces that seem to get a little, shall we say, glamourised by the tech, there are a heap of examples where it simply results in vastly more realistic lighting and details.  </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/58FagrSqC4M" allowfullscreen></iframe></div></div><p>One crucial clarification, for example, explains that developers will be able to tell the model to operate only on environments, rather than characters, or the reverse (or both). This means you could benefit from the increased detail and lighting realism of your carefully-designed maps, without being required to allow for similarly different-looking characters. </p><p>Devs can even do this on a per-object basis, so it really could just mean that certain important props, characters or items are highlighted for special treatment, which you'd assume would reduce the performance cost of the tech, too. </p><p>As someone who was pretty definitively unimpressed by the reveal back in March, it's fair to say that Nvidia's delivery this time around is in a completely different ballpark in terms of clarity and detail. That makes all the difference, and it might learn a lesson about how to tell people about its new options in the future. </p><p>That said, it'll be most fascinating to watch how DLSS 5 rolls out in the coming months, and how developers implement it. One of the most persuasive takes I've seen came from the creative director behind the masterful <em>Kingdom Come: Deliverance II</em>, who explained that the tech would let them render NPCs in armour vastly more accurately. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094125947515478452"><p lang="en" dir="ltr">After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of… pic.twitter.com/agrmq5heDC<a href="https://twitter.com/cantworkitout/status/2094125947515478452">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's curious that he's saying this model differs from what Nvidia presented, something I can't really vouch for, but the fact that his conclusion ends up being so positive is pretty interesting and instructive. As he says, though, it's also deeply interesting that the tech might be so expensive in performance terms, at a time when the latest Nvidia cards are out of many people's budgets.</p><p>I'm lucky enough to have a rig with an RTX 5070 Ti in it, so I'll look forward to seeing what DLSS 5 can do when I get my hands on a game that's implemented it properly, but until then you might want to read <a href="https://www.nvidia.com/en-gb/geforce/news/dlss-5-3d-guided-neural-rendering/" target="_blank">Nvidia's breakdown</a> of the tech in detail; it's fascinating stuff. </p><div data-widget-type="review" data-model-name="Nvidia GeForce RTX 5070 Ti"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/nvidias-much-discussed-dlss-5-is-out-and-this-time-its-been-explained-way-better</link>
                                                                            <description>
                            <![CDATA[ Impressive or depressing, why not both? ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 15:32:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia / 2K]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5 in NBA 2K27]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5 in NBA 2K27]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia DLSS 5 in NBA 2K27]]></media:title>
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                                <p>Nvidia spent a couple of months keeping a little more quiet about DLSS 5 after unveiling it earlier this year, and it's perhaps learned a valuable lesson about how it needs to package its AI-enhanced tools in the future.</p><p>Now, it's breaking cover to confirm that DLSS 5 will launch on 3 September, and that it's going to be in <em>NBA 2K27 </em>at launch as the first big game to arrive with the tech already in use. Crucially, the <a href="https://www.nvidia.com/en-gb/geforce/news/dlss-5-3d-guided-neural-rendering/" target="_blank">lengthy blog post</a> and set of videos and sliders to exemplify what the tech is all about is much clearer this time around. </p><p>It also emphasises that the developers are really in the driving seat in terms of the degree to which they use DLSS 5 (if at all), and some of the examples that filter through are much more compelling than those given last time around. </p><p>While there are still some faces that seem to get a little, shall we say, glamourised by the tech, there are a heap of examples where it simply results in vastly more realistic lighting and details.  </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/58FagrSqC4M" allowfullscreen></iframe></div></div><p>One crucial clarification, for example, explains that developers will be able to tell the model to operate only on environments, rather than characters, or the reverse (or both). This means you could benefit from the increased detail and lighting realism of your carefully-designed maps, without being required to allow for similarly different-looking characters. </p><p>Devs can even do this on a per-object basis, so it really could just mean that certain important props, characters or items are highlighted for special treatment, which you'd assume would reduce the performance cost of the tech, too. </p><p>As someone who was pretty definitively unimpressed by the reveal back in March, it's fair to say that Nvidia's delivery this time around is in a completely different ballpark in terms of clarity and detail. That makes all the difference, and it might learn a lesson about how to tell people about its new options in the future. </p><p>That said, it'll be most fascinating to watch how DLSS 5 rolls out in the coming months, and how developers implement it. One of the most persuasive takes I've seen came from the creative director behind the masterful <em>Kingdom Come: Deliverance II</em>, who explained that the tech would let them render NPCs in armour vastly more accurately. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2094125947515478452"><p lang="en" dir="ltr">After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of… pic.twitter.com/agrmq5heDC<a href="https://twitter.com/cantworkitout/status/2094125947515478452">August 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's curious that he's saying this model differs from what Nvidia presented, something I can't really vouch for, but the fact that his conclusion ends up being so positive is pretty interesting and instructive. As he says, though, it's also deeply interesting that the tech might be so expensive in performance terms, at a time when the latest Nvidia cards are out of many people's budgets.</p><p>I'm lucky enough to have a rig with an RTX 5070 Ti in it, so I'll look forward to seeing what DLSS 5 can do when I get my hands on a game that's implemented it properly, but until then you might want to read <a href="https://www.nvidia.com/en-gb/geforce/news/dlss-5-3d-guided-neural-rendering/" target="_blank">Nvidia's breakdown</a> of the tech in detail; it's fascinating stuff. </p><div data-widget-type="review" data-model-name="Nvidia GeForce RTX 5070 Ti"></div>
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                                                            <title><![CDATA[ Samsung considers adding Privacy Display tech to monitors, but only if it makes financial sense ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Samsung had a productive Gamescom last week, <a href="https://www.t3.com/tech/gaming-accessories/samsung-teases-1-100hz-gaming-monitor-alongside-the-worlds-first-360hz-49-inch-dual-qhd-display-and-first-42-inch-curved-oled" target="_blank">announcing no less than four new gaming monitors for 2027</a> – each with "world's first" or groundbreaking tech – and showcased <em>Call of Duty: Modern Warfare 4</em> on its stand as a bit of a coup. But there could be even more exciting things yet to come. And not just for gamers.</p><p>I managed to catch up with the company's head of its European monitor business, Pepe Dijkstra, during the show, along with the director of product management for TV, AV and sound, Jeremy Demont, and we discussed possible plans for the future.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="EdrRUkAjfz6uYzqDrTRqzU" name="Samsung's Pepe Dijkstra and Jeremy Demont-1" alt="Samsung's Pepe Dijkstra and Jeremy Demont at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/EdrRUkAjfz6uYzqDrTRqzU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Samsung's Pepe Dijkstra and Jeremy Demont at Gamescom 2026 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>One of them is the potential use of Privacy Display technology on monitors.</p><p>Privacy Display is a highlight feature of the Samsung Galaxy S26 Ultra. When activated, it restricts anyone other than the owner to see what's on the screen, even for individual windows or apps.</p><p>That means interlopers see just a black display or zone and cannot read sensitive information, for example. It's a clever addition that is so far unique to Samsung's flagship phone, at least at this level of complexity. And it's something that could also work with monitors.</p><p>That was agreed by Dijkstra, who told me that it could be a technology that would work as well on computer displays. But it all comes down to cost.</p><h2 id="could-we-see-privacy-display-on-samsung-monitors">Could we see Privacy Display on Samsung monitors</h2><p>Privacy Display won't really be needed for gaming monitors, but it could be transformative for working spaces. There are some brands who use filters on their displays already, which make it difficult to see the screen at wider viewing angles, but they are a blanket solution. Samsung's tech can target specific areas of the screen, which is on a different level.</p><p>The only issue, as Samsung explained, is that it's a very pricey technology, and organisations and governments might find it beyond their budgets.</p><p>To add a Privacy Display to a computer monitor would add an extra element to the production line, one that would require new tooling and processes.</p><p>Dijkstra told me that the Canadian government had made enquiries in the past, but it will likely take further and wider interest to make such a major commitment for Samsung. Still, it could happen in the coming years, he explained: "Maybe one day it'll force its way into these spaces," he said.</p><p>Let's hope so.</p><p>I also spoke with Demont and Dijkstra at Gamescom about the new gaming monitors and Samsung's recent decision to combine the TV and monitor business into one, which benefit both categories with shared technologies and visions. That extended interview will follow in the coming days.</p><div data-model-name="Samsung Odyssey OLED G9" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/samsung-considers-adding-privacy-display-tech-to-monitors-but-only-if-it-makes-financial-sense</link>
                                                                            <description>
                            <![CDATA[ Privacy Display has proved successful feature for the Samsung Galaxy S26 Ultra, but could it make its way to monitors? ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 15:32:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Samsung stage at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[Samsung stage at Gamescom 2026]]></media:text>
                                <media:title type="plain"><![CDATA[Samsung stage at Gamescom 2026]]></media:title>
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                                <p>Samsung had a productive Gamescom last week, <a href="https://www.t3.com/tech/gaming-accessories/samsung-teases-1-100hz-gaming-monitor-alongside-the-worlds-first-360hz-49-inch-dual-qhd-display-and-first-42-inch-curved-oled" target="_blank">announcing no less than four new gaming monitors for 2027</a> – each with "world's first" or groundbreaking tech – and showcased <em>Call of Duty: Modern Warfare 4</em> on its stand as a bit of a coup. But there could be even more exciting things yet to come. And not just for gamers.</p><p>I managed to catch up with the company's head of its European monitor business, Pepe Dijkstra, during the show, along with the director of product management for TV, AV and sound, Jeremy Demont, and we discussed possible plans for the future.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="EdrRUkAjfz6uYzqDrTRqzU" name="Samsung's Pepe Dijkstra and Jeremy Demont-1" alt="Samsung's Pepe Dijkstra and Jeremy Demont at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/EdrRUkAjfz6uYzqDrTRqzU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Samsung's Pepe Dijkstra and Jeremy Demont at Gamescom 2026 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>One of them is the potential use of Privacy Display technology on monitors.</p><p>Privacy Display is a highlight feature of the Samsung Galaxy S26 Ultra. When activated, it restricts anyone other than the owner to see what's on the screen, even for individual windows or apps.</p><p>That means interlopers see just a black display or zone and cannot read sensitive information, for example. It's a clever addition that is so far unique to Samsung's flagship phone, at least at this level of complexity. And it's something that could also work with monitors.</p><p>That was agreed by Dijkstra, who told me that it could be a technology that would work as well on computer displays. But it all comes down to cost.</p><h2 id="could-we-see-privacy-display-on-samsung-monitors">Could we see Privacy Display on Samsung monitors</h2><p>Privacy Display won't really be needed for gaming monitors, but it could be transformative for working spaces. There are some brands who use filters on their displays already, which make it difficult to see the screen at wider viewing angles, but they are a blanket solution. Samsung's tech can target specific areas of the screen, which is on a different level.</p><p>The only issue, as Samsung explained, is that it's a very pricey technology, and organisations and governments might find it beyond their budgets.</p><p>To add a Privacy Display to a computer monitor would add an extra element to the production line, one that would require new tooling and processes.</p><p>Dijkstra told me that the Canadian government had made enquiries in the past, but it will likely take further and wider interest to make such a major commitment for Samsung. Still, it could happen in the coming years, he explained: "Maybe one day it'll force its way into these spaces," he said.</p><p>Let's hope so.</p><p>I also spoke with Demont and Dijkstra at Gamescom about the new gaming monitors and Samsung's recent decision to combine the TV and monitor business into one, which benefit both categories with shared technologies and visions. That extended interview will follow in the coming days.</p><div data-model-name="Samsung Odyssey OLED G9" data-widget-type="review"></div>
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                                                            <title><![CDATA[ I've been glued to my PS5 Pro thanks to this banging Capcom release –September starts off strong ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The tide of videogames shows no sign of abating – with September now hoving into view and promising a genuine deluge of new games, many of which are hugely anticipated. Capcom has one of the earliest slots in the month, with <em>Onimusha: Way of the Sword </em>arriving on 4 September, and I've played a whole heap of it on my PS5 Pro over the last 10 days. </p><p>It's a return for a franchise that hasn't had much love recently, other than some recent remasters of older titles, and it brings <em>Onimusha </em>kicking and screaming into 2026 with a pretty interesting approach to character action gaming. </p><p>Playing as Miyamoto Musashi, a samurai trying to become the greatest swordsman alive, you'll soon run into trouble and find yourself, well, dead. Revived with an Oni gauntlet on your arm, you'll be tasked with hunting down demons across a version of Kyoto that's been infected with miasmic nastiness. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4zK4Yddz_8o" allowfullscreen></iframe></div></div><p>It's a simple setup in some ways, but it's a little bit of a drag that the first couple of hours of <em>Way of the Sword </em>involve a heap of cutscenes for you to watch. The gaps between combat tutorials can feel torturous at times, even though those cutscenes are pretty terrific in production quality.</p><p>The facial animation on hand here is some of the most expressive I've ever seen in a major videogame, with Musashi's expressions in particular routinely causing me to chuckle. He's a refreshingly grumpy and curmudgeonly hero, although his real strength is with the sword.</p><p>On that front, <em>Way of the Sword </em>is impressively traditional. While it has moved to an over-the-shoulder camera that you can freely manipulate, its adherence to a core system of parries, dodges, light and heavy attacks really works nicely. You get special moves to earn during fights, and a variety of items to find that can help you, but the combat loop is actually quite simple.</p><p>It's dead effective, though, thanks to enemies whose attack patterns can often be surprising and deadly – in particular any time you face off against a boss. These tend to come when you find rifts of particularly concentrated evil energy, and the ones I've fought have all been memorable and rewarding. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/g6jDfB7FN46Adg2RjEcTxW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wEAaHmHuoBoqY3wnKgStwW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KirdL2xQBs3neXVRELWsmW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Tq2CdZuGpKiraopWqNgnmW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cWecvteXsPBVXTQt48qE3X-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure></figure><p>The game's visual design is also really quite lovely in places – although it does suffer from the fact that the cuts between cutscenes and gameplay often involve obvious lighting downgrades. </p><p>On the PS5 Pro, though, <em>Way of the Sword </em>comes with a heap of graphical options to choose from. You can toggle between a 30FPS quality mode or a 60FPS performance one, but also up to a 120Hz option, too, while a separate frame-rate limiter is a rare addition on console.</p><p>It includes a 40FPS mode that might be a favourite for some people, and you can also choose to toggle ray-tracing on or off, as an added tweak. I've been playing at 60FPS with ray-tracing on, and have found the game pretty great to look at, albeit some recent Capcom releases (like <a href="https://www.t3.com/tech/gaming/i-ditched-my-ps5-pro-to-play-resident-evil-requiem-on-pc-and-i-have-some-notes" target="_blank"><em>Resident Evil Requiem</em></a>) have wowed me more. </p><p>I'm keen to get further into <em>Way of the Sword </em>to discover whether its combat system has more surprises to keep things switched up, but from the roughly five hours I've played so far, it's been really fun and old-school. A semi-open hub area that funnels you towards objectives is fun to explore, but I prefer the linear levels even more.</p><p>These are where the game feels closest to its older PlayStation 2 roots, but you can still detect this elsewhere. It's there when you, for example, keep attacking in one direction while an enemy moves, and realise that you're not just going to magically magnetise onto them for continued hits. </p><p>These touches make <em>Onimusha: Way of the Sword </em>feel like a clever reinvention of the franchise for a modern world in which people love retro gaming. People want games to <em>feel </em>like they're still a continuation of what came before, even if they're actually substantially modernised in most ways, and this first massive release of September ticks that box smartly. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ive-been-glued-to-my-ps5-pro-thanks-to-this-banging-capcom-release-september-starts-off-strong</link>
                                                                            <description>
                            <![CDATA[ Onimusha is back, and it's pretty great ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Onimusha: Way of the Sword]]></media:description>                                                            <media:text><![CDATA[Onimusha: Way of the Sword]]></media:text>
                                <media:title type="plain"><![CDATA[Onimusha: Way of the Sword]]></media:title>
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                                <p>The tide of videogames shows no sign of abating – with September now hoving into view and promising a genuine deluge of new games, many of which are hugely anticipated. Capcom has one of the earliest slots in the month, with <em>Onimusha: Way of the Sword </em>arriving on 4 September, and I've played a whole heap of it on my PS5 Pro over the last 10 days. </p><p>It's a return for a franchise that hasn't had much love recently, other than some recent remasters of older titles, and it brings <em>Onimusha </em>kicking and screaming into 2026 with a pretty interesting approach to character action gaming. </p><p>Playing as Miyamoto Musashi, a samurai trying to become the greatest swordsman alive, you'll soon run into trouble and find yourself, well, dead. Revived with an Oni gauntlet on your arm, you'll be tasked with hunting down demons across a version of Kyoto that's been infected with miasmic nastiness. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4zK4Yddz_8o" allowfullscreen></iframe></div></div><p>It's a simple setup in some ways, but it's a little bit of a drag that the first couple of hours of <em>Way of the Sword </em>involve a heap of cutscenes for you to watch. The gaps between combat tutorials can feel torturous at times, even though those cutscenes are pretty terrific in production quality.</p><p>The facial animation on hand here is some of the most expressive I've ever seen in a major videogame, with Musashi's expressions in particular routinely causing me to chuckle. He's a refreshingly grumpy and curmudgeonly hero, although his real strength is with the sword.</p><p>On that front, <em>Way of the Sword </em>is impressively traditional. While it has moved to an over-the-shoulder camera that you can freely manipulate, its adherence to a core system of parries, dodges, light and heavy attacks really works nicely. You get special moves to earn during fights, and a variety of items to find that can help you, but the combat loop is actually quite simple.</p><p>It's dead effective, though, thanks to enemies whose attack patterns can often be surprising and deadly – in particular any time you face off against a boss. These tend to come when you find rifts of particularly concentrated evil energy, and the ones I've fought have all been memorable and rewarding. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/g6jDfB7FN46Adg2RjEcTxW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wEAaHmHuoBoqY3wnKgStwW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KirdL2xQBs3neXVRELWsmW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Tq2CdZuGpKiraopWqNgnmW-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cWecvteXsPBVXTQt48qE3X-1920-80.jpg" alt="Onimusha: Way of the Sword" /><figcaption><small role="credit">Capcom</small></figcaption></figure></figure><p>The game's visual design is also really quite lovely in places – although it does suffer from the fact that the cuts between cutscenes and gameplay often involve obvious lighting downgrades. </p><p>On the PS5 Pro, though, <em>Way of the Sword </em>comes with a heap of graphical options to choose from. You can toggle between a 30FPS quality mode or a 60FPS performance one, but also up to a 120Hz option, too, while a separate frame-rate limiter is a rare addition on console.</p><p>It includes a 40FPS mode that might be a favourite for some people, and you can also choose to toggle ray-tracing on or off, as an added tweak. I've been playing at 60FPS with ray-tracing on, and have found the game pretty great to look at, albeit some recent Capcom releases (like <a href="https://www.t3.com/tech/gaming/i-ditched-my-ps5-pro-to-play-resident-evil-requiem-on-pc-and-i-have-some-notes" target="_blank"><em>Resident Evil Requiem</em></a>) have wowed me more. </p><p>I'm keen to get further into <em>Way of the Sword </em>to discover whether its combat system has more surprises to keep things switched up, but from the roughly five hours I've played so far, it's been really fun and old-school. A semi-open hub area that funnels you towards objectives is fun to explore, but I prefer the linear levels even more.</p><p>These are where the game feels closest to its older PlayStation 2 roots, but you can still detect this elsewhere. It's there when you, for example, keep attacking in one direction while an enemy moves, and realise that you're not just going to magically magnetise onto them for continued hits. </p><p>These touches make <em>Onimusha: Way of the Sword </em>feel like a clever reinvention of the franchise for a modern world in which people love retro gaming. People want games to <em>feel </em>like they're still a continuation of what came before, even if they're actually substantially modernised in most ways, and this first massive release of September ticks that box smartly. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ Xbox is at least making it easier to transition to an all-digital future ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is introducing a new Disc-to-Digital feature that lets you convert supported physical Xbox One and Xbox Series X games into digital entitlements.</p><p class="fancy-box__body-text">It could make the move to future disc-free Xbox hardware a little less painful, although not every game will be supported.</p></div></div><p>Microsoft is making the shift towards digital <a href="https://www.t3.com/tech/gaming/3-upcoming-xbox-games-i-cant-wait-to-play-and-theyll-all-be-free-with-xbox-game-pass" target="_blank">Xbox games</a> a little easier for people who still have a shelf full of discs. The new Disc-to-Digital feature lets you insert an eligible game disc into your <a href="https://www.t3.com/tech/gaming/13-years-later-xbox-finally-rewards-dedicated-fans-with-a-forgotten-upgrade" target="_blank">Xbox One</a> or <a href="https://www.t3.com/tech/gaming-consoles/theres-still-life-in-the-xbox-series-x-yet-gets-a-significant-front-end-glow-up" target="_blank">Xbox Series X</a> and claim a digital version without buying the game again.</p><p>The feature is due to start testing with Xbox Insiders on 31 August, with thousands of Xbox One and Series X titles expected to be supported. Publishers can decide whether their games are included, so this won't work with every disc in your collection.</p><p>There's an important catch to how the system works. The digital entitlement remains tied to the physical disc, so you can't simply turn a game into a permanent digital copy and then sell the disc while keeping the game.</p><p>That does mean you can still lend or sell the disc, with the digital entitlement moving with it. It's a fairly smart way of dealing with physical games as Xbox moves towards a more digital future.</p><p>The bigger benefit comes if you eventually move to hardware without a disc drive. A supported game you've converted can be played digitally on Xbox, and some titles can also take advantage of Xbox Play Anywhere and cloud gaming, giving you more ways to play without having the disc in the console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Tw48EZyoBWQwN6HqPLfvb3" name="Xbox Series X25" alt="Xbox Series X25 and controller" src="https://cdn.mos.cms.futurecdn.net/Tw48EZyoBWQwN6HqPLfvb3-1920-80.jpg" mos="" align="middle" fullscreen="" width="920" height="518" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p><a href="https://www.t3.com/tag/microsoft" target="_blank">Microsoft</a> hasn't confirmed whether its next-generation <a href="https://www.t3.com/tech/gaming-consoles/xboxs-next-console-has-been-priced-and-yes-it-will-cost-you-a-small-fortune" target="_blank">Project Helix</a> console will include a disc drive. Xbox president Asha Sharma has said the company is thinking about affordability and efficiency, while Microsoft continues to push towards an ecosystem where Xbox games can work across consoles, PCs and other devices.</p><p>So this isn't really Microsoft saving physical games. It's more practical. If you've already spent years building a physical Xbox library, Disc-to-Digital gives you a way to carry at least some of it into what's increasingly looking like a disc-free future.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/xbox-is-at-least-making-it-easier-to-transition-to-an-all-digital-future</link>
                                                                            <description>
                            <![CDATA[ Xbox is letting you turn supported physical games into digital versions, giving your old discs a bit more life ]]>
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                                                                        <pubDate>Sun, 30 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 00:01:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9Dy9xW7siRR5YRboeptTj-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance writer for T3 with over two decades of experience covering tech, science and health. Among many things, Luke writes about health tech, software and apps, VPNs, TV, audio, smart home, antivirus, broadband, smartphones and cars. In his free time, Luke climbs mountains, swims outside and contorts his body into silly positions while breathing as calmly as possible.&lt;/p&gt;&lt;p&gt;As well as T3, Luke contributes to a wide variety of publications, including Metro, The Guardian, The Sun, Daily Mirror, Wired, BBC Focus, Stuff, Tech Radar, Recombu, and Trusted Reviews.&lt;/p&gt;&lt;p&gt;Funnily enough, he actually started out in journalism as a T3 magazine work experience intern, back in April 2007. Prior to turning professional in journalism.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X All-Digital Edition]]></media:description>                                                            <media:text><![CDATA[Xbox Series X All-Digital Edition]]></media:text>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is introducing a new Disc-to-Digital feature that lets you convert supported physical Xbox One and Xbox Series X games into digital entitlements.</p><p class="fancy-box__body-text">It could make the move to future disc-free Xbox hardware a little less painful, although not every game will be supported.</p></div></div><p>Microsoft is making the shift towards digital <a href="https://www.t3.com/tech/gaming/3-upcoming-xbox-games-i-cant-wait-to-play-and-theyll-all-be-free-with-xbox-game-pass" target="_blank">Xbox games</a> a little easier for people who still have a shelf full of discs. The new Disc-to-Digital feature lets you insert an eligible game disc into your <a href="https://www.t3.com/tech/gaming/13-years-later-xbox-finally-rewards-dedicated-fans-with-a-forgotten-upgrade" target="_blank">Xbox One</a> or <a href="https://www.t3.com/tech/gaming-consoles/theres-still-life-in-the-xbox-series-x-yet-gets-a-significant-front-end-glow-up" target="_blank">Xbox Series X</a> and claim a digital version without buying the game again.</p><p>The feature is due to start testing with Xbox Insiders on 31 August, with thousands of Xbox One and Series X titles expected to be supported. Publishers can decide whether their games are included, so this won't work with every disc in your collection.</p><p>There's an important catch to how the system works. The digital entitlement remains tied to the physical disc, so you can't simply turn a game into a permanent digital copy and then sell the disc while keeping the game.</p><p>That does mean you can still lend or sell the disc, with the digital entitlement moving with it. It's a fairly smart way of dealing with physical games as Xbox moves towards a more digital future.</p><p>The bigger benefit comes if you eventually move to hardware without a disc drive. A supported game you've converted can be played digitally on Xbox, and some titles can also take advantage of Xbox Play Anywhere and cloud gaming, giving you more ways to play without having the disc in the console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="Tw48EZyoBWQwN6HqPLfvb3" name="Xbox Series X25" alt="Xbox Series X25 and controller" src="https://cdn.mos.cms.futurecdn.net/Tw48EZyoBWQwN6HqPLfvb3-1920-80.jpg" mos="" align="middle" fullscreen="" width="920" height="518" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p><a href="https://www.t3.com/tag/microsoft" target="_blank">Microsoft</a> hasn't confirmed whether its next-generation <a href="https://www.t3.com/tech/gaming-consoles/xboxs-next-console-has-been-priced-and-yes-it-will-cost-you-a-small-fortune" target="_blank">Project Helix</a> console will include a disc drive. Xbox president Asha Sharma has said the company is thinking about affordability and efficiency, while Microsoft continues to push towards an ecosystem where Xbox games can work across consoles, PCs and other devices.</p><p>So this isn't really Microsoft saving physical games. It's more practical. If you've already spent years building a physical Xbox library, Disc-to-Digital gives you a way to carry at least some of it into what's increasingly looking like a disc-free future.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ This is your final weekend to buy a Switch 2 before its price goes up ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We're living through an era of price hikes right now, and gaming consoles are acting as some of the most obvious and visible examples of how the memory crisis is affecting consumer prices. While Xbox relentlessly raises the price of its own consoles, and PlayStation broadly keeps pace, Nintendo has been taking things slightly more slowly. </p><p>It announced earlier this summer that it would be raising the price of the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Switch 2</a>, but it gave us all plenty of time to get ready by confirming that the price hikes would only come into force on 1 September. </p><p>In case you weren't concentrating, though, we're now in extremely late August, which means you don't have much longer to grab a Switch 2 for its launch price.</p><p>The real point here is that anyone thinking about buying a Switch 2 would almost certainly be well advised to do so now, or at least before this month is out. I'm normally a big fan of advising people to wait until their budget allows for a splurge like this, but the fact is that I don't think it's ever going to be this price again. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div><p>In the US, we know that the console will go from $449.99 to $499.99, while Europe will see it go from €469.99 to €499.99. We actually don't yet have a confirmed new price for the UK, but you can fairly reasonably conclude that it'll go up by at least £30 and possibly as much as £50. </p><p>The real worry, though, is that this won't be the final price. Nintendo announced these changes a few months ago, in May. Even since then, the price of memory has continued to go up, and giants like Xbox have indicated that every indication is that we can expect it to continue rising through all of 2027. </p><p>That means the new price of the Switch 2 might realistically only hold for a number of months before it, too, has to be revised upwards to account for the new cost of bulk memory orders for Nintendo. </p><p>Sure, we might also get a Switch 2 OLED at some point, but that console is likely to be even pricier still, thanks to a fancier display, and it all starts to add up to a really grim scene eventually. </p><p>I love the Switch 2, and its flexibility is why it's my default console for <a href="https://www.t3.com/tech/gaming/5-switch-2-rpgs-thatll-swallow-your-time-for-weeks-with-hours-of-content" target="_blank">massive RPGs that I can play over a series of weeks</a>, and I want as many people as possible to experience what it has to offer. Right now, I think that means buying it sooner rather than later, though. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/switch-2-price-hike-last-chance</link>
                                                                            <description>
                            <![CDATA[ Don't hesitate if you think you'll ever want one ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 15:18:45 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 15:18:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2]]></media:text>
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                                <p>We're living through an era of price hikes right now, and gaming consoles are acting as some of the most obvious and visible examples of how the memory crisis is affecting consumer prices. While Xbox relentlessly raises the price of its own consoles, and PlayStation broadly keeps pace, Nintendo has been taking things slightly more slowly. </p><p>It announced earlier this summer that it would be raising the price of the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Switch 2</a>, but it gave us all plenty of time to get ready by confirming that the price hikes would only come into force on 1 September. </p><p>In case you weren't concentrating, though, we're now in extremely late August, which means you don't have much longer to grab a Switch 2 for its launch price.</p><p>The real point here is that anyone thinking about buying a Switch 2 would almost certainly be well advised to do so now, or at least before this month is out. I'm normally a big fan of advising people to wait until their budget allows for a splurge like this, but the fact is that I don't think it's ever going to be this price again. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div><p>In the US, we know that the console will go from $449.99 to $499.99, while Europe will see it go from €469.99 to €499.99. We actually don't yet have a confirmed new price for the UK, but you can fairly reasonably conclude that it'll go up by at least £30 and possibly as much as £50. </p><p>The real worry, though, is that this won't be the final price. Nintendo announced these changes a few months ago, in May. Even since then, the price of memory has continued to go up, and giants like Xbox have indicated that every indication is that we can expect it to continue rising through all of 2027. </p><p>That means the new price of the Switch 2 might realistically only hold for a number of months before it, too, has to be revised upwards to account for the new cost of bulk memory orders for Nintendo. </p><p>Sure, we might also get a Switch 2 OLED at some point, but that console is likely to be even pricier still, thanks to a fancier display, and it all starts to add up to a really grim scene eventually. </p><p>I love the Switch 2, and its flexibility is why it's my default console for <a href="https://www.t3.com/tech/gaming/5-switch-2-rpgs-thatll-swallow-your-time-for-weeks-with-hours-of-content" target="_blank">massive RPGs that I can play over a series of weeks</a>, and I want as many people as possible to experience what it has to offer. Right now, I think that means buying it sooner rather than later, though. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div>
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                                                            <title><![CDATA[ The Commodore 77 is the official Cyberpunk computer that can't run Cyberpunk 2077 – but it does have another trick up its sleeve ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The Commodore 77 was one of the surprises to greet us at Gamescom this year.</p><p class="fancy-box__body-text">It's a new version of the C64 Ultimate reimagined computer, but with a Cyberpunk colour theme and more powerful processor.</p></div></div><p>It'll come as no surprise to anyone who knows me that one of my favourite booths at this year's Gamescom belonged to the resurrected Commodore brand. One of my first jobs was as editor of Your Commodore back in the day, so it's part of my heritage.</p><p>But even with my intrinsic, long-standing link to Commodore hardware, the company is still capable of pulling out a surprise or two. And announcing a <em>Cyberpunk 2077</em> edition of the C64 Ultimate on the eve of the show was certainly one of them.</p><p>Cyberpunk is tricky to run on a moderate, modern PC, let alone a Commodore 64. And when you think of the classic titles to have released for the machine over the years, there's nothing really comparable. But hey, these are new days for the reimagined and renewed firm, and a bright yellow C64 certainly turns head.</p><p>I managed to see it in the flesh on the booth, in fact, and it looks resplendent in its new colourway. And while I didn't get to play on it or even turn it on (it was in a glass case, in fact), I had an instant desire to buy one for my collection.</p><p>That's furthered by the spec sheet and what you'll get for your money.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/us3hKRmI5is" allowfullscreen></iframe></div></div><p>The Commodore 77, as it's cheekily renamed, actually comes with an improved processor that runs up to 77MHz (a nice nod), and while the full <em>Cyberpunk 2077</em> will never run on it, an exclusive 8-bit Cyberpunk game will come with the computer in demo form.</p><p>You also get a themed box, enamel pin badges and some BASIC Cyberpunk-centric programmes to type in and enjoy.</p><p>That's about it, but I'd imagine it'll appeal to both CD Projekt Red fans and retro gaming enthusiasts alike. It's certainly a collectable in every sense of the word – only 500 pre-order models are being made.</p><p>You'll just have to <a href="https://commodore.net/store/commodore64/?shape=Breadbin&color=Cyberpunk+2077&currency=GBP" target="_blank" rel="sponsored">splash out $377 / £276.79 to secure yours</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="oAEV6yznxQZD6RyqnK2Hqh" name="Commodore 64C Ultimate-1" alt="Commodore 64C Ultimate" src="https://cdn.mos.cms.futurecdn.net/oAEV6yznxQZD6RyqnK2Hqh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Also available to pre-order now is the slimline version of the Commodore 64 Ultimate, in Beige, Starlight, and Founders Edition variants.</p><p>Based on the C64C released in 1986, and even using the original case mouldings, the new version has a flatter profile – rather than the breadbin shape.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="hWhwBjo8jL84HQPYfc9cph" name="Commodore 64C Ultimate-3" alt="Commodore 64C Ultimate" src="https://cdn.mos.cms.futurecdn.net/hWhwBjo8jL84HQPYfc9cph-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p> It feels as authentic as these things get, and instantly took me back to my origins in the games industry. I'd like to spend a bit more time with one to really deliver my full impressions, but you can see from my pictures just how convincing it all looks.</p><p>I also got to see the <a href="https://www.t3.com/tech/phones/commodore-callback-8020-hands-on-first-impressions" target="_blank">Commodore Callback 8020 phone</a> – albeit without being able to use any of the functions or features, due to unfinished software. But the brand seems in great hands under the stewardship of Christian "Perifrantic" Simpson.</p><p>Long may it continue to surprise.</p><div data-model-name="C64 Mini,Atari 2600+,Amiga A500 Mini" data-widget-type="multimodelreview" data-widget-title="Today's best retro console deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/the-commodore-77-is-the-official-cyberpunk-computer-that-cant-run-cyberpunk-2077-but-it-does-have-another-trick-up-its-sleeve</link>
                                                                            <description>
                            <![CDATA[ Announced during Gamescom, the Cyberpunk 2077 version of the C64 is more than just another retro reissue ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 28 Aug 2026 11:49:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Commodore 77 – the Cyberpunk 2077 version of the C64]]></media:description>                                                            <media:text><![CDATA[Commodore 77 – the Cyberpunk 2077 version of the C64]]></media:text>
                                <media:title type="plain"><![CDATA[Commodore 77 – the Cyberpunk 2077 version of the C64]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/6SEhtMrTF35DDxf892GHiV-1920-80.jpg" />
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">The Commodore 77 was one of the surprises to greet us at Gamescom this year.</p><p class="fancy-box__body-text">It's a new version of the C64 Ultimate reimagined computer, but with a Cyberpunk colour theme and more powerful processor.</p></div></div><p>It'll come as no surprise to anyone who knows me that one of my favourite booths at this year's Gamescom belonged to the resurrected Commodore brand. One of my first jobs was as editor of Your Commodore back in the day, so it's part of my heritage.</p><p>But even with my intrinsic, long-standing link to Commodore hardware, the company is still capable of pulling out a surprise or two. And announcing a <em>Cyberpunk 2077</em> edition of the C64 Ultimate on the eve of the show was certainly one of them.</p><p>Cyberpunk is tricky to run on a moderate, modern PC, let alone a Commodore 64. And when you think of the classic titles to have released for the machine over the years, there's nothing really comparable. But hey, these are new days for the reimagined and renewed firm, and a bright yellow C64 certainly turns head.</p><p>I managed to see it in the flesh on the booth, in fact, and it looks resplendent in its new colourway. And while I didn't get to play on it or even turn it on (it was in a glass case, in fact), I had an instant desire to buy one for my collection.</p><p>That's furthered by the spec sheet and what you'll get for your money.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/us3hKRmI5is" allowfullscreen></iframe></div></div><p>The Commodore 77, as it's cheekily renamed, actually comes with an improved processor that runs up to 77MHz (a nice nod), and while the full <em>Cyberpunk 2077</em> will never run on it, an exclusive 8-bit Cyberpunk game will come with the computer in demo form.</p><p>You also get a themed box, enamel pin badges and some BASIC Cyberpunk-centric programmes to type in and enjoy.</p><p>That's about it, but I'd imagine it'll appeal to both CD Projekt Red fans and retro gaming enthusiasts alike. It's certainly a collectable in every sense of the word – only 500 pre-order models are being made.</p><p>You'll just have to <a href="https://commodore.net/store/commodore64/?shape=Breadbin&color=Cyberpunk+2077&currency=GBP" target="_blank" rel="sponsored">splash out $377 / £276.79 to secure yours</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="oAEV6yznxQZD6RyqnK2Hqh" name="Commodore 64C Ultimate-1" alt="Commodore 64C Ultimate" src="https://cdn.mos.cms.futurecdn.net/oAEV6yznxQZD6RyqnK2Hqh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Also available to pre-order now is the slimline version of the Commodore 64 Ultimate, in Beige, Starlight, and Founders Edition variants.</p><p>Based on the C64C released in 1986, and even using the original case mouldings, the new version has a flatter profile – rather than the breadbin shape.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="hWhwBjo8jL84HQPYfc9cph" name="Commodore 64C Ultimate-3" alt="Commodore 64C Ultimate" src="https://cdn.mos.cms.futurecdn.net/hWhwBjo8jL84HQPYfc9cph-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p> It feels as authentic as these things get, and instantly took me back to my origins in the games industry. I'd like to spend a bit more time with one to really deliver my full impressions, but you can see from my pictures just how convincing it all looks.</p><p>I also got to see the <a href="https://www.t3.com/tech/phones/commodore-callback-8020-hands-on-first-impressions" target="_blank">Commodore Callback 8020 phone</a> – albeit without being able to use any of the functions or features, due to unfinished software. But the brand seems in great hands under the stewardship of Christian "Perifrantic" Simpson.</p><p>Long may it continue to surprise.</p><div data-model-name="C64 Mini,Atari 2600+,Amiga A500 Mini" data-widget-type="multimodelreview" data-widget-title="Today's best retro console deals"></div>
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                                                            <title><![CDATA[ Hyperkin SupaBoy – the retro handheld that gloriously sticks two fingers up at the death of physical media ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A lot has been made about the death of physical media in gaming recently, with Sony announcing that it is to stop releasing PlayStation games on disc, and Xbox hinting that it will follow suit. But the <a href="https://www.t3.com/tech/gaming-consoles/hyperkins-supaboy-snes-handheld-makes-a-mockery-of-sonys-physical-media-plans-keeps-it-real-in-every-way-possible" target="_blank">Hyperkin SupaBoy</a> is proof positive that physical media will never truly die.</p><p>Retro gaming enthusiasts will already be very familiar with the handheld – it's actually been around so long, it's arguably a retro classic itself. However, I'm not one of those who imported one originally and it's only now being officially released in the UK and Europe.</p><p>That's why it was all new to me when I finally got to play with one (two, in fact) at Gamescom in Germany this week.</p><p>We're getting the Hyperkin SupaBoy Prime model in the UK, which comes in a colourway that pays homage to the PAL Super Nintendo, so I focused on that. There was also the Crimson version at the show, but that is sadly destined for other regions only.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="LhMTdvxaypcBP8UXj5ywi4" name="Hyperkin SupaBoy-7" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/LhMTdvxaypcBP8UXj5ywi4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Where the SupaBoy differs from most other retro gaming handhelds is that you don't load it with countless, legally-questionable rom files. Instead, it is more like the Analogue Pocket or ModRetro Chromatic in that it takes original games cartridges.</p><p>However, while they are essentially modern versions of the Game Boy – a handheld itself – the SupaBoy has a slot for SNES cartridges (PAL or NTSC). This makes for a wacky-looking, chunky device, but also something fun and unique.</p><p>Owners of original Super Nintendo hardware will also appreciate that there are joypad connectors on the front, so you can hook up the SupaBoy to a TV and use it with the original gamepads for up to two-player action.</p><p>But it also works well as a handheld, save for the sheer size of the unit. It's a beefy boy, that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="tRvRMeBg8XbS5SdnhHowk4" name="Hyperkin SupaBoy-2" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/tRvRMeBg8XbS5SdnhHowk4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I'm be reviewing one of them fully in the coming weeks, but from my 10 minutes or so with it at Gamescom, I soon got used to the girth. And the 4.3-inch, 800 x 480 screen is a highlight. It's nice a bright and has a physical button to switch the display from 4:3 to 16:9 – the latter for those who don't want black bars and don't mind stretching the pixels a touch.</p><p>It's 4:3 all the way for me (well, a slightly stretched 8:7) and I particularly liked the shader being used on the demo unit – it looked resolutely CRT-like. I was instantly taken back to the early 90s, and to when I loaded Super Mario World for the first time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="P3CTAnGkWkVNc7sHMLNsf4" name="Hyperkin SupaBoy-3" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/P3CTAnGkWkVNc7sHMLNsf4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>The controls are the same ones used since 2015, I understand, so have a slightly spongy feel to them but are accurate and authentic. And we even had an issue with one of the cartridges initially, having to blow on its pins to get it to work. Anyone around back then will know exactly what that means.</p><p>And that's why, even with such a little amount of time with it, the Hyperkin SupaBoy already stands apart as one to watch – especially if you have access to a decent library of Super Nintendo games.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="AZfbtqhbVnM9msbqrDMTj4" name="Hyperkin SupaBoy-5" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/AZfbtqhbVnM9msbqrDMTj4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I'm looking forward to reviewing it in full, with several of my own classic carts. At the very least, it puts the switch to a digital-only future to shame.</p><p>It'll be available in the UK and Europe this autumn, priced at £119.99 / €129.99 per console. You'll also be able to get the new version(s) in the US for $129.99.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/hyperkin-supaboy-2026-hands-on-first-impressions</link>
                                                                            <description>
                            <![CDATA[ I got to play with the new SupaBoy retro gaming handhelds coming soon – here are my initial thoughts ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 28 Aug 2026 09:33:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hyperkin SupaBoy retro SNES handheld at Gamescom 2026]]></media:description>                                                            <media:text><![CDATA[Hyperkin SupaBoy retro SNES handheld at Gamescom 2026]]></media:text>
                                <media:title type="plain"><![CDATA[Hyperkin SupaBoy retro SNES handheld at Gamescom 2026]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/FeZA54AcZGPpDHoUcppMj4-1920-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>A lot has been made about the death of physical media in gaming recently, with Sony announcing that it is to stop releasing PlayStation games on disc, and Xbox hinting that it will follow suit. But the <a href="https://www.t3.com/tech/gaming-consoles/hyperkins-supaboy-snes-handheld-makes-a-mockery-of-sonys-physical-media-plans-keeps-it-real-in-every-way-possible" target="_blank">Hyperkin SupaBoy</a> is proof positive that physical media will never truly die.</p><p>Retro gaming enthusiasts will already be very familiar with the handheld – it's actually been around so long, it's arguably a retro classic itself. However, I'm not one of those who imported one originally and it's only now being officially released in the UK and Europe.</p><p>That's why it was all new to me when I finally got to play with one (two, in fact) at Gamescom in Germany this week.</p><p>We're getting the Hyperkin SupaBoy Prime model in the UK, which comes in a colourway that pays homage to the PAL Super Nintendo, so I focused on that. There was also the Crimson version at the show, but that is sadly destined for other regions only.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="LhMTdvxaypcBP8UXj5ywi4" name="Hyperkin SupaBoy-7" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/LhMTdvxaypcBP8UXj5ywi4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Where the SupaBoy differs from most other retro gaming handhelds is that you don't load it with countless, legally-questionable rom files. Instead, it is more like the Analogue Pocket or ModRetro Chromatic in that it takes original games cartridges.</p><p>However, while they are essentially modern versions of the Game Boy – a handheld itself – the SupaBoy has a slot for SNES cartridges (PAL or NTSC). This makes for a wacky-looking, chunky device, but also something fun and unique.</p><p>Owners of original Super Nintendo hardware will also appreciate that there are joypad connectors on the front, so you can hook up the SupaBoy to a TV and use it with the original gamepads for up to two-player action.</p><p>But it also works well as a handheld, save for the sheer size of the unit. It's a beefy boy, that's for sure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="tRvRMeBg8XbS5SdnhHowk4" name="Hyperkin SupaBoy-2" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/tRvRMeBg8XbS5SdnhHowk4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I'm be reviewing one of them fully in the coming weeks, but from my 10 minutes or so with it at Gamescom, I soon got used to the girth. And the 4.3-inch, 800 x 480 screen is a highlight. It's nice a bright and has a physical button to switch the display from 4:3 to 16:9 – the latter for those who don't want black bars and don't mind stretching the pixels a touch.</p><p>It's 4:3 all the way for me (well, a slightly stretched 8:7) and I particularly liked the shader being used on the demo unit – it looked resolutely CRT-like. I was instantly taken back to the early 90s, and to when I loaded Super Mario World for the first time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="P3CTAnGkWkVNc7sHMLNsf4" name="Hyperkin SupaBoy-3" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/P3CTAnGkWkVNc7sHMLNsf4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>The controls are the same ones used since 2015, I understand, so have a slightly spongy feel to them but are accurate and authentic. And we even had an issue with one of the cartridges initially, having to blow on its pins to get it to work. Anyone around back then will know exactly what that means.</p><p>And that's why, even with such a little amount of time with it, the Hyperkin SupaBoy already stands apart as one to watch – especially if you have access to a decent library of Super Nintendo games.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="AZfbtqhbVnM9msbqrDMTj4" name="Hyperkin SupaBoy-5" alt="Hyperkin SupaBoy retro SNES handheld at Gamescom 2026" src="https://cdn.mos.cms.futurecdn.net/AZfbtqhbVnM9msbqrDMTj4-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I'm looking forward to reviewing it in full, with several of my own classic carts. At the very least, it puts the switch to a digital-only future to shame.</p><p>It'll be available in the UK and Europe this autumn, priced at £119.99 / €129.99 per console. You'll also be able to get the new version(s) in the US for $129.99.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ These 3 key things were missing from the GTA 6 Extended Look, at least as far as I'm concerned ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, it took a bit of time but here we are – living in a post <em>Grand Theft Auto VI: An Extended Look </em>world. Rockstar waited almost as long as it could to showcase the next GTA game properly, and almost certainly wishes it had gone a little earlier, given the plague of leaks in August.</p><p>Now, though, we can all sink in to watch the <em>Extended Look </em>for free on YouTube, after its maddening Netflix exclusivity faded. What a showcase it is, too, fully 27 minutes of cut-together gameplay that makes the game look like possibly the most accomplished console release in ages, at least visually. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div><p>Still, for as much as the preview obviously does give us a clear look at the game and its structure, particularly where main missions will be concerned, it still leaves quite a lot vague. Here are three things I think were missing from the showcase, ranging from the technical to the stylistic. </p><h2 id="1-performance-details">1. Performance details!</h2><p>Rockstar ends the <em>Extended Look </em>by clarifying that it was captured on a PS5 (not a PS5 Pro), which confirms what everyone suspected – the game is going to look fairly unbelievable. </p><p>However, beyond that one fact we don't really know much at all about its approach to performance. In interviews with influencers released just after the showcase, Rockstar apparently confirmed that the game will target 30FPS on PS5 and Xbox Series X/S, with no 60FPS mode available at launch.</p><p>We still don't know what might differ on the PS5 Pro, though, which is a major variable, and I would have loved to find out more about the wizardry being employed to get such a dense world working.</p><p>There's clearly some degree of ray-tracing going on in the lighting engine, for one, but there are also some moments where what I can only assume is upscaling gives some blurriness in busy moments. I'd have loved Rockstar to give us a more precise readout on this all, although such details might still come down the line. </p><h2 id="2-proper-introductions-to-our-main-characters">2. Proper introductions to our main characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1890px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="SdjM6wQwS9SZtz75PNCT5B" name="GTA 6.jpg" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SdjM6wQwS9SZtz75PNCT5B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1890" height="1063" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Sure, those with a smattering of media literacy who've watched the previous trailers and now the <em>Extended Look </em>can easily build out a picture of Jason and Lucia, but still – why not give us firmer details? </p><p>These two characters are clearly going to be the centre of the game, and we'll be able to swap between them with relative freedom outside of scripted moments. Maybe they're blanker slates than I realise, but I'd have been interested to learn more about them this time.</p><p>Is their motivation pure capitalistic greed? Do they have a social mission that's simmering under the surface? Is Lucia really going to be <em>this </em>much more lively to watch than the somewhat morose Jason? All these questions and more are lingering after watching the showcase, and I do think Rockstar could have grounded us in their characters a little more, given the length of the showcase. </p><h2 id="3-where-39-s-my-darn-voiceover">3. Where's my darn voiceover?</h2><p>Okay, this might start off sounding daft, but stick with me. Some of my clearest memories of gaming trailers from my younger life have been Rockstar's showcases of its games, using serene and calm voiceovers to explain the game world and the technical advancements being shown.</p><p>Check out these trailers for <a href="https://www.youtube.com/watch?v=okt98KhYK7Q" target="_blank"><em>Red Dead Redemption</em></a><em> </em>and its sequel, <a href="https://www.youtube.com/watch?v=Dw_oH5oiUSE" target="_blank"><em>Red Dead Redemption 2</em></a>, for instance. Both feature lovely voiceovers explaining the times the games are set in, and the things you'll be able to do in each. Sure, they're a little bit more old-fashioned as a result, but by golly, they're informative.</p><p>I get why Rockstar didn't take this approach for the <em>Extended Look</em>, from a marketing point of view, since it left the showcase open-ended and gave the impression of limitless activities in-game, but I really missed some explanation. This was Rockstar's chance to control the narrative more carefully and to actually go into detail, but it stuck to the broad brush instead. </p><p>I'm now left hoping that subsequent trailers will return to that old style, so we can actually get some more concrete details about what we're looking at. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/these-3-key-things-were-missing-from-the-gta-6-extended-look-at-least-as-far-as-im-concerned</link>
                                                                            <description>
                            <![CDATA[ We're still surprisingly short on some details ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 09:11:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA VI screenshot]]></media:description>                                                            <media:text><![CDATA[GTA VI screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[GTA VI screenshot]]></media:title>
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                                <p>Well, it took a bit of time but here we are – living in a post <em>Grand Theft Auto VI: An Extended Look </em>world. Rockstar waited almost as long as it could to showcase the next GTA game properly, and almost certainly wishes it had gone a little earlier, given the plague of leaks in August.</p><p>Now, though, we can all sink in to watch the <em>Extended Look </em>for free on YouTube, after its maddening Netflix exclusivity faded. What a showcase it is, too, fully 27 minutes of cut-together gameplay that makes the game look like possibly the most accomplished console release in ages, at least visually. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tJbzMqJGH4k" allowfullscreen></iframe></div></div><p>Still, for as much as the preview obviously does give us a clear look at the game and its structure, particularly where main missions will be concerned, it still leaves quite a lot vague. Here are three things I think were missing from the showcase, ranging from the technical to the stylistic. </p><h2 id="1-performance-details">1. Performance details!</h2><p>Rockstar ends the <em>Extended Look </em>by clarifying that it was captured on a PS5 (not a PS5 Pro), which confirms what everyone suspected – the game is going to look fairly unbelievable. </p><p>However, beyond that one fact we don't really know much at all about its approach to performance. In interviews with influencers released just after the showcase, Rockstar apparently confirmed that the game will target 30FPS on PS5 and Xbox Series X/S, with no 60FPS mode available at launch.</p><p>We still don't know what might differ on the PS5 Pro, though, which is a major variable, and I would have loved to find out more about the wizardry being employed to get such a dense world working.</p><p>There's clearly some degree of ray-tracing going on in the lighting engine, for one, but there are also some moments where what I can only assume is upscaling gives some blurriness in busy moments. I'd have loved Rockstar to give us a more precise readout on this all, although such details might still come down the line. </p><h2 id="2-proper-introductions-to-our-main-characters">2. Proper introductions to our main characters</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1890px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="SdjM6wQwS9SZtz75PNCT5B" name="GTA 6.jpg" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/SdjM6wQwS9SZtz75PNCT5B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1890" height="1063" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>Sure, those with a smattering of media literacy who've watched the previous trailers and now the <em>Extended Look </em>can easily build out a picture of Jason and Lucia, but still – why not give us firmer details? </p><p>These two characters are clearly going to be the centre of the game, and we'll be able to swap between them with relative freedom outside of scripted moments. Maybe they're blanker slates than I realise, but I'd have been interested to learn more about them this time.</p><p>Is their motivation pure capitalistic greed? Do they have a social mission that's simmering under the surface? Is Lucia really going to be <em>this </em>much more lively to watch than the somewhat morose Jason? All these questions and more are lingering after watching the showcase, and I do think Rockstar could have grounded us in their characters a little more, given the length of the showcase. </p><h2 id="3-where-39-s-my-darn-voiceover">3. Where's my darn voiceover?</h2><p>Okay, this might start off sounding daft, but stick with me. Some of my clearest memories of gaming trailers from my younger life have been Rockstar's showcases of its games, using serene and calm voiceovers to explain the game world and the technical advancements being shown.</p><p>Check out these trailers for <a href="https://www.youtube.com/watch?v=okt98KhYK7Q" target="_blank"><em>Red Dead Redemption</em></a><em> </em>and its sequel, <a href="https://www.youtube.com/watch?v=Dw_oH5oiUSE" target="_blank"><em>Red Dead Redemption 2</em></a>, for instance. Both feature lovely voiceovers explaining the times the games are set in, and the things you'll be able to do in each. Sure, they're a little bit more old-fashioned as a result, but by golly, they're informative.</p><p>I get why Rockstar didn't take this approach for the <em>Extended Look</em>, from a marketing point of view, since it left the showcase open-ended and gave the impression of limitless activities in-game, but I really missed some explanation. This was Rockstar's chance to control the narrative more carefully and to actually go into detail, but it stuck to the broad brush instead. </p><p>I'm now left hoping that subsequent trailers will return to that old style, so we can actually get some more concrete details about what we're looking at. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div>
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                                                            <title><![CDATA[ Zestum Scentbar is like a Sonos Beam for your nose – adds a whole new dimension to gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom is Europe's biggest annual video games show and it often plays host the latest games and launches. However, it can also throw the odd curveball your way, with a device or product a little more unusual.</p><p>Such is the case with the Zestum Scentbar. Having undergone a successful crowd funding phase on Kickstarter earlier this year, it's a gaming accessory that is quite unique. I've certainly never experienced anything quite like it before.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="dQqRzZRkBsyFtg5TANLpYn" name="Zestum Scent Bar-4" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/dQqRzZRkBsyFtg5TANLpYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Imagine a small soundbar-shaped device that sits under your gaming monitor, but instead of blasting you with audio it coughs out relevant smells instead. So if you're riding through a forest, you might be treated to the whiff of green grass and tree bark.</p><p>Or you're walking through a village that's burning around you, and the aroma of smoke wafts towards your sitting position. That's the Scentbar in a nutshell.</p><p>In technical terms, it plugs into a PC through USB-C – or a console using an adapter – and you load it with up to 10 different scents provided by Zestum. Each comes in the form of a cartridge filled with scent pellets – a bit like an elaborate Glade air freshener – and then, once the bar's software thinks an appropriate aroma should be released, it fires up the relevant miniature fan(s).</p><p>The specific scent (or scents) hit your nose, enhancing the immersive experience. And it really works.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Go7FWXtekf4UEhBzLgrKYn" name="Zestum Scent Bar-5" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/Go7FWXtekf4UEhBzLgrKYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I got to try it myself in a hidden corner of Gamescom and while the show has its own unique honk, the Scentbar genuinely impressed. Its software uses AI algorithms to assess what's being displayed on the screen at any one point, and if you have a matching scent loaded, it'll release it.</p><p>This can be a combination of different smells to really set the mood, or just the one. And throughout my demonstration, it seemed to get it spot on every time. For example, when I was watching some gameplay of a farming simulator, the smell of cut grass was distinctive.</p><p>The same was true when digging a cave in Minecraft. First I got a grassy odour, and what smelled like wood, but then a musty, wet rock kind of aroma. It wasn't as unpleasant as that sounds, and did help place me in that environment.</p><p>There was also a sea water scent during a snippet of Grand Theft Auto V (when at Vespucci Beach), and the unmistakable and pungent blast of gunpowder during a gunfight scene. It wasn't completely game-changing, I'd say, but has the potential to enhance play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Ej38ATZCEiFmbzgkNZWLVn" name="Zestum Scent Bar-6" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/Ej38ATZCEiFmbzgkNZWLVn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Zestum supplies all the different scents itself, which you can get in bundles and packs, such as a collection for racing games – fuel, asphalt, rubber tyres, that sort of thing. And I was told that there's potential to do deals with games developers and publishers in future to supply bespoke collections to match their titles.</p><p>The software can also be tweaked, including the strength of each scent, plus profiles to better match your favourite games. But I also found the algorithm did a fine job of figuring out what I was looking at and blasting out the right combinations to suit.</p><p>I left impressed for sure. The Scentbar won't change the world, but is a lot more effective that I originally expected. And it's fun, which is important, I feel.</p><p>It will be available in Europe later this year, I was told by Zestum, for €299 and can be pre-ordered on the <a href="https://zestum.myshopify.com/#homepage-featured-products" target="_blank" rel="sponsored">dedicated website</a>. Scentpacks containing multiple modules are €40 apiece, and there's a Scentbar Pro model with even more slots for your scents for an even more rounded experience.</p><p>I was also told that it will be coming to the UK in Q1 2027, so keep an eye (or nose) out for that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/zestum-scentbar-is-like-a-sonos-beam-for-your-nose-adds-a-whole-new-dimension-to-gaming</link>
                                                                            <description>
                            <![CDATA[ I got to go "nose-on" with the most fun accessory I found at Gamescom – the Zestum Scentbar ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 08:43:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Zestum Scentbar – gaming smells at Gamescom]]></media:description>                                                            <media:text><![CDATA[Zestum Scentbar – gaming smells at Gamescom]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Gamescom is Europe's biggest annual video games show and it often plays host the latest games and launches. However, it can also throw the odd curveball your way, with a device or product a little more unusual.</p><p>Such is the case with the Zestum Scentbar. Having undergone a successful crowd funding phase on Kickstarter earlier this year, it's a gaming accessory that is quite unique. I've certainly never experienced anything quite like it before.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="dQqRzZRkBsyFtg5TANLpYn" name="Zestum Scent Bar-4" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/dQqRzZRkBsyFtg5TANLpYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Imagine a small soundbar-shaped device that sits under your gaming monitor, but instead of blasting you with audio it coughs out relevant smells instead. So if you're riding through a forest, you might be treated to the whiff of green grass and tree bark.</p><p>Or you're walking through a village that's burning around you, and the aroma of smoke wafts towards your sitting position. That's the Scentbar in a nutshell.</p><p>In technical terms, it plugs into a PC through USB-C – or a console using an adapter – and you load it with up to 10 different scents provided by Zestum. Each comes in the form of a cartridge filled with scent pellets – a bit like an elaborate Glade air freshener – and then, once the bar's software thinks an appropriate aroma should be released, it fires up the relevant miniature fan(s).</p><p>The specific scent (or scents) hit your nose, enhancing the immersive experience. And it really works.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Go7FWXtekf4UEhBzLgrKYn" name="Zestum Scent Bar-5" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/Go7FWXtekf4UEhBzLgrKYn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>I got to try it myself in a hidden corner of Gamescom and while the show has its own unique honk, the Scentbar genuinely impressed. Its software uses AI algorithms to assess what's being displayed on the screen at any one point, and if you have a matching scent loaded, it'll release it.</p><p>This can be a combination of different smells to really set the mood, or just the one. And throughout my demonstration, it seemed to get it spot on every time. For example, when I was watching some gameplay of a farming simulator, the smell of cut grass was distinctive.</p><p>The same was true when digging a cave in Minecraft. First I got a grassy odour, and what smelled like wood, but then a musty, wet rock kind of aroma. It wasn't as unpleasant as that sounds, and did help place me in that environment.</p><p>There was also a sea water scent during a snippet of Grand Theft Auto V (when at Vespucci Beach), and the unmistakable and pungent blast of gunpowder during a gunfight scene. It wasn't completely game-changing, I'd say, but has the potential to enhance play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Ej38ATZCEiFmbzgkNZWLVn" name="Zestum Scent Bar-6" alt="Zestum Scentbar – gaming smells at Gamescom" src="https://cdn.mos.cms.futurecdn.net/Ej38ATZCEiFmbzgkNZWLVn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Zestum supplies all the different scents itself, which you can get in bundles and packs, such as a collection for racing games – fuel, asphalt, rubber tyres, that sort of thing. And I was told that there's potential to do deals with games developers and publishers in future to supply bespoke collections to match their titles.</p><p>The software can also be tweaked, including the strength of each scent, plus profiles to better match your favourite games. But I also found the algorithm did a fine job of figuring out what I was looking at and blasting out the right combinations to suit.</p><p>I left impressed for sure. The Scentbar won't change the world, but is a lot more effective that I originally expected. And it's fun, which is important, I feel.</p><p>It will be available in Europe later this year, I was told by Zestum, for €299 and can be pre-ordered on the <a href="https://zestum.myshopify.com/#homepage-featured-products" target="_blank" rel="sponsored">dedicated website</a>. Scentpacks containing multiple modules are €40 apiece, and there's a Scentbar Pro model with even more slots for your scents for an even more rounded experience.</p><p>I was also told that it will be coming to the UK in Q1 2027, so keep an eye (or nose) out for that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Samsung teases 1,100Hz gaming monitor, alongside the world's first 360Hz 49-inch Dual QHD display and first 42-inch curved OLED ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Samsung has announced three "world's first" monitor technologies during Gamescom in Cologne, Germany this week.</p><p class="fancy-box__body-text">The world's first 1,100Hz gaming display will be joined by a 49-inch 360Hz ultrawide Odyssey model, along with the first 42-inch curved monitor in 2027.</p></div></div><p>Samsung has announced the world’s first gaming monitor with a refresh rate of 1,100Hz.</p><p>The forthcoming Odyssey G6 display also promises 1ms response times,  plus AMD FreeSync and Nvidia G-Sync compatibility.</p><p>But that's not all. The company also unveiled a couple of additional "world's first" monitors during Gamescom.</p><p>The new Samsung Odyssey OLED G9 is the first 49-inch ultrawide double QHD display with a 360Hz refresh rate, while the Odyssey OLED G7 debuts a 42-inch screen size – a first for a curved model.</p><p>The company took to the stage during Europe's biggest games show. Samsung's  monitor lead, Pepe Dijkstra, detailed the new technologies on the brand's booth, where a the latter two displays were also shown for the first time.</p><p>Also announced was a further commitment to 3D technologies in the gaming sector. It will be working closely with developers to provide wider support in some of the biggest titles.</p><p>And Samsung Display revealed that it will begin to mass produce 24.5-inch QD-OLED panels for pro gaming and eSports, starting later this year.</p><p>However, you'll have to wait until next year for the "world's first" tech and the new monitor range. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="e3kQJ7ifRf2ceCHa43SSfJ" name="Samsung Odyssey OLED 2027 monitors-1" alt="Samsung Odyssey monitors - 2027 models" src="https://cdn.mos.cms.futurecdn.net/e3kQJ7ifRf2ceCHa43SSfJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It was revealed that the new Odyssey OLED G9, OLED G8 and OLED G6 will be joined by an OLED G7 in 2027.</p><p>It looks like OLED is very much the way to go for Samsung.</p><p>T3 is attending Gamescom for the next few days, so please come back often to hear all the latest gaming announcements and news from the likes of Samsung, Xbox and more.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/samsung-teases-1-100hz-gaming-monitor-alongside-the-worlds-first-360hz-49-inch-dual-qhd-display-and-first-42-inch-curved-oled</link>
                                                                            <description>
                            <![CDATA[ Samsung unveils a bevy of forthcoming monitors at Gamescom ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 09:10:52 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 06:33:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Samsung Odyssey OLED G9 (2026) at Gamescom]]></media:description>                                                            <media:text><![CDATA[Samsung Odyssey OLED G9 (2026) at Gamescom]]></media:text>
                                <media:title type="plain"><![CDATA[Samsung Odyssey OLED G9 (2026) at Gamescom]]></media:title>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Samsung has announced three "world's first" monitor technologies during Gamescom in Cologne, Germany this week.</p><p class="fancy-box__body-text">The world's first 1,100Hz gaming display will be joined by a 49-inch 360Hz ultrawide Odyssey model, along with the first 42-inch curved monitor in 2027.</p></div></div><p>Samsung has announced the world’s first gaming monitor with a refresh rate of 1,100Hz.</p><p>The forthcoming Odyssey G6 display also promises 1ms response times,  plus AMD FreeSync and Nvidia G-Sync compatibility.</p><p>But that's not all. The company also unveiled a couple of additional "world's first" monitors during Gamescom.</p><p>The new Samsung Odyssey OLED G9 is the first 49-inch ultrawide double QHD display with a 360Hz refresh rate, while the Odyssey OLED G7 debuts a 42-inch screen size – a first for a curved model.</p><p>The company took to the stage during Europe's biggest games show. Samsung's  monitor lead, Pepe Dijkstra, detailed the new technologies on the brand's booth, where a the latter two displays were also shown for the first time.</p><p>Also announced was a further commitment to 3D technologies in the gaming sector. It will be working closely with developers to provide wider support in some of the biggest titles.</p><p>And Samsung Display revealed that it will begin to mass produce 24.5-inch QD-OLED panels for pro gaming and eSports, starting later this year.</p><p>However, you'll have to wait until next year for the "world's first" tech and the new monitor range. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="e3kQJ7ifRf2ceCHa43SSfJ" name="Samsung Odyssey OLED 2027 monitors-1" alt="Samsung Odyssey monitors - 2027 models" src="https://cdn.mos.cms.futurecdn.net/e3kQJ7ifRf2ceCHa43SSfJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It was revealed that the new Odyssey OLED G9, OLED G8 and OLED G6 will be joined by an OLED G7 in 2027.</p><p>It looks like OLED is very much the way to go for Samsung.</p><p>T3 is attending Gamescom for the next few days, so please come back often to hear all the latest gaming announcements and news from the likes of Samsung, Xbox and more.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ JBL's newest high-end headset learns some important lessons from the competition ]]></title>
                                                                                                <dc:content><![CDATA[ <p>JBL has developed into a pretty big player in the world of gaming headsets in recent years, with its Quantum line having become way more compelling since it was first launched. Now, with <a href="https://www.t3.com/tech/gaming-accessories/ikea-x-xbox-yxstaby-collection-first-impressions" target="_blank">Gamescom</a> in full swing, it's a great time to refresh its lineup again.</p><p>In the new Quantum 850, it has a new premium offering, in fact, and it looks like it adds some features that the high-end competition for <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">best headset</a> has been making hay with for a little while. For one thing, it has adaptive noise-cancelling, which should ensure that you get more easily immersed in your sessions. </p><p>On top of that, it expands JBL's system of replaceable parts and will let you swap out any of the microphone, USB-C cable, ear cushions, earcaps, hammock, and battery pack. Any of those failing could be the end of a headset, so it's great to know they'll be replaceable. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WvSrDNQ7FDf6dMSRwsdMiH" name="JBL Quantum 850 2" alt="JBL Quantum 850 headset" src="https://cdn.mos.cms.futurecdn.net/WvSrDNQ7FDf6dMSRwsdMiH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: JBL)</span></figcaption></figure><p>That said, I was hoping this would mean the headset would come with a swappable battery to make for basically never-ending battery life, and that feature remains absent. It's something that SteelSeries and others now do impressively, so it's a bit of a miss given the price of the Quantum 850. That feature is on the more expensive Quantum 950, which remains the absolute flagship for JBL as a result. </p><p>Still, there are other interesting inclusions, including head-tracking and spatial sound, along with the option to use either 2.4GHz wireless or Bluetooth 5.3 as your connection of choice. JBL hasn't specified how much battery life the headset will offer on a charge, surprisingly, but I'd expect it to be over 40 hours based on its cheaper models. </p><p>The new Quantum 850 will be available from 1 October this year, starting at £249.99 in the UK and €279.99 in Europe, which puts it into the premium market pretty firmly.</p><p>To give more options, JBL's also launching the Quantum 520, Quantum 520X and Quantum 120. Each one goes down in price from the previous, and none of them has noise-cancelling, but they all have pretty similar aesthetics and use 50mm drivers, so hopefully even the cheapest of them still has good sound. </p><p>Those more affordable models are <a href="https://uk.jbl.com/gaming-headsets/" target="_blank">available now from JBL directly</a>, so if you're in the market for a cheaper headset, they could be solid options. We hope to test the Quantum 850 in depth closer to its release, meanwhile. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/jbls-newest-flagship-headset-learns-some-important-lessons-from-the-competition</link>
                                                                            <description>
                            <![CDATA[ Replaceable parts and ANC–a great combo ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:22:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[JBL Quantum 850 headset]]></media:description>                                                            <media:text><![CDATA[JBL Quantum 850 headset]]></media:text>
                                <media:title type="plain"><![CDATA[JBL Quantum 850 headset]]></media:title>
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                                <p>JBL has developed into a pretty big player in the world of gaming headsets in recent years, with its Quantum line having become way more compelling since it was first launched. Now, with <a href="https://www.t3.com/tech/gaming-accessories/ikea-x-xbox-yxstaby-collection-first-impressions" target="_blank">Gamescom</a> in full swing, it's a great time to refresh its lineup again.</p><p>In the new Quantum 850, it has a new premium offering, in fact, and it looks like it adds some features that the high-end competition for <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">best headset</a> has been making hay with for a little while. For one thing, it has adaptive noise-cancelling, which should ensure that you get more easily immersed in your sessions. </p><p>On top of that, it expands JBL's system of replaceable parts and will let you swap out any of the microphone, USB-C cable, ear cushions, earcaps, hammock, and battery pack. Any of those failing could be the end of a headset, so it's great to know they'll be replaceable. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WvSrDNQ7FDf6dMSRwsdMiH" name="JBL Quantum 850 2" alt="JBL Quantum 850 headset" src="https://cdn.mos.cms.futurecdn.net/WvSrDNQ7FDf6dMSRwsdMiH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: JBL)</span></figcaption></figure><p>That said, I was hoping this would mean the headset would come with a swappable battery to make for basically never-ending battery life, and that feature remains absent. It's something that SteelSeries and others now do impressively, so it's a bit of a miss given the price of the Quantum 850. That feature is on the more expensive Quantum 950, which remains the absolute flagship for JBL as a result. </p><p>Still, there are other interesting inclusions, including head-tracking and spatial sound, along with the option to use either 2.4GHz wireless or Bluetooth 5.3 as your connection of choice. JBL hasn't specified how much battery life the headset will offer on a charge, surprisingly, but I'd expect it to be over 40 hours based on its cheaper models. </p><p>The new Quantum 850 will be available from 1 October this year, starting at £249.99 in the UK and €279.99 in Europe, which puts it into the premium market pretty firmly.</p><p>To give more options, JBL's also launching the Quantum 520, Quantum 520X and Quantum 120. Each one goes down in price from the previous, and none of them has noise-cancelling, but they all have pretty similar aesthetics and use 50mm drivers, so hopefully even the cheapest of them still has good sound. </p><p>Those more affordable models are <a href="https://uk.jbl.com/gaming-headsets/" target="_blank">available now from JBL directly</a>, so if you're in the market for a cheaper headset, they could be solid options. We hope to test the Quantum 850 in depth closer to its release, meanwhile. </p>
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                                                            <title><![CDATA[ This outrageously beautiful game just confirmed why ultrawide PC gaming can't be beaten ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One of my favourite gaming franchises of recent years has been <em>A Plague Tale</em>, a great example of how humble beginnings can lead to great things. The first game was a fun little stealth adventure with a rat-based twist, and the second took that to its zenith with expanded gameplay and some genuinely ravishing visuals.</p><p>Now the series gets a rat-free prequel in the form of <em>Resonance: A Plague Tale Legacy</em>, and for all that I think the title is clunky, I've had a really fun time with this action-adventure title. </p><p><em>Resonance </em>takes the enigmatic pirate Sophia from the second game and gives her a prequel that's frankly crazy in its storytelling ambition. It explains how she came to be so knowledgeable about curses and secret islands, and weaves a tapestry that takes in Greek mythology and the story of Theseus and the Minotaur in really fun ways.</p><p>Crucially, though, it's no longer a stealth title (barring some brief sequences), instead juggling between puzzle-solving as you explore and combat arenas. The new combat system is simple but generally pretty fun, although I can't pretend to love it as much as the old <em>The</em> <em>Last of Us-</em>style stealth from previous games. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Td83qEQlCSM" allowfullscreen></iframe></div></div><p>Sophia is a fun central character, though, and has obvious overlaps with Amicia from the older games, including her insurmountable ability to come through harrowing moments without just dying on the spot. </p><p>What's really taken me aback as I've played through <em>Resonance</em>, though, has been its visuals. As I already said, I think the <em>Plague Tale </em>games already punched way above their weight, and that trend has continued in some style here.</p><p>This is straight-up one of the loveliest games I've ever played, with vistas that'll have you rubbing your eyes each time you round a corner to see them. Whether it's the crumbling ruins of a massive ancient arena, the dramatic clash of waves against a rugged coast, or the charming beauty of a cliffside nunnery, there have been too many gorgeous sights to really list.</p><p>I mean, just look at the screenshots below – all the images in this article are shots I took while playing, but they don't half look like marketing shots, eh?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B3xBbLTu8apUsf6rFrQnF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QQriPeTZZYwWCEM9g7SkjF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/thoFiTNWvR5AYBPgpAe4gF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ALfMAdtBVAWU545xipmWTF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zAZFDm43pqPvV6QPJvR4UF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9hihE6pkiUkXN3VAd66UTF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zhbAwH9iwvePbes7BZNMWF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TFGLawszJQfHis4pbdxQeF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure></figure><p>Crucially, I've been playing the game on an ultrawide monitor that I can't quite name yet, for media embargo reasons, and it's been an added treat that really confirms what's great about PC gaming. Sure, I love my PS5 Pro and play it multiple times a week, but there's nothing quite like playing a game at a frankly silly aspect ratio for ludicrous immersion. </p><p>Since ultrawides generally come at silly resolutions, it's also a great way to stress test your PC and a game's optimisation, and I've been having a lovely time playing <em>Resonance </em>at maxed-out settings and a steady 60fps – all at 5120 x 2160. That's on my Nvidia GeForce RTX 5070 Ti, so I'm not even boasting about a 5090 here. </p><p>I'll be able to be clearer about my monitor of choice later this week, but back to <em>Resonance</em>. I'm just a big fan of the way <em>Asobo Studio </em>structures and unfolds a story, and how cleverly it pipes a player through areas that sometimes feel more open than they actually are. </p><p>The game is a bit of a throwback, frankly – like an Xbox 360 action game, but with the visuals and sound design of a 2026 release, which is intended as a compliment. I think that the move from a really fleshed-out stealth system to a far simpler combat model is ultimately one that makes things less memorable, but that hasn't stopped the game from getting its hooks into me.</p><p>I've finished it, at a time when there are about five other titles sat on my various platforms waiting to be played – and ahead of a busy September, that's an even more thorough recommendation than it sounds. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/this-outrageously-beautiful-game-just-confirmed-why-ultrawide-pc-gaming-cant-be-beaten</link>
                                                                            <description>
                            <![CDATA[ Resonance: A Plague Tale Legacy hooked me nicely ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 22:15:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobo Studio | Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resonance: A Plague Tale Legacy]]></media:description>                                                            <media:text><![CDATA[Resonance: A Plague Tale Legacy]]></media:text>
                                <media:title type="plain"><![CDATA[Resonance: A Plague Tale Legacy]]></media:title>
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                                <p>One of my favourite gaming franchises of recent years has been <em>A Plague Tale</em>, a great example of how humble beginnings can lead to great things. The first game was a fun little stealth adventure with a rat-based twist, and the second took that to its zenith with expanded gameplay and some genuinely ravishing visuals.</p><p>Now the series gets a rat-free prequel in the form of <em>Resonance: A Plague Tale Legacy</em>, and for all that I think the title is clunky, I've had a really fun time with this action-adventure title. </p><p><em>Resonance </em>takes the enigmatic pirate Sophia from the second game and gives her a prequel that's frankly crazy in its storytelling ambition. It explains how she came to be so knowledgeable about curses and secret islands, and weaves a tapestry that takes in Greek mythology and the story of Theseus and the Minotaur in really fun ways.</p><p>Crucially, though, it's no longer a stealth title (barring some brief sequences), instead juggling between puzzle-solving as you explore and combat arenas. The new combat system is simple but generally pretty fun, although I can't pretend to love it as much as the old <em>The</em> <em>Last of Us-</em>style stealth from previous games. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Td83qEQlCSM" allowfullscreen></iframe></div></div><p>Sophia is a fun central character, though, and has obvious overlaps with Amicia from the older games, including her insurmountable ability to come through harrowing moments without just dying on the spot. </p><p>What's really taken me aback as I've played through <em>Resonance</em>, though, has been its visuals. As I already said, I think the <em>Plague Tale </em>games already punched way above their weight, and that trend has continued in some style here.</p><p>This is straight-up one of the loveliest games I've ever played, with vistas that'll have you rubbing your eyes each time you round a corner to see them. Whether it's the crumbling ruins of a massive ancient arena, the dramatic clash of waves against a rugged coast, or the charming beauty of a cliffside nunnery, there have been too many gorgeous sights to really list.</p><p>I mean, just look at the screenshots below – all the images in this article are shots I took while playing, but they don't half look like marketing shots, eh?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B3xBbLTu8apUsf6rFrQnF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QQriPeTZZYwWCEM9g7SkjF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/thoFiTNWvR5AYBPgpAe4gF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ALfMAdtBVAWU545xipmWTF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zAZFDm43pqPvV6QPJvR4UF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9hihE6pkiUkXN3VAd66UTF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zhbAwH9iwvePbes7BZNMWF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TFGLawszJQfHis4pbdxQeF-1920-80.jpg" alt="Resonance: A Plague Tale Legacy" /><figcaption><small role="credit">Asobo Studio | Future</small></figcaption></figure></figure><p>Crucially, I've been playing the game on an ultrawide monitor that I can't quite name yet, for media embargo reasons, and it's been an added treat that really confirms what's great about PC gaming. Sure, I love my PS5 Pro and play it multiple times a week, but there's nothing quite like playing a game at a frankly silly aspect ratio for ludicrous immersion. </p><p>Since ultrawides generally come at silly resolutions, it's also a great way to stress test your PC and a game's optimisation, and I've been having a lovely time playing <em>Resonance </em>at maxed-out settings and a steady 60fps – all at 5120 x 2160. That's on my Nvidia GeForce RTX 5070 Ti, so I'm not even boasting about a 5090 here. </p><p>I'll be able to be clearer about my monitor of choice later this week, but back to <em>Resonance</em>. I'm just a big fan of the way <em>Asobo Studio </em>structures and unfolds a story, and how cleverly it pipes a player through areas that sometimes feel more open than they actually are. </p><p>The game is a bit of a throwback, frankly – like an Xbox 360 action game, but with the visuals and sound design of a 2026 release, which is intended as a compliment. I think that the move from a really fleshed-out stealth system to a far simpler combat model is ultimately one that makes things less memorable, but that hasn't stopped the game from getting its hooks into me.</p><p>I've finished it, at a time when there are about five other titles sat on my various platforms waiting to be played – and ahead of a busy September, that's an even more thorough recommendation than it sounds. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ I went to Gamescom in Germany to check out... IKEA furniture? ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">IKEA and Xbox announced a collaboration during Gamescom in Germany for a range of furniture and furnishings to celebrate the 25th anniversary of the gaming giant's first console.</p><p class="fancy-box__body-text">Starting at just £12, the collection is reasonably priced and better than expected.</p></div></div><p>I've seen a fair few launches in my decade or so of attending Gamescom in Germany, but never anything like the YXSTABY home furnishings collection from IKEA and Xbox.</p><p>Situated in a corner of the Xbox booth at the show, the mock living room was as popular as any game or gaming device. And, I'll admit, rightly so. The collaboration to celebrate Xbox's 25th anniversary could have turned out, well, a bit naff. But I actually came away wanting at least one of the items for my own gaming zone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="fUcstyiivyCBZne5N7jGHm" name="IKEA x XBOX-3" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/fUcstyiivyCBZne5N7jGHm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Funny enough, that was one of the cheapest items of the bunch – a green D-pad cushion at £12. But I was also impressed by many of the other items too.</p><p>The second D-pad is a mirrored platter that's designed around the equivalent on the Xbox Elite 2 controller. It looked equally at home on a table as it did hanging on the wall.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="mDSxLCpHrhSH46kbF7oSwk" name="IKEA x XBOX-4" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/mDSxLCpHrhSH46kbF7oSwk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>One of the priciest items in the range is a gaming lounge chair, on which the cushion was sat, but unfortunately I didn't get to try it myself. It seemed comfortable enough, but my attention was rather drawn to the gaming thumbstick stool instead.</p><p>Available in black or green (the version on the Xbox stand), it's actually quite small, and a bit plasticky. However, it also has a rocking bottom to emulate the way a real thumbstick swivels on a controller. This a neat addition, although I'm not entirely sure how long you'd want to sit on one.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="hqb5yM7FwQcs4nxv8jbUGm" name="IKEA x XBOX-1" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/hqb5yM7FwQcs4nxv8jbUGm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It looks good though. And as it's compact it'd happily sit in the corner of a room, ready to be employed when a gaming guest comes round. And at £35, it's reasonably priced, too.</p><p>As for the rest of the collection – there are nine pieces in total – it's largely anonymous. The green accents run through most of them to continue the theme, but apart from that they are standard furniture fare. Yes, you do get the ability to hide cables, but you can do that with many alternatives, including other items from IKEA.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XdRhwHgmgRvt8w4wHLrMFm" name="IKEA x XBOX-10" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/XdRhwHgmgRvt8w4wHLrMFm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>So, for me it's the cushion and platter – which cost a total of just £24. And on this evidence I'll be placing my order when I get back, that's for sure.</p><p>All of the YXSTABY collection will be available online and in stores from October "while stocks last". Just save a cushion or two for me.</p><p>Now I'd better go look at some games while at Gamescom, even though my trip might have been justified already.</p><div data-model-name="Microsoft Xbox Series S,Microsoft Xbox Series X,Microsoft Xbox Series X Digital Edition,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally" data-widget-type="multimodelreview" data-widget-title="Today's best Xbox deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/ikea-x-xbox-yxstaby-collection-first-impressions</link>
                                                                            <description>
                            <![CDATA[ The IKEA x Xbox YXSTABY collection certainly turned heads at Gamescom – more than some games, in fact ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 14:32:28 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:22:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[IKEA x Xbox YXSTABY collection]]></media:description>                                                            <media:text><![CDATA[IKEA x Xbox YXSTABY collection]]></media:text>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">IKEA and Xbox announced a collaboration during Gamescom in Germany for a range of furniture and furnishings to celebrate the 25th anniversary of the gaming giant's first console.</p><p class="fancy-box__body-text">Starting at just £12, the collection is reasonably priced and better than expected.</p></div></div><p>I've seen a fair few launches in my decade or so of attending Gamescom in Germany, but never anything like the YXSTABY home furnishings collection from IKEA and Xbox.</p><p>Situated in a corner of the Xbox booth at the show, the mock living room was as popular as any game or gaming device. And, I'll admit, rightly so. The collaboration to celebrate Xbox's 25th anniversary could have turned out, well, a bit naff. But I actually came away wanting at least one of the items for my own gaming zone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="fUcstyiivyCBZne5N7jGHm" name="IKEA x XBOX-3" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/fUcstyiivyCBZne5N7jGHm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Funny enough, that was one of the cheapest items of the bunch – a green D-pad cushion at £12. But I was also impressed by many of the other items too.</p><p>The second D-pad is a mirrored platter that's designed around the equivalent on the Xbox Elite 2 controller. It looked equally at home on a table as it did hanging on the wall.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="mDSxLCpHrhSH46kbF7oSwk" name="IKEA x XBOX-4" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/mDSxLCpHrhSH46kbF7oSwk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>One of the priciest items in the range is a gaming lounge chair, on which the cushion was sat, but unfortunately I didn't get to try it myself. It seemed comfortable enough, but my attention was rather drawn to the gaming thumbstick stool instead.</p><p>Available in black or green (the version on the Xbox stand), it's actually quite small, and a bit plasticky. However, it also has a rocking bottom to emulate the way a real thumbstick swivels on a controller. This a neat addition, although I'm not entirely sure how long you'd want to sit on one.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="hqb5yM7FwQcs4nxv8jbUGm" name="IKEA x XBOX-1" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/hqb5yM7FwQcs4nxv8jbUGm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>It looks good though. And as it's compact it'd happily sit in the corner of a room, ready to be employed when a gaming guest comes round. And at £35, it's reasonably priced, too.</p><p>As for the rest of the collection – there are nine pieces in total – it's largely anonymous. The green accents run through most of them to continue the theme, but apart from that they are standard furniture fare. Yes, you do get the ability to hide cables, but you can do that with many alternatives, including other items from IKEA.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="XdRhwHgmgRvt8w4wHLrMFm" name="IKEA x XBOX-10" alt="IKEA x Xbox YXSTABY collection" src="https://cdn.mos.cms.futurecdn.net/XdRhwHgmgRvt8w4wHLrMFm-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>So, for me it's the cushion and platter – which cost a total of just £24. And on this evidence I'll be placing my order when I get back, that's for sure.</p><p>All of the YXSTABY collection will be available online and in stores from October "while stocks last". Just save a cushion or two for me.</p><p>Now I'd better go look at some games while at Gamescom, even though my trip might have been justified already.</p><div data-model-name="Microsoft Xbox Series S,Microsoft Xbox Series X,Microsoft Xbox Series X Digital Edition,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally" data-widget-type="multimodelreview" data-widget-title="Today's best Xbox deals"></div>
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                                                            <title><![CDATA[ "The best Star Wars game for years" just arrived – and it's quite the surprise ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After I finished <em>Star Wars Jedi: Outlaws</em> back in 2024, I'd have been more than a little surprised if you'd told me that the next major Star Wars game I'd play wouldn't be until 2026, and that it would be a tactical strategy game. </p><p>Still, that's how things have unfolded – although I'm sure there's a third <em>Jedi </em>game on the way, nothing much of note has come out in the last couple of years. Now, though, the dry spell is finally over, and it's ending with a quite surprising new game, <em>Zero Company</em>, which has been compared widely to the modern <em>XCOM </em>games.</p><p>Like them, it's a turn-based tactical strategy game that sees you assembling a team of soldiers with varied characteristics, constantly hounded by the threat of permanent death if any of them dies in combat. That one feature makes it stressful at times to play, but in about five hours of in-game progress, I've had a really enjoyable time exploring the combat arenas that it's thrown my way.</p><p><em>Zero Company </em>is set during the Clone Wars, when the Republic is starting to resemble the Empire in its clothing and uniforms, but is still on the right side of the moral divide. You play the leader of a ragtag mercenary group called Zero Company, and the game opens with you in severe debt to the Hutts with no way out. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q-pQE8dUV_g" allowfullscreen></iframe></div></div><p>So, a job offer from Republic intelligence services is too good to turn down, even if it quickly takes you down a rabbit hole, chasing after a mysterious cult that seems to be spreading powerful new abilities among its faithful. </p><p>The story that I've sampled so far has been told in a sprightly way for the most part (though some cutscenes can drag a little), albeit without doing anything particularly shocking or surprising. What's more impressive, though, is the gameplay on offer.</p><p>Zero Company drops you into your home base between missions to let you recruit new team members, tweak your loadouts, level up and choose your next operation. Some of these are just text-based decisions that you make to earn rewards, while others are full tactical incursions.</p><p>The latter offers the real meat of the game, in turn-based battles against droids, enemy soldiers and more. Sometimes you'll be tasked with simply taking out every enemy on the map, but it's just as likely that you'll have an objective like planting a bomb and evacuating, or reaching a wounded ally to add them to your squad. </p><p>Each turn, then, you'll control a squad of Zero Company soldiers, consuming their small stores of Action Points to move, attack, use items or abilities. Your decisions about how to position them, when to attack and when to wait for enemies to advance, and how to help them support each other, will basically determine whether you're successful or not as a mission unfolds.</p><p>At a time of year when a simply ridiculous volume of gaming releases are hitting the market, I can't pretend to have got more than my five hours into <em>Zero Company</em>, which leaves me with one big unknown – whether the game will get more challenging at some point. </p><p>I have a medbay for injured teammates, and I know that permanent death is on the cards for them, but so far none of my soldiers has ever left a mission in need of recovery. I'm generally pretty mediocre at strategy games, too, so I don't think that's down to my genius play. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/QKT9euWiNA9ogHN4iT2CHA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6DddZ6rEkD7UxLE2VyanGA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/G3S6AAVrA9ZCZFpGRwX5GA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure></figure><p>One interesting side note has been performance on my undoubtedly powerful PC, which has been relatively mediocre. I have an Nvidia GeForce RTX 5070 Ti, and while the game's been looking great, it's run at a fairly chugging frame rate with quite noticeable screen tearing, even with VSync on and a framerate limit set. Big hitches are also present during transitions – a classic Unreal Engine bugbear. </p><p>It's a little surprising to find this is the game that's taxed my system the most since I installed it, but there we are. Luckily, footage I've seen of the game on PS5 looked really smooth, and dialling my settings down a little on PC hasn't been too harsh a compromise. </p><p>All that said, the visuals do look terrific – it's a great-looking game with some impressive visual design and environments in particular. Frankly, if you're a Star Wars fan this is a great moment for you. A surprise game that comes in with its story nailed down, and its gameplay loop completely tuned and ready to go doesn't happen all that often. It's the best Star Wars game for years, by default, but a great little title in its own right regardless. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/the-best-star-wars-game-for-years-just-arrived-and-its-quite-the-surprise</link>
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                            <![CDATA[ Star Wars: Zero Company is a great ride ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Star Wars: Zero Company]]></media:description>                                                            <media:text><![CDATA[Star Wars: Zero Company]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars: Zero Company]]></media:title>
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                                <p>After I finished <em>Star Wars Jedi: Outlaws</em> back in 2024, I'd have been more than a little surprised if you'd told me that the next major Star Wars game I'd play wouldn't be until 2026, and that it would be a tactical strategy game. </p><p>Still, that's how things have unfolded – although I'm sure there's a third <em>Jedi </em>game on the way, nothing much of note has come out in the last couple of years. Now, though, the dry spell is finally over, and it's ending with a quite surprising new game, <em>Zero Company</em>, which has been compared widely to the modern <em>XCOM </em>games.</p><p>Like them, it's a turn-based tactical strategy game that sees you assembling a team of soldiers with varied characteristics, constantly hounded by the threat of permanent death if any of them dies in combat. That one feature makes it stressful at times to play, but in about five hours of in-game progress, I've had a really enjoyable time exploring the combat arenas that it's thrown my way.</p><p><em>Zero Company </em>is set during the Clone Wars, when the Republic is starting to resemble the Empire in its clothing and uniforms, but is still on the right side of the moral divide. You play the leader of a ragtag mercenary group called Zero Company, and the game opens with you in severe debt to the Hutts with no way out. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q-pQE8dUV_g" allowfullscreen></iframe></div></div><p>So, a job offer from Republic intelligence services is too good to turn down, even if it quickly takes you down a rabbit hole, chasing after a mysterious cult that seems to be spreading powerful new abilities among its faithful. </p><p>The story that I've sampled so far has been told in a sprightly way for the most part (though some cutscenes can drag a little), albeit without doing anything particularly shocking or surprising. What's more impressive, though, is the gameplay on offer.</p><p>Zero Company drops you into your home base between missions to let you recruit new team members, tweak your loadouts, level up and choose your next operation. Some of these are just text-based decisions that you make to earn rewards, while others are full tactical incursions.</p><p>The latter offers the real meat of the game, in turn-based battles against droids, enemy soldiers and more. Sometimes you'll be tasked with simply taking out every enemy on the map, but it's just as likely that you'll have an objective like planting a bomb and evacuating, or reaching a wounded ally to add them to your squad. </p><p>Each turn, then, you'll control a squad of Zero Company soldiers, consuming their small stores of Action Points to move, attack, use items or abilities. Your decisions about how to position them, when to attack and when to wait for enemies to advance, and how to help them support each other, will basically determine whether you're successful or not as a mission unfolds.</p><p>At a time of year when a simply ridiculous volume of gaming releases are hitting the market, I can't pretend to have got more than my five hours into <em>Zero Company</em>, which leaves me with one big unknown – whether the game will get more challenging at some point. </p><p>I have a medbay for injured teammates, and I know that permanent death is on the cards for them, but so far none of my soldiers has ever left a mission in need of recovery. I'm generally pretty mediocre at strategy games, too, so I don't think that's down to my genius play. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/QKT9euWiNA9ogHN4iT2CHA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6DddZ6rEkD7UxLE2VyanGA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/G3S6AAVrA9ZCZFpGRwX5GA-1920-80.jpg" alt="Star Wars: Zero Company" /><figcaption><small role="credit">Electronic Arts</small></figcaption></figure></figure><p>One interesting side note has been performance on my undoubtedly powerful PC, which has been relatively mediocre. I have an Nvidia GeForce RTX 5070 Ti, and while the game's been looking great, it's run at a fairly chugging frame rate with quite noticeable screen tearing, even with VSync on and a framerate limit set. Big hitches are also present during transitions – a classic Unreal Engine bugbear. </p><p>It's a little surprising to find this is the game that's taxed my system the most since I installed it, but there we are. Luckily, footage I've seen of the game on PS5 looked really smooth, and dialling my settings down a little on PC hasn't been too harsh a compromise. </p><p>All that said, the visuals do look terrific – it's a great-looking game with some impressive visual design and environments in particular. Frankly, if you're a Star Wars fan this is a great moment for you. A surprise game that comes in with its story nailed down, and its gameplay loop completely tuned and ready to go doesn't happen all that often. It's the best Star Wars game for years, by default, but a great little title in its own right regardless. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ Dragon's Dogma 2: Dark Arisen is more of the crunchy RPG action I wanted, but this time it's on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Dragon's Dogma 2</em> was one of the great surprise pleasures of 2024, at least for me – a sprawling, mechanically complicated RPG that did things in different ways from the vast majority of the competition. Its commitment to those foibles made it feel really unique and special, so its upcoming expansion is naturally alluring. </p><p><em>Dark Arisen</em> repeats the trick that worked for the first <em>Dragon's Dogma </em>by updating the base game and also adding a large new area at the same time, and I was super interested to get my hands on it at Capcom's UK office a couple of weeks ago. </p><p>After over an hour with the game, it immediately convinced me that more <em>Dragon's Dogma 2 </em>is a good thing, with the added bonus that it's coming to Switch 2 in a pretty impressive way. </p><p>The new expansion is set in Norgan, which you can basically think of like Skyrim – it's the snowy northern region of the landmass you've been exploring. That means icy terrain, snowstorms and generally frigid climes. These look lovely, especially on PS5 Pro, and give some fun new traversal challenges and obstacles. </p><h2 id="to-the-victor-the-spoils">To the victor, the spoils</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JbLUoTT9wAM" allowfullscreen></iframe></div></div><p>I had around an hour to run around an open starting area, beginning in a small village with some quest-givers, a hub that I'd return to a few times. <em>Dark Arisen </em>introduces a new loot system called Spoils, and it'll be familiar to <em>Diablo </em>or other ARPG fans. As you explore and kill foes, you'll collect generic loot called Spoils, in various rarities.</p><p>Only by returning to this base can you pay a vendor to reveal these items of loot before choosing to keep or sell them according to their worth to your build. Even in just an hour's play, I uncovered some really powerful new items this way, and it's clear that it opens up a world of loot grinding that wasn't really in the base game at all. </p><p>After pootling around for 45 minutes finding enemy camps and completing some side quests, I realised the time and mainlined my way to the boss arena that would close the demo out. </p><p>Along the way, I had to fight a giant, horned giant that proved quite a formidable foe on its own, frankly, but with my memory of the base game flooding back, I was able to chop off its horns and eventually best it with the help of my NPC pawns. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oWgjHWBgnZ4UCLcbSuBtv4-1920-80.jpg" alt="Dragon's Dogma 2: Dark Arisen" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ju4HnZbY5RqLDjLeBNU6w4-1920-80.jpg" alt="Dragon's Dogma 2: Dark Arisen" /><figcaption><small role="credit">Capcom</small></figcaption></figure></figure><p>From there, it was a short hop to a dark arena inhabited by a sort of zombified dragon, which I got to fight up to a certain point – once I whittled its health down by a certain amount (chopping off limbs and even its head, only to watch them regenerate), a cutscene ended my fun. </p><p>This Fallen Dragon seems to clearly be central to the plot of the expansion, along with the mysterious woman Eir who showed up to help me with it. I'd imagine the encounter I played won't be the only time you get to clash with the beast. </p><p>While the reality of more <em>Dragon's Dogma 2 </em>was indeed just as fun as I'd hoped, and the new region was great to explore, perhaps the bigger treat was getting to play the game on Switch 2 after my main demo ended.</p><p>This far more limited demo, the one now on the show floor at Gamescom, let me choose between a few boss fights, with a 15-minute timer to limit things. I played the most advanced available, battling against an ice dragon with a pretty sinister voice, and had a great time beating it. </p><p>Some 12 minutes later, I left massively impressed by how smooth the 30fps-capped gameplay had felt in a boss fight with a lot of particle effects, weather, powers and stuff flying around the screen. Whether it's truly representative of performance in the open world, I can't say, but I definitely know that the game will be extremely playable on Nintendo's console.</p><p>Pending final testing, that looks like another major notch in Capcom's belt, underlining how impressive its Switch 2 strategy has been compared to basically any other multi-platform publisher. Day-and-date launches keep coming, and they keep being barely compromised compared to more powerful consoles' versions. </p><p>I don't know if I'll have time to fully replay <em>Dragon's Dogma 2</em> on the Switch 2, but the fact that people will have the option to, along with its expansion, feels like a pretty great thing. That said, they'll have to wait for its release date on 9 October. </p><div data-widget-type="review" data-model-name="Dragon's Dogma 2"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/dragons-dogma-2-dark-arisen-is-more-of-the-crunchy-rpg-action-i-wanted-but-this-time-its-on-switch-2</link>
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                            <![CDATA[ This might just be the way to play ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2: Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2: Dark Arisen]]></media:text>
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                            <![CDATA[
                            <article>
                                <p><em>Dragon's Dogma 2</em> was one of the great surprise pleasures of 2024, at least for me – a sprawling, mechanically complicated RPG that did things in different ways from the vast majority of the competition. Its commitment to those foibles made it feel really unique and special, so its upcoming expansion is naturally alluring. </p><p><em>Dark Arisen</em> repeats the trick that worked for the first <em>Dragon's Dogma </em>by updating the base game and also adding a large new area at the same time, and I was super interested to get my hands on it at Capcom's UK office a couple of weeks ago. </p><p>After over an hour with the game, it immediately convinced me that more <em>Dragon's Dogma 2 </em>is a good thing, with the added bonus that it's coming to Switch 2 in a pretty impressive way. </p><p>The new expansion is set in Norgan, which you can basically think of like Skyrim – it's the snowy northern region of the landmass you've been exploring. That means icy terrain, snowstorms and generally frigid climes. These look lovely, especially on PS5 Pro, and give some fun new traversal challenges and obstacles. </p><h2 id="to-the-victor-the-spoils">To the victor, the spoils</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JbLUoTT9wAM" allowfullscreen></iframe></div></div><p>I had around an hour to run around an open starting area, beginning in a small village with some quest-givers, a hub that I'd return to a few times. <em>Dark Arisen </em>introduces a new loot system called Spoils, and it'll be familiar to <em>Diablo </em>or other ARPG fans. As you explore and kill foes, you'll collect generic loot called Spoils, in various rarities.</p><p>Only by returning to this base can you pay a vendor to reveal these items of loot before choosing to keep or sell them according to their worth to your build. Even in just an hour's play, I uncovered some really powerful new items this way, and it's clear that it opens up a world of loot grinding that wasn't really in the base game at all. </p><p>After pootling around for 45 minutes finding enemy camps and completing some side quests, I realised the time and mainlined my way to the boss arena that would close the demo out. </p><p>Along the way, I had to fight a giant, horned giant that proved quite a formidable foe on its own, frankly, but with my memory of the base game flooding back, I was able to chop off its horns and eventually best it with the help of my NPC pawns. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oWgjHWBgnZ4UCLcbSuBtv4-1920-80.jpg" alt="Dragon's Dogma 2: Dark Arisen" /><figcaption><small role="credit">Capcom</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ju4HnZbY5RqLDjLeBNU6w4-1920-80.jpg" alt="Dragon's Dogma 2: Dark Arisen" /><figcaption><small role="credit">Capcom</small></figcaption></figure></figure><p>From there, it was a short hop to a dark arena inhabited by a sort of zombified dragon, which I got to fight up to a certain point – once I whittled its health down by a certain amount (chopping off limbs and even its head, only to watch them regenerate), a cutscene ended my fun. </p><p>This Fallen Dragon seems to clearly be central to the plot of the expansion, along with the mysterious woman Eir who showed up to help me with it. I'd imagine the encounter I played won't be the only time you get to clash with the beast. </p><p>While the reality of more <em>Dragon's Dogma 2 </em>was indeed just as fun as I'd hoped, and the new region was great to explore, perhaps the bigger treat was getting to play the game on Switch 2 after my main demo ended.</p><p>This far more limited demo, the one now on the show floor at Gamescom, let me choose between a few boss fights, with a 15-minute timer to limit things. I played the most advanced available, battling against an ice dragon with a pretty sinister voice, and had a great time beating it. </p><p>Some 12 minutes later, I left massively impressed by how smooth the 30fps-capped gameplay had felt in a boss fight with a lot of particle effects, weather, powers and stuff flying around the screen. Whether it's truly representative of performance in the open world, I can't say, but I definitely know that the game will be extremely playable on Nintendo's console.</p><p>Pending final testing, that looks like another major notch in Capcom's belt, underlining how impressive its Switch 2 strategy has been compared to basically any other multi-platform publisher. Day-and-date launches keep coming, and they keep being barely compromised compared to more powerful consoles' versions. </p><p>I don't know if I'll have time to fully replay <em>Dragon's Dogma 2</em> on the Switch 2, but the fact that people will have the option to, along with its expansion, feels like a pretty great thing. That said, they'll have to wait for its release date on 9 October. </p><div data-widget-type="review" data-model-name="Dragon's Dogma 2"></div>
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                                                            <title><![CDATA[ Retro gamers, relax –I played Mega Man: Dual Override and it was properly hard ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There are few things more humbling than having to retry a boss for fifteen minutes straight in the middle of a press preview, but at least I wasn't the only one. With just three stages available to play from the newest <em>Mega Man</em>, the first fully new title in the series since <em>Mega Man 11 </em>in 2018, the pressure was on to get through them unscathed. </p><p>This is <em>Mega Man</em>, though, and if there's one thing the series is known for, it's relentless challenge. More on that in a moment, though.</p><p><em>Dual Override </em>is a curiously low-key arrival in terms of Capcom's slate, and it was unveiled last year with a short trailer that didn't necessarily light the world on fire. Dropping the number from its title probably hasn't helped with people's understanding of the game's intended place in the pecking order. </p><p>It's definitely the newest full Mega Man game, though, and that's exactly how it felt when I went hands-on a couple of weeks ago. This is Mega Man in 2026, still just as sprightly and tightly-coiled as ever, with controls that ensure you're always able to make split-second adjustments, and that you know your death was definitely your own fault every single time. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8i97QCOWSC4" allowfullscreen></iframe></div></div><p>This means that the game will be extremely familiar if you've played literally any Mega Man game, going right the way back to the first couple, but it does have its own twists. Principally, you get a pair of power-ups that you earn by dealing damage to enemies with your blaster. </p><p>The loadout I chose (from a couple of choices) let me put up a temporary shield to absorb one hit, while saving up for more power could activate the override mode from the title, which basically takes whatever attack configuration you're in and supercharges it. </p><p>This gives you something to aim towards in boss fights, in particular, and can be huge for swinging a fight your way, given how much damage you take per hit (loads). If you want, though, you can play with these power-ups disabled, for the brutally retro purists' experience. </p><p>I played through three stages, each one ending in a boss fight, but of these, the first two were mini-boss rooms, while the third stage ended with a proper showdown against Twinkle Girl. Don't believe the name; she was evil, and it was her fight that took me 15 minutes to conquer. </p><p>Generous checkpointing ensured that I could try again from the start of the fight, nice and quickly, rather than replaying the whole stage, but the total time of all my attempts was included in my stage summary, so I was still a little ashamed there. </p><p>The fight itself was all about pattern recognition and figuring out weaknesses, though. Once I realised that my secondary power mode, which made me into a sort of drill man, could powerfully counter one of Twinkle Girl's attacks, the fight swung around my way, and it didn't take long to win.  </p><p>It helped that I was bopping along the whole time to a zippy and enjoyable soundtrack that felt nice and old-school, and looking at visuals that were impressively crisp and readable. Is this 3D style quite as charming as the old sprites? No, but it's more approachable and still really clear, which isn't saying nothing. </p><p>I played the game on PS5 and found it unsurprisingly buttery-smooth, but didn't have time to try it on Switch 2, which is where I'm certain I'd intend to actually play it once it's out in 2027. That handheld mode seems a natural fit, if Capcom can deliver it at 60fps. </p><p>Three stages is hardly anything, of course, and I was probably done with the demo content in about 30 minutes all told, but that half-hour left me really excited to play more of <em>Dual Override</em>. Frankly, beating a boss fight you've struggled with almost always leaves you either wanting to put the game down and take a walk, or to push right into the next level, and it's a pretty great sign that I landed on the latter. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/retro-gamers-relax-i-played-mega-man-dual-override-and-it-was-properly-hard</link>
                                                                            <description>
                            <![CDATA[ Capcom might be cooking (again) ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mega Man: Dual Override]]></media:description>                                                            <media:text><![CDATA[Mega Man: Dual Override]]></media:text>
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                                <p>There are few things more humbling than having to retry a boss for fifteen minutes straight in the middle of a press preview, but at least I wasn't the only one. With just three stages available to play from the newest <em>Mega Man</em>, the first fully new title in the series since <em>Mega Man 11 </em>in 2018, the pressure was on to get through them unscathed. </p><p>This is <em>Mega Man</em>, though, and if there's one thing the series is known for, it's relentless challenge. More on that in a moment, though.</p><p><em>Dual Override </em>is a curiously low-key arrival in terms of Capcom's slate, and it was unveiled last year with a short trailer that didn't necessarily light the world on fire. Dropping the number from its title probably hasn't helped with people's understanding of the game's intended place in the pecking order. </p><p>It's definitely the newest full Mega Man game, though, and that's exactly how it felt when I went hands-on a couple of weeks ago. This is Mega Man in 2026, still just as sprightly and tightly-coiled as ever, with controls that ensure you're always able to make split-second adjustments, and that you know your death was definitely your own fault every single time. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8i97QCOWSC4" allowfullscreen></iframe></div></div><p>This means that the game will be extremely familiar if you've played literally any Mega Man game, going right the way back to the first couple, but it does have its own twists. Principally, you get a pair of power-ups that you earn by dealing damage to enemies with your blaster. </p><p>The loadout I chose (from a couple of choices) let me put up a temporary shield to absorb one hit, while saving up for more power could activate the override mode from the title, which basically takes whatever attack configuration you're in and supercharges it. </p><p>This gives you something to aim towards in boss fights, in particular, and can be huge for swinging a fight your way, given how much damage you take per hit (loads). If you want, though, you can play with these power-ups disabled, for the brutally retro purists' experience. </p><p>I played through three stages, each one ending in a boss fight, but of these, the first two were mini-boss rooms, while the third stage ended with a proper showdown against Twinkle Girl. Don't believe the name; she was evil, and it was her fight that took me 15 minutes to conquer. </p><p>Generous checkpointing ensured that I could try again from the start of the fight, nice and quickly, rather than replaying the whole stage, but the total time of all my attempts was included in my stage summary, so I was still a little ashamed there. </p><p>The fight itself was all about pattern recognition and figuring out weaknesses, though. Once I realised that my secondary power mode, which made me into a sort of drill man, could powerfully counter one of Twinkle Girl's attacks, the fight swung around my way, and it didn't take long to win.  </p><p>It helped that I was bopping along the whole time to a zippy and enjoyable soundtrack that felt nice and old-school, and looking at visuals that were impressively crisp and readable. Is this 3D style quite as charming as the old sprites? No, but it's more approachable and still really clear, which isn't saying nothing. </p><p>I played the game on PS5 and found it unsurprisingly buttery-smooth, but didn't have time to try it on Switch 2, which is where I'm certain I'd intend to actually play it once it's out in 2027. That handheld mode seems a natural fit, if Capcom can deliver it at 60fps. </p><p>Three stages is hardly anything, of course, and I was probably done with the demo content in about 30 minutes all told, but that half-hour left me really excited to play more of <em>Dual Override</em>. Frankly, beating a boss fight you've struggled with almost always leaves you either wanting to put the game down and take a walk, or to push right into the next level, and it's a pretty great sign that I landed on the latter. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div>
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                                                            <title><![CDATA[ IKEA just released giant Xbox joystick furniture –and it's hard not to love it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>IKEA has followed up on the <a href="https://www.t3.com/home-living/ikeas-next-big-collaboration-could-have-you-sitting-on-an-xbox-controller" target="_blank">teasers it started making recently</a> by unveiling a big collaboration with Xbox, confirming nine different new pieces of homeware that it'll be selling from 1 October this year. The range is called YXSTABY, in typical IKEA fashion.</p><p>The range includes some really out-there stuff, not least in the form of a joystick-themed stool, along with various other more functional stuff that should make it easier to game without needing to set up your entire living space around the idea. </p><p>That said, this is obviously going to be a way to fly the Xbox flag, at a time when the gaming brand is under immense strain after a string of strategic failures and a simply massive wave of layoffs at its studios. </p><p>This collection might lighten the mood a little bit, at least for those unburdened by the above stresses. Throughout the new announcements, the Xbox controller was apparently the main inspiration – in some cases for its design, and in others to accommodate its storage or use while gaming. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UK5QgpjZp9Kn5vwLjoxwLK-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2dbsTWvpyn7fNrjfAz4mtR-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VoJqdShvoDU5fxrHr2CeBL-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dR4SZTwJY7pMCrtYx5eVTK-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure></figure><p>I think the three highlights of the collection are the YXSTABY gaming thumbstick stool (the one that looks like a joystick), which is kitsch and fun; the YXSTABY gaming D-pad cushion, which looks impressively comfortable and useful; and the YXSTABY gaming D-pad platter.</p><p>That last one is modelled on the D-pad from the Xbox Elite Controller, which has a dish-like pad. It's shiny and metallic and fits the bill of "you wouldn't know this was an Xbox collab without if you weren't told". </p><p>The range also includes a gaming lounge chair with some canny hidden storage pouches for controllers underneath it; an attractive and minimalist gaming TV stand on castors; a gaming side table on castors for additional utility; a gaming controller display box, for those who want to wear their affinity proudly; a gaming laptop support with storage that's also impressively disguised as a toolbox; and finally a gaming monitor stand.</p><p>All are obviously very reasonably priced, with only one breaking the £100 mark and most loitering well below that level – you can check out all the pricing in full below, and get whatever you like from the range online or in-store from 1 October. </p><ul><li>YXSTABY gaming lounge chair - £89</li><li>YXSTABY gaming thumbstick stool - £35</li><li>YXSTABY gaming TV stand on castors - £99</li><li>YXSTABY gaming side table on castors - £115</li><li>YXSTABY gaming controller display box- £15</li><li>YXSTABY gaming laptop support with storage - £19</li><li>YXSTABY gaming monitor stand - £25</li><li>YXSTABY gaming D-pad cushion- £12</li><li>YXSTABY gaming D-pad platter - £12</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/ikea-just-released-giant-xbox-joystick-furniture-and-its-hard-not-to-love-it</link>
                                                                            <description>
                            <![CDATA[ Homeware for gaming, and it's not even tacky?! ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[IKEA x Xbox]]></media:description>                                                            <media:text><![CDATA[IKEA x Xbox]]></media:text>
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                                <p>IKEA has followed up on the <a href="https://www.t3.com/home-living/ikeas-next-big-collaboration-could-have-you-sitting-on-an-xbox-controller" target="_blank">teasers it started making recently</a> by unveiling a big collaboration with Xbox, confirming nine different new pieces of homeware that it'll be selling from 1 October this year. The range is called YXSTABY, in typical IKEA fashion.</p><p>The range includes some really out-there stuff, not least in the form of a joystick-themed stool, along with various other more functional stuff that should make it easier to game without needing to set up your entire living space around the idea. </p><p>That said, this is obviously going to be a way to fly the Xbox flag, at a time when the gaming brand is under immense strain after a string of strategic failures and a simply massive wave of layoffs at its studios. </p><p>This collection might lighten the mood a little bit, at least for those unburdened by the above stresses. Throughout the new announcements, the Xbox controller was apparently the main inspiration – in some cases for its design, and in others to accommodate its storage or use while gaming. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UK5QgpjZp9Kn5vwLjoxwLK-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2dbsTWvpyn7fNrjfAz4mtR-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VoJqdShvoDU5fxrHr2CeBL-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dR4SZTwJY7pMCrtYx5eVTK-1920-80.jpg" alt="IKEA x Xbox" /><figcaption><small role="credit">IKEA</small></figcaption></figure></figure><p>I think the three highlights of the collection are the YXSTABY gaming thumbstick stool (the one that looks like a joystick), which is kitsch and fun; the YXSTABY gaming D-pad cushion, which looks impressively comfortable and useful; and the YXSTABY gaming D-pad platter.</p><p>That last one is modelled on the D-pad from the Xbox Elite Controller, which has a dish-like pad. It's shiny and metallic and fits the bill of "you wouldn't know this was an Xbox collab without if you weren't told". </p><p>The range also includes a gaming lounge chair with some canny hidden storage pouches for controllers underneath it; an attractive and minimalist gaming TV stand on castors; a gaming side table on castors for additional utility; a gaming controller display box, for those who want to wear their affinity proudly; a gaming laptop support with storage that's also impressively disguised as a toolbox; and finally a gaming monitor stand.</p><p>All are obviously very reasonably priced, with only one breaking the £100 mark and most loitering well below that level – you can check out all the pricing in full below, and get whatever you like from the range online or in-store from 1 October. </p><ul><li>YXSTABY gaming lounge chair - £89</li><li>YXSTABY gaming thumbstick stool - £35</li><li>YXSTABY gaming TV stand on castors - £99</li><li>YXSTABY gaming side table on castors - £115</li><li>YXSTABY gaming controller display box- £15</li><li>YXSTABY gaming laptop support with storage - £19</li><li>YXSTABY gaming monitor stand - £25</li><li>YXSTABY gaming D-pad cushion- £12</li><li>YXSTABY gaming D-pad platter - £12</li></ul>
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                                                            <title><![CDATA[ A new Xbox handheld just broke cover – OLED, Z2 Extreme, and pre-orders now open ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Asus and Microsoft have collaborated on an upgraded version of the Xbox Ally X – the Xbox Ally X20.</p><p class="fancy-box__body-text">Its biggest enhancement is a new 7.4-inch OLED display, and you can pre-order the handheld now.</p></div></div><p>It's been no secret that an upgraded version of the <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> was on its way, but we finally have more details.</p><p>The <a href="https://www.t3.com/tech/gaming-consoles/using-the-rog-xbox-ally-x20-confirms-it-got-the-most-critical-upgrade-required">ROG Xbox Ally X20</a> runs on the same Ryzen AI Z2 Extreme CPU but swaps the display for a 7.4-inch Full HD OLED panel with a 120Hz refresh rate.</p><p><a href="https://rog.asus.com/gaming-handhelds/rog-ally/rog-xbox-ally-x20-bundle-2026/spec/" target="_blank" rel="sponsored">Pre-orders are now open</a> for a release date of 15 October 2026, and the handheld starts at £1,299 in the UK, $1,299 in the States..</p><p>Like the previous model, there's 24GB of LPDDR5X RAM on board, along with 1TB of SSD storage. The display supports HDR, Freesync Premium Pro, and is covered by Gorilla Glass for scratch protection.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JkFdb6yTSvZBdNNGxvk7HK" name="0505_Steven_0248 1_final" alt="Asus ROG Xbox Ally X20 being held" src="https://cdn.mos.cms.futurecdn.net/JkFdb6yTSvZBdNNGxvk7HK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>It runs on Windows 11, of course, with the Xbox Mode front-end, and should be very capable with games on its own screen and when outputted to an external TV or display.</p><p>You can order the ROG Xbox Ally X20 as a standalone handheld or in a bundle, with a collection including a Dbrand Killswitch case, custom Pelican case, and the ROG XREAL R1 Edition 20 Gaming AR Glasses. That set is also available to pre-order for the princely sum of £2,299 / $2,499.</p><p>The glasses are also available to order separately.</p><p>We said that the standard Xbox Ally X is a "portable beast" when we <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review">reviewed it last year</a>, and that should be the case again here. However, its price was already mighty, even before the RAM and component crisis hit its hardest.</p><p>You can get the previous model for £849.99 in the UK, $999.99 in the US, so you are paying a considerable, additional premium for the new OLED panel.</p><p>The announcement was made ahead of Gamescom starting in Germany this week, where T3 will be attending to bring you more news from Europe's biggest video games show. Make sure you check the site daily to keep up with the latest.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox Ally handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/a-new-xbox-handheld-just-broke-cover-oled-z2-extreme-and-pre-orders-now-open</link>
                                                                            <description>
                            <![CDATA[ The ROG Xbox Ally X20 is now available to pre-order, with an on sale date also announced ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 04:13:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Xbox Ally X20 handheld on a desk with accessories]]></media:description>                                                            <media:text><![CDATA[Asus ROG Xbox Ally X20 handheld on a desk with accessories]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Asus and Microsoft have collaborated on an upgraded version of the Xbox Ally X – the Xbox Ally X20.</p><p class="fancy-box__body-text">Its biggest enhancement is a new 7.4-inch OLED display, and you can pre-order the handheld now.</p></div></div><p>It's been no secret that an upgraded version of the <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review">Asus ROG Xbox Ally X</a> was on its way, but we finally have more details.</p><p>The <a href="https://www.t3.com/tech/gaming-consoles/using-the-rog-xbox-ally-x20-confirms-it-got-the-most-critical-upgrade-required">ROG Xbox Ally X20</a> runs on the same Ryzen AI Z2 Extreme CPU but swaps the display for a 7.4-inch Full HD OLED panel with a 120Hz refresh rate.</p><p><a href="https://rog.asus.com/gaming-handhelds/rog-ally/rog-xbox-ally-x20-bundle-2026/spec/" target="_blank" rel="sponsored">Pre-orders are now open</a> for a release date of 15 October 2026, and the handheld starts at £1,299 in the UK, $1,299 in the States..</p><p>Like the previous model, there's 24GB of LPDDR5X RAM on board, along with 1TB of SSD storage. The display supports HDR, Freesync Premium Pro, and is covered by Gorilla Glass for scratch protection.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JkFdb6yTSvZBdNNGxvk7HK" name="0505_Steven_0248 1_final" alt="Asus ROG Xbox Ally X20 being held" src="https://cdn.mos.cms.futurecdn.net/JkFdb6yTSvZBdNNGxvk7HK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>It runs on Windows 11, of course, with the Xbox Mode front-end, and should be very capable with games on its own screen and when outputted to an external TV or display.</p><p>You can order the ROG Xbox Ally X20 as a standalone handheld or in a bundle, with a collection including a Dbrand Killswitch case, custom Pelican case, and the ROG XREAL R1 Edition 20 Gaming AR Glasses. That set is also available to pre-order for the princely sum of £2,299 / $2,499.</p><p>The glasses are also available to order separately.</p><p>We said that the standard Xbox Ally X is a "portable beast" when we <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review">reviewed it last year</a>, and that should be the case again here. However, its price was already mighty, even before the RAM and component crisis hit its hardest.</p><p>You can get the previous model for £849.99 in the UK, $999.99 in the US, so you are paying a considerable, additional premium for the new OLED panel.</p><p>The announcement was made ahead of Gamescom starting in Germany this week, where T3 will be attending to bring you more news from Europe's biggest video games show. Make sure you check the site daily to keep up with the latest.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox Ally handheld deals"></div>
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                                                            <title><![CDATA[ How to watch the GTA 6 Extended Look: Where and when to catch the Grand Theft Auto VI preview ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This is a <em>huge </em>week for <em>Grand Theft Auto </em>fans worldwide, with the long-awaited reveal of actual, honest-to-goodness gameplay from <em>GTA 6 </em>finally about to arrive. Or, at least, we're all very much assuming that we'll get a massive chunk of gameplay to digest when Rockstar releases <em>Grand Theft Auto VI: An Extended Look</em>, a 30-minute preview of the game.</p><p>The trailer, as everyone and their nan now knows, will hit Netflix first on <strong>Thursday 27 August</strong>, with a six-hour exclusivity window for subscribers to one of the biggest and <a href="https://www.t3.com/features/the-best-streaming-service">best streaming services</a> out there. </p><p>That makes it the first of its kind – an advertisement for an upcoming game, delivered like a one-off documentary special on a streamer. It's a pretty wild situation, but you're probably wondering about the exact timing of the show, both on Netflix and then subsequently on YouTube. Read on to find out all the key times. </p><h2 id="netflix-timings">Netflix timings</h2><p>Here are the timings for when the <em>Extended Look </em>will go live on Netflix (all on <strong>Thursday 27 August</strong>):</p><ul><li><strong>UK: </strong>8:00 PM BST</li><li><strong>Europe:</strong> 9:00 PM CEST</li><li><strong>North America: </strong>12:00 PM PT / 3:00 pm ET</li></ul><h2 id="youtube-timings">YouTube timings</h2><p>Next, here are the times when the trailer will then go live on YouTube, for free, six hours after the Netflix premiere:</p><ul><li><strong>UK: </strong>2:00 AM BST, 28 August</li><li><strong>Europe:</strong> 3:00 AM CEST, 28 August</li><li><strong>North America: </strong>6:00 PM PDT / 9:00 pm EDT, 27 August</li></ul><h2 id="what-will-the-gta-6-extended-look-show">What will the GTA 6 Extended Look show?</h2><p>Rockstar has stayed extremely vague about what the <em>Extended Look </em>will actually show us from <em>GTA 6</em>, but it's a really safe bet that it'll be an extended showcase of the gameplay offering that the game will bring to the table.</p><p>The developer's patience has clearly been stretched by <a href="https://www.t3.com/tech/gaming/im-not-seeking-out-any-of-the-gta-6-leaks-and-neither-should-you-heres-why" target="_blank">a fortnight of nonstop leaks</a>, during which anyone who really wants to see gameplay from the upcoming mega-release could simply search for it and, well, see it. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>Frankly, there's no way those leaks haven't at least slightly dimmed the hype, since millions of people can no longer say that the <em>Extended Look </em>will truly be their first glimpse of actual gameplay. Still, untold millions more won't even know the leaks have happened, so there's no real doubt that this remains one of the biggest trailer events of this generation. </p><p>My guess is that we'll get a more detailed breakdown of the story of the game, and then we'll see a campaign mission play out. That'll involve some driving to show off the cars and physics model, as well as some run-and-gun action. Those two are the biggest parts of the game's actual gameplay loop, so we'll surely get proper looks at them. </p><p>I'd also hope that we'll get clarity on the game's graphical settings, namely whether it'll have a mode aiming for 60fps or not, and what upgrades the PS5 Pro will bestow on the game for those who have one. </p><p>Beyond that, it's anyone's guess what exactly Rockstar will choose to walk us through. With half an hour to fill, though, we should leave the showcase with a much clearer expectation of what the game will be like. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/how-to-watch-the-gta-6-extended-look-where-and-when-to-catch-the-grand-theft-auto-vi-preview</link>
                                                                            <description>
                            <![CDATA[ We're finally going to get actual gameplay ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 06:22:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto 6]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 6]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto 6]]></media:title>
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                            <article>
                                <p>This is a <em>huge </em>week for <em>Grand Theft Auto </em>fans worldwide, with the long-awaited reveal of actual, honest-to-goodness gameplay from <em>GTA 6 </em>finally about to arrive. Or, at least, we're all very much assuming that we'll get a massive chunk of gameplay to digest when Rockstar releases <em>Grand Theft Auto VI: An Extended Look</em>, a 30-minute preview of the game.</p><p>The trailer, as everyone and their nan now knows, will hit Netflix first on <strong>Thursday 27 August</strong>, with a six-hour exclusivity window for subscribers to one of the biggest and <a href="https://www.t3.com/features/the-best-streaming-service">best streaming services</a> out there. </p><p>That makes it the first of its kind – an advertisement for an upcoming game, delivered like a one-off documentary special on a streamer. It's a pretty wild situation, but you're probably wondering about the exact timing of the show, both on Netflix and then subsequently on YouTube. Read on to find out all the key times. </p><h2 id="netflix-timings">Netflix timings</h2><p>Here are the timings for when the <em>Extended Look </em>will go live on Netflix (all on <strong>Thursday 27 August</strong>):</p><ul><li><strong>UK: </strong>8:00 PM BST</li><li><strong>Europe:</strong> 9:00 PM CEST</li><li><strong>North America: </strong>12:00 PM PT / 3:00 pm ET</li></ul><h2 id="youtube-timings">YouTube timings</h2><p>Next, here are the times when the trailer will then go live on YouTube, for free, six hours after the Netflix premiere:</p><ul><li><strong>UK: </strong>2:00 AM BST, 28 August</li><li><strong>Europe:</strong> 3:00 AM CEST, 28 August</li><li><strong>North America: </strong>6:00 PM PDT / 9:00 pm EDT, 27 August</li></ul><h2 id="what-will-the-gta-6-extended-look-show">What will the GTA 6 Extended Look show?</h2><p>Rockstar has stayed extremely vague about what the <em>Extended Look </em>will actually show us from <em>GTA 6</em>, but it's a really safe bet that it'll be an extended showcase of the gameplay offering that the game will bring to the table.</p><p>The developer's patience has clearly been stretched by <a href="https://www.t3.com/tech/gaming/im-not-seeking-out-any-of-the-gta-6-leaks-and-neither-should-you-heres-why" target="_blank">a fortnight of nonstop leaks</a>, during which anyone who really wants to see gameplay from the upcoming mega-release could simply search for it and, well, see it. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>Frankly, there's no way those leaks haven't at least slightly dimmed the hype, since millions of people can no longer say that the <em>Extended Look </em>will truly be their first glimpse of actual gameplay. Still, untold millions more won't even know the leaks have happened, so there's no real doubt that this remains one of the biggest trailer events of this generation. </p><p>My guess is that we'll get a more detailed breakdown of the story of the game, and then we'll see a campaign mission play out. That'll involve some driving to show off the cars and physics model, as well as some run-and-gun action. Those two are the biggest parts of the game's actual gameplay loop, so we'll surely get proper looks at them. </p><p>I'd also hope that we'll get clarity on the game's graphical settings, namely whether it'll have a mode aiming for 60fps or not, and what upgrades the PS5 Pro will bestow on the game for those who have one. </p><p>Beyond that, it's anyone's guess what exactly Rockstar will choose to walk us through. With half an hour to fill, though, we should leave the showcase with a much clearer expectation of what the game will be like. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div>
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                                                            <title><![CDATA[ Winning a match of The Duskbloods on Switch 2 got my blood pumping –but, wow, what a weird game it is ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you call a network test a beta, a demo, or just a network test, it's generally the first opportunity that most of us get to go hands-on with a FromSoftware game, making it a thrilling moment. <em>The Duskbloods </em>has been a mysterious concept for well over a year at this point, but this past weekend I was able to play it for a couple of hours to see what it actually involves. </p><p>A Switch 2 exclusive from FromSoftware is always going to be an eye-catching prospect, but I didn't expect the game to begin with quite such a cinematic introduction. In fact, it opens much like a single-player game from the studio, with an enigmatic cut-scene, and a journey through some very scenic areas before a boss who'll likely kill you.</p><p>Before long, you'll have the controls down, but you'll need to complete at least a few more tuturials before you understand what the game actually <em>is</em>. The answer? It's a lot like <em>Elden Ring: Nightreign</em>, but way slower and more digestible. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/d0ij2uQ87nc" allowfullscreen></iframe></div></div><p>A match of <em>The Duskbloods </em>starts with you selecting an area of the map to spawn into, at the same time as seven other players. Over the course of three rounds, you'll explore that map, killing enemies to level up, but also completing objectives that accumulate a currency called Virtue.</p><p>At the end of each round, the players with the least Virtue will be culled, and the game ends with the top three players fighting in a small PvP arena, each with two lives. That's the broad strokes of the game, but there's a lot to learn as you explore. There are a bunch of ways to gain Virtue, for instance.</p><p>Some players will naturally gravitate towards basically hunting down their rivals, and this can be profitable. Thankfully, death doesn't set you back too far, since you respawn quickly with no lost progress – your loss is more in the form of others' gain. </p><p>If you want, though, you can largely play the game as if the other players are just high-level enemies you want to avoid. My first match, for instance, saw me doing just that, simply exploring the map and killing high-value enemies to eventually enter the final battle with more Virtue than anyone else despite never having killed a human enemy. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uh6HfVAUmdbHrmK5JsEEK8" name="The Duskbloods 1" alt="The Duskbloods" src="https://cdn.mos.cms.futurecdn.net/uh6HfVAUmdbHrmK5JsEEK8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>I won that battle, largely by having something resembling a brain and just holding off while the other two players ground each other's health pools down. I can't pretend it wasn't thrilling, though, and it was also pretty funny to take a photo of the post-match screen with its series of confusing tallies – breaking down where I got my Virtue with symbols that I still don't understand. </p><p>While exploring the map, you can find Kin, which are basically summons that you can level up if you concentrate on it. They're hugely helpful in both PvE and PvP, and I found at least three different ones to experiment with. That's one layer of build-craft, with another being the character you choose to play as. This test had six, but there will apparently be fully 10 at launch.</p><p>This is a huge differentiator from <em>Nightreign</em>. There's no scrambling to find good weapons, since your base attacks and even your magic powers are determined by your character pick. Instead, the main variable is how far you manage to level up, what Kin y you use, and whether you can earn some upgrades to branch out your stats and resistances. </p><p>The reality is, though, that with only a few hours of in-game time under my belt (largely thanks to the network test's very precise windows), I still feel like there's a huge amount to learn. </p><p>What I can say is that I thought the game ran well and looked lovely, though I only played it in docked mode since I was at home. It's targeting a frame rate of 60fps, which is key for smoothness, and while I saw some stutters, given it's not yet out, I'm pretty happy with performance. </p><p><em>Elden Ring </em>hits Switch 2 this very week, and I think that game's far larger map and open areas could be more of a challenge for the hardware, but either way I'm thrilled to get major FromSoftware games on Switch 2 at all. </p><p><em>The Duskbloods </em>already feels like one of the most intriguing games I've played this year, and we don't even know exactly when it'll be released. When it does, I can't wait to dive in to find out just how all of its many hidden systems work. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/winning-a-match-of-the-duskbloods-on-switch-2-got-my-blood-pumping-but-wow-what-a-weird-game-it-is</link>
                                                                            <description>
                            <![CDATA[ It's like someone gave Nightreign some Night Nurse (in a good way) ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 08:04:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Duskbloods]]></media:description>                                                            <media:text><![CDATA[The Duskbloods]]></media:text>
                                <media:title type="plain"><![CDATA[The Duskbloods]]></media:title>
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                                <p>Whether you call a network test a beta, a demo, or just a network test, it's generally the first opportunity that most of us get to go hands-on with a FromSoftware game, making it a thrilling moment. <em>The Duskbloods </em>has been a mysterious concept for well over a year at this point, but this past weekend I was able to play it for a couple of hours to see what it actually involves. </p><p>A Switch 2 exclusive from FromSoftware is always going to be an eye-catching prospect, but I didn't expect the game to begin with quite such a cinematic introduction. In fact, it opens much like a single-player game from the studio, with an enigmatic cut-scene, and a journey through some very scenic areas before a boss who'll likely kill you.</p><p>Before long, you'll have the controls down, but you'll need to complete at least a few more tuturials before you understand what the game actually <em>is</em>. The answer? It's a lot like <em>Elden Ring: Nightreign</em>, but way slower and more digestible. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/d0ij2uQ87nc" allowfullscreen></iframe></div></div><p>A match of <em>The Duskbloods </em>starts with you selecting an area of the map to spawn into, at the same time as seven other players. Over the course of three rounds, you'll explore that map, killing enemies to level up, but also completing objectives that accumulate a currency called Virtue.</p><p>At the end of each round, the players with the least Virtue will be culled, and the game ends with the top three players fighting in a small PvP arena, each with two lives. That's the broad strokes of the game, but there's a lot to learn as you explore. There are a bunch of ways to gain Virtue, for instance.</p><p>Some players will naturally gravitate towards basically hunting down their rivals, and this can be profitable. Thankfully, death doesn't set you back too far, since you respawn quickly with no lost progress – your loss is more in the form of others' gain. </p><p>If you want, though, you can largely play the game as if the other players are just high-level enemies you want to avoid. My first match, for instance, saw me doing just that, simply exploring the map and killing high-value enemies to eventually enter the final battle with more Virtue than anyone else despite never having killed a human enemy. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uh6HfVAUmdbHrmK5JsEEK8" name="The Duskbloods 1" alt="The Duskbloods" src="https://cdn.mos.cms.futurecdn.net/uh6HfVAUmdbHrmK5JsEEK8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: FromSoftware)</span></figcaption></figure><p>I won that battle, largely by having something resembling a brain and just holding off while the other two players ground each other's health pools down. I can't pretend it wasn't thrilling, though, and it was also pretty funny to take a photo of the post-match screen with its series of confusing tallies – breaking down where I got my Virtue with symbols that I still don't understand. </p><p>While exploring the map, you can find Kin, which are basically summons that you can level up if you concentrate on it. They're hugely helpful in both PvE and PvP, and I found at least three different ones to experiment with. That's one layer of build-craft, with another being the character you choose to play as. This test had six, but there will apparently be fully 10 at launch.</p><p>This is a huge differentiator from <em>Nightreign</em>. There's no scrambling to find good weapons, since your base attacks and even your magic powers are determined by your character pick. Instead, the main variable is how far you manage to level up, what Kin y you use, and whether you can earn some upgrades to branch out your stats and resistances. </p><p>The reality is, though, that with only a few hours of in-game time under my belt (largely thanks to the network test's very precise windows), I still feel like there's a huge amount to learn. </p><p>What I can say is that I thought the game ran well and looked lovely, though I only played it in docked mode since I was at home. It's targeting a frame rate of 60fps, which is key for smoothness, and while I saw some stutters, given it's not yet out, I'm pretty happy with performance. </p><p><em>Elden Ring </em>hits Switch 2 this very week, and I think that game's far larger map and open areas could be more of a challenge for the hardware, but either way I'm thrilled to get major FromSoftware games on Switch 2 at all. </p><p><em>The Duskbloods </em>already feels like one of the most intriguing games I've played this year, and we don't even know exactly when it'll be released. When it does, I can't wait to dive in to find out just how all of its many hidden systems work. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2 (Console)"></div>
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                                                            <title><![CDATA[ You can watch Gamescom Opening Night Live right here – The Witcher, Gears of War: E-Day, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamescom is Europe's biggest video games show and the annual event is once more about to kick open its doors to eager fans. The show starts in full this Wednesday 26 August and runs through to the end of play on the Sunday. However, you will also be able to watch a massive showcase event on the Tuesday before.</p><p>Gamescom Opening Night Live is hosted by Geoff Keighley of The Game Awards and Summer Game Fest fame, and like those other presentations, it'll be jam-packed with new trailers and reveals to watch live.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><p>You can see it all unfold above, and get ready to strap yourself in for a major session as it's set to run for two hours.</p><p>Here then is everything you need to know about Gamescom Opening Night Live, including some of the games confirmed to feature.</p><h2 id="when-does-gamescom-opening-night-live-start">When does Gamescom Opening Night Live start?</h2><p>Gamescom Opening Night Live will begin at 20:00 CEST on Tuesday 25 August 2026 – the local time to Cologne in Germany, where it's taking place.</p><p>Here are the start times for multiple regions:</p><ul><li><strong>US West Coast:</strong> 11:00 PDT</li><li><strong>US East Coast:</strong> 14:00 EDT</li><li><strong>UK: </strong>19:00 BST</li><li><strong>Central Europe:</strong> 20:00 CEST</li><li><strong>India:</strong> 23:30 IST</li><li><strong>China (Beijing):</strong> 02:00 CST (26 August)</li><li><strong>Japan:</strong> 03:00 JST (26 August)</li><li><strong>South Korea:</strong> 03:00 KST (26 August)</li><li><strong>Australia (Sydney):</strong> 04:00 AEST (26 August)</li></ul><h2 id="how-to-watch-gamescom-opening-night-live-2026">How to watch Gamescom Opening Night Live 2026</h2><p>You can watch the entire, two-hour Opening Night Live showcase via the video further up this page,</p><p>Alternatively, it is being hosted on <a href="https://www.youtube.com/@thegameawards" target="_blank">The Game Awards YouTube channel</a>.</p><h2 id="what-to-expect">What to expect</h2><p>As with Keighley's other shows, you should expect plenty of big game announcements and new gameplay trailers during Opening Night Live.</p><p>Confirmed games so far include <em>Final Fantasy VII Revelation</em>, <em>Gears of War: E-Day</em>, <em>Metro 2039</em>, and <em>Warlock: Dungeons & Dragons</em>. But arguably the most exciting of the bunch will be <em>The Witcher 3: Songs of the Past</em>.</p><p>Coming 11 years after <em>The Witcher 3: Wild Hunt</em> was first released, this is the first major expansion to the RPG since <em>Blood and Wine</em> in 2016.</p><p>It'll be released next year while CD Projekt Red continues development of <em>The Witcher 4</em>, although we don't know much about it as yet. Hence its debut during the show.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/you-can-watch-gamescom-opening-night-live-right-here-the-witcher-gears-of-war-e-day-and-more</link>
                                                                            <description>
                            <![CDATA[ Gamescom will open with its annual games showcase event, and here's everything you need to know ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 14:26:08 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 22:06:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gamescom Opening Night Live – Geoff Keighley and Rod Ferguson]]></media:description>                                                            <media:text><![CDATA[Gamescom Opening Night Live – Geoff Keighley and Rod Ferguson]]></media:text>
                                <media:title type="plain"><![CDATA[Gamescom Opening Night Live – Geoff Keighley and Rod Ferguson]]></media:title>
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                            <article>
                                <p>Gamescom is Europe's biggest video games show and the annual event is once more about to kick open its doors to eager fans. The show starts in full this Wednesday 26 August and runs through to the end of play on the Sunday. However, you will also be able to watch a massive showcase event on the Tuesday before.</p><p>Gamescom Opening Night Live is hosted by Geoff Keighley of The Game Awards and Summer Game Fest fame, and like those other presentations, it'll be jam-packed with new trailers and reveals to watch live.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qwC9EFT6EFk" allowfullscreen></iframe></div></div><p>You can see it all unfold above, and get ready to strap yourself in for a major session as it's set to run for two hours.</p><p>Here then is everything you need to know about Gamescom Opening Night Live, including some of the games confirmed to feature.</p><h2 id="when-does-gamescom-opening-night-live-start">When does Gamescom Opening Night Live start?</h2><p>Gamescom Opening Night Live will begin at 20:00 CEST on Tuesday 25 August 2026 – the local time to Cologne in Germany, where it's taking place.</p><p>Here are the start times for multiple regions:</p><ul><li><strong>US West Coast:</strong> 11:00 PDT</li><li><strong>US East Coast:</strong> 14:00 EDT</li><li><strong>UK: </strong>19:00 BST</li><li><strong>Central Europe:</strong> 20:00 CEST</li><li><strong>India:</strong> 23:30 IST</li><li><strong>China (Beijing):</strong> 02:00 CST (26 August)</li><li><strong>Japan:</strong> 03:00 JST (26 August)</li><li><strong>South Korea:</strong> 03:00 KST (26 August)</li><li><strong>Australia (Sydney):</strong> 04:00 AEST (26 August)</li></ul><h2 id="how-to-watch-gamescom-opening-night-live-2026">How to watch Gamescom Opening Night Live 2026</h2><p>You can watch the entire, two-hour Opening Night Live showcase via the video further up this page,</p><p>Alternatively, it is being hosted on <a href="https://www.youtube.com/@thegameawards" target="_blank">The Game Awards YouTube channel</a>.</p><h2 id="what-to-expect">What to expect</h2><p>As with Keighley's other shows, you should expect plenty of big game announcements and new gameplay trailers during Opening Night Live.</p><p>Confirmed games so far include <em>Final Fantasy VII Revelation</em>, <em>Gears of War: E-Day</em>, <em>Metro 2039</em>, and <em>Warlock: Dungeons & Dragons</em>. But arguably the most exciting of the bunch will be <em>The Witcher 3: Songs of the Past</em>.</p><p>Coming 11 years after <em>The Witcher 3: Wild Hunt</em> was first released, this is the first major expansion to the RPG since <em>Blood and Wine</em> in 2016.</p><p>It'll be released next year while CD Projekt Red continues development of <em>The Witcher 4</em>, although we don't know much about it as yet. Hence its debut during the show.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ A weekend with COD Modern Warfare 4 on PS5 Pro has confirmed most of my suspicions about the game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Depending on who you are, <em>Call of Duty </em>has either spent the last few years ruthlessly specialising in exactly the quick-paced twitchy action you love, or has become so rapid and relentlesss as to alienate you a little bit. With the arrival of <em>Battlefield 6</em>, I'm in the latter camp – wall-running and omnimovement made the last couple of <em>COD </em>games feel too challenging for my little soul. </p><p>That's meant I've been quietly quite excited for <em>Modern Warfare 4</em>, which sees developer Infinity Ward return to centre stage. I want a return to the smooth but methodical action of <em>Modern Warfare </em>2019, but a weekend of open beta action with <em>MW4 </em>has confirmed I won't be getting that, quite. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qeFVhw4YNbM" allowfullscreen></iframe></div></div><p>A few matches of multiplayer confirmed that the game is, at least, slower than the frenetic <em>Black Ops </em>games from the last couple of years, and that's a huge step. Once again, footstep audio feels key, and far more limited starting ammo also meant I had to manage my shots more carefully and pick up other people's guns more often.</p><p>The movement tech here is a middle ground between older, slower styles and newer crazes. Mantling and jumping over obstacles is super quick, and the same goes for sprinting and sliding; you can also now climb pipes and jump to edges more freely, which actually feels quite cool to control.</p><p>Gunplay, meanwhile, does feel great, albeit I only sampled a handful of weapons. Rattling through killstreaks remains compelling, and as the first game to abandon the PS4 and Xbox One generation, <em>MW4 </em>looked pretty excellent in motion on my PS5 Pro. </p><p>Most intriguingly, though, this is the first time the open beta for a <em>COD </em>game has included a single-player mission. This might be Activision's way of trying to convince people that the dire campaign of <em>Black Ops 7 </em>was just an aberration, and to be fair, it might achieve just that. </p><p>The mission, called Entrenched, is a fairly classic slice of <em>COD</em>, seeing you start with trench-to-trench warfare before moving into a vehicle for some tank action, then back on foot for more close-quarters interior fighting and a final run through climbing sections to escape a burning reactor. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/EpZCVy8Qa3C8nYbtRarwDc-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PK7PFLwD6wN5sxQr2d7d3c-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jPpVkfmyhNyFCgwNCb2aY8-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DPTD2GA7ZLkApG3Yg6rV67-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure></figure><p>It's a great little demo, and it makes the open beta feel more like just that – an old-school demo disk that gives you the chance to really sample the final game, rather than purely its multiplayer component. A good <em>COD </em>campaign is a real thrill, after all, and we haven't had a properly consistent one in a surprisingly long time. </p><p>I think <em>MW4 </em>will still have a hard time pulling me away from <em>Battlefield </em>as it stands, though, and most shooter fans will know what I mean when I say there's only really room for one of them in my life. Since these games are where I play socially with my friends, it's a proper tussle for supremacy. </p><p>With my mates largely scarred by <em>BO6 </em>and <em>BO7</em>'s outrageously fast pace of play in multiplayer, <em>COD </em>has its work cut out for it in convincing them to come back for another try. This beta is a good start, to be fair, but the fact that I'm most captured by the single-player element is probably a sign for caution, still. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/a-weekend-with-cod-modern-warfare-4-on-ps5-pro-has-confirmed-most-of-my-suspicions-about-the-game</link>
                                                                            <description>
                            <![CDATA[ A very interesting Open Beta ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4 beta]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4 beta]]></media:text>
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                            <article>
                                <p>Depending on who you are, <em>Call of Duty </em>has either spent the last few years ruthlessly specialising in exactly the quick-paced twitchy action you love, or has become so rapid and relentlesss as to alienate you a little bit. With the arrival of <em>Battlefield 6</em>, I'm in the latter camp – wall-running and omnimovement made the last couple of <em>COD </em>games feel too challenging for my little soul. </p><p>That's meant I've been quietly quite excited for <em>Modern Warfare 4</em>, which sees developer Infinity Ward return to centre stage. I want a return to the smooth but methodical action of <em>Modern Warfare </em>2019, but a weekend of open beta action with <em>MW4 </em>has confirmed I won't be getting that, quite. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qeFVhw4YNbM" allowfullscreen></iframe></div></div><p>A few matches of multiplayer confirmed that the game is, at least, slower than the frenetic <em>Black Ops </em>games from the last couple of years, and that's a huge step. Once again, footstep audio feels key, and far more limited starting ammo also meant I had to manage my shots more carefully and pick up other people's guns more often.</p><p>The movement tech here is a middle ground between older, slower styles and newer crazes. Mantling and jumping over obstacles is super quick, and the same goes for sprinting and sliding; you can also now climb pipes and jump to edges more freely, which actually feels quite cool to control.</p><p>Gunplay, meanwhile, does feel great, albeit I only sampled a handful of weapons. Rattling through killstreaks remains compelling, and as the first game to abandon the PS4 and Xbox One generation, <em>MW4 </em>looked pretty excellent in motion on my PS5 Pro. </p><p>Most intriguingly, though, this is the first time the open beta for a <em>COD </em>game has included a single-player mission. This might be Activision's way of trying to convince people that the dire campaign of <em>Black Ops 7 </em>was just an aberration, and to be fair, it might achieve just that. </p><p>The mission, called Entrenched, is a fairly classic slice of <em>COD</em>, seeing you start with trench-to-trench warfare before moving into a vehicle for some tank action, then back on foot for more close-quarters interior fighting and a final run through climbing sections to escape a burning reactor. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/EpZCVy8Qa3C8nYbtRarwDc-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PK7PFLwD6wN5sxQr2d7d3c-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jPpVkfmyhNyFCgwNCb2aY8-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DPTD2GA7ZLkApG3Yg6rV67-1920-80.jpg" alt="Call of Duty: Modern Warfare 4 beta" /><figcaption><small role="credit">Activision</small></figcaption></figure></figure><p>It's a great little demo, and it makes the open beta feel more like just that – an old-school demo disk that gives you the chance to really sample the final game, rather than purely its multiplayer component. A good <em>COD </em>campaign is a real thrill, after all, and we haven't had a properly consistent one in a surprisingly long time. </p><p>I think <em>MW4 </em>will still have a hard time pulling me away from <em>Battlefield </em>as it stands, though, and most shooter fans will know what I mean when I say there's only really room for one of them in my life. Since these games are where I play socially with my friends, it's a proper tussle for supremacy. </p><p>With my mates largely scarred by <em>BO6 </em>and <em>BO7</em>'s outrageously fast pace of play in multiplayer, <em>COD </em>has its work cut out for it in convincing them to come back for another try. This beta is a good start, to be fair, but the fact that I'm most captured by the single-player element is probably a sign for caution, still. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ I'm not seeking out any of the GTA 6 leaks and neither should you – here's why ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A slurry of Grand Theft Auto VI leaks have appeared online, reportedly showing gameplay ahead of time.</p><p class="fancy-box__body-text">But we won't be covering them, nor watching them ourselves... for good reason.</p></div></div><p>Considering Rockstar Games only releases one game a decade (just about), it comes as no surprise that people are eager to find out more about each title ahead of time. More so when it's a new <em>Grand Theft Auto</em>.</p><p>I'm the same – I cannot wait to get my hands on <em>GTA 6</em> and find out what the team has been cooking for the last 13 years. And I'll certainly be tuning into Netflix this coming Thursday (27 August) to see the world's first gameplay reveal.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>However, what I won't be doing is seeking out the swathe of leaked gameplay videos that have appeared on the likes of Discord and GitHub over the last week. I also not be linking to them, nor repeating any of the information gleaned from them here.</p><p>That's not because I'm worried of repercussions from Rockstar, but I just don't want to spoil the game, the story, and the excitement for myself or any T3 readers. Clips shown out of context are never positive. Judgements can become clouded, and no matter how much we tell ourselves, our opinions will be affected.</p><p>I remember when <em>Grand Theft Auto IV</em> came out in 2008. I pre-ordered it for the Xbox 360 in an actual store, from an actual person. And come release day I went to the store to pick it up.</p><p>I'd seen an official trailer or two beforehand, but Rockstar had cleverly tailored them to give us a glimpse but without genuine spoilers. That's somewhat the point – it allowed me to get my disc home, pop it in my console and play with no preconceptions, other than knowing I was going to get my money's worth.</p><p>Every second of that game was a revelation to me. The same with <em>GTA: San Andreas</em> beforehand, and <em>Vice City</em>. I was tasked with reviewing GTA 5, so that was a little different, but no less exciting. And all because I'd manage to avoid major spoilers.</p><p>But even more than the leaked clips themselves, it's the comments underneath that I'm most keen on swerving. As hard as you try to remain agnostic about them, you can't help but be affected by the critical responses of others – good or bad. I can't, at least.</p><p>The last thing I want is for my opinion about <em>Grand Theft Auto VI</em> to be swayed by 13 year-olds on Discord months before I get to play it. All based on short clips of a development build taken out of context.</p><p>I advise you do the same. The leaks are easy enough to find (unless Rockstar has managed to take them all down, as per its legal action <a href="https://kotaku.com/take-two-subpoenas-microsoft-and-discord-records-related-to-spread-of-gta-6-leaks-2000726633" target="_blank">reported by Kotaku</a>), but just ask yourself if it's really worth it.</p><p>I'll be waiting for the official reveal on Netflix instead, and 19 November when I'll be waiting patiently at the (digital) door (of my PS5 Pro) for the postman (my internet) to deliver the game.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/im-not-seeking-out-any-of-the-gta-6-leaks-and-neither-should-you-heres-why</link>
                                                                            <description>
                            <![CDATA[ Rockstar's biggest official reveal will be on Netflix this week, so best wait for that ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI screenshot – Jason Duval]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI screenshot – Jason Duval]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A slurry of Grand Theft Auto VI leaks have appeared online, reportedly showing gameplay ahead of time.</p><p class="fancy-box__body-text">But we won't be covering them, nor watching them ourselves... for good reason.</p></div></div><p>Considering Rockstar Games only releases one game a decade (just about), it comes as no surprise that people are eager to find out more about each title ahead of time. More so when it's a new <em>Grand Theft Auto</em>.</p><p>I'm the same – I cannot wait to get my hands on <em>GTA 6</em> and find out what the team has been cooking for the last 13 years. And I'll certainly be tuning into Netflix this coming Thursday (27 August) to see the world's first gameplay reveal.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qq76pQsI1iw" allowfullscreen></iframe></div></div><p>However, what I won't be doing is seeking out the swathe of leaked gameplay videos that have appeared on the likes of Discord and GitHub over the last week. I also not be linking to them, nor repeating any of the information gleaned from them here.</p><p>That's not because I'm worried of repercussions from Rockstar, but I just don't want to spoil the game, the story, and the excitement for myself or any T3 readers. Clips shown out of context are never positive. Judgements can become clouded, and no matter how much we tell ourselves, our opinions will be affected.</p><p>I remember when <em>Grand Theft Auto IV</em> came out in 2008. I pre-ordered it for the Xbox 360 in an actual store, from an actual person. And come release day I went to the store to pick it up.</p><p>I'd seen an official trailer or two beforehand, but Rockstar had cleverly tailored them to give us a glimpse but without genuine spoilers. That's somewhat the point – it allowed me to get my disc home, pop it in my console and play with no preconceptions, other than knowing I was going to get my money's worth.</p><p>Every second of that game was a revelation to me. The same with <em>GTA: San Andreas</em> beforehand, and <em>Vice City</em>. I was tasked with reviewing GTA 5, so that was a little different, but no less exciting. And all because I'd manage to avoid major spoilers.</p><p>But even more than the leaked clips themselves, it's the comments underneath that I'm most keen on swerving. As hard as you try to remain agnostic about them, you can't help but be affected by the critical responses of others – good or bad. I can't, at least.</p><p>The last thing I want is for my opinion about <em>Grand Theft Auto VI</em> to be swayed by 13 year-olds on Discord months before I get to play it. All based on short clips of a development build taken out of context.</p><p>I advise you do the same. The leaks are easy enough to find (unless Rockstar has managed to take them all down, as per its legal action <a href="https://kotaku.com/take-two-subpoenas-microsoft-and-discord-records-related-to-spread-of-gta-6-leaks-2000726633" target="_blank">reported by Kotaku</a>), but just ask yourself if it's really worth it.</p><p>I'll be waiting for the official reveal on Netflix instead, and 19 November when I'll be waiting patiently at the (digital) door (of my PS5 Pro) for the postman (my internet) to deliver the game.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div>
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                                                            <title><![CDATA[ Audeze Maxwell 2 ANC review: A headset unlike any other – now upgraded ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Audeze occupies a really fascinating place in the pantheon of <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">gaming headset</a> makers. It's best known as an audiophile brand, making the sort of headphones that your dad wishes he could get his hands on. </p><p>However, after branching out into gaming audio some years back, it's found the segment to be by far its best-selling one, thanks to a lower price of entry, perhaps. Of course, there's also the fact that people want top-level immersion – and the news that a headset is the best way to get it has long since spread worldwide. </p><p>I've tested Audeze's headsets over the years and found their sound superb, but their design perhaps a little particular – but the Maxwell 2 ANC (noting that three-letter append differentiates this product from the base Maxwell 2) is perhaps the brand's most attractive and generalist effort yet. </p><h3 class="article-body__section" id="section-price-and-availability"><span>Price and Availability</span></h3><div data-widget-type="review" data-model-name="Audeze Maxwell 2 ANC,Audeze Maxwell 2"></div><p>The Maxwell 2 ANC was unveiled earlier this summer, and it's therefore available to order now, although it's not at the widest range of retailers here in the UK – so you may have to dig around a little. </p><p>In case its name didn't make it clear: this is a direct follow-up to the Maxwell 2, which remains on sale. </p><p>The Maxwell 2 ANC has two variants, in a flashback to older days. The PlayStation version (which will also work on PC) comes in at £429 in the UK, while the Xbox-certified version is a bit pricier at £449. </p><p>In the US, that translates to $429 and $449, respectively. That price gap is almost certainly entirely down to the license that Microsoft charges for Xbox compatibility. </p><h3 class="article-body__section" id="section-design-and-features"><span>Design and Features</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o5vvHpFZvMVERMYLLQR2cQ" name="Audeze Maxwell 2 ANC review 11" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/o5vvHpFZvMVERMYLLQR2cQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>If you stuck a Maxwell 2 next to the newer Maxwell 2 ANC, you might be relatively hard-pressed to pick out differences between them. They're there, but they're extremely subtle where the design is concerned. </p><p>The most obvious tell is where the headband meets the earcups – where it was previously colour-matched, the arms now have a metallic finish that makes them contrast a little. Beyond that, though, almost nothing has changed (which is no bad thing). </p><p>That means you still get the same round earcup shape, along with the newer, wider headband that debuted on the Maxwell 2. It's suspended below the main headback (which is rigid) and has holes in it for ventilation, as well as some adjustment points for sizing. </p><p>The earcups themselves are pretty massive, and the headset overall is in fact one of the biggest I've tested. That probably won't matter to you since it's likely for home use, but you do look amusing with the Maxwell 2 ANC strapped on. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KnDtFPPU7QYwqTFu5pR7ZQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PNnnw8zRLzVYwMBh7tQdaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2m8QKy4kWLWGXJLAXE3fbQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>On that front, a weight of 560g is also worth considering – this is a seriously heavy headset by any reckoning, although that does also mean it feels really premium in terms of build quality. </p><p>On those earcups you have a couple of removable parts to experiment with. Firstly, the outer panel of each earcup can now be removed, a bit like on <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">SteelSeries' Arctis Nova Pro headsets</a>, but without the hidden battery – this time it's just to offer the option of custom plates down the line. </p><p>You can also really easily pry off the ear cushions themselves. This both gets you a neat view of the planar magnetic drivers they hide, but should also make replacing them a total doddle, which is great. </p><p>Finally, the microphone is completely removable, too. I'm on the record as preferring a retractable system for convenience, but Audeze is hardly the only brand sticking with this model. </p><p>The earcup housing the microphone also holds most of the controls. It has a button to toggle between ANC modes, a USB-C port for charging, a 3.5mm jack for wired audio, and two volume dials. </p><p>One controls your master volume, while the other adjusts the balance between in-game audio and your chat – that this works out of the box on PS5 with no adjustments is a real boon. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KXzWPuUsKFmWLtsAZANCYQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4UhDvAyodTiiauvWmetNZQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jNkghCzgwFTvTxHBdFyQbQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PePgPs8uN9KfvtZxZStfYQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The other earcup has the power button and a mute switch for the microphone, rounding out your controls. The big selling point of Audeze's headphones is the planar magnetic drivers, which are present and correct here – each of them 90mm.</p><p>The big addition, though, is active noise-cancelling (ANC), and you get to choose between having it on, turning it off entirely, or using a transparency mode to hear the world around you more clearly. </p><p>Leaving ANC on, you'll get around 35 hours of gameplay on a charge, while turning it off raises this to 40 hours. Recharging from empty takes around 2 hours, but you'll get 25% of your charge in the first 20 minutes. </p><p>Finally, the box includes the all-important USB-C dongle for wireless 2.4Ghz audio, although Bluetooth is also supported (with LDAC, which is welcome). The dongle has a switch to go between PC and PlayStation modes, and you also get a cabled adapter for USB-A sockets. </p><p>Comfort-wise, having worn the Maxwell 2 ANC for dozens of hours at this point, I'm impressed. The wide headband makes its objectively sizeable weight feel like far less, and I've been able to wear it for 3 hours at a time without any complaints. The earcups are impressively plush, while the clamping force isn't excessive. </p><p>The materials also ensure this feels really premium, as befits the price. The <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">SteelSeries Arctis Nova Elite</a> is a chunk more expensive, but I'd put these in a similar bracket in terms of solidity and build quality. That said, the trade-off in weight isn't to be ignored. </p><h3 class="article-body__section" id="section-sound-and-performance"><span>Sound and Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB6XtrSBuUyrvtPUtyzkYQ" name="Audeze Maxwell 2 ANC review 1" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/QB6XtrSBuUyrvtPUtyzkYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>Audeze is famed for its planar magnetic drivers, and they're the stars of the show in almost all of its over-ears – but this isn't one of its regular launches. This time, ANC is right there in the product's name to highlight that it's the major addition, so it's what I'll tackle first. </p><p>When a brand that hasn't done much ANC dips its toes, the first results can be quite unpredictable. But I think Audeze has done a really creditable job here. The noise-cancelling offered by the Maxwell 2 ANC does almost exactly what I expected, dulling and dimming background noise to make immersion easier to achieve.</p><p>Audeze's marketing material makes it fairly obvious that it thinks it can match the ANC on the SteelSeries Arctis Nova Elite, and in fairness I think it's in the same ballpark. There are slight differences when it comes to tuning, but with an air conditioner running or a washing machine going at full spin, I've been able to have enjoyable gaming sessions without interruption.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fjHyzQM3ToybHK2ZWHkKaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PNnnw8zRLzVYwMBh7tQdaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VXnbTBtQRhY2ukn9x2gDcQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The transparency mode here is serviceable enough, and could be useful if you're waiting for the doorbell or some other important audible alert, but I can't say I found the need to use it much. </p><p>That brings me back to the core question of sound quality, which is as impressive as the last few Audeze headsets led me to expect. The exact mechanics of what makes planar magnetic drivers good can be labyrinthine, but the outcome is obvious – powerful, crisp and detailed sound. </p><p>The richness here is really impressive, and I've found the bass response to be extremely solid, too. Playing a bunch of <em>Battlefield 6</em>, I've had no issues picking out footsteps near me, but I haven't had to compromise and turn down the scale of the booming sound of warfare. </p><p>Dipping into a busier soundscape like in <em>Assassin's Creed: Black Flag Resynced</em>, the business of Havana or the stark open air of the sea are both translated really nicely, and you do get the precision to pick up tiny audio cues and background details. </p><p>Connectivity has been rock-solid throughout my testing, while battery life has lined up with Audeze's claims, making for a really impressive package that comes together with ease. </p><h3 class="article-body__section" id="section-verdict"><span>Verdict</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB6XtrSBuUyrvtPUtyzkYQ" name="Audeze Maxwell 2 ANC review 1" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/QB6XtrSBuUyrvtPUtyzkYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>The Audeze Maxwell 2 ANC is exactly what it says on the tin – an improvement on the Maxwell 2 with one major addition that is a genuine upgrade for gaming in normal environments. I'd always rather have ANC than not, and it helps when it's paired with powerful, accurate sound like this. </p><p>There are some minor caveats, though. The Maxwell 2 ANC is basically the heaviest high-end headset you could find, so trying it on before you buy it might be advisable, since its dimensions are also plus-sized. </p><p>It's also got a punchy price, even more so if you're an Xbox gamer. Still, if your budget is big and you like planar magnetic tech, then Audeze's latest is a seriously accomplished headset.</p><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3><p>A price that's this high means the Maxwell 2 ANC doesn't have much direct competition. That said, my <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">top gaming headset</a> recommendation (full stop) comes in a good chunk cheaper – the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">SteelSeries Arctis Nova Pro Omni</a>, which outdoes Audeze by bringing all console uses into one headset. It sounds great, too. </p><p>Another good way to cut costs would be to pick up the existing non-ANC Maxwell 2, which remains excellent and can be had for around £/$100 less than the new version, and doubtless more when sales events roll around. </p><p>Realistically, the only way to <em>upgrade </em>on the Maxwell 2 ANC is to step up to the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite</a>, meanwhile, which is even more unbelievably expensive, but does have a few more bells and whistles. Again, its universal compatibility is a real boon if you want one headset for everything. </p><div data-widget-type="multimodelreview" data-model-name="SteelSeries Arctis Nova Pro Omni,Audeze Maxwell 2,SteelSeries Arctis Nova Elite"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/audeze-maxwell-2-anc-review</link>
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                            <![CDATA[ ANC is the missing link for Audeze's excellent audio ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 10:11:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Audeze Maxwell 2 ANC review]]></media:description>                                                            <media:text><![CDATA[Audeze Maxwell 2 ANC review]]></media:text>
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                                <p>Audeze occupies a really fascinating place in the pantheon of <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">gaming headset</a> makers. It's best known as an audiophile brand, making the sort of headphones that your dad wishes he could get his hands on. </p><p>However, after branching out into gaming audio some years back, it's found the segment to be by far its best-selling one, thanks to a lower price of entry, perhaps. Of course, there's also the fact that people want top-level immersion – and the news that a headset is the best way to get it has long since spread worldwide. </p><p>I've tested Audeze's headsets over the years and found their sound superb, but their design perhaps a little particular – but the Maxwell 2 ANC (noting that three-letter append differentiates this product from the base Maxwell 2) is perhaps the brand's most attractive and generalist effort yet. </p><h3 class="article-body__section" id="section-price-and-availability"><span>Price and Availability</span></h3><div data-widget-type="review" data-model-name="Audeze Maxwell 2 ANC,Audeze Maxwell 2"></div><p>The Maxwell 2 ANC was unveiled earlier this summer, and it's therefore available to order now, although it's not at the widest range of retailers here in the UK – so you may have to dig around a little. </p><p>In case its name didn't make it clear: this is a direct follow-up to the Maxwell 2, which remains on sale. </p><p>The Maxwell 2 ANC has two variants, in a flashback to older days. The PlayStation version (which will also work on PC) comes in at £429 in the UK, while the Xbox-certified version is a bit pricier at £449. </p><p>In the US, that translates to $429 and $449, respectively. That price gap is almost certainly entirely down to the license that Microsoft charges for Xbox compatibility. </p><h3 class="article-body__section" id="section-design-and-features"><span>Design and Features</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o5vvHpFZvMVERMYLLQR2cQ" name="Audeze Maxwell 2 ANC review 11" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/o5vvHpFZvMVERMYLLQR2cQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>If you stuck a Maxwell 2 next to the newer Maxwell 2 ANC, you might be relatively hard-pressed to pick out differences between them. They're there, but they're extremely subtle where the design is concerned. </p><p>The most obvious tell is where the headband meets the earcups – where it was previously colour-matched, the arms now have a metallic finish that makes them contrast a little. Beyond that, though, almost nothing has changed (which is no bad thing). </p><p>That means you still get the same round earcup shape, along with the newer, wider headband that debuted on the Maxwell 2. It's suspended below the main headback (which is rigid) and has holes in it for ventilation, as well as some adjustment points for sizing. </p><p>The earcups themselves are pretty massive, and the headset overall is in fact one of the biggest I've tested. That probably won't matter to you since it's likely for home use, but you do look amusing with the Maxwell 2 ANC strapped on. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KnDtFPPU7QYwqTFu5pR7ZQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PNnnw8zRLzVYwMBh7tQdaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2m8QKy4kWLWGXJLAXE3fbQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>On that front, a weight of 560g is also worth considering – this is a seriously heavy headset by any reckoning, although that does also mean it feels really premium in terms of build quality. </p><p>On those earcups you have a couple of removable parts to experiment with. Firstly, the outer panel of each earcup can now be removed, a bit like on <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">SteelSeries' Arctis Nova Pro headsets</a>, but without the hidden battery – this time it's just to offer the option of custom plates down the line. </p><p>You can also really easily pry off the ear cushions themselves. This both gets you a neat view of the planar magnetic drivers they hide, but should also make replacing them a total doddle, which is great. </p><p>Finally, the microphone is completely removable, too. I'm on the record as preferring a retractable system for convenience, but Audeze is hardly the only brand sticking with this model. </p><p>The earcup housing the microphone also holds most of the controls. It has a button to toggle between ANC modes, a USB-C port for charging, a 3.5mm jack for wired audio, and two volume dials. </p><p>One controls your master volume, while the other adjusts the balance between in-game audio and your chat – that this works out of the box on PS5 with no adjustments is a real boon. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KXzWPuUsKFmWLtsAZANCYQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4UhDvAyodTiiauvWmetNZQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jNkghCzgwFTvTxHBdFyQbQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PePgPs8uN9KfvtZxZStfYQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The other earcup has the power button and a mute switch for the microphone, rounding out your controls. The big selling point of Audeze's headphones is the planar magnetic drivers, which are present and correct here – each of them 90mm.</p><p>The big addition, though, is active noise-cancelling (ANC), and you get to choose between having it on, turning it off entirely, or using a transparency mode to hear the world around you more clearly. </p><p>Leaving ANC on, you'll get around 35 hours of gameplay on a charge, while turning it off raises this to 40 hours. Recharging from empty takes around 2 hours, but you'll get 25% of your charge in the first 20 minutes. </p><p>Finally, the box includes the all-important USB-C dongle for wireless 2.4Ghz audio, although Bluetooth is also supported (with LDAC, which is welcome). The dongle has a switch to go between PC and PlayStation modes, and you also get a cabled adapter for USB-A sockets. </p><p>Comfort-wise, having worn the Maxwell 2 ANC for dozens of hours at this point, I'm impressed. The wide headband makes its objectively sizeable weight feel like far less, and I've been able to wear it for 3 hours at a time without any complaints. The earcups are impressively plush, while the clamping force isn't excessive. </p><p>The materials also ensure this feels really premium, as befits the price. The <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">SteelSeries Arctis Nova Elite</a> is a chunk more expensive, but I'd put these in a similar bracket in terms of solidity and build quality. That said, the trade-off in weight isn't to be ignored. </p><h3 class="article-body__section" id="section-sound-and-performance"><span>Sound and Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB6XtrSBuUyrvtPUtyzkYQ" name="Audeze Maxwell 2 ANC review 1" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/QB6XtrSBuUyrvtPUtyzkYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>Audeze is famed for its planar magnetic drivers, and they're the stars of the show in almost all of its over-ears – but this isn't one of its regular launches. This time, ANC is right there in the product's name to highlight that it's the major addition, so it's what I'll tackle first. </p><p>When a brand that hasn't done much ANC dips its toes, the first results can be quite unpredictable. But I think Audeze has done a really creditable job here. The noise-cancelling offered by the Maxwell 2 ANC does almost exactly what I expected, dulling and dimming background noise to make immersion easier to achieve.</p><p>Audeze's marketing material makes it fairly obvious that it thinks it can match the ANC on the SteelSeries Arctis Nova Elite, and in fairness I think it's in the same ballpark. There are slight differences when it comes to tuning, but with an air conditioner running or a washing machine going at full spin, I've been able to have enjoyable gaming sessions without interruption.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/fjHyzQM3ToybHK2ZWHkKaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PNnnw8zRLzVYwMBh7tQdaQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VXnbTBtQRhY2ukn9x2gDcQ-1920-80.jpg" alt="Audeze Maxwell 2 ANC review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The transparency mode here is serviceable enough, and could be useful if you're waiting for the doorbell or some other important audible alert, but I can't say I found the need to use it much. </p><p>That brings me back to the core question of sound quality, which is as impressive as the last few Audeze headsets led me to expect. The exact mechanics of what makes planar magnetic drivers good can be labyrinthine, but the outcome is obvious – powerful, crisp and detailed sound. </p><p>The richness here is really impressive, and I've found the bass response to be extremely solid, too. Playing a bunch of <em>Battlefield 6</em>, I've had no issues picking out footsteps near me, but I haven't had to compromise and turn down the scale of the booming sound of warfare. </p><p>Dipping into a busier soundscape like in <em>Assassin's Creed: Black Flag Resynced</em>, the business of Havana or the stark open air of the sea are both translated really nicely, and you do get the precision to pick up tiny audio cues and background details. </p><p>Connectivity has been rock-solid throughout my testing, while battery life has lined up with Audeze's claims, making for a really impressive package that comes together with ease. </p><h3 class="article-body__section" id="section-verdict"><span>Verdict</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QB6XtrSBuUyrvtPUtyzkYQ" name="Audeze Maxwell 2 ANC review 1" alt="Audeze Maxwell 2 ANC review" src="https://cdn.mos.cms.futurecdn.net/QB6XtrSBuUyrvtPUtyzkYQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>The Audeze Maxwell 2 ANC is exactly what it says on the tin – an improvement on the Maxwell 2 with one major addition that is a genuine upgrade for gaming in normal environments. I'd always rather have ANC than not, and it helps when it's paired with powerful, accurate sound like this. </p><p>There are some minor caveats, though. The Maxwell 2 ANC is basically the heaviest high-end headset you could find, so trying it on before you buy it might be advisable, since its dimensions are also plus-sized. </p><p>It's also got a punchy price, even more so if you're an Xbox gamer. Still, if your budget is big and you like planar magnetic tech, then Audeze's latest is a seriously accomplished headset.</p><h3 class="article-body__section" id="section-also-consider"><span>Also consider</span></h3><p>A price that's this high means the Maxwell 2 ANC doesn't have much direct competition. That said, my <a href="https://www.t3.com/features/best-gaming-headsets" target="_blank">top gaming headset</a> recommendation (full stop) comes in a good chunk cheaper – the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-pro-omni-review-the-best-headset-going-as-of-now" target="_blank">SteelSeries Arctis Nova Pro Omni</a>, which outdoes Audeze by bringing all console uses into one headset. It sounds great, too. </p><p>Another good way to cut costs would be to pick up the existing non-ANC Maxwell 2, which remains excellent and can be had for around £/$100 less than the new version, and doubtless more when sales events roll around. </p><p>Realistically, the only way to <em>upgrade </em>on the Maxwell 2 ANC is to step up to the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite</a>, meanwhile, which is even more unbelievably expensive, but does have a few more bells and whistles. Again, its universal compatibility is a real boon if you want one headset for everything. </p><div data-widget-type="multimodelreview" data-model-name="SteelSeries Arctis Nova Pro Omni,Audeze Maxwell 2,SteelSeries Arctis Nova Elite"></div>
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