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                            <title><![CDATA[ Latest from T3 AU in Gaming ]]></title>
                <link>https://www.t3.com/au/tech/gaming</link>
        <description><![CDATA[ All the latest gaming content from the T3  AU team ]]></description>
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                                                            <title><![CDATA[ This massive retro gaming handheld comes with 200 fully licensed games – you can sleep better at night ]]></title>
                                                                                                <dc:content><![CDATA[ <p>My Arcade has been making retro gaming devices for many a year, with classic games appearing on mini arcade machines and all manner of form factors. However, it really struck gold with its Atari Gamestation Go handheld released a year ago.</p><p>Now it's back with a follow-up, and this edition is arguably even better. The Gamestation Retro Go has a similar form factor, with an 8-inch 4:3 high-resolution display, additional buttons, and more than 200 officially licensed games.</p><p>This latter aspect is important. Most retro gaming handhelds – Evercade aside – come packed with emulators and if games are included, they are generally sourced in a highly dubious manner. Yeah, you often get a microSD card packed with thousands of roms, but the chances of any of them being legitimate is close to zero.</p><p>Not so the Gamestation Retro Go. Thanks to deals with Bandai Namco, Capcom, Jaleco and Piko Interactive, every game available on this particular handheld is fully authorised.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qCfs5qRasf3tJ4GJMd42dk" name="Gamestation-Retro-LS-07" alt="My Arcade Gamestation Retro Go" src="https://cdn.mos.cms.futurecdn.net/qCfs5qRasf3tJ4GJMd42dk-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: My Arcade)</span></figcaption></figure><p>That includes <em>Street Fighter II</em>, <em>Final Fight</em>, <em>1942</em>, <em>Pac-Man</em>, <em>Galaga</em> and <em>Dig Dug</em>. We're still awaiting a full list, but considering the licensees are among the biggest arcade game manufacturers of all time, you can bet it'll include many favourites.</p><p>The console is set for release on 18 December 2026, with a US price of $199.99. We're still awaiting UK pricing and release details, but it's now on <a href="https://www.gamestop.com/consoles-hardware/arcade/table-top-arcades/products/gamestation-retro-go-over-200-games-including-pac-man-and-street-fighter-titles/20037400.html" target="_blank" rel="sponsored">pre-order at GameStop in the States</a>.</p><p>Canadian gamers can also <a href="https://www.ebgames.ca/shop/903843-gamestation-retro-go-portable-video-game-system-219897" target="_blank" rel="sponsored">pre-order one from EB Games</a> in your homeland, for CA$279.99.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xoqMJ6NsdpCLaQoETjwCgk" name="Gamestation-Retro-LS-06" alt="My Arcade Gamestation Retro Go" src="https://cdn.mos.cms.futurecdn.net/xoqMJ6NsdpCLaQoETjwCgk-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: My Arcade)</span></figcaption></figure><p>Hopefully, a UK retailer will emerge soon, too. Amazon and Argos currently list the <a href="https://www.argos.co.uk/product/8486750" target="_blank" rel="sponsored">Atari Gamestation Go for £149.99</a>, so that could be an indication on how much and where we could see the new handheld over here.</p><p>And who knows what price that might end up at around <a href="https://www.t3.com/tag/black-friday">Black Friday</a> time?</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/this-massive-retro-gaming-handheld-comes-with-200-fully-licensed-games-you-can-sleep-better-at-night</link>
                                                                            <description>
                            <![CDATA[ The My Arcade Gamestation Retro Go brings Street Fighter II, Pac-Man and many more classics to the party ]]>
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                                                                        <pubDate>Fri, 30 Oct 2026 16:12:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[My Arcade]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[My Arcade Gamestation Retro Go]]></media:description>                                                            <media:text><![CDATA[My Arcade Gamestation Retro Go]]></media:text>
                                <media:title type="plain"><![CDATA[My Arcade Gamestation Retro Go]]></media:title>
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                                <p>My Arcade has been making retro gaming devices for many a year, with classic games appearing on mini arcade machines and all manner of form factors. However, it really struck gold with its Atari Gamestation Go handheld released a year ago.</p><p>Now it's back with a follow-up, and this edition is arguably even better. The Gamestation Retro Go has a similar form factor, with an 8-inch 4:3 high-resolution display, additional buttons, and more than 200 officially licensed games.</p><p>This latter aspect is important. Most retro gaming handhelds – Evercade aside – come packed with emulators and if games are included, they are generally sourced in a highly dubious manner. Yeah, you often get a microSD card packed with thousands of roms, but the chances of any of them being legitimate is close to zero.</p><p>Not so the Gamestation Retro Go. Thanks to deals with Bandai Namco, Capcom, Jaleco and Piko Interactive, every game available on this particular handheld is fully authorised.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qCfs5qRasf3tJ4GJMd42dk" name="Gamestation-Retro-LS-07" alt="My Arcade Gamestation Retro Go" src="https://cdn.mos.cms.futurecdn.net/qCfs5qRasf3tJ4GJMd42dk-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: My Arcade)</span></figcaption></figure><p>That includes <em>Street Fighter II</em>, <em>Final Fight</em>, <em>1942</em>, <em>Pac-Man</em>, <em>Galaga</em> and <em>Dig Dug</em>. We're still awaiting a full list, but considering the licensees are among the biggest arcade game manufacturers of all time, you can bet it'll include many favourites.</p><p>The console is set for release on 18 December 2026, with a US price of $199.99. We're still awaiting UK pricing and release details, but it's now on <a href="https://www.gamestop.com/consoles-hardware/arcade/table-top-arcades/products/gamestation-retro-go-over-200-games-including-pac-man-and-street-fighter-titles/20037400.html" target="_blank" rel="sponsored">pre-order at GameStop in the States</a>.</p><p>Canadian gamers can also <a href="https://www.ebgames.ca/shop/903843-gamestation-retro-go-portable-video-game-system-219897" target="_blank" rel="sponsored">pre-order one from EB Games</a> in your homeland, for CA$279.99.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xoqMJ6NsdpCLaQoETjwCgk" name="Gamestation-Retro-LS-06" alt="My Arcade Gamestation Retro Go" src="https://cdn.mos.cms.futurecdn.net/xoqMJ6NsdpCLaQoETjwCgk-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: My Arcade)</span></figcaption></figure><p>Hopefully, a UK retailer will emerge soon, too. Amazon and Argos currently list the <a href="https://www.argos.co.uk/product/8486750" target="_blank" rel="sponsored">Atari Gamestation Go for £149.99</a>, so that could be an indication on how much and where we could see the new handheld over here.</p><p>And who knows what price that might end up at around <a href="https://www.t3.com/tag/black-friday">Black Friday</a> time?</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ All Xbox owners get a free horror gaming treat to play for Halloween, with no Xbox Game Pass required and no tricks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>'Tis the spooky season and to celebrate, Xbox is giving you one of the most successful multiplayer horror games of the last decade to play for free.</p><p><em>Dead by Daylight</em> is completely free to download and play this weekend, allowing you to spend Hallows' Eve running away from slasher killers – or even stalking a bunch of frightened survivors yourself.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IeejhzqK2wA" allowfullscreen=""></iframe></div></div><p>As the game celebrates its 10th anniversary, Xbox has included it as part of its FreePlayDays promotion this week. That means you have until the end of play this Sunday, 1 November, to play it as much as you like on Xbox One, <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a> or <a href="https://www.t3.com/reviews/xbox-series-s-review">Xbox Series S</a> at no cost whatsoever. You don't even need Xbox Game Pass – just download and enjoy.</p><p>And, if you fancy continuing after the weekend is done, you can either subscribe to Xbox Game Pass Premium or Ultimate, or <a href="https://www.xbox.com/en-GB/games/store/dead-by-daylight/c0n22p73qz60" target="_blank" rel="sponsored">purchase the full game with a very decent discount</a>. It's just £10.31 / $11.99 (down from £25.79 / $29.99).</p><p>There are also big discounts on DLC packs, with up to 60% off right now.</p><h2 id="freeplaydays-games-for-xbox-game-pass-members">FreePlayDays games for Xbox Game Pass members</h2><p>If you are a member of Xbox Game Pass – Essential, Premium or Ultra – you also get the chance to play an additional four games for free this weekend.</p><p>Another chills-filled game is up for grabs in <em>Darkwood</em>. It's a top-down survival horror with a suitably spooky art style. The developer promises that it's jump scare-free, but don't think that means it won't unnerve you.</p><p>Also available is the Soulslike action-adventure <em>Wuchang: Fallen Feathers</em>. Released this past summer, it too throws supernatural horrors at you, but at least you have a sword to dispatch them with.</p><p><em>Spirittea</em> is a bit calmer. Featuring stunning pixel art, it's more in the vein of <em>Stardew Valley</em> – albeit with a touch of spookiness for good measure.</p><p>And finally, space shooter <em>Everspace 2</em> is included because, well, why not?</p><p>All of the games are available to download and play now, with the free period lasting until the end of Sunday 1 November 2026.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/all-xbox-owners-get-a-free-horror-gaming-treat-to-play-for-halloween-with-no-xbox-game-pass-required-and-no-tricks</link>
                                                                            <description>
                            <![CDATA[ Get premium scares over the Halloween weekend with this Xbox game that's free for a limited time ]]>
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                                                                        <pubDate>Fri, 30 Oct 2026 10:22:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Behaviour Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dead by Daylight – crow]]></media:description>                                                            <media:text><![CDATA[Dead by Daylight – crow]]></media:text>
                                <media:title type="plain"><![CDATA[Dead by Daylight – crow]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>'Tis the spooky season and to celebrate, Xbox is giving you one of the most successful multiplayer horror games of the last decade to play for free.</p><p><em>Dead by Daylight</em> is completely free to download and play this weekend, allowing you to spend Hallows' Eve running away from slasher killers – or even stalking a bunch of frightened survivors yourself.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IeejhzqK2wA" allowfullscreen=""></iframe></div></div><p>As the game celebrates its 10th anniversary, Xbox has included it as part of its FreePlayDays promotion this week. That means you have until the end of play this Sunday, 1 November, to play it as much as you like on Xbox One, <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a> or <a href="https://www.t3.com/reviews/xbox-series-s-review">Xbox Series S</a> at no cost whatsoever. You don't even need Xbox Game Pass – just download and enjoy.</p><p>And, if you fancy continuing after the weekend is done, you can either subscribe to Xbox Game Pass Premium or Ultimate, or <a href="https://www.xbox.com/en-GB/games/store/dead-by-daylight/c0n22p73qz60" target="_blank" rel="sponsored">purchase the full game with a very decent discount</a>. It's just £10.31 / $11.99 (down from £25.79 / $29.99).</p><p>There are also big discounts on DLC packs, with up to 60% off right now.</p><h2 id="freeplaydays-games-for-xbox-game-pass-members">FreePlayDays games for Xbox Game Pass members</h2><p>If you are a member of Xbox Game Pass – Essential, Premium or Ultra – you also get the chance to play an additional four games for free this weekend.</p><p>Another chills-filled game is up for grabs in <em>Darkwood</em>. It's a top-down survival horror with a suitably spooky art style. The developer promises that it's jump scare-free, but don't think that means it won't unnerve you.</p><p>Also available is the Soulslike action-adventure <em>Wuchang: Fallen Feathers</em>. Released this past summer, it too throws supernatural horrors at you, but at least you have a sword to dispatch them with.</p><p><em>Spirittea</em> is a bit calmer. Featuring stunning pixel art, it's more in the vein of <em>Stardew Valley</em> – albeit with a touch of spookiness for good measure.</p><p>And finally, space shooter <em>Everspace 2</em> is included because, well, why not?</p><p>All of the games are available to download and play now, with the free period lasting until the end of Sunday 1 November 2026.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div>
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                                                            <title><![CDATA[ 3 huge open-world games to sink into now the days are getting shorter – for PS5, Xbox and Switch 1 & 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Autumn is well and truly upon us, and daylight hours are only going to keep shrinking until Christmas rolls around. There are obvious downsides to shorter days and inevitably moodier weather, but the big plus is that you’ll never have a better excuse to lose yourself in a monumental time sink of a video game. </p><p>There are countless games out there that offer total escapism when it’s dark and wet outside, but here are three open-world epics to get cosy with.</p><p>Go on, you’ve earned it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c-KoLySxccY" allowfullscreen=""></iframe></div></div><h2 id="no-man-s-sky">No Man’s Sky </h2><p>When it launched back in 2016, space exploration and survival game <em>No Man’s Sky </em>quickly became infamous for what it failed to deliver, with developer Hello Games accused of over-promising.</p><p>However, rather than Homer Simpson bush meme-ing it straight out of there, the studio vowed to improve the experience, and over a decade later it’s still adding new, free features to what is now a seriously compelling package.</p><p>Over the years, Hello Games has introduced base-building, vehicles, a more in-depth story, more variation in planets and eventually full multiplayer. And following the game’s big 10th anniversary update earlier this year, you can now own your own space station, join galactic alliances and mine hulking space wrecks for resources.</p><p>All of this is to say that there has never been a better time to get lost in <em>No Man’s Sky</em>’s vast universe on PS5, Xbox, Nintendo Switch or PC, and it helps that the game is frequently on sale for a hefty discount.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OlmuIckOX0c" allowfullscreen=""></iframe></div></div><h2 id="the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt — Remastered </h2><p>We likely still have a lengthy wait to endure before the <em>The Witcher 4 </em>arrives, but in the meantime, the ever-generous CD Projekt Red has given its more than 10-year-old predecessor the remaster treatment, ahead of the game’s third expansion arriving next year.</p><p><em>The Witcher 3: Wild Hunt – Remastered</em> includes both of the original game’s previous expansions and features upgraded visuals, a redesigned skill tree and some quality of life tweaks. And it’s completely free if you own the original. </p><p>In truth, none of the new additions will kid you into thinking you aren’t playing an RPG that originally came out in 2015, but when that game remains one of the best ever made, any excuse to go back is one you should take.</p><p>Geralt of Rivia’s search for his adopted daughter takes place in one of the richest and most stunningly realised open worlds ever committed to code, and even now very few RPGs can hold a candle to its quests and writing. Even a seemingly minor side story can have you gripped for hours in this game, and there’s barely a character you’ll meet who isn’t worth talking to.</p><p>Despite countless imitators, <em>The Witcher 3 </em>set such a high bar for fantasy RPGs that even its sequel has its work cut out to top it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oYhaW-Vr4wg" allowfullscreen=""></iframe></div></div><h2 id="forza-horizon-6">Forza Horizon 6</h2><p>After taking its open-world racing series to Mexico, Australia and even good old Blighty in previous entries, <em>Forza Horizon 6 </em>finally addresses years of fan clamour<em> </em>by heading to Japan. And it was worth the wait.</p><p>While many games have set themselves in feudal Japan in recent years, Playground Games’ recreation of some of the modern-day Land of the Rising Sun’s most famous locations is on another level.</p><p>Whether you’re whipping a 1986 Honda Civic Si around the neon-lit streets of downtown Tokyo City, taking endless near identical landscape shots of Mount Fuji in photo mode, or battling the elements in the snowy alps situated at the top of the map, the sixth <em>Forza Horizon</em> is virtual tourism at its most thrilling. </p><p>If you’ve played previous Horizon entries you’ll be very familiar with Playground’s formula by now. Very quickly your map will be overwhelmingly covered in event markers, from standard races to stunt opportunities and narrative-driven side quests that actually teach you something about Japan and its storied car culture.</p><p>The game is always showering you with something, whether that’s general praise, achievements, or new icons of interest. Sometimes it would be nice if it just left you to the driving for a bit, but there’s simply no other racing game that is so abundant with content and incredible attention to detail.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/3-huge-open-world-games-to-sink-into-now-the-days-are-getting-shorter-for-ps5-xbox-and-switch-1-and-2</link>
                                                                            <description>
                            <![CDATA[ The clocks changed in the UK last weekend, so here are three games to make the most of your days ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 30 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Tate ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MLzj8SRUXhyWigCLu64RrB-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt is a freelance tech, entertainment and lifestyle journalist who has spent the best part of a decade writing about all three – and more – for various websites and in print. He completed a postgraduate journalism degree right after his first stint at university, which preceded a varied early career that eventually led him to Stuff, where he spent a number of years as news editor. Since going out on his own in 2021, Matt has written for the likes of GQ, Esquire, Shortlist, iMore, Trusted Reviews, Digital Spy and, of course, T3. When not playing video games or daydreaming about shiny new gadgets and pasta recipes, Matt can usually be found dancing around the kitchen, celebrating that his beloved Tottenham Hotspur finally won a trophy, at last.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Playing PS5 – close-up of hands playing with a PS5 DualSense controller]]></media:description>                                                            <media:text><![CDATA[Playing PS5 – close-up of hands playing with a PS5 DualSense controller]]></media:text>
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                                <p>Autumn is well and truly upon us, and daylight hours are only going to keep shrinking until Christmas rolls around. There are obvious downsides to shorter days and inevitably moodier weather, but the big plus is that you’ll never have a better excuse to lose yourself in a monumental time sink of a video game. </p><p>There are countless games out there that offer total escapism when it’s dark and wet outside, but here are three open-world epics to get cosy with.</p><p>Go on, you’ve earned it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/c-KoLySxccY" allowfullscreen=""></iframe></div></div><h2 id="no-man-s-sky">No Man’s Sky </h2><p>When it launched back in 2016, space exploration and survival game <em>No Man’s Sky </em>quickly became infamous for what it failed to deliver, with developer Hello Games accused of over-promising.</p><p>However, rather than Homer Simpson bush meme-ing it straight out of there, the studio vowed to improve the experience, and over a decade later it’s still adding new, free features to what is now a seriously compelling package.</p><p>Over the years, Hello Games has introduced base-building, vehicles, a more in-depth story, more variation in planets and eventually full multiplayer. And following the game’s big 10th anniversary update earlier this year, you can now own your own space station, join galactic alliances and mine hulking space wrecks for resources.</p><p>All of this is to say that there has never been a better time to get lost in <em>No Man’s Sky</em>’s vast universe on PS5, Xbox, Nintendo Switch or PC, and it helps that the game is frequently on sale for a hefty discount.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OlmuIckOX0c" allowfullscreen=""></iframe></div></div><h2 id="the-witcher-3-wild-hunt-remastered">The Witcher 3: Wild Hunt — Remastered </h2><p>We likely still have a lengthy wait to endure before the <em>The Witcher 4 </em>arrives, but in the meantime, the ever-generous CD Projekt Red has given its more than 10-year-old predecessor the remaster treatment, ahead of the game’s third expansion arriving next year.</p><p><em>The Witcher 3: Wild Hunt – Remastered</em> includes both of the original game’s previous expansions and features upgraded visuals, a redesigned skill tree and some quality of life tweaks. And it’s completely free if you own the original. </p><p>In truth, none of the new additions will kid you into thinking you aren’t playing an RPG that originally came out in 2015, but when that game remains one of the best ever made, any excuse to go back is one you should take.</p><p>Geralt of Rivia’s search for his adopted daughter takes place in one of the richest and most stunningly realised open worlds ever committed to code, and even now very few RPGs can hold a candle to its quests and writing. Even a seemingly minor side story can have you gripped for hours in this game, and there’s barely a character you’ll meet who isn’t worth talking to.</p><p>Despite countless imitators, <em>The Witcher 3 </em>set such a high bar for fantasy RPGs that even its sequel has its work cut out to top it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oYhaW-Vr4wg" allowfullscreen=""></iframe></div></div><h2 id="forza-horizon-6">Forza Horizon 6</h2><p>After taking its open-world racing series to Mexico, Australia and even good old Blighty in previous entries, <em>Forza Horizon 6 </em>finally addresses years of fan clamour<em> </em>by heading to Japan. And it was worth the wait.</p><p>While many games have set themselves in feudal Japan in recent years, Playground Games’ recreation of some of the modern-day Land of the Rising Sun’s most famous locations is on another level.</p><p>Whether you’re whipping a 1986 Honda Civic Si around the neon-lit streets of downtown Tokyo City, taking endless near identical landscape shots of Mount Fuji in photo mode, or battling the elements in the snowy alps situated at the top of the map, the sixth <em>Forza Horizon</em> is virtual tourism at its most thrilling. </p><p>If you’ve played previous Horizon entries you’ll be very familiar with Playground’s formula by now. Very quickly your map will be overwhelmingly covered in event markers, from standard races to stunt opportunities and narrative-driven side quests that actually teach you something about Japan and its storied car culture.</p><p>The game is always showering you with something, whether that’s general praise, achievements, or new icons of interest. Sometimes it would be nice if it just left you to the driving for a bit, but there’s simply no other racing game that is so abundant with content and incredible attention to detail.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20"></div>
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                                                            <title><![CDATA[ I only needed 10 minutes with the GMKtec NEO-X1 Pro to cancel my Steam Machine order – and I've never looked back ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've always loved the Steam Machine concept, but like many have been disappointed by the sacrifices Valve had to make to get the thing out of the door. It looks great, runs on SteamOS – which is a big plus for me – but the hardware just isn't powerful enough, especially for the price.</p><p>At £1,149 / $1,349 for the 2TB model with no controller, I couldn't shake the feeling that saving up just a bit more cash would get me a far better compact gaming PC. And I was right.</p><p>Having spent some time with the GMKtec NEO-X1, there's no comparison. Yep, it's a fair bit larger – although only as tall and deep as a PS5 – and yes, I've mainly tested the Pro model so far. But considering the standard version starts at <a href="https://www.gmktec.uk/products/gmktec-neo-x1-series-amd-ryzen%E2%84%A2-9-9955hx-9955hx3d-modt-gaming-pc?variant=47533365067947" target="_blank" rel="sponsored">£1,629.99 with the company's current on-site discount</a> (and is <a href="https://www.amazon.com/GMKtec-NEO-X1-Computers-RTX5060TI-Performance/dp/B0HCNKCJPQ" target="_blank" rel="sponsored">down to $2.199.99 on Amazon in the US</a>) it's definitely worth considering upping your budget.</p><p>The NEO-X1 Pro I've been testing is considerably more than that – at <a href="https://www.gmktec.uk/products/gmktec-neo-x1-series-amd-ryzen%E2%84%A2-9-9955hx-9955hx3d-modt-gaming-pc?variant=47533365100715" target="_blank" rel="sponsored">£2,489.99 on GMKtec's own UK website</a>, and currently <a href="https://www.gmktec.com/products/gmktec-neo-x1-pro-modt-gaming-pc-amd-ryzen-9-9955hx3d-nvidia-geforce-rtx-5070?utm_source=t3&amp;utm_medium=pr&amp;utm_campaign=neo-x1+pro" target="_blank" rel="sponsored">$3,199.99 on the official GMKtec site in the US</a> – but it's a veritable powerhouse in a reasonably-sized case. Made from aluminium, it measures 350 x 165 x 310mm with the top and bottom handles attached. Remove them and it's 55mm shorter.</p><div class="product"><a data-dimension112="5e4a851e-d3ab-11f1-a5b0-53bf6264a996" data-action="Deal Block" data-label="NEO-X1 Pro" data-dimension48="NEO-X1 Pro" data-dimension25="$3099.99" href="https://www.amazon.com/gmktec-gaming-pc-ryzen-9-9955HX3D-geforce-rtx5070/dp/B0HC2DTVM5" target="_blank" rel="sponsored"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:88.67%;"><img id="Gi6WDYdhhM8raPDTAR4USJ" name="NEO-X1 Pro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Gi6WDYdhhM8raPDTAR4USJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1330" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>The GMKtec NEO-X1 Pro is a Ryzen 9 9955HX3D PC running GeForce RTX 5070 graphics and comes with 64GB DDR5 RAM and 2TB storage. It's all housed in a compact 14.6L aluminium case.<a class="view-deal button" href="https://www.amazon.com/gmktec-gaming-pc-ryzen-9-9955HX3D-geforce-rtx5070/dp/B0HC2DTVM5" target="_blank" rel="sponsored" data-dimension112="5e4a851e-d3ab-11f1-a5b0-53bf6264a996" data-action="Deal Block" data-label="NEO-X1 Pro" data-dimension48="NEO-X1 Pro" data-dimension25="$3099.99">View Deal</a></p></div><p>The case is 14.6L – a far cry from the Steam Machine's 3.8L – but that's because it houses a full desktop graphics card and a monster of a liquid cooling system. And it remains considerably smaller than a regular desktop gaming PC.</p><p>You get an Nvidia GeForce RTX 5060 Ti in the NEO-X1, while the one I've been testing runs the RTX 5070 with 12GB of VRAM. The Pro version also ups the memory to 64GB of DDR5 5600MHz from 32GB.</p><p>There's 1TB or 2TB of storage depending on the model.</p><p>Another difference between the two is the processor – the standard version is powered by the AMD Ryzen 9 9955HX, while the Pro sports the Ryzen 9 9955HX3D. Both feature 16-cores, 32-threads, but the latter chip also has 128MB of 2nd Gen 3D V-Cache, which is particularly noticeable when gaming. Both are going to knock the Steam Machine for six.</p><p>It's also worth noting that you can expand both PCs, up to 96GB in RAM terms and up to 16TB for storage. There are two M.2 NVMe slots inside.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="7QeUcRWwtVsEo7UAy7URkn" name="GMKtec NEO-X1 Pro-3" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/7QeUcRWwtVsEo7UAy7URkn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><h2 id="gmktec-neo-x1-pro-design-and-connectivity">GMKtec NEO-X1 Pro: design and connectivity</h2><p>I've always found GMKtec to be one of the best mini PC manufacturers for design. Its products look great, with a proprietary aesthetic running through its higher-end models.</p><p>I particularly like the trademark green flourishes, which make the NEO-X1 Pro really stand out. The whole cabinet is constructed from aluminium and looks classy, while the top matches the power button with a bright green finish.</p><p>There are carry handles installed from the off, although you can remove them, and they double as feet on the bottom too.</p><p>You need to keep the PC in a vertical position for airflow, but it looks good enough to be sat next to a TV as well as a gaming monitor.</p><p>The left-hand side is removable to expose the mammoth liquid cooling unit and RTX 5070 (in the Pro). unscrewing and moving them out of the way allows for access to the memory and two SSD slots.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="66eqfd5qA3nAy87kr68QSn" name="GMKtec NEO-X1 Pro-5" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/66eqfd5qA3nAy87kr68QSn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>There's an abundance of connectivity options This includes two USB-A 2.0 and a USB-C port next to the power button on the front, plus a 3.5mm audio jack. Around the back you get another two USB-A 2.0 ports, two USB-A 3.2 Gen 2, a USB-C, 2.5 Gbps Ethernet, three 3.5mm audio jacks, a DisplayPort 4 (8K@60Hz) from the main board, as well as a HDMI 2.1.</p><p>The graphics card also supplies its own video ports – HDMI 2.1b (8K@60Hz) and three DisplayPort 2.1b. In total, you can run four displays at 8K simultaneously.</p><p>Wireless connection options include Wi-Fi 7 and Bluetooth 5.4. There are two removable antennas packaged for stronger reception.</p><p>The whole shebang comes with Windows 11 Pro preinstalled.</p><h2 id="gmktec-neo-x1-pro-power-where-you-need-it">GMKtec NEO-X1 Pro: power where you need it</h2><p>Both NEO-X1 variants are capable of up to 160W TDP, which is when running in performance mode (they can actually reach 170W at peak, but I've not seen it).</p><p>There are silent (54W) and balanced (85W) modes too, but I immediately switched it over to performance in the bios when I first started up the Pro.</p><p>Admittedly, in performance mode you can get a fair bit of noise generated by the fans and cooling in certain circumstances, but it really depends on where and how you plan to use the PC. I personally didn't mind it when attached to a TV in my office, the game audio running through a Dolby amp and Atmos sound system easily drowned it out. However, if you do plan to use it in a living room environment, you might need to tone down settings a notch.</p><p>It also depends on the demands of each game, of course. Many ran at their highest settings in up to 4K without ever hearing a peep from the fans. Some though, such as <em>Grand Theft Auto V: Enhanced Edition</em> running at 2160p in Ultra RT, made it whir like a Dyson during a heatwave. For me, the performance and frame rates were worth it, but it's easy to adjust to something a little less aggressive.</p><p>Certainly, there is enough grunt on board to play games at their best, especially if you run them with some form of image scaling – such as Nvidia DLSS. I found that most of the games ran at over 100 frames-per-second at 1440p and high or ultra settings. Some achieved that at 4K.</p><p>Many of them were equally capable with ray-tracing features activated. One or two with path tracing (at 1440p).</p><p><em>Cyberpunk 2077</em>, for example, ran at just over 60fps in 1440p with High settings and path tracing switched on, and between 90-104fps at Ultra RT settings. I ran both tests with DLSS set to auto, but no frame generation. Both setups are very playable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="CWbuUJzbtBq6yZEr9mAmCn" name="GMKtec NEO-X1 Pro-1" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/CWbuUJzbtBq6yZEr9mAmCn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>As for CD Projekt Red's other masterpiece – the recently updated <em>The Witcher 3: Wild Hunt – Remastered</em> edition – I had to be a bit more realistic with my expectations. It ran at over 70fps at 1440p in High settings with ray-tracing switched on, but required DLSS to be set at Balanced. To achieve path tracing at anything like a decent frame rate, the other option was to add x2 frame gen as well.</p><p>Even though it's now eight years-old, <em>Red Dead Redemption 2 </em>still gives PCs a decent workout, so I was pleased to see it running at approximately 140fps at 1440p in the maxed out Ultra settings (with DLSS on and set to auto). Switching up to 2160p (4K) achieved an average of 111fps with the same settings – still very impressive.</p><p>And finally, another new game I tested was the new <em>Gears of War: E-Day</em>, which gave me just shy of 100fps at 1440p in High settings, with DLSS set to Quality and with no additional frame generation. It also ran at 60fps in 4K on the exact same settings.</p><p>In all occasions I played on a 65-inch <a href="https://www.t3.com/tech/tvs/move-over-lg-oled-new-philips-tvs-have-a-unique-and-unbeatable-feature" target="_blank">Philips OLED+950 TV</a> which supports refresh rates up to 144Hz and, more importantly, variable refresh rate (VRR) tech. This kept the action silky smooth even when jumping around the frame rates.</p><p>Of course, the NEO-X1 non-pro edition wouldn't achieve quite those results, but from my experience with the GeForce RTX 5060 Ti it wouldn't be too far off.</p><p>As it stands, the Pro model is an absolutely beast of a machine. It even aced the Cinebench test, with its 16-core, 32-thread Ryzen 9 9955HX3D CPU achieving a score of 8,474 for multiple threads, putting it a fair distance above an Apple Mac powered by M4 Max silicon.</p><p>This means the NEO-X1 Pro isn't just a gaming beast, it's more than capable for everyday work tasks too, plus video rendering and even running on-board AI models. You're probably better looking elsewhere if the latter is all you want to do, but I'm basically saying this is a superb all-rounder.</p><p>Oh, and its 3DMark Time Spy score of 20,100 (21,803 graphics, 13,934 CPU) is particularly impressive in the grand scheme of things. I suspect there's even wriggle room to get that higher.</p><h2 id="gmktec-neo-x1-pro-experience-and-upgradability">GMKtec NEO-X1 Pro : experience and upgradability</h2><p>All of my testing was done through the preinstalled Windows 11 Pro, although I would have also liked to have tested the PC with Steam OS. However, Valve is yet to add its promised Nvidia GPU support and I didn't want to go down the Bazzite route in this case.</p><p>I'll come back to it once Steam OS officially works with Nvidia drivers.</p><p>Windows is fine if you're using the NEO-X1 Pro as a desktop machine, less so when attached to a TV as a Steam Machine alternative. I still had to keep my keyboard and mouse nearby.</p><p>If you do want to use it as a living room console, you can have it boot straight into Xbox  mode or Steam Big Picture, and even turn off the PIN screen Windows forces upon you on boot. But it never quite feels as smooth an experience as a dedicated OS for gaming.</p><p>Most won't worry about that, though. Connect it to a gaming monitor and you're flying. It's small enough to sit on the desk without looming over you, yet also packed with power.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Me375qoRDAvmTUz4XtfYkn" name="GMKtec NEO-X1 Pro-8" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/Me375qoRDAvmTUz4XtfYkn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Remove the side and you can even upgrade the SSD and memory, although doing so can be a bit of a pain to the uninitiated. To get to the dual M.2 NVMe slots you have to remove the liquid cooler and GPU. The two DDR5-5600 SO-DIMM memory slots are a bit more simple, they are just under the cooler, but the RTX 5070 hides the second M.2 slot so that has to be taken out first too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="udaLaV7kv4WWraiQmQCykn" name="GMKtec NEO-X1 Pro-10" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/udaLaV7kv4WWraiQmQCykn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>That being said, considering it comes with a 2TB SSD and 64GB of DDR5 RAM anyway, with costs of additional storage and memory continuing to be ludicrous, it's only power users that will likely want to expand.</p><p>Certainly, GMKtec keeps everything super tidy inside to give you the option and leeway.</p><h2 id="gmktec-neo-x1-pro-conclusion">GMKtec NEO-X1 Pro: conclusion</h2><p>The NEO-X1 Pro is a great example of a "mini PC" without compromises. It is a fraction of the size of a full tower, yet performs like one.</p><p>I admittedly have spent my time with the Pro rather than the lesser spec'ed model, but considering much of the DNA is the same, aside from a few of the components, I am nigh-on certain that it continues to be much better value than a Steam Machine. Especially if you take your gaming seriously.</p><p>As for the Pro itself, it's a beautifully built bit of kit. Yeah, it's double the price of the Steam Machine, even with a discount, but it offers quadruple the performance. And when Steam OS finally enables full Nvidia GPU support, it might even become the PC games console Valve had originally set its own heart on.</p><p>As it stands, I don't see the need for full, chonky gaming rigs today when this kind of thing is available. It's a more home-friendly way to get into high-end PC gaming, and I'm happy to say that this, and its RTX 5060 Ti sibling, are well worth saving up that bit more for.</p><div data-widget-type="review" data-model-name="8BitDo Ultimate 3-mode controller"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/gmktec-neo-x1-pro-compact-gaming-pc-review</link>
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                            <![CDATA[ A powerhouse gaming PC in a compact case, the GMKtec NEO-X1 Pro makes the Steam Machine look like a toy ]]>
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                                                                        <pubDate>Thu, 29 Oct 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 30 Oct 2026 09:09:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                <p>I've always loved the Steam Machine concept, but like many have been disappointed by the sacrifices Valve had to make to get the thing out of the door. It looks great, runs on SteamOS – which is a big plus for me – but the hardware just isn't powerful enough, especially for the price.</p><p>At £1,149 / $1,349 for the 2TB model with no controller, I couldn't shake the feeling that saving up just a bit more cash would get me a far better compact gaming PC. And I was right.</p><p>Having spent some time with the GMKtec NEO-X1, there's no comparison. Yep, it's a fair bit larger – although only as tall and deep as a PS5 – and yes, I've mainly tested the Pro model so far. But considering the standard version starts at <a href="https://www.gmktec.uk/products/gmktec-neo-x1-series-amd-ryzen%E2%84%A2-9-9955hx-9955hx3d-modt-gaming-pc?variant=47533365067947" target="_blank" rel="sponsored">£1,629.99 with the company's current on-site discount</a> (and is <a href="https://www.amazon.com/GMKtec-NEO-X1-Computers-RTX5060TI-Performance/dp/B0HCNKCJPQ" target="_blank" rel="sponsored">down to $2.199.99 on Amazon in the US</a>) it's definitely worth considering upping your budget.</p><p>The NEO-X1 Pro I've been testing is considerably more than that – at <a href="https://www.gmktec.uk/products/gmktec-neo-x1-series-amd-ryzen%E2%84%A2-9-9955hx-9955hx3d-modt-gaming-pc?variant=47533365100715" target="_blank" rel="sponsored">£2,489.99 on GMKtec's own UK website</a>, and currently <a href="https://www.gmktec.com/products/gmktec-neo-x1-pro-modt-gaming-pc-amd-ryzen-9-9955hx3d-nvidia-geforce-rtx-5070?utm_source=t3&amp;utm_medium=pr&amp;utm_campaign=neo-x1+pro" target="_blank" rel="sponsored">$3,199.99 on the official GMKtec site in the US</a> – but it's a veritable powerhouse in a reasonably-sized case. Made from aluminium, it measures 350 x 165 x 310mm with the top and bottom handles attached. Remove them and it's 55mm shorter.</p><div class="product"><a data-dimension112="5e4a851e-d3ab-11f1-a5b0-53bf6264a996" data-action="Deal Block" data-label="NEO-X1 Pro" data-dimension48="NEO-X1 Pro" data-dimension25="$3099.99" href="https://www.amazon.com/gmktec-gaming-pc-ryzen-9-9955HX3D-geforce-rtx5070/dp/B0HC2DTVM5" target="_blank" rel="sponsored"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:88.67%;"><img id="Gi6WDYdhhM8raPDTAR4USJ" name="NEO-X1 Pro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Gi6WDYdhhM8raPDTAR4USJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1330" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>The GMKtec NEO-X1 Pro is a Ryzen 9 9955HX3D PC running GeForce RTX 5070 graphics and comes with 64GB DDR5 RAM and 2TB storage. It's all housed in a compact 14.6L aluminium case.<a class="view-deal button" href="https://www.amazon.com/gmktec-gaming-pc-ryzen-9-9955HX3D-geforce-rtx5070/dp/B0HC2DTVM5" target="_blank" rel="sponsored" data-dimension112="5e4a851e-d3ab-11f1-a5b0-53bf6264a996" data-action="Deal Block" data-label="NEO-X1 Pro" data-dimension48="NEO-X1 Pro" data-dimension25="$3099.99">View Deal</a></p></div><p>The case is 14.6L – a far cry from the Steam Machine's 3.8L – but that's because it houses a full desktop graphics card and a monster of a liquid cooling system. And it remains considerably smaller than a regular desktop gaming PC.</p><p>You get an Nvidia GeForce RTX 5060 Ti in the NEO-X1, while the one I've been testing runs the RTX 5070 with 12GB of VRAM. The Pro version also ups the memory to 64GB of DDR5 5600MHz from 32GB.</p><p>There's 1TB or 2TB of storage depending on the model.</p><p>Another difference between the two is the processor – the standard version is powered by the AMD Ryzen 9 9955HX, while the Pro sports the Ryzen 9 9955HX3D. Both feature 16-cores, 32-threads, but the latter chip also has 128MB of 2nd Gen 3D V-Cache, which is particularly noticeable when gaming. Both are going to knock the Steam Machine for six.</p><p>It's also worth noting that you can expand both PCs, up to 96GB in RAM terms and up to 16TB for storage. There are two M.2 NVMe slots inside.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="7QeUcRWwtVsEo7UAy7URkn" name="GMKtec NEO-X1 Pro-3" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/7QeUcRWwtVsEo7UAy7URkn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><h2 id="gmktec-neo-x1-pro-design-and-connectivity">GMKtec NEO-X1 Pro: design and connectivity</h2><p>I've always found GMKtec to be one of the best mini PC manufacturers for design. Its products look great, with a proprietary aesthetic running through its higher-end models.</p><p>I particularly like the trademark green flourishes, which make the NEO-X1 Pro really stand out. The whole cabinet is constructed from aluminium and looks classy, while the top matches the power button with a bright green finish.</p><p>There are carry handles installed from the off, although you can remove them, and they double as feet on the bottom too.</p><p>You need to keep the PC in a vertical position for airflow, but it looks good enough to be sat next to a TV as well as a gaming monitor.</p><p>The left-hand side is removable to expose the mammoth liquid cooling unit and RTX 5070 (in the Pro). unscrewing and moving them out of the way allows for access to the memory and two SSD slots.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="66eqfd5qA3nAy87kr68QSn" name="GMKtec NEO-X1 Pro-5" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/66eqfd5qA3nAy87kr68QSn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>There's an abundance of connectivity options This includes two USB-A 2.0 and a USB-C port next to the power button on the front, plus a 3.5mm audio jack. Around the back you get another two USB-A 2.0 ports, two USB-A 3.2 Gen 2, a USB-C, 2.5 Gbps Ethernet, three 3.5mm audio jacks, a DisplayPort 4 (8K@60Hz) from the main board, as well as a HDMI 2.1.</p><p>The graphics card also supplies its own video ports – HDMI 2.1b (8K@60Hz) and three DisplayPort 2.1b. In total, you can run four displays at 8K simultaneously.</p><p>Wireless connection options include Wi-Fi 7 and Bluetooth 5.4. There are two removable antennas packaged for stronger reception.</p><p>The whole shebang comes with Windows 11 Pro preinstalled.</p><h2 id="gmktec-neo-x1-pro-power-where-you-need-it">GMKtec NEO-X1 Pro: power where you need it</h2><p>Both NEO-X1 variants are capable of up to 160W TDP, which is when running in performance mode (they can actually reach 170W at peak, but I've not seen it).</p><p>There are silent (54W) and balanced (85W) modes too, but I immediately switched it over to performance in the bios when I first started up the Pro.</p><p>Admittedly, in performance mode you can get a fair bit of noise generated by the fans and cooling in certain circumstances, but it really depends on where and how you plan to use the PC. I personally didn't mind it when attached to a TV in my office, the game audio running through a Dolby amp and Atmos sound system easily drowned it out. However, if you do plan to use it in a living room environment, you might need to tone down settings a notch.</p><p>It also depends on the demands of each game, of course. Many ran at their highest settings in up to 4K without ever hearing a peep from the fans. Some though, such as <em>Grand Theft Auto V: Enhanced Edition</em> running at 2160p in Ultra RT, made it whir like a Dyson during a heatwave. For me, the performance and frame rates were worth it, but it's easy to adjust to something a little less aggressive.</p><p>Certainly, there is enough grunt on board to play games at their best, especially if you run them with some form of image scaling – such as Nvidia DLSS. I found that most of the games ran at over 100 frames-per-second at 1440p and high or ultra settings. Some achieved that at 4K.</p><p>Many of them were equally capable with ray-tracing features activated. One or two with path tracing (at 1440p).</p><p><em>Cyberpunk 2077</em>, for example, ran at just over 60fps in 1440p with High settings and path tracing switched on, and between 90-104fps at Ultra RT settings. I ran both tests with DLSS set to auto, but no frame generation. Both setups are very playable.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="CWbuUJzbtBq6yZEr9mAmCn" name="GMKtec NEO-X1 Pro-1" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/CWbuUJzbtBq6yZEr9mAmCn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>As for CD Projekt Red's other masterpiece – the recently updated <em>The Witcher 3: Wild Hunt – Remastered</em> edition – I had to be a bit more realistic with my expectations. It ran at over 70fps at 1440p in High settings with ray-tracing switched on, but required DLSS to be set at Balanced. To achieve path tracing at anything like a decent frame rate, the other option was to add x2 frame gen as well.</p><p>Even though it's now eight years-old, <em>Red Dead Redemption 2 </em>still gives PCs a decent workout, so I was pleased to see it running at approximately 140fps at 1440p in the maxed out Ultra settings (with DLSS on and set to auto). Switching up to 2160p (4K) achieved an average of 111fps with the same settings – still very impressive.</p><p>And finally, another new game I tested was the new <em>Gears of War: E-Day</em>, which gave me just shy of 100fps at 1440p in High settings, with DLSS set to Quality and with no additional frame generation. It also ran at 60fps in 4K on the exact same settings.</p><p>In all occasions I played on a 65-inch <a href="https://www.t3.com/tech/tvs/move-over-lg-oled-new-philips-tvs-have-a-unique-and-unbeatable-feature" target="_blank">Philips OLED+950 TV</a> which supports refresh rates up to 144Hz and, more importantly, variable refresh rate (VRR) tech. This kept the action silky smooth even when jumping around the frame rates.</p><p>Of course, the NEO-X1 non-pro edition wouldn't achieve quite those results, but from my experience with the GeForce RTX 5060 Ti it wouldn't be too far off.</p><p>As it stands, the Pro model is an absolutely beast of a machine. It even aced the Cinebench test, with its 16-core, 32-thread Ryzen 9 9955HX3D CPU achieving a score of 8,474 for multiple threads, putting it a fair distance above an Apple Mac powered by M4 Max silicon.</p><p>This means the NEO-X1 Pro isn't just a gaming beast, it's more than capable for everyday work tasks too, plus video rendering and even running on-board AI models. You're probably better looking elsewhere if the latter is all you want to do, but I'm basically saying this is a superb all-rounder.</p><p>Oh, and its 3DMark Time Spy score of 20,100 (21,803 graphics, 13,934 CPU) is particularly impressive in the grand scheme of things. I suspect there's even wriggle room to get that higher.</p><h2 id="gmktec-neo-x1-pro-experience-and-upgradability">GMKtec NEO-X1 Pro : experience and upgradability</h2><p>All of my testing was done through the preinstalled Windows 11 Pro, although I would have also liked to have tested the PC with Steam OS. However, Valve is yet to add its promised Nvidia GPU support and I didn't want to go down the Bazzite route in this case.</p><p>I'll come back to it once Steam OS officially works with Nvidia drivers.</p><p>Windows is fine if you're using the NEO-X1 Pro as a desktop machine, less so when attached to a TV as a Steam Machine alternative. I still had to keep my keyboard and mouse nearby.</p><p>If you do want to use it as a living room console, you can have it boot straight into Xbox  mode or Steam Big Picture, and even turn off the PIN screen Windows forces upon you on boot. But it never quite feels as smooth an experience as a dedicated OS for gaming.</p><p>Most won't worry about that, though. Connect it to a gaming monitor and you're flying. It's small enough to sit on the desk without looming over you, yet also packed with power.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="Me375qoRDAvmTUz4XtfYkn" name="GMKtec NEO-X1 Pro-8" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/Me375qoRDAvmTUz4XtfYkn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>Remove the side and you can even upgrade the SSD and memory, although doing so can be a bit of a pain to the uninitiated. To get to the dual M.2 NVMe slots you have to remove the liquid cooler and GPU. The two DDR5-5600 SO-DIMM memory slots are a bit more simple, they are just under the cooler, but the RTX 5070 hides the second M.2 slot so that has to be taken out first too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="udaLaV7kv4WWraiQmQCykn" name="GMKtec NEO-X1 Pro-10" alt="GMKtec NEO-X1 Pro review image" src="https://cdn.mos.cms.futurecdn.net/udaLaV7kv4WWraiQmQCykn-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1078" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rik Henderson / Future)</span></figcaption></figure><p>That being said, considering it comes with a 2TB SSD and 64GB of DDR5 RAM anyway, with costs of additional storage and memory continuing to be ludicrous, it's only power users that will likely want to expand.</p><p>Certainly, GMKtec keeps everything super tidy inside to give you the option and leeway.</p><h2 id="gmktec-neo-x1-pro-conclusion">GMKtec NEO-X1 Pro: conclusion</h2><p>The NEO-X1 Pro is a great example of a "mini PC" without compromises. It is a fraction of the size of a full tower, yet performs like one.</p><p>I admittedly have spent my time with the Pro rather than the lesser spec'ed model, but considering much of the DNA is the same, aside from a few of the components, I am nigh-on certain that it continues to be much better value than a Steam Machine. Especially if you take your gaming seriously.</p><p>As for the Pro itself, it's a beautifully built bit of kit. Yeah, it's double the price of the Steam Machine, even with a discount, but it offers quadruple the performance. And when Steam OS finally enables full Nvidia GPU support, it might even become the PC games console Valve had originally set its own heart on.</p><p>As it stands, I don't see the need for full, chonky gaming rigs today when this kind of thing is available. It's a more home-friendly way to get into high-end PC gaming, and I'm happy to say that this, and its RTX 5060 Ti sibling, are well worth saving up that bit more for.</p><div data-widget-type="review" data-model-name="8BitDo Ultimate 3-mode controller"></div>
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                                                            <title><![CDATA[ PlayStation's new transparent accessories are great, but this pure 24k gold PS5 is better ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation has just unveiled arguably its best looking PS5 side plates and DualSense controllers yet. The Prism collection includes three console covers and controllers in transparent Flare Orange, Emerald Green and Graphite Grey.</p><p>They'll be available to purchase from the PlayStation Store online from 10 November and are likely to be extremely popular. I particularly like the Flare Orange version – the console cover is especially eye-popping.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vdgqO1BngP8" allowfullscreen=""></iframe></div></div><p>However, there's one special edition PS5 that tops those and then some.</p><p>Goldgenie is renowned for its luxury customisations of consumer tech, often replacing the shells of iPhones and other smartphones with pure gold and leather. The end results can run into the thousands of pounds and dollars, making them as bling as you can imagine.</p><p>And that's the case with its latest – a pure 24k gold PS5.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xs2xXUqMkBDaDzfDQcmiSa" name="Goldgenie-24K-Gold-PS5-03-Console-Upright-Front-photo copy" alt="Goldgenie 24K Gold PS5" src="https://cdn.mos.cms.futurecdn.net/xs2xXUqMkBDaDzfDQcmiSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Goldgenie)</span></figcaption></figure><p>The atelior brand first released a gold PlayStation 5 in 2020, when the console originally debuted. But this latest version is different. Where that one had a golden skin, this is plated in 24k gold.</p><p>Goldgenie has used the casing from each model, plus its included DualSense controller. So you're not getting a skinned console, you're getting the shop bought model cased in real gold.</p><p>Also, the version chosen this time is the PS5 Slim with the disc drive. It is a limited edition and once all units are sold out, there will never be another of that type.</p><p>Of course, it's not exactly in the same price bracket as PlayStation's new accessories. Even with the latest pricing of the PS5 taken into account, you're going to have to dig a bit deeper.</p><p>The Goldgenie 24k Gold PS5 will set you back £9,997 in the UK, $13,585.92 in the States.</p><p>It's available to order from the <a href="https://goldgenie.com/product/the-24k-gold-playstation-ps5-console/" target="_blank" rel="sponsored">brand's own website</a> now and will ship within 14 days to anywhere in the world.</p><p>If that's a bit too steep for your liking though, Sony's transparent PS5 covers start at £64.99 / $74.99, with the matching DualSense priced at $84.99 / £74.99.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/goldgenie-24k-gold-playstation-5</link>
                                                                            <description>
                            <![CDATA[ Imagine a PS5 completely made of pure gold – well, it now exists if you've got the cash ]]>
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                                                                        <pubDate>Thu, 29 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 30 Oct 2026 08:55:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Goldgenie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Goldgenie 24K Gold PS5]]></media:description>                                                            <media:text><![CDATA[Goldgenie 24K Gold PS5]]></media:text>
                                <media:title type="plain"><![CDATA[Goldgenie 24K Gold PS5]]></media:title>
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                                <p>PlayStation has just unveiled arguably its best looking PS5 side plates and DualSense controllers yet. The Prism collection includes three console covers and controllers in transparent Flare Orange, Emerald Green and Graphite Grey.</p><p>They'll be available to purchase from the PlayStation Store online from 10 November and are likely to be extremely popular. I particularly like the Flare Orange version – the console cover is especially eye-popping.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vdgqO1BngP8" allowfullscreen=""></iframe></div></div><p>However, there's one special edition PS5 that tops those and then some.</p><p>Goldgenie is renowned for its luxury customisations of consumer tech, often replacing the shells of iPhones and other smartphones with pure gold and leather. The end results can run into the thousands of pounds and dollars, making them as bling as you can imagine.</p><p>And that's the case with its latest – a pure 24k gold PS5.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xs2xXUqMkBDaDzfDQcmiSa" name="Goldgenie-24K-Gold-PS5-03-Console-Upright-Front-photo copy" alt="Goldgenie 24K Gold PS5" src="https://cdn.mos.cms.futurecdn.net/xs2xXUqMkBDaDzfDQcmiSa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Goldgenie)</span></figcaption></figure><p>The atelior brand first released a gold PlayStation 5 in 2020, when the console originally debuted. But this latest version is different. Where that one had a golden skin, this is plated in 24k gold.</p><p>Goldgenie has used the casing from each model, plus its included DualSense controller. So you're not getting a skinned console, you're getting the shop bought model cased in real gold.</p><p>Also, the version chosen this time is the PS5 Slim with the disc drive. It is a limited edition and once all units are sold out, there will never be another of that type.</p><p>Of course, it's not exactly in the same price bracket as PlayStation's new accessories. Even with the latest pricing of the PS5 taken into account, you're going to have to dig a bit deeper.</p><p>The Goldgenie 24k Gold PS5 will set you back £9,997 in the UK, $13,585.92 in the States.</p><p>It's available to order from the <a href="https://goldgenie.com/product/the-24k-gold-playstation-ps5-console/" target="_blank" rel="sponsored">brand's own website</a> now and will ship within 14 days to anywhere in the world.</p><p>If that's a bit too steep for your liking though, Sony's transparent PS5 covers start at £64.99 / $74.99, with the matching DualSense priced at $84.99 / £74.99.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ All PS Plus members getting 3 free PS5 crackers soon, including one of the most underrated RPGs of the last few years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation's next batch of free games for all PS Plus subscribers will arrive on 3 November, and it's one of the best lineups for a while.</p><p>All three releases are worth sinking time into, with the headliner being one of the most underrated action-adventures in recent times, in my humble opinion. Another of them is an extremely addictive deck-builder, while the last is literally three games in one.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yiHalBhBMj4" allowfullscreen=""></iframe></div></div><p><em>Dead Island 2</em> might not live up to Techland's original, but its famed development woes were ironed out when Deep Silver and new developer Dambuster Studios finally managed to get it out of the door.</p><p>The first-person RPG (of sorts) is a zombie-filled hoot that doesn't take itself too seriously, and provides a whole lot of fun combat and exploration. There's a deep crafting mechanic to customise outlandish weaponry, and solid co-op options to take on the hordes with friends.</p><p>Available for PS5, <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a> and PS4 owners, Dead Island 2 will be completely free to download until 30 November. As with all the PS Plus monthly games, you can keep it as long as you retain Essential, Extra or Premium membership.</p><p>The same goes with <em>Monster Train 2</em>, which is being included for PS5 owners only.</p><p>A roguelite deck-builder, it's the sequel to one of my favourite <em>Slay the Spire </em>clones. You are all that stands between the forces of Heaven and the gates of Hell and, in a twist, you are essentially the bad guy.</p><p>You must stop the angelic attack using different demons, spells and abilities as you ride along the train tracks to damnation. As with all good deck-builders, that includes picking up new units, action cards and power-ups to repel increasingly stronger enemies. Lose the heart driving your train and it's over.</p><p>I went through a period of playing this game daily, so it's inclusion with this month's batch lets you find out why.</p><p>Finally, <em>Tomb Raider IV - VI Remastered</em> collects <em>Tomb Raider: The Last Revelation</em>, <em>Tomb Raider: Chronicles</em>, and <em>Tomb Raider: The Angel of Darkness</em> in the one collection for PS5 and PS4.</p><p>The graphics have been cleaned up – although you can also play with the original graphical presentation, too – and there are other quality of life tweaks to the three classic games.</p><p>Oh, and don't forget that until the end of play 2 November, you can also download <em>F1 25</em>, <em>Hunt: Showdown 1896</em>, and <em>Earth Defense Force: World Brothers 2</em> if you haven't done so already.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ps-plus-free-games-november-2026</link>
                                                                            <description>
                            <![CDATA[ November's free PS Plus games sit among the best lineups we've seen for quite some time ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 29 Oct 2026 09:55:30 +0000</pubDate>                                                                                                                                <updated>Fri, 30 Oct 2026 09:00:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS Plus running on a Philips TV with a black DualSense Edge controller being held in the foreground]]></media:description>                                                            <media:text><![CDATA[PS Plus running on a Philips TV with a black DualSense Edge controller being held in the foreground]]></media:text>
                                <media:title type="plain"><![CDATA[PS Plus running on a Philips TV with a black DualSense Edge controller being held in the foreground]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>PlayStation's next batch of free games for all PS Plus subscribers will arrive on 3 November, and it's one of the best lineups for a while.</p><p>All three releases are worth sinking time into, with the headliner being one of the most underrated action-adventures in recent times, in my humble opinion. Another of them is an extremely addictive deck-builder, while the last is literally three games in one.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yiHalBhBMj4" allowfullscreen=""></iframe></div></div><p><em>Dead Island 2</em> might not live up to Techland's original, but its famed development woes were ironed out when Deep Silver and new developer Dambuster Studios finally managed to get it out of the door.</p><p>The first-person RPG (of sorts) is a zombie-filled hoot that doesn't take itself too seriously, and provides a whole lot of fun combat and exploration. There's a deep crafting mechanic to customise outlandish weaponry, and solid co-op options to take on the hordes with friends.</p><p>Available for PS5, <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a> and PS4 owners, Dead Island 2 will be completely free to download until 30 November. As with all the PS Plus monthly games, you can keep it as long as you retain Essential, Extra or Premium membership.</p><p>The same goes with <em>Monster Train 2</em>, which is being included for PS5 owners only.</p><p>A roguelite deck-builder, it's the sequel to one of my favourite <em>Slay the Spire </em>clones. You are all that stands between the forces of Heaven and the gates of Hell and, in a twist, you are essentially the bad guy.</p><p>You must stop the angelic attack using different demons, spells and abilities as you ride along the train tracks to damnation. As with all good deck-builders, that includes picking up new units, action cards and power-ups to repel increasingly stronger enemies. Lose the heart driving your train and it's over.</p><p>I went through a period of playing this game daily, so it's inclusion with this month's batch lets you find out why.</p><p>Finally, <em>Tomb Raider IV - VI Remastered</em> collects <em>Tomb Raider: The Last Revelation</em>, <em>Tomb Raider: Chronicles</em>, and <em>Tomb Raider: The Angel of Darkness</em> in the one collection for PS5 and PS4.</p><p>The graphics have been cleaned up – although you can also play with the original graphical presentation, too – and there are other quality of life tweaks to the three classic games.</p><p>Oh, and don't forget that until the end of play 2 November, you can also download <em>F1 25</em>, <em>Hunt: Showdown 1896</em>, and <em>Earth Defense Force: World Brothers 2</em> if you haven't done so already.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ This PS5 Pro game just consumed my whole weekend –it's a welcome return ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a hot minute since a <em>Call of Duty </em>game managed to really grab me. The last couple of entries felt rushed at the best of times, but even if you were a Multiplayer-only type of player, you'd have to gel with the way they pushed into quicker and quicker territory. I'm not into movement shooters, so the return of a slightly more grounded style with <em>Modern Warfare 4 </em>has been a real pleasure this past weekend. </p><p>That said, it's the campaign that I mainlined the most efficiently, which is never too huge a challenge given <em>COD</em>'s generally modest single-player runtimes. After the enormous disappointment of <em>MW3, </em>I was at least a little interested to see how Infinity Ward innovated and switched things up.</p><p>To be honest, I'm not sure this is the return to form that it's been greeted as, having rolled credits on it. While there are some great missions and the production value is right back up there, I still didn't really do anything that felt unlike something from previous games – including the open-world "Stranded" mission that felt like a glimpse into how boring a huge <em>COD </em>could really be. </p><p>That's harsh, of course, and the story ripped along at a good pace, but I was disappointed by how little time I spent with a new team of interesting and well-acted South Korean marines, instead repeatedly getting hooked back into the overarching storyline driven by Captain Price.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>Price is now a full-on war criminal, for the uninitiated, and it's quite funny to watch the recap video included in the game, showing us a principled and straightforward operator, before dropping into the campaign and watching him be at first complicit and then fully participating in large-scale civilian death.</p><p>Still, while its story continued to get sillier and sillier, it's undeniably true that the <em>COD </em>mission format still feels exhilarating to play. As you push through front lines, accompanied by dozens of other marines, the sense of scale is often really impressive, and it crucially all looks pretty stellar. </p><p>In fact, playing on my PS5 Pro I was reminded time and again that Infinity Ward really know how to push the <em>COD </em>game engine to its limits. From night-time lighting that's impressively realistic, to explosions that shake your very bones when they hit, this is a really impressive-looking campaign. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/6rvWXssXBCf4Pq6xwEdD7L-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sjEeSNLUFTyhHyKaEHHe6L-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/AzKzmLfmmRxgiFXimzDUuK-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2yBW7PZi9cdUH3tjsRYkDL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VwGPjsLwHnH2ZfhEebxLBL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TfMahd7KeZ2S2uuAMVhPDL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xbjZdfWbJ8hfZYxFJt4PKL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure></figure><p>It features a few locations that are just insanely detailed if you stop and take the time to soak them in, too. The Korean convenience store from the game's opening moments is perhaps the most photorealistic storefront I've ever seen in a game. </p><p>On the PS5 Pro, this is all rendered extremely sharply, too, with the console able to keep things even smoother than its less powerful sibling, without cutting back on the level of detail. Since my friends all game on PlayStation, this is another title that's pulled me away from my gaming PC right now. </p><p>As I've come to expect from Infinity Ward, the sound design is excellent. I'm playing with the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">SteelSeries Arctis Nova Elite</a> connected, and the booming soundscapes of each battle are quite something to hear. Of course, next up is a multiplayer binge for me, and I'll be interested to see how reliable the audio is on this front. </p><p>If you've sat out the last couple of <em>COD </em>games, like me, because they just got too twitchy and were a little far from the traditional gameplay you enjoy, then I'd say this is one to take a look at. It's the biggest step back to basics that <em>COD </em>has made since 2019, and I can only hope it teaches Activision a lesson about leaning too far into competition with <em>Fortnite</em>. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/this-ps5-pro-game-just-consumed-my-whole-weekend-its-a-welcome-return</link>
                                                                            <description>
                            <![CDATA[ Modern Warfare 4 is closer to the COD I like ]]>
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                                                                        <pubDate>Mon, 26 Oct 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 27 Oct 2026 08:42:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Modern Warfare 4 screenshot]]></media:description>                                                            <media:text><![CDATA[Call of Duty Modern Warfare 4 screenshot]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It's been a hot minute since a <em>Call of Duty </em>game managed to really grab me. The last couple of entries felt rushed at the best of times, but even if you were a Multiplayer-only type of player, you'd have to gel with the way they pushed into quicker and quicker territory. I'm not into movement shooters, so the return of a slightly more grounded style with <em>Modern Warfare 4 </em>has been a real pleasure this past weekend. </p><p>That said, it's the campaign that I mainlined the most efficiently, which is never too huge a challenge given <em>COD</em>'s generally modest single-player runtimes. After the enormous disappointment of <em>MW3, </em>I was at least a little interested to see how Infinity Ward innovated and switched things up.</p><p>To be honest, I'm not sure this is the return to form that it's been greeted as, having rolled credits on it. While there are some great missions and the production value is right back up there, I still didn't really do anything that felt unlike something from previous games – including the open-world "Stranded" mission that felt like a glimpse into how boring a huge <em>COD </em>could really be. </p><p>That's harsh, of course, and the story ripped along at a good pace, but I was disappointed by how little time I spent with a new team of interesting and well-acted South Korean marines, instead repeatedly getting hooked back into the overarching storyline driven by Captain Price.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yLFRQaQT0qM" allowfullscreen=""></iframe></div></div><p>Price is now a full-on war criminal, for the uninitiated, and it's quite funny to watch the recap video included in the game, showing us a principled and straightforward operator, before dropping into the campaign and watching him be at first complicit and then fully participating in large-scale civilian death.</p><p>Still, while its story continued to get sillier and sillier, it's undeniably true that the <em>COD </em>mission format still feels exhilarating to play. As you push through front lines, accompanied by dozens of other marines, the sense of scale is often really impressive, and it crucially all looks pretty stellar. </p><p>In fact, playing on my PS5 Pro I was reminded time and again that Infinity Ward really know how to push the <em>COD </em>game engine to its limits. From night-time lighting that's impressively realistic, to explosions that shake your very bones when they hit, this is a really impressive-looking campaign. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/6rvWXssXBCf4Pq6xwEdD7L-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sjEeSNLUFTyhHyKaEHHe6L-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/AzKzmLfmmRxgiFXimzDUuK-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2yBW7PZi9cdUH3tjsRYkDL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VwGPjsLwHnH2ZfhEebxLBL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TfMahd7KeZ2S2uuAMVhPDL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xbjZdfWbJ8hfZYxFJt4PKL-1920-80.jpg" alt="Call of Duty Modern Warfare 4 screenshot" /><figcaption><small role="credit">Activision</small></figcaption></figure></figure><p>It features a few locations that are just insanely detailed if you stop and take the time to soak them in, too. The Korean convenience store from the game's opening moments is perhaps the most photorealistic storefront I've ever seen in a game. </p><p>On the PS5 Pro, this is all rendered extremely sharply, too, with the console able to keep things even smoother than its less powerful sibling, without cutting back on the level of detail. Since my friends all game on PlayStation, this is another title that's pulled me away from my gaming PC right now. </p><p>As I've come to expect from Infinity Ward, the sound design is excellent. I'm playing with the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">SteelSeries Arctis Nova Elite</a> connected, and the booming soundscapes of each battle are quite something to hear. Of course, next up is a multiplayer binge for me, and I'll be interested to see how reliable the audio is on this front. </p><p>If you've sat out the last couple of <em>COD </em>games, like me, because they just got too twitchy and were a little far from the traditional gameplay you enjoy, then I'd say this is one to take a look at. It's the biggest step back to basics that <em>COD </em>has made since 2019, and I can only hope it teaches Activision a lesson about leaning too far into competition with <em>Fortnite</em>. </p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ I waited years for this Switch 2 game –and now it's absorbing all my free time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sometimes it takes a chunk of time for the right decision to be made – and credit to Konami, it made the right one for <em>Castlevania</em>. After years out in the cold, this beloved franchise finally got a new game this month, in the form of <em>Belmont's Curse</em>, and rather than bashing its head against the wall trying to reinvent the series, Konami took a smarter path.</p><p>It looked at the phenomenal success of <em>Dead Cells</em>, from a French team (Evil Empire) that openly professed its adoration of <em>Castlevania</em>, and asked why that same team couldn't just make the next mainline game. Fast-forward a few years, and we have <em>Belmont's Curse</em>, from that same developer, showing that you really can manifest your own destiny sometimes. </p><p>I spent pivotal parts of my childhood and teenage years playing <em>Castlevania </em>games on the Game Boy Advance and Nintendo DS, so I've basically been waiting for a new 2D game in the series for years and years. Now it's finally here, and that heritage of portable play meant that I was only ever interested in playing it on one console – my Switch 2. </p><p>As it happens, there's one small wrinkle there. While <em>Belmont's Curse </em>launched with a Nintendo Switch version on day one, it doesn't yet have a native Switch 2 port. While the game does run better on Switch 2, with a frame rate cap raised from 30fps to 60fps, it's still not the sharpest, and it's a bit disappointing that we'll have to wait for an upgraded version at some point down the line. </p><p>That foible aside, though, I've been having a brilliant time sinking into the game's vision of a ruined Paris, complete with a haunted castle to explore and a carefully laid-out map to discover. It's classic Metroidvania stuff, right down to its surprisingly brutal difficulty curve. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wioDhevSSU4" allowfullscreen=""></iframe></div></div><p><em>Belmont's Curse </em>sees you take up the mantle of Rose Belmont, at the time of the game, the youngest of her famous family's line, as she and her father, Trevor, journey to Paris to investigate an uprising of demons and monsters. On arrival, they discover the city in disarray and split up.</p><p>Taking control of Rose, you'll find her a capable warrior, but a newly acquired Tarot deck is her secret weapon. It's basically a roster of weapons and skills that she can expand over time (much of that expansion happening through mastery challenges). These skills don't just change how you fight, but also double in many cases as traversal methods, giving you the classic step-by-step upgrades to how much of the map you can explore at a given time. </p><p>While Evil Empire is best known for its roguelike work, this is a traditional game in the genre, so while there are moments that let you choose where to explore next, much of the progression is slightly more linear than it might appear. Still, the map's proving really fun to explore, and it's more challenging than I expected, with even the most common enemies demanding some care when you fight them.</p><p>Bosses, meanwhile, are entirely another question, and I haven't blitzed any of them in one attempt so far. For me, the ideal boss in this genre takes me about five or six tries – enough to make me pay attention and learn its attacks, but not so many that I get really frustrated. That metric has roughly applied to <em>Belmont's Curse </em>so far, which has been really fun. </p><p>In a period of absolutely non-stop releases (with more games coming every week and a behemoth called <em>GTA VI </em>just around the corner), I've been sneaking an hour here and there on my Switch 2 with <em>Belmont's Curse,</em> and it might just have its hooks in deep enough to make me finish it before I move on. </p><div data-widget-type="review" data-model-name="Konami Castlevania: Belmont's Curse,Castlevania Belmont's Curse"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-waited-years-for-this-switch-2-game-and-now-its-absorbing-all-my-free-time</link>
                                                                            <description>
                            <![CDATA[ My childhood built up to this in a big way ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 26 Oct 2026 08:57:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:description>                                                            <media:text><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:text>
                                <media:title type="plain"><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:title>
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                                <p>Sometimes it takes a chunk of time for the right decision to be made – and credit to Konami, it made the right one for <em>Castlevania</em>. After years out in the cold, this beloved franchise finally got a new game this month, in the form of <em>Belmont's Curse</em>, and rather than bashing its head against the wall trying to reinvent the series, Konami took a smarter path.</p><p>It looked at the phenomenal success of <em>Dead Cells</em>, from a French team (Evil Empire) that openly professed its adoration of <em>Castlevania</em>, and asked why that same team couldn't just make the next mainline game. Fast-forward a few years, and we have <em>Belmont's Curse</em>, from that same developer, showing that you really can manifest your own destiny sometimes. </p><p>I spent pivotal parts of my childhood and teenage years playing <em>Castlevania </em>games on the Game Boy Advance and Nintendo DS, so I've basically been waiting for a new 2D game in the series for years and years. Now it's finally here, and that heritage of portable play meant that I was only ever interested in playing it on one console – my Switch 2. </p><p>As it happens, there's one small wrinkle there. While <em>Belmont's Curse </em>launched with a Nintendo Switch version on day one, it doesn't yet have a native Switch 2 port. While the game does run better on Switch 2, with a frame rate cap raised from 30fps to 60fps, it's still not the sharpest, and it's a bit disappointing that we'll have to wait for an upgraded version at some point down the line. </p><p>That foible aside, though, I've been having a brilliant time sinking into the game's vision of a ruined Paris, complete with a haunted castle to explore and a carefully laid-out map to discover. It's classic Metroidvania stuff, right down to its surprisingly brutal difficulty curve. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wioDhevSSU4" allowfullscreen=""></iframe></div></div><p><em>Belmont's Curse </em>sees you take up the mantle of Rose Belmont, at the time of the game, the youngest of her famous family's line, as she and her father, Trevor, journey to Paris to investigate an uprising of demons and monsters. On arrival, they discover the city in disarray and split up.</p><p>Taking control of Rose, you'll find her a capable warrior, but a newly acquired Tarot deck is her secret weapon. It's basically a roster of weapons and skills that she can expand over time (much of that expansion happening through mastery challenges). These skills don't just change how you fight, but also double in many cases as traversal methods, giving you the classic step-by-step upgrades to how much of the map you can explore at a given time. </p><p>While Evil Empire is best known for its roguelike work, this is a traditional game in the genre, so while there are moments that let you choose where to explore next, much of the progression is slightly more linear than it might appear. Still, the map's proving really fun to explore, and it's more challenging than I expected, with even the most common enemies demanding some care when you fight them.</p><p>Bosses, meanwhile, are entirely another question, and I haven't blitzed any of them in one attempt so far. For me, the ideal boss in this genre takes me about five or six tries – enough to make me pay attention and learn its attacks, but not so many that I get really frustrated. That metric has roughly applied to <em>Belmont's Curse </em>so far, which has been really fun. </p><p>In a period of absolutely non-stop releases (with more games coming every week and a behemoth called <em>GTA VI </em>just around the corner), I've been sneaking an hour here and there on my Switch 2 with <em>Belmont's Curse,</em> and it might just have its hooks in deep enough to make me finish it before I move on. </p><div data-widget-type="review" data-model-name="Konami Castlevania: Belmont's Curse,Castlevania Belmont's Curse"></div>
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                                                            <title><![CDATA[ Behold, this is the Mass Effect 5 we'll never get to play – leaked trailer shows us exactly what we're missing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday's announcement about <a href="https://www.t3.com/entertainment/streaming/amazon-prime-video-gives-mass-effect-fans-something-to-smile-about" target="_blank">BioWare's closure</a> has been followed with a leaked trailer for the <em>Mass Effect</em> game it was working on at the time.</p><p>Now confirmed as genuine, the trailer shows pre-production footage of <em>Mass Effect Universe</em> – the fifth entry in the hugely popular sci-fi RPG franchise. And considering its spy thriller themes, it also underlines exactly what we'll be missing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HhKBFn4DNtA" allowfullscreen=""></iframe></div></div><p>After it was originally <a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer/" target="_blank">posted on Reddit</a>, renowned industry expert Jason Schreier confirmed its validity: "Can confirm that this is a real trailer of the <em>Mass Effect</em> game that BioWare was developing up until its closure yesterday," he <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3myi6wo57ns2f" target="_blank">wrote on Bluesky</a>.</p><p>The trailer shows a new lead character with a bit of backstory. There seem to be some returning favourites too. It starts by detailing that the footage is all taken from in-game, using pre-production assets.</p><p>Bar any further leaks that appear over the coming days and weeks, this could be the last we see of <em>Mass Effect</em> in the games-sphere. It was announced yesterday that EA had closed the much-loved role-playing specialist BioWare, leaving its staff facing unemployment and its IPs – including <em>Dragon Age</em>, as well as <em>Mass Effect</em> – in limbo.</p><p>It has naturally caused an outcry in the gaming community. Canadian studio BioWare has been responsible for some of the best RPGs in gaming history, including <em>Baldur's Gate</em> 1 and 2, <em>Star Wars: Knights of the Old Republic</em>, <em>Neverwinter Nights</em>, and of course, the <em>Dragon Age</em> and <em>Mass Effect</em> series.</p><p>It is cited as having influenced <em>The Witcher</em> games and many more besides. It will be sorely missed.</p><p>One tiny bit of solace is that Amazon is reportedly <a href="https://www.t3.com/entertainment/streaming/amazon-prime-video-gives-mass-effect-fans-something-to-smile-about">ploughing ahead with its <em>Mass Effect</em> TV series</a>. And hopefully, something will emerge from the developer's obviously talented team elsewhere.</p><p>Either way, let's just hope all those impacted manage to find further employment soon.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/behold-this-is-the-mass-effect-5-well-never-get-to-play-leaked-trailer-shows-us-exactly-what-were-missing</link>
                                                                            <description>
                            <![CDATA[ From what this trailer reveals, BioWare's closure is an even bigger tragedy than previously thought ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 10:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5 screen from leaked trailer]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5 screen from leaked trailer]]></media:text>
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                                <p>Yesterday's announcement about <a href="https://www.t3.com/entertainment/streaming/amazon-prime-video-gives-mass-effect-fans-something-to-smile-about" target="_blank">BioWare's closure</a> has been followed with a leaked trailer for the <em>Mass Effect</em> game it was working on at the time.</p><p>Now confirmed as genuine, the trailer shows pre-production footage of <em>Mass Effect Universe</em> – the fifth entry in the hugely popular sci-fi RPG franchise. And considering its spy thriller themes, it also underlines exactly what we'll be missing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HhKBFn4DNtA" allowfullscreen=""></iframe></div></div><p>After it was originally <a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer/" target="_blank">posted on Reddit</a>, renowned industry expert Jason Schreier confirmed its validity: "Can confirm that this is a real trailer of the <em>Mass Effect</em> game that BioWare was developing up until its closure yesterday," he <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3myi6wo57ns2f" target="_blank">wrote on Bluesky</a>.</p><p>The trailer shows a new lead character with a bit of backstory. There seem to be some returning favourites too. It starts by detailing that the footage is all taken from in-game, using pre-production assets.</p><p>Bar any further leaks that appear over the coming days and weeks, this could be the last we see of <em>Mass Effect</em> in the games-sphere. It was announced yesterday that EA had closed the much-loved role-playing specialist BioWare, leaving its staff facing unemployment and its IPs – including <em>Dragon Age</em>, as well as <em>Mass Effect</em> – in limbo.</p><p>It has naturally caused an outcry in the gaming community. Canadian studio BioWare has been responsible for some of the best RPGs in gaming history, including <em>Baldur's Gate</em> 1 and 2, <em>Star Wars: Knights of the Old Republic</em>, <em>Neverwinter Nights</em>, and of course, the <em>Dragon Age</em> and <em>Mass Effect</em> series.</p><p>It is cited as having influenced <em>The Witcher</em> games and many more besides. It will be sorely missed.</p><p>One tiny bit of solace is that Amazon is reportedly <a href="https://www.t3.com/entertainment/streaming/amazon-prime-video-gives-mass-effect-fans-something-to-smile-about">ploughing ahead with its <em>Mass Effect</em> TV series</a>. And hopefully, something will emerge from the developer's obviously talented team elsewhere.</p><p>Either way, let's just hope all those impacted manage to find further employment soon.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ You can play Football Manager 2027 for free from next week – new game available for a limited period with no hidden charges ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>Football Manager 27</em> will be officially available across multiple platforms from 10 November 2026, but you can actually play it for free from next week.</p><p>Sega and Sports Interactive are releasing a Launch Preview version of the game to play  on PC or Mac from Thursday 29 October until 3 November. It'll cost absolutely nothing to download and enjoy, with all game modes available.</p><p>Should you then want to continue your management journey, you can buy the full game with 10% off. Considering the retail price is £49.99 / $59.99 / €59.99, that's a great deal.</p><p>What's more, if you do purchase the game the trial period will be extended until the full release day. And your saved games will transfer over, so you can continue your career.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9rdMzTr0sAg" allowfullscreen=""></iframe></div></div><p>If you have Xbox Game Pass Ultimate or PC Game Pass, you can even continue your <em>FM27</em> campaign at no extra cost, as it will be available on the platform as a day one release.</p><p>Alternatively, you can download the Launch Preview from Steam, Epic Games Store, or the Microsoft Store, where you can also purchase the full game after.</p><p><em>Football Manager 27</em> features a tweaked interface this year, with fewer clicks needed to get to important information. There are new tactical features and training options, including a better integration of how your tactics affect player behaviour during matches.</p><p>They can even misunderstand your instructions depending on their skill levels and the complexity of your tactics.</p><p>The match engine has been enhanced too, with improved visuals of the crowd and other stadium elements.</p><p>The game will also release for Xbox consoles and PS5, as well as mobile via Netflix (FM27 Mobile) and Apple Arcade (FM27 Touch). As with the console version on Xbox Game Pass, you'll need a related subscription to play them at no extra cost.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/you-can-play-football-manager-2027-for-free-from-next-week-new-game-available-for-a-limited-period-with-no-hidden-charges</link>
                                                                            <description>
                            <![CDATA[ FM27 is launching for free for a limited time, on PC and Mac ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 14:22:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Football Manager 27]]></media:description>                                                            <media:text><![CDATA[Football Manager 27]]></media:text>
                                <media:title type="plain"><![CDATA[Football Manager 27]]></media:title>
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                            <article>
                                <p><em>Football Manager 27</em> will be officially available across multiple platforms from 10 November 2026, but you can actually play it for free from next week.</p><p>Sega and Sports Interactive are releasing a Launch Preview version of the game to play  on PC or Mac from Thursday 29 October until 3 November. It'll cost absolutely nothing to download and enjoy, with all game modes available.</p><p>Should you then want to continue your management journey, you can buy the full game with 10% off. Considering the retail price is £49.99 / $59.99 / €59.99, that's a great deal.</p><p>What's more, if you do purchase the game the trial period will be extended until the full release day. And your saved games will transfer over, so you can continue your career.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9rdMzTr0sAg" allowfullscreen=""></iframe></div></div><p>If you have Xbox Game Pass Ultimate or PC Game Pass, you can even continue your <em>FM27</em> campaign at no extra cost, as it will be available on the platform as a day one release.</p><p>Alternatively, you can download the Launch Preview from Steam, Epic Games Store, or the Microsoft Store, where you can also purchase the full game after.</p><p><em>Football Manager 27</em> features a tweaked interface this year, with fewer clicks needed to get to important information. There are new tactical features and training options, including a better integration of how your tactics affect player behaviour during matches.</p><p>They can even misunderstand your instructions depending on their skill levels and the complexity of your tactics.</p><p>The match engine has been enhanced too, with improved visuals of the crowd and other stadium elements.</p><p>The game will also release for Xbox consoles and PS5, as well as mobile via Netflix (FM27 Mobile) and Apple Arcade (FM27 Touch). As with the console version on Xbox Game Pass, you'll need a related subscription to play them at no extra cost.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div>
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                                                            <title><![CDATA[ Xbox Game Pass getting an all-time classic for Halloween – fully remastered, free and full of zombies ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox Game Pass members are getting a selection of great games added next week, as we build up to Halloween. And while one of those is the superb <em>Final Fantasy VII Remake Intergrade</em>, I'm actually more excited by the inclusion of another remastered classic.</p><p>I played <em>Plants vs. Zombies</em> for many hours – days even – when it first released many moons ago. It was my <em>Candy Crush</em> on iPhone. So I've been looking to get my hands on <em>Plants vs. Zombies: Replanted</em> on Xbox for a while. Now, thanks to Xbox Game Pass Ultimate, I won't even have to pay extra for it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kZBc6FFI2gw" allowfullscreen=""></iframe></div></div><p>The tower defence game, which sees you plant different categories of lethal plants to fight off waves of the undead, was remastered with HD graphics and extra content last year. Now it's coming to the service in time for the spooky season.</p><p>As part of EA Play, it'll be available on 29 October for Xbox Game Pass Ultimate and PC Game Pass subscribers only. However, there will also be several games arriving on the platform soon for Premium members too.</p><p>That includes <em>Final Fantasy VII Remake Intergrade</em>, the truly stunning, from-the-ground-up remake of one of the best JRPGs ever made (well the first part of it anyway). The start of the trilogy reintroduces us to the characters we all fell in love with almost 30 years ago.</p><p>It'll be available for Ultimate, Premium and PC Game Pass subscribers from 29 October, too. However, you will need an Xbox Series X/S, PC or access to Xbox Cloud Gaming to play it.</p><p>Other games coming soon include <em>Sandustry</em>, which arrived on Game Pass today (21 October), <em>Dodo Duckie</em> (coming 22 October), <em>Scramble Knights Online</em> (26 October), and <em>The Séance of Blake Manor</em> (27 October).</p><p>Also coming next week – on 29 October – are <em>Mouthwashing</em>, and <em>Terrible Lizards</em>. And the first confirmed game for next month is <em>Pit of Goblin</em>, which will arrive on 3 November.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/xbox-game-pass-getting-an-all-time-classic-for-halloween-fully-remastered-free-and-full-of-zombies</link>
                                                                            <description>
                            <![CDATA[ New games coming to Xbox Game Pass next week include Final Fantasy VII Remake Intergrade and Plants vs. Zombies: Replanted ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 07:33:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Game Pass running on a Philips OLED TV via an Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Game Pass running on a Philips OLED TV via an Xbox Series X]]></media:text>
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                                <p>Xbox Game Pass members are getting a selection of great games added next week, as we build up to Halloween. And while one of those is the superb <em>Final Fantasy VII Remake Intergrade</em>, I'm actually more excited by the inclusion of another remastered classic.</p><p>I played <em>Plants vs. Zombies</em> for many hours – days even – when it first released many moons ago. It was my <em>Candy Crush</em> on iPhone. So I've been looking to get my hands on <em>Plants vs. Zombies: Replanted</em> on Xbox for a while. Now, thanks to Xbox Game Pass Ultimate, I won't even have to pay extra for it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kZBc6FFI2gw" allowfullscreen=""></iframe></div></div><p>The tower defence game, which sees you plant different categories of lethal plants to fight off waves of the undead, was remastered with HD graphics and extra content last year. Now it's coming to the service in time for the spooky season.</p><p>As part of EA Play, it'll be available on 29 October for Xbox Game Pass Ultimate and PC Game Pass subscribers only. However, there will also be several games arriving on the platform soon for Premium members too.</p><p>That includes <em>Final Fantasy VII Remake Intergrade</em>, the truly stunning, from-the-ground-up remake of one of the best JRPGs ever made (well the first part of it anyway). The start of the trilogy reintroduces us to the characters we all fell in love with almost 30 years ago.</p><p>It'll be available for Ultimate, Premium and PC Game Pass subscribers from 29 October, too. However, you will need an Xbox Series X/S, PC or access to Xbox Cloud Gaming to play it.</p><p>Other games coming soon include <em>Sandustry</em>, which arrived on Game Pass today (21 October), <em>Dodo Duckie</em> (coming 22 October), <em>Scramble Knights Online</em> (26 October), and <em>The Séance of Blake Manor</em> (27 October).</p><p>Also coming next week – on 29 October – are <em>Mouthwashing</em>, and <em>Terrible Lizards</em>. And the first confirmed game for next month is <em>Pit of Goblin</em>, which will arrive on 3 November.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div>
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                                                            <title><![CDATA[ There will be a new Xbox console in 2027, claims source – but you might have to wait longer for Helix ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Only recently we suggested that like the <a href="https://www.t3.com/tag/ps6">PlayStation 6</a>, the next-gen Xbox console – currently codenamed <a href="https://www.t3.com/tag/project-helix">Project Helix</a> – will be delayed until 2028 at the earliest. Now another source has repeated that claim.</p><p>In a profile of Xbox CEO Asha Sharma, <a href="https://fortune.com/2026/10/20/the-non-gamer-ceo-racing-to-save-microsofts-xbox/" target="_blank">Fortune</a> revealed that "plans" include releasing "the next console by the holidays in 2028".</p><p>However, we could see another device before then. It is also claimed that there will be a "next-generation handheld device" by the end of next year.</p><p>Unfortunately though, Fortune also wrote that Helix could cost as much as $1,800 (£1,344) with today's component market taken into consideration. The business outlet revealed that internal projections priced the console between $1,200 and $1,800.</p><p>That's if the components crisis continues, of course. And as <a href="https://www.t3.com/tech/gaming-consoles/sony-hits-ps6-snag-storage-and-memory-alone-could-cost-more-than-usd680-so-expect-an-eye-watering-price-tag">I said about the PS6 in my latest report</a>, delayed release dates could allow Sony and Microsoft to reduce their costs.</p><p>I spoke with an LG executive at IFA in September who <a href="https://www.t3.com/tech/tvs/ram-crisis-could-be-over-end-of-next-year-or-early-2028-says-lg-as-it-talks-oled-tv-tech-with-t3">told me RAMageddon could be over by the end of 2027</a>, early 2028 at the latest. That could enable memory and NAND storage prices to become more sensible before console production begins.</p><p>Hopefully, the savings will then be passed onto the consumer in the form of lower price points.</p><p>After all, who would want to spend the equivalent of a decent gaming PC on a new console? The PS5 Pro currently retails for $899 / £789 and that's considered far too expensive by most.</p><p>It also depends on Helix's capabilities. Original plans were to release a premium PC/Xbox hybrid, which can play both types of games at a high level. However, reports have since said that the plans have been adjusted, to keep the console more affordable.</p><p>That could also have contributed to the delay. Either way though, existing Xbox Series X/S (and PS5) owners can rest safe in the knowledge that their consoles will continue to be fully supported for the next few years.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/there-will-be-a-new-xbox-console-in-2027-claims-source-but-you-might-have-to-wait-longer-for-helix</link>
                                                                            <description>
                            <![CDATA[ Xbox Project Helix could cost as much as $1,800 (£1,344) and arrive in 2028, claims Fortune ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 07:30:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X Digital Edition – shot of top and Xbox logo]]></media:description>                                                            <media:text><![CDATA[Xbox Series X Digital Edition – shot of top and Xbox logo]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X Digital Edition – shot of top and Xbox logo]]></media:title>
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                            <article>
                                <p>Only recently we suggested that like the <a href="https://www.t3.com/tag/ps6">PlayStation 6</a>, the next-gen Xbox console – currently codenamed <a href="https://www.t3.com/tag/project-helix">Project Helix</a> – will be delayed until 2028 at the earliest. Now another source has repeated that claim.</p><p>In a profile of Xbox CEO Asha Sharma, <a href="https://fortune.com/2026/10/20/the-non-gamer-ceo-racing-to-save-microsofts-xbox/" target="_blank">Fortune</a> revealed that "plans" include releasing "the next console by the holidays in 2028".</p><p>However, we could see another device before then. It is also claimed that there will be a "next-generation handheld device" by the end of next year.</p><p>Unfortunately though, Fortune also wrote that Helix could cost as much as $1,800 (£1,344) with today's component market taken into consideration. The business outlet revealed that internal projections priced the console between $1,200 and $1,800.</p><p>That's if the components crisis continues, of course. And as <a href="https://www.t3.com/tech/gaming-consoles/sony-hits-ps6-snag-storage-and-memory-alone-could-cost-more-than-usd680-so-expect-an-eye-watering-price-tag">I said about the PS6 in my latest report</a>, delayed release dates could allow Sony and Microsoft to reduce their costs.</p><p>I spoke with an LG executive at IFA in September who <a href="https://www.t3.com/tech/tvs/ram-crisis-could-be-over-end-of-next-year-or-early-2028-says-lg-as-it-talks-oled-tv-tech-with-t3">told me RAMageddon could be over by the end of 2027</a>, early 2028 at the latest. That could enable memory and NAND storage prices to become more sensible before console production begins.</p><p>Hopefully, the savings will then be passed onto the consumer in the form of lower price points.</p><p>After all, who would want to spend the equivalent of a decent gaming PC on a new console? The PS5 Pro currently retails for $899 / £789 and that's considered far too expensive by most.</p><p>It also depends on Helix's capabilities. Original plans were to release a premium PC/Xbox hybrid, which can play both types of games at a high level. However, reports have since said that the plans have been adjusted, to keep the console more affordable.</p><p>That could also have contributed to the delay. Either way though, existing Xbox Series X/S (and PS5) owners can rest safe in the knowledge that their consoles will continue to be fully supported for the next few years.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Asus ROG Xbox Ally X20 deals"></div>
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                                                            <title><![CDATA[ Apple Arcade still essential to Apple's gaming plans, as it gives "players the freedom to play how they want" ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Apple Arcade remains important to the company's expanding plans for gaming.</p><p class="fancy-box__body-text">The head of the App Store explained the subscription service will continue to offer a different way to play, while new premium games also arrive on iOS to purchase.</p></div></div><p>Apple's gaming strategy has changed in the last few years, not least thanks to its devices becoming more capable.</p><p>Not only are Apple silicon-toting MacBooks more capable of playing AAA games, but iPhone and iPad models are no longer restricted to simple mobile titles.</p><p>We've had the likes of <em>Death Stranding</em> and <em>Resident Evil Village</em> release on iOS in the last few years, and later this month <em>No Man's Sky</em> will join the list. What's more, the sci-fi hit will include 10 years-worth of downloadable content when it does arrive.</p><p>It's a strategy that seems to be gaining momentum. More developers and publishers want to exploit Apple's platforms and its growing base of gamers, now that the games themselves are capable of running almost as well as they do on console.</p><p>But where does that leave Apple Arcade? Most premium games will not be released on the service – at least not on day one. With a greater focus on iPhone and iPad as bone fide gaming devices, will Apple Arcade continue?</p><p>The answer is a resounding "yes". Speaking in an interview with <a href="https://www.polygon.com/apple-indie-games-week-interview/" target="_blank">Polygon</a>, Apple's head of App Store Worldwide, Carson Oliver, was keen to stress that Apple Arcade is going nowhere: "We want to give developers a trusted place to reach users around the world, support them at each stage, and help them build successful businesses," he said.</p><p>"To achieve that goal, we provide developers with flexible business model options. That means a breakthrough phenomenon like <em>Balatro </em>can thrive as a premium download, and it can also find a home as part of the Apple Arcade service.</p><p>"The important thing is that we give developers the flexibility to make the best choice for every game and players the freedom to play how they want."</p><p>An Apple Arcade subscription costs £6.99 / $6.99 per month for access to hundreds of mobile games. They work across iPhone, iPad, Mac and, in many cases, Apple TV 4K. And they have no hidden fees or advertising.</p><p>Some of them are big name releases you'd find on console and PC too – including <em>Sid Meier's Civilization 7</em>, <em>Dredge</em>, <em>Stardew Valley</em>, and <em>Cult of the Lamb</em>.</p><p>And with the likes of <em>Vampire Crawlers</em>, <em>Absolum</em>, and <em>Sifu</em> arriving on the App Store soon as premium titles, it shows that Apple's only getting started in gaming. There is plenty yet to come.</p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max" data-widget-title="Today's best iPhone 18 Pro deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/apple-arcade-still-essential-to-apples-gaming-plans-as-it-gives-players-the-freedom-to-play-how-they-want</link>
                                                                            <description>
                            <![CDATA[ Apple has no plans to ditch Apple Arcade anytime soon – even as premium games hit the App Store more regularly ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 15:17:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:description>                                                            <media:text><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Arcade on iPhone 14 Pro Max]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Apple Arcade remains important to the company's expanding plans for gaming.</p><p class="fancy-box__body-text">The head of the App Store explained the subscription service will continue to offer a different way to play, while new premium games also arrive on iOS to purchase.</p></div></div><p>Apple's gaming strategy has changed in the last few years, not least thanks to its devices becoming more capable.</p><p>Not only are Apple silicon-toting MacBooks more capable of playing AAA games, but iPhone and iPad models are no longer restricted to simple mobile titles.</p><p>We've had the likes of <em>Death Stranding</em> and <em>Resident Evil Village</em> release on iOS in the last few years, and later this month <em>No Man's Sky</em> will join the list. What's more, the sci-fi hit will include 10 years-worth of downloadable content when it does arrive.</p><p>It's a strategy that seems to be gaining momentum. More developers and publishers want to exploit Apple's platforms and its growing base of gamers, now that the games themselves are capable of running almost as well as they do on console.</p><p>But where does that leave Apple Arcade? Most premium games will not be released on the service – at least not on day one. With a greater focus on iPhone and iPad as bone fide gaming devices, will Apple Arcade continue?</p><p>The answer is a resounding "yes". Speaking in an interview with <a href="https://www.polygon.com/apple-indie-games-week-interview/" target="_blank">Polygon</a>, Apple's head of App Store Worldwide, Carson Oliver, was keen to stress that Apple Arcade is going nowhere: "We want to give developers a trusted place to reach users around the world, support them at each stage, and help them build successful businesses," he said.</p><p>"To achieve that goal, we provide developers with flexible business model options. That means a breakthrough phenomenon like <em>Balatro </em>can thrive as a premium download, and it can also find a home as part of the Apple Arcade service.</p><p>"The important thing is that we give developers the flexibility to make the best choice for every game and players the freedom to play how they want."</p><p>An Apple Arcade subscription costs £6.99 / $6.99 per month for access to hundreds of mobile games. They work across iPhone, iPad, Mac and, in many cases, Apple TV 4K. And they have no hidden fees or advertising.</p><p>Some of them are big name releases you'd find on console and PC too – including <em>Sid Meier's Civilization 7</em>, <em>Dredge</em>, <em>Stardew Valley</em>, and <em>Cult of the Lamb</em>.</p><p>And with the likes of <em>Vampire Crawlers</em>, <em>Absolum</em>, and <em>Sifu</em> arriving on the App Store soon as premium titles, it shows that Apple's only getting started in gaming. There is plenty yet to come.</p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max" data-widget-title="Today's best iPhone 18 Pro deals"></div>
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                                                            <title><![CDATA[ I just hit peak Nintendo nostalgia playing Switch Sports Resort ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It feels like almost yesterday that I was playing Sports Resort on the Nintendo Wii. It wasn't, of course, as the second game in Nintendo's series was released some 17 years ago – in the summer of '09. </p><p>The original that started it all, Wii Sports, which came bundled with that console, was released three years prior. It's fitting, therefore, that on the 20th anniversary, Nintendo has revisited its sporting classic for a Switch 2 release, which I've been playing over the last week – hitting peak Nintendo nostalgia. </p><p>However, Switch Sports Resort isn't a mere graphical repolish of the old Wii games, it's a fully new experience that just happens to leverage some of the greatest sports in the original. It also taps into the Switch 2's Joy-Con 2 controllers, taking advantage of all their control mechanisms for the better for its new additions.</p><h2 id="how-much-does-sports-resort-cost">How much does Sports Resort cost?</h2><div data-widget-type="review" data-model-name="Nintendo Switch Sports Resort"></div><p>Switch Sports Resort releases Thursday 22 October 2026 around the world. It's not bundled with the Switch 2 console, of course, as you'll have to fork out your cash to buy the game. </p><p>Nintendo is positioning the title as a premier release, meaning it's close to a AAA game's price, at <a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/Nintendo-Switch-Sports-Resort-3115652.html" target="_blank" rel="sponsored">£41.99</a> / <a href="https://www.nintendo.com/us/store/products/nintendo-switch-sports-resort-switch-2/" target="_blank" rel="sponsored">$/€49.99</a>for the digital download versions. </p><p>You can buy a boxed copy, too, which is meant to cost more – but <a href="https://www.amazon.co.uk/Nintendo-Switch-Sports-Resort/dp/B0H4RCSY8G" target="_blank" rel="sponsored">Amazon is holding the same price as the download</a> for the pre-order, plus you can split the payment over 5 months to spread the cost.</p><h2 id="how-many-sports-are-included">How many sports are included?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2GbVQL3ep_M" allowfullscreen=""></iframe></div></div><ul><li><strong>Archery</strong></li><li><strong>Basketball, Boxing, Bowling</strong></li><li><strong>Golf</strong></li><li><strong>Power Cruising, Prop Plane</strong></li><li><strong>Skateboarding</strong></li><li><strong>Table Tennis, Tennis, Thumb Wrestling</strong></li><li><strong>Volleyball</strong></li></ul><p>If, like me, you were all about Bowling, then you'll be pleased to see it's returned for the Switch 2 edition of Sports Resort. There are plenty of other familiar games, too, which I've listed above in alphabetical order. </p><p>Some are totally new, though, with Skateboarding (which uses the Joy-Con's mouse-like controls), Thumb Wrestling, and the honorary thirteenth sport, Jump Rope – which is a warm-up, rather than fully blown sport. </p><p>Some of the lesser regarded sports of the original Wii Sports Resort have been left in the history books, as there's no Canoeing, Cycling, Frisbee, Swordplay or Wakeboarding. No big losses there, though, with many of the core mechanics of those reflected in the current line-up. </p><h2 id="can-i-play-switch-sports-resort-online">Can I play Switch Sports Resort online?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MFFJzw6SJGHibf3kZhrcwm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/87eqocJkqXTUpSGmqUJumm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SHXWcSm7Yf8yYZS9airPsm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZtpZTPHHBkMGr7vZ7pmo8n-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ptp2ubSGVTTXoNt5oScAAn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZZPKu3dCHHtXJUDwqScRLn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/akpDkv5gK9LpKDjxUpDrLm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8PhBoV7QNrEXiKqerBMiFm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o5Az9kvXwcDfnCgnoBkmBm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bwyU93EKbUtwqVRPjsAG4m-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMZ3NqDC5E29qb4dbxJFQn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/T9XVCnh5JNgAVNrkMVXgfm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>I've been playing Switch Sports Resort in local versus mode, which can cater for up to four players using individual Joy-Cons, or passing one (or sometimes a pair, depending on the game) around turn by turn. </p><p>Computer opponents, with three difficulty levels, can also be included. You can also play online, with up to 16 real players for certain sports – so long as you have the relevant Nintendo Switch Online subscription for access. </p><p>I can see the online play being a massive part of this game, as I'm sure there'll be plenty of pro players who take to one sport. It's also a great way to showcase your abilities, as the solo game – where you battle through every sport – isn't nearly as fun as the versus thrill.</p><p>This late October launch seems somewhat peculiar to me, however, with Nintendo's Zelda: Ocarina of Time remake due a couple of weeks later, not to mention the massive launch of Grand Theft Auto 6 incoming in November too. </p><p>Switch Sports Resort makes huge sense as a holiday period or slice of Christmas entertainment for the whole family – but, with only 12 sports to entertain, its shelf life is likely to be limited. A big discount would massively add appeal in my view, because there's so much joy to be had here. </p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch Sports Resort"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-just-hit-peak-nintendo-nostalgia-playing-switch-sports-resort</link>
                                                                            <description>
                            <![CDATA[ Who knew thumb wrestling could be so addictive? ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 07:40:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ mike.lowe@futurenet.com (Mike Lowe) ]]></author>                    <dc:creator><![CDATA[ Mike Lowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/DkyV7RbpJ59pmoPxXhUH5D-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mike is T3&#039;s Tech Editor. He&#039;s been writing about consumer technology for 15 years and his beat covers phones – of which he&#039;s seen hundreds of handsets over the years – tablets, laptops, gaming, home cinema, TVs, speakers, and more. There&#039;s little consumer tech he&#039;s not had a hand in, and with extensive commissioning and editing experience, he knows the industry inside out. As the former Reviews Editor at Pocket-lint for 10 years where he furthered his knowledge and expertise, whilst writing about thousands of products, he&#039;s also provided work for publications such as Wired, The Guardian, Metro, and more. In addition to his tech knowledge, Mike is also a flights and travel expert, having travelled the globe extensively. You&#039;ll likely find him setting up a new mobile phone, critiquing the next MacBook, all while planning his next getaway... or cycling somewhere.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch Sports Resort on Switch 2]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch Sports Resort on Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch Sports Resort on Switch 2]]></media:title>
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                                <p>It feels like almost yesterday that I was playing Sports Resort on the Nintendo Wii. It wasn't, of course, as the second game in Nintendo's series was released some 17 years ago – in the summer of '09. </p><p>The original that started it all, Wii Sports, which came bundled with that console, was released three years prior. It's fitting, therefore, that on the 20th anniversary, Nintendo has revisited its sporting classic for a Switch 2 release, which I've been playing over the last week – hitting peak Nintendo nostalgia. </p><p>However, Switch Sports Resort isn't a mere graphical repolish of the old Wii games, it's a fully new experience that just happens to leverage some of the greatest sports in the original. It also taps into the Switch 2's Joy-Con 2 controllers, taking advantage of all their control mechanisms for the better for its new additions.</p><h2 id="how-much-does-sports-resort-cost">How much does Sports Resort cost?</h2><div data-widget-type="review" data-model-name="Nintendo Switch Sports Resort"></div><p>Switch Sports Resort releases Thursday 22 October 2026 around the world. It's not bundled with the Switch 2 console, of course, as you'll have to fork out your cash to buy the game. </p><p>Nintendo is positioning the title as a premier release, meaning it's close to a AAA game's price, at <a href="https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/Nintendo-Switch-Sports-Resort-3115652.html" target="_blank" rel="sponsored">£41.99</a> / <a href="https://www.nintendo.com/us/store/products/nintendo-switch-sports-resort-switch-2/" target="_blank" rel="sponsored">$/€49.99</a>for the digital download versions. </p><p>You can buy a boxed copy, too, which is meant to cost more – but <a href="https://www.amazon.co.uk/Nintendo-Switch-Sports-Resort/dp/B0H4RCSY8G" target="_blank" rel="sponsored">Amazon is holding the same price as the download</a> for the pre-order, plus you can split the payment over 5 months to spread the cost.</p><h2 id="how-many-sports-are-included">How many sports are included?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2GbVQL3ep_M" allowfullscreen=""></iframe></div></div><ul><li><strong>Archery</strong></li><li><strong>Basketball, Boxing, Bowling</strong></li><li><strong>Golf</strong></li><li><strong>Power Cruising, Prop Plane</strong></li><li><strong>Skateboarding</strong></li><li><strong>Table Tennis, Tennis, Thumb Wrestling</strong></li><li><strong>Volleyball</strong></li></ul><p>If, like me, you were all about Bowling, then you'll be pleased to see it's returned for the Switch 2 edition of Sports Resort. There are plenty of other familiar games, too, which I've listed above in alphabetical order. </p><p>Some are totally new, though, with Skateboarding (which uses the Joy-Con's mouse-like controls), Thumb Wrestling, and the honorary thirteenth sport, Jump Rope – which is a warm-up, rather than fully blown sport. </p><p>Some of the lesser regarded sports of the original Wii Sports Resort have been left in the history books, as there's no Canoeing, Cycling, Frisbee, Swordplay or Wakeboarding. No big losses there, though, with many of the core mechanics of those reflected in the current line-up. </p><h2 id="can-i-play-switch-sports-resort-online">Can I play Switch Sports Resort online?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MFFJzw6SJGHibf3kZhrcwm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/87eqocJkqXTUpSGmqUJumm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SHXWcSm7Yf8yYZS9airPsm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZtpZTPHHBkMGr7vZ7pmo8n-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ptp2ubSGVTTXoNt5oScAAn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZZPKu3dCHHtXJUDwqScRLn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/akpDkv5gK9LpKDjxUpDrLm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8PhBoV7QNrEXiKqerBMiFm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o5Az9kvXwcDfnCgnoBkmBm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bwyU93EKbUtwqVRPjsAG4m-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMZ3NqDC5E29qb4dbxJFQn-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/T9XVCnh5JNgAVNrkMVXgfm-1920-80.jpg" alt="Nintendo Switch Sports Resort on Switch 2" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>I've been playing Switch Sports Resort in local versus mode, which can cater for up to four players using individual Joy-Cons, or passing one (or sometimes a pair, depending on the game) around turn by turn. </p><p>Computer opponents, with three difficulty levels, can also be included. You can also play online, with up to 16 real players for certain sports – so long as you have the relevant Nintendo Switch Online subscription for access. </p><p>I can see the online play being a massive part of this game, as I'm sure there'll be plenty of pro players who take to one sport. It's also a great way to showcase your abilities, as the solo game – where you battle through every sport – isn't nearly as fun as the versus thrill.</p><p>This late October launch seems somewhat peculiar to me, however, with Nintendo's Zelda: Ocarina of Time remake due a couple of weeks later, not to mention the massive launch of Grand Theft Auto 6 incoming in November too. </p><p>Switch Sports Resort makes huge sense as a holiday period or slice of Christmas entertainment for the whole family – but, with only 12 sports to entertain, its shelf life is likely to be limited. A big discount would massively add appeal in my view, because there's so much joy to be had here. </p><div data-widget-type="merchantlink" data-model-name="Nintendo Switch Sports Resort"></div>
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                                                            <title><![CDATA[ Asus ROG Xbox Ally X20 review: The upgrade we all wanted ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Who knew we needed another <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review" target="_blank">ROG Xbox Ally X</a>? Well, when Asus spun up a whole heap of limited editions to celebrate ROG's 20th anniversary this year, it clearly decided that the Xbox Ally X was a great candidate for an update. </p><p>After all, I was one of many reviewers who felt the debut handheld missed one key thing – an OLED display – and now we've got a revision with that addition. However, it's also packing a new design (featuring retro transparency) and a massive new price tag. </p><p>So how does it fare as a value proposition? I've been gaming on it for a couple of weeks to see how it holds up, and it's safe to say that, just like the Xbox Ally X before it, this could end up being down to your personal finances as much as your personal tastes. </p><h3 class="article-body__section" id="section-price-and-availability"><span>Price and Availability</span></h3><div data-widget-type="review" data-model-name="asus rog xbox ally x20"></div><p>There's no two ways around it – the Xbox Ally X20 is a chunky ask when it comes to the price. In the US, it comes in at $1,299, which is a $300 hike over the original Xbox Ally X. In the UK, meanwhile, we're subjected to a price of £1,299 (where $1,299 is actually £980 when exchanged at the time of writing), which is even more heinous. </p><p>These figures are steep, and no mistake, but they're likely to be complicated by the issue of stock, too. The Xbox Ally X went in and out of stock fairly regularly at launch, and I wouldn't be surprised if the same is true of the new model now that it can be ordered. So the demand is certainly there, price irrelevant. </p><h3 class="article-body__section" id="section-design-and-specs"><span>Design and Specs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W7wyVmH6xFRvHwm2TtvXqR" name="Asus ROG Xbox Ally X20 review 9" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/W7wyVmH6xFRvHwm2TtvXqR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>The X20 looks much like the Xbox Ally X at first glance, and indeed feels the exact same in the hand, because its dimensions haven't changed. This isn't a new design in any real way, but rather just a new case for the existing one – but that case is really cool.</p><p>It sees the handheld put into a dark grey transparent plastic shell, which lets you see hints of components inside it, especially on its back, where fans are pretty clearly visible. It's a really nice retro touch that does indeed speak to the aesthetics of 20 years ago in tech. </p><p>This and some gold buttons, to really sell the anniversary theme, are the main differences in design terms compared to the last version of ROG's Xbox handheld, and that does start the conversation about whether enough has really changed here; that debate is at its spiciest when we turn to the machine's specs, though. </p><p>When it comes to internals, there's no change here, either. The same processor powers everything, meaning you get the AMD Ryzen AI Z2 Extreme chip – and it remains a very impressive piece of mobile work. </p><p>That said, since this chip debuted, Intel's entire Panther Lake generation of chipsets has arrived, and the top-end versions have staggering GPU performance that has made the Z2 Extreme look less bleeding-edge than it used to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mtP5sDuxmRVR3a925ByiYR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kAtUKVkCqHS9vqmMa9vrjR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xykhEYuoJXUVNZxuCabRjR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The most eye-grabbing change in component terms, though, is the new screen. For a start, it's 0.4 inches bigger than the previous version, but the crucial difference is that it's an OLED panel – just like we wanted from the start. </p><p>It's got HDR, too, making for a substantial upgrade in most ways, while still running at Full HD (1920x1080) and with a refresh rate of 120Hz. This means that all the smoothness you'd like can be achieved with the right graphical setup in your chosen games, but also ensures that you should get better image quality while getting it. </p><p>Still, the fact is that this is the sum total of the changes – you still get 1TB of internal storage on an M.2 solid-state drive, 24GB of RAM, and all the same controls and extra buttons as last time. You also get the exact same software suite, with Windows as its base and a layer of Xbox's software on top for convenience. </p><p>In fact, it's really worth reiterating this – to all intents and purposes, this machine will feel identical to the ROG Xbox Ally X, apart from its screen. Thus, despite its name giving a slightly muddled impression, it really is the same as going from a Steam Deck to a Steam Deck OLED.</p><h3 class="article-body__section" id="section-performance-and-display"><span>Performance and Display</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LReacbRZKZsD6Wni4BCwNS" name="Asus ROG Xbox Ally X20 review 8" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/LReacbRZKZsD6Wni4BCwNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>So, if the ROG Xbox Ally X20 is just a new shell and a new screen, how does that translate in terms of performance? Well, the answer is pretty simple – it performs near-identically to the Xbox Ally X, as you'd expect given that same chipset powering everything.</p><p>There might be tiny differences in battery life because of the newer, bigger display, and while there are miniature changes in benchmarking across technical tools, in actual gameplay we're talking the exact same frame rates as you'd have gotten a year ago on the Ally X.</p><p>That's not a huge issue, of course, because the Ryzen AI Z2 Extreme remains a really impressive portable chip. You'll be able to play <em>Cyberpunk 2077 </em>on its Steam Deck preset at around 50fps, for example, and running more recent games like <em>Pragmata</em>,<em> </em>you can get a pretty reliable 40fps, too, if you tune it right.</p><p>Capcom's newer games are great for their scalability, but the obvious caveat is that some newer titles will stretch the handheld past its limits, and it's a simple reality that you shouldn't necessarily buy this device in the expectation of playing newer titles for years to come – that's just not what it's best at.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BiEZcbRqeDceMArXLHhnpR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/W7wyVmH6xFRvHwm2TtvXqR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vJV8LxCgRaFbSpFnJnTroR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6XWAepg3byxnyKJGmhkd4S-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>Where it does excel is with a back catalogue, whether it's through Xbox Game Pass or Steam, and less graphically demanding titles like <em>Hollow Knight: Silksong </em>or <em>Disco Elysium</em> are pretty stellar to play through. </p><p>That also brings me to the software question, which is significant. Once you've set up the Xbox Ally X20, you'll be greeted by a sort of software shell, Xbox Mode. This launched a while back with the original Xbox Ally, but it's been upgraded in a few ways over time, and is now smoother than ever. </p><p>There's seemingly a big new version coming out imminently, but I didn't get the chance to try that for this review. Instead, I used the public version out now, and found it reliable enough, even if I did end up using it to just boot Steam quite often. </p><p>The fact is that Xbox Mode runs games with better performance than just doing so straight through Windows, so it's a welcome addition that also makes navigating through menus with your controls a good deal easier. </p><p>Putting performance aside, though, the display upgrade that really feels like the only reason the Xbox Ally X20 exists is a huge success in gaming terms. The change to OLED is indeed felt immediately, with inkier blacks and beautiful, vivid colours – and with no trade-off in refresh rate, there's really no downside here. </p><p>It's the upgrade I wanted the moment I tested the original Xbox Ally X, albeit at a price that I can't pretend to love. </p><p>In terms of battery life, meanwhile, I got about three hours from <em>Cyberpunk 2077</em>, but closer to five when running <em>Silksong</em>, which makes it a solid enough performer. </p><h3 class="article-body__section" id="section-asus-rog-xbox-ally-x20-review-verdict"><span>Asus ROG Xbox Ally X20 review: Verdict</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WCVS9MghxbwVe8yw3dghfR" name="Asus ROG Xbox Ally X20 review 2" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/WCVS9MghxbwVe8yw3dghfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>This was always going to be the way – the never-ending crunch of the memory price crisis means that the ROG Xbox Ally X20 feels a little compromised by its wild price. That's a shame, because adding an OLED panel basically fixes the one flaw with the Xbox Ally X, and it is therefore really quite lovely to game on.</p><p>However, in a world where Intel's Panther Lake chips are now in real handhelds that outperform this one, meaning it's no longer an apex predator, it does look increasingly like a niche option. If you're a big fan of Xbox Mode and want its best implementation yet, this is your best bet, but I think most people might end up bouncing off that price. </p><h3 class="article-body__section" id="section-also-consider"><span>Also Consider</span></h3><p>If you're shopping at the top end of the gaming handheld market, why not get the newest and shiniest option available? In this case, that's the <a href="https://www.t3.com/tech/gaming-consoles/msi-claw-8-ex-ai-review-the-ultimate-gaming-handset-with-the-ultimate-price" target="_blank">MSI Claw 8 EX AI+</a> – a genuine beast that features the latest in Intel chipsets and is therefore just about the best performer you'll find. That said, it's ferociously expensive.</p><p>The more sensible option is to accept that portable gaming might not be for uber-fidelity, and instead save loads of cash by going for something older like the <a href="https://www.t3.com/tech/gaming-consoles/lenovo-legion-go-s-review-steamos" target="_blank">Lenovo Legion Go S (SteamOS)</a>, which remains my favourite PC gaming handheld. It runs SteamOS natively and is a little beauty to play on, but doesn't come close to the ROG Xbox Ally X20 in terms of performance. </p><div data-widget-type="multimodelreview" data-model-name="MSI Claw 8 EX AI+,Lenovo Legion Go S SteamOS"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/asus-rog-xbox-ally-x20-review</link>
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                            <![CDATA[ This handheld is great, but really niche thanks to that wild price ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 05:07:00 +0000</pubDate>                                                                                                                                <updated>Tue, 20 Oct 2026 07:34:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Xbox Ally X20 review]]></media:description>                                                            <media:text><![CDATA[Asus ROG Xbox Ally X20 review]]></media:text>
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                                <p>Who knew we needed another <a href="https://www.t3.com/tech/gaming-consoles/rog-xbox-ally-x-review" target="_blank">ROG Xbox Ally X</a>? Well, when Asus spun up a whole heap of limited editions to celebrate ROG's 20th anniversary this year, it clearly decided that the Xbox Ally X was a great candidate for an update. </p><p>After all, I was one of many reviewers who felt the debut handheld missed one key thing – an OLED display – and now we've got a revision with that addition. However, it's also packing a new design (featuring retro transparency) and a massive new price tag. </p><p>So how does it fare as a value proposition? I've been gaming on it for a couple of weeks to see how it holds up, and it's safe to say that, just like the Xbox Ally X before it, this could end up being down to your personal finances as much as your personal tastes. </p><h3 class="article-body__section" id="section-price-and-availability"><span>Price and Availability</span></h3><div data-widget-type="review" data-model-name="asus rog xbox ally x20"></div><p>There's no two ways around it – the Xbox Ally X20 is a chunky ask when it comes to the price. In the US, it comes in at $1,299, which is a $300 hike over the original Xbox Ally X. In the UK, meanwhile, we're subjected to a price of £1,299 (where $1,299 is actually £980 when exchanged at the time of writing), which is even more heinous. </p><p>These figures are steep, and no mistake, but they're likely to be complicated by the issue of stock, too. The Xbox Ally X went in and out of stock fairly regularly at launch, and I wouldn't be surprised if the same is true of the new model now that it can be ordered. So the demand is certainly there, price irrelevant. </p><h3 class="article-body__section" id="section-design-and-specs"><span>Design and Specs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="W7wyVmH6xFRvHwm2TtvXqR" name="Asus ROG Xbox Ally X20 review 9" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/W7wyVmH6xFRvHwm2TtvXqR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>The X20 looks much like the Xbox Ally X at first glance, and indeed feels the exact same in the hand, because its dimensions haven't changed. This isn't a new design in any real way, but rather just a new case for the existing one – but that case is really cool.</p><p>It sees the handheld put into a dark grey transparent plastic shell, which lets you see hints of components inside it, especially on its back, where fans are pretty clearly visible. It's a really nice retro touch that does indeed speak to the aesthetics of 20 years ago in tech. </p><p>This and some gold buttons, to really sell the anniversary theme, are the main differences in design terms compared to the last version of ROG's Xbox handheld, and that does start the conversation about whether enough has really changed here; that debate is at its spiciest when we turn to the machine's specs, though. </p><p>When it comes to internals, there's no change here, either. The same processor powers everything, meaning you get the AMD Ryzen AI Z2 Extreme chip – and it remains a very impressive piece of mobile work. </p><p>That said, since this chip debuted, Intel's entire Panther Lake generation of chipsets has arrived, and the top-end versions have staggering GPU performance that has made the Z2 Extreme look less bleeding-edge than it used to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mtP5sDuxmRVR3a925ByiYR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kAtUKVkCqHS9vqmMa9vrjR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xykhEYuoJXUVNZxuCabRjR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>The most eye-grabbing change in component terms, though, is the new screen. For a start, it's 0.4 inches bigger than the previous version, but the crucial difference is that it's an OLED panel – just like we wanted from the start. </p><p>It's got HDR, too, making for a substantial upgrade in most ways, while still running at Full HD (1920x1080) and with a refresh rate of 120Hz. This means that all the smoothness you'd like can be achieved with the right graphical setup in your chosen games, but also ensures that you should get better image quality while getting it. </p><p>Still, the fact is that this is the sum total of the changes – you still get 1TB of internal storage on an M.2 solid-state drive, 24GB of RAM, and all the same controls and extra buttons as last time. You also get the exact same software suite, with Windows as its base and a layer of Xbox's software on top for convenience. </p><p>In fact, it's really worth reiterating this – to all intents and purposes, this machine will feel identical to the ROG Xbox Ally X, apart from its screen. Thus, despite its name giving a slightly muddled impression, it really is the same as going from a Steam Deck to a Steam Deck OLED.</p><h3 class="article-body__section" id="section-performance-and-display"><span>Performance and Display</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LReacbRZKZsD6Wni4BCwNS" name="Asus ROG Xbox Ally X20 review 8" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/LReacbRZKZsD6Wni4BCwNS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>So, if the ROG Xbox Ally X20 is just a new shell and a new screen, how does that translate in terms of performance? Well, the answer is pretty simple – it performs near-identically to the Xbox Ally X, as you'd expect given that same chipset powering everything.</p><p>There might be tiny differences in battery life because of the newer, bigger display, and while there are miniature changes in benchmarking across technical tools, in actual gameplay we're talking the exact same frame rates as you'd have gotten a year ago on the Ally X.</p><p>That's not a huge issue, of course, because the Ryzen AI Z2 Extreme remains a really impressive portable chip. You'll be able to play <em>Cyberpunk 2077 </em>on its Steam Deck preset at around 50fps, for example, and running more recent games like <em>Pragmata</em>,<em> </em>you can get a pretty reliable 40fps, too, if you tune it right.</p><p>Capcom's newer games are great for their scalability, but the obvious caveat is that some newer titles will stretch the handheld past its limits, and it's a simple reality that you shouldn't necessarily buy this device in the expectation of playing newer titles for years to come – that's just not what it's best at.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BiEZcbRqeDceMArXLHhnpR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/W7wyVmH6xFRvHwm2TtvXqR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vJV8LxCgRaFbSpFnJnTroR-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6XWAepg3byxnyKJGmhkd4S-1920-80.jpg" alt="Asus ROG Xbox Ally X20 review" /><figcaption><small role="credit">Future | Max Freeman-Mills</small></figcaption></figure></figure><p>Where it does excel is with a back catalogue, whether it's through Xbox Game Pass or Steam, and less graphically demanding titles like <em>Hollow Knight: Silksong </em>or <em>Disco Elysium</em> are pretty stellar to play through. </p><p>That also brings me to the software question, which is significant. Once you've set up the Xbox Ally X20, you'll be greeted by a sort of software shell, Xbox Mode. This launched a while back with the original Xbox Ally, but it's been upgraded in a few ways over time, and is now smoother than ever. </p><p>There's seemingly a big new version coming out imminently, but I didn't get the chance to try that for this review. Instead, I used the public version out now, and found it reliable enough, even if I did end up using it to just boot Steam quite often. </p><p>The fact is that Xbox Mode runs games with better performance than just doing so straight through Windows, so it's a welcome addition that also makes navigating through menus with your controls a good deal easier. </p><p>Putting performance aside, though, the display upgrade that really feels like the only reason the Xbox Ally X20 exists is a huge success in gaming terms. The change to OLED is indeed felt immediately, with inkier blacks and beautiful, vivid colours – and with no trade-off in refresh rate, there's really no downside here. </p><p>It's the upgrade I wanted the moment I tested the original Xbox Ally X, albeit at a price that I can't pretend to love. </p><p>In terms of battery life, meanwhile, I got about three hours from <em>Cyberpunk 2077</em>, but closer to five when running <em>Silksong</em>, which makes it a solid enough performer. </p><h3 class="article-body__section" id="section-asus-rog-xbox-ally-x20-review-verdict"><span>Asus ROG Xbox Ally X20 review: Verdict</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WCVS9MghxbwVe8yw3dghfR" name="Asus ROG Xbox Ally X20 review 2" alt="Asus ROG Xbox Ally X20 review" src="https://cdn.mos.cms.futurecdn.net/WCVS9MghxbwVe8yw3dghfR-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | Max Freeman-Mills)</span></figcaption></figure><p>This was always going to be the way – the never-ending crunch of the memory price crisis means that the ROG Xbox Ally X20 feels a little compromised by its wild price. That's a shame, because adding an OLED panel basically fixes the one flaw with the Xbox Ally X, and it is therefore really quite lovely to game on.</p><p>However, in a world where Intel's Panther Lake chips are now in real handhelds that outperform this one, meaning it's no longer an apex predator, it does look increasingly like a niche option. If you're a big fan of Xbox Mode and want its best implementation yet, this is your best bet, but I think most people might end up bouncing off that price. </p><h3 class="article-body__section" id="section-also-consider"><span>Also Consider</span></h3><p>If you're shopping at the top end of the gaming handheld market, why not get the newest and shiniest option available? In this case, that's the <a href="https://www.t3.com/tech/gaming-consoles/msi-claw-8-ex-ai-review-the-ultimate-gaming-handset-with-the-ultimate-price" target="_blank">MSI Claw 8 EX AI+</a> – a genuine beast that features the latest in Intel chipsets and is therefore just about the best performer you'll find. That said, it's ferociously expensive.</p><p>The more sensible option is to accept that portable gaming might not be for uber-fidelity, and instead save loads of cash by going for something older like the <a href="https://www.t3.com/tech/gaming-consoles/lenovo-legion-go-s-review-steamos" target="_blank">Lenovo Legion Go S (SteamOS)</a>, which remains my favourite PC gaming handheld. It runs SteamOS natively and is a little beauty to play on, but doesn't come close to the ROG Xbox Ally X20 in terms of performance. </p><div data-widget-type="multimodelreview" data-model-name="MSI Claw 8 EX AI+,Lenovo Legion Go S SteamOS"></div>
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                                                            <title><![CDATA[ A year later, I'm still playing this PS5 Pro game pretty much daily ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been just past <a href="https://www.t3.com/tech/gaming/my-ps5-pro-obsession-for-the-next-few-years-just-dropped-and-it-looks-unreal" target="_blank">a year since <em>Battlefield 6 </em>came out</a> – something that you might have noticed thanks to a big promotional push around its new "Game of the Year" edition. That's a label you're allowed to use even if your own mum's the only one who gave it to you, but in this case there's a pretty decent shout about its success. </p><p>After all, the franchise had languished far behind <em>Call of Duty </em>for years, through some real low points (the monetisation in <em>Battlefield V </em>being possibly the nadir), only to leapfrog it brutally in 2025. It was the best-selling shooter of that year, and might have a chance at keeping that label this year even with <em>Modern Warfare 4 </em>arriving in a matter of days. </p><p>Sales don't make a game good, of course, and if anything, sometimes mean it has to come from behind in terms of my expectations. Yet, without any artifice, I can say that I play <em>Battlefield 6 </em>almost every day on my PS5 Pro, with a group of friends for whom it's completely supplanted <em>COD</em> at present. </p><p>We all fell back into that latter franchise in a huge way when <em>Warzone </em>released, but in the last few years the crazy in-game movement it required alienated us, so when <em>Battlefield </em>returned to a more grounded system it was music to our ears. Now, a year on, its fifth season is proving just as much of a hit, and its new maps (set in Las Vegas and Area 51) have already hosted a good half-dozen hours of team play. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-5ufBOI6Dto" allowfullscreen=""></iframe></div></div><p>I've particularly enjoyed the new Area 51 map, which is expansive and full of varied terrain – and unlike some of the arrivals in previous seasons (like Blackwell Fields), it doesn't feel like one big plane of similar situations to fight in. It has verticality, sprawl, and a whole heap of routes between points. </p><p>Crucially, though, the game is also finally at a point where it sounds as good as I remember it being during the pre-launch beta, when footsteps were incredibly clear and could help you win fights multiple times per round. After quite a few months of muddy audio, Dice has tweaked things to the point where wearing a headset once again feels completely essential. </p><p>While my friends all play on launch PS5 consoles, I'm also enjoying the game on my PS5 Pro, and it's one of those titles that makes me feel good about the admittedly sizeable investment it represents. It's sharper and a little more fluid than it would otherwise be, not least thanks to its use of PSSR (PlayStation Spectral Super Resolution) to sharpen its base image. </p><p>With PSSR actually getting upgrades over time from Sony, this means that <em>BF6 </em>is, if anything, also feeling better than it used to, and it's nice to be able to rely on a game for this long. I have reservations about some of the cosmetics in the game, to be fair, and the <a href="https://www.reddit.com/r/Battlefield_REDSEC/comments/1x7seh8/cosmetic_quality_recent_feedback/" target="_blank">"Secuty" typo on a skin this season</a> is particularly embarrassing. </p><p>I'm more fussed about the basic fun factor than I am about skins, though, and <em>BF6 </em>continues to nail that side of things. For a game to be drawing me in on basically any free evening an entire year on from release is really impressive enough on its own, frankly. </p><div data-widget-type="multimodelreview" data-model-name="Battlefield 6,Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/a-year-later-im-still-playing-this-ps5-pro-game-pretty-much-daily</link>
                                                                            <description>
                            <![CDATA[ Battlefield 6 hasn't let go of me ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 21:19:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Battlefield 6]]></media:description>                                                            <media:text><![CDATA[Battlefield 6]]></media:text>
                                <media:title type="plain"><![CDATA[Battlefield 6]]></media:title>
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                                <p>It's been just past <a href="https://www.t3.com/tech/gaming/my-ps5-pro-obsession-for-the-next-few-years-just-dropped-and-it-looks-unreal" target="_blank">a year since <em>Battlefield 6 </em>came out</a> – something that you might have noticed thanks to a big promotional push around its new "Game of the Year" edition. That's a label you're allowed to use even if your own mum's the only one who gave it to you, but in this case there's a pretty decent shout about its success. </p><p>After all, the franchise had languished far behind <em>Call of Duty </em>for years, through some real low points (the monetisation in <em>Battlefield V </em>being possibly the nadir), only to leapfrog it brutally in 2025. It was the best-selling shooter of that year, and might have a chance at keeping that label this year even with <em>Modern Warfare 4 </em>arriving in a matter of days. </p><p>Sales don't make a game good, of course, and if anything, sometimes mean it has to come from behind in terms of my expectations. Yet, without any artifice, I can say that I play <em>Battlefield 6 </em>almost every day on my PS5 Pro, with a group of friends for whom it's completely supplanted <em>COD</em> at present. </p><p>We all fell back into that latter franchise in a huge way when <em>Warzone </em>released, but in the last few years the crazy in-game movement it required alienated us, so when <em>Battlefield </em>returned to a more grounded system it was music to our ears. Now, a year on, its fifth season is proving just as much of a hit, and its new maps (set in Las Vegas and Area 51) have already hosted a good half-dozen hours of team play. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-5ufBOI6Dto" allowfullscreen=""></iframe></div></div><p>I've particularly enjoyed the new Area 51 map, which is expansive and full of varied terrain – and unlike some of the arrivals in previous seasons (like Blackwell Fields), it doesn't feel like one big plane of similar situations to fight in. It has verticality, sprawl, and a whole heap of routes between points. </p><p>Crucially, though, the game is also finally at a point where it sounds as good as I remember it being during the pre-launch beta, when footsteps were incredibly clear and could help you win fights multiple times per round. After quite a few months of muddy audio, Dice has tweaked things to the point where wearing a headset once again feels completely essential. </p><p>While my friends all play on launch PS5 consoles, I'm also enjoying the game on my PS5 Pro, and it's one of those titles that makes me feel good about the admittedly sizeable investment it represents. It's sharper and a little more fluid than it would otherwise be, not least thanks to its use of PSSR (PlayStation Spectral Super Resolution) to sharpen its base image. </p><p>With PSSR actually getting upgrades over time from Sony, this means that <em>BF6 </em>is, if anything, also feeling better than it used to, and it's nice to be able to rely on a game for this long. I have reservations about some of the cosmetics in the game, to be fair, and the <a href="https://www.reddit.com/r/Battlefield_REDSEC/comments/1x7seh8/cosmetic_quality_recent_feedback/" target="_blank">"Secuty" typo on a skin this season</a> is particularly embarrassing. </p><p>I'm more fussed about the basic fun factor than I am about skins, though, and <em>BF6 </em>continues to nail that side of things. For a game to be drawing me in on basically any free evening an entire year on from release is really impressive enough on its own, frankly. </p><div data-widget-type="multimodelreview" data-model-name="Battlefield 6,Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ Sony hits PS6 snag – storage and memory alone could cost more than $680, so expect an eye-watering price tag ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony's PS6 plans have been thrown into doubt by an estimate of the price for the memory and storage alone.</p><p class="fancy-box__body-text">An industry expert claims that those components could cost at least $680 (£510) – making the final price of the next-gen console well over $1,000.</p></div></div><p>While some originally suggested that the <a href="https://www.t3.com/tag/ps6">PlayStation 6</a> and <a href="https://www.t3.com/tag/project-helix">Xbox Project Helix</a> could release in 2027, it's looking like both could be delayed further. And their prices could be astronomical when they do arrive.</p><p>The ongoing components crisis (AKA RAMageddon) has put a kybosh on the next-generation of console gaming, with one industry insider claiming that Sony is struggling to get its PS6 costs down to an affordable level.</p><p>That's because the price of memory and storage has skyrocketed over the last two years with the demand from AI data centres making both rare.  And according to KeplerL2 (via<a href="https://www.videogameschronicle.com/news/playstation-6s-memory-costs-alone-exceed-680-per-console-its-claimed/#google_vignette" target="_blank"> VGC</a>) that will leave Sony facing a $680 (£510) bill just for the RAM and NAND storage for each PS6.</p><p>Responding to a post on NeoGaf that suggested the PS6 will cost $680, he pointed out that the memory and storage would be more than that on their own. You then have to factor in the AMD chipset, GPU, heatsink, fan, power unit, and everything else besides. Not even including a packaged controller, that would put the manufacturing cost alone at just shy of $1,000 (£750).</p><p>Even if Sony is willing to sell its next-gen machine at a loss, it can't take too much of a hit per unit.</p><p>KeplerL2 is a much-respected AMD expert, so he knows a thing or two about component prices and the potential hardware being considered.</p><p>A PS5 costs £569 / $599 today – much more than its launch price – while the PS5 Pro has a retail price of £789 / $899. It would not be a massive leap to suggest the PS6 will be considerably more expensive if the component crisis continues.</p><p>What's perhaps more likely is that Sony will wait until the wholesale prices of RAM and NAND reduce. LG recently told T3 that <a href="https://www.t3.com/tech/tvs/ram-crisis-could-be-over-end-of-next-year-or-early-2028-says-lg-as-it-talks-oled-tv-tech-with-t3" target="_blank">could happen by the end of 2027 or early 2028</a>, which would allow production on a new console to start at a lower cost in spring 2028.</p><p>So the holiday season 2028 would be a better bet for the arrival of both the PS6 and Project Helix. And a lot kinder on your pocket, we hope.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/sony-hits-ps6-snag-storage-and-memory-alone-could-cost-more-than-usd680-so-expect-an-eye-watering-price-tag</link>
                                                                            <description>
                            <![CDATA[ The PlayStation 6 could be priced out of many console gamers' budget as the memory and storage costs alone are estimated to be huge ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 10:05:15 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 10:06:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future / Rik Henderson]]></media:credit>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Sony's PS6 plans have been thrown into doubt by an estimate of the price for the memory and storage alone.</p><p class="fancy-box__body-text">An industry expert claims that those components could cost at least $680 (£510) – making the final price of the next-gen console well over $1,000.</p></div></div><p>While some originally suggested that the <a href="https://www.t3.com/tag/ps6">PlayStation 6</a> and <a href="https://www.t3.com/tag/project-helix">Xbox Project Helix</a> could release in 2027, it's looking like both could be delayed further. And their prices could be astronomical when they do arrive.</p><p>The ongoing components crisis (AKA RAMageddon) has put a kybosh on the next-generation of console gaming, with one industry insider claiming that Sony is struggling to get its PS6 costs down to an affordable level.</p><p>That's because the price of memory and storage has skyrocketed over the last two years with the demand from AI data centres making both rare.  And according to KeplerL2 (via<a href="https://www.videogameschronicle.com/news/playstation-6s-memory-costs-alone-exceed-680-per-console-its-claimed/#google_vignette" target="_blank"> VGC</a>) that will leave Sony facing a $680 (£510) bill just for the RAM and NAND storage for each PS6.</p><p>Responding to a post on NeoGaf that suggested the PS6 will cost $680, he pointed out that the memory and storage would be more than that on their own. You then have to factor in the AMD chipset, GPU, heatsink, fan, power unit, and everything else besides. Not even including a packaged controller, that would put the manufacturing cost alone at just shy of $1,000 (£750).</p><p>Even if Sony is willing to sell its next-gen machine at a loss, it can't take too much of a hit per unit.</p><p>KeplerL2 is a much-respected AMD expert, so he knows a thing or two about component prices and the potential hardware being considered.</p><p>A PS5 costs £569 / $599 today – much more than its launch price – while the PS5 Pro has a retail price of £789 / $899. It would not be a massive leap to suggest the PS6 will be considerably more expensive if the component crisis continues.</p><p>What's perhaps more likely is that Sony will wait until the wholesale prices of RAM and NAND reduce. LG recently told T3 that <a href="https://www.t3.com/tech/tvs/ram-crisis-could-be-over-end-of-next-year-or-early-2028-says-lg-as-it-talks-oled-tv-tech-with-t3" target="_blank">could happen by the end of 2027 or early 2028</a>, which would allow production on a new console to start at a lower cost in spring 2028.</p><p>So the holiday season 2028 would be a better bet for the arrival of both the PS6 and Project Helix. And a lot kinder on your pocket, we hope.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ I'm finally playing this modern horror classic thanks to its Switch 2 port ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I have a confession to make – despite counting myself as a big <em>Resident Evil </em>fan, I'm quite far from having played every game in the series. In fact, although I played a few of the Xbox 360-era games back in the day, the big renaissance for me was <em>Village</em>, which arrived back in 2021. I hopped aboard the <em>Resi </em>train and absolutely loved the mixture of action and horror that it offered up in modern times. </p><p>That means that I'd already missed the series' first big modern remake – <em>Resident Evil 2</em> from 2019. I never played the original, and despite having the newer version on a couple of platforms, I never quite found the moment to dip into it and start Leon Kennedy's story off from the beginning. </p><p>Now, though, Switch 2 versions of the <em>Resident Evil 2</em>, <em>3 </em>and <em>4 </em>remakes have arrived, with Capcom dropping all three at once to give fans of the series a veritable smorgasbord of choice if they want to revisit some of its finest moments. As it turns out, that's just the prompt I needed – I've finally made time to play the oldest of those three games on my Switch 2, with portability being the key factor. </p><p>It's been a pretty brilliant time, too, getting to see how the series really evolved into its modern-day run-and-gun genre. Leon and Claire's time in Raccoon City is tense from the get-go, not least because they're getting stalked by Mr X from a relatively early stage, and that dynamic really is just as electric on your Switch 2 as it's been on various other platforms over the years. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/DWrVHv24OIg" allowfullscreen=""></iframe></div></div><p>Crucially, Capcom has once again done a very solid job with its porting work, scaling down these RE Engine games to still look crisp and modern on the handheld platform, but noticeably blurrier than most other platforms you could care to name. That means there's an argument to be made that this is one of the less impressive ways you could play them, but I'd counter that by pointing out that plenty of people will only have a single console, and that makes these ports extremely welcome. </p><p>It's worth pointing out that the games all aim for 60fps, which is really quite remarkable when you consider some of the ambitious scenes they display. That said, while they often hit that mark, all three of these remakes can dip into the mid-50s when things get more hectic. </p><p>It's also well worth underlining that this means you can play <em>Resident Evil 2 </em>all the way through to <em>Resident Evil 8</em> on this one platform. Given it's only been a little over a year since the Switch 2 first went on sale, that's remarkably impressive work from Capcom, which really hasn't hung around at all on this front. </p><p>So, if you, too, have been thinking about playing <em>Resident Evil 2</em> (or <em>3 </em>or <em>4</em>) in its remade form, then now looks like the perfect time if you have a Switch 2. If you're anything like me, you'll find they're brilliant little portable scare-factories. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/im-finally-playing-this-modern-horror-classic-thanks-to-its-switch-2-port</link>
                                                                            <description>
                            <![CDATA[ I never got around to Resi 2! ]]>
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                                                                        <pubDate>Sun, 18 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil 2 on Switch 2]]></media:description>                                                            <media:text><![CDATA[Resident Evil 2 on Switch 2]]></media:text>
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                                <p>I have a confession to make – despite counting myself as a big <em>Resident Evil </em>fan, I'm quite far from having played every game in the series. In fact, although I played a few of the Xbox 360-era games back in the day, the big renaissance for me was <em>Village</em>, which arrived back in 2021. I hopped aboard the <em>Resi </em>train and absolutely loved the mixture of action and horror that it offered up in modern times. </p><p>That means that I'd already missed the series' first big modern remake – <em>Resident Evil 2</em> from 2019. I never played the original, and despite having the newer version on a couple of platforms, I never quite found the moment to dip into it and start Leon Kennedy's story off from the beginning. </p><p>Now, though, Switch 2 versions of the <em>Resident Evil 2</em>, <em>3 </em>and <em>4 </em>remakes have arrived, with Capcom dropping all three at once to give fans of the series a veritable smorgasbord of choice if they want to revisit some of its finest moments. As it turns out, that's just the prompt I needed – I've finally made time to play the oldest of those three games on my Switch 2, with portability being the key factor. </p><p>It's been a pretty brilliant time, too, getting to see how the series really evolved into its modern-day run-and-gun genre. Leon and Claire's time in Raccoon City is tense from the get-go, not least because they're getting stalked by Mr X from a relatively early stage, and that dynamic really is just as electric on your Switch 2 as it's been on various other platforms over the years. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/DWrVHv24OIg" allowfullscreen=""></iframe></div></div><p>Crucially, Capcom has once again done a very solid job with its porting work, scaling down these RE Engine games to still look crisp and modern on the handheld platform, but noticeably blurrier than most other platforms you could care to name. That means there's an argument to be made that this is one of the less impressive ways you could play them, but I'd counter that by pointing out that plenty of people will only have a single console, and that makes these ports extremely welcome. </p><p>It's worth pointing out that the games all aim for 60fps, which is really quite remarkable when you consider some of the ambitious scenes they display. That said, while they often hit that mark, all three of these remakes can dip into the mid-50s when things get more hectic. </p><p>It's also well worth underlining that this means you can play <em>Resident Evil 2 </em>all the way through to <em>Resident Evil 8</em> on this one platform. Given it's only been a little over a year since the Switch 2 first went on sale, that's remarkably impressive work from Capcom, which really hasn't hung around at all on this front. </p><p>So, if you, too, have been thinking about playing <em>Resident Evil 2</em> (or <em>3 </em>or <em>4</em>) in its remade form, then now looks like the perfect time if you have a Switch 2. If you're anything like me, you'll find they're brilliant little portable scare-factories. </p><div data-widget-type="review" data-model-name="Nintendo Switch 2"></div>
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                                                            <title><![CDATA[ All Xbox Series X/S owners get a free 86-rated sci-fi adventure for a limited time, you don't even need Game Pass ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox owners get the chance to play <em>The Alters</em> for free this weekend ahead of its PS5 debut.</p><p class="fancy-box__body-text">It's part of the lineup of games available in the Xbox FreePlayDays promotion, and doesn't even require Xbox Game Pass membership.</p></div></div><p>Xbox has announced the last batch of games available as part of its FreePlayDays weekly promotion, and one of them is a hidden gem from 2025 that you don't even need Xbox Game Pass to play.</p><p>There are six games available to get stuck into at no extra cost this weekend, including the recently released <em>NBA 2K27</em>, but it's <em>The Alters</em> that stands out the most for me. Not least because it's a game that <a href="https://www.metacritic.com/game/the-alters/critic-reviews/?platform=xbox-series-x" target="_blank">scored 86 on Metacritic last year</a> yet not many have heard of it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/965Km7t6KwM" allowfullscreen=""></iframe></div></div><p>Indeed, it's not even available for PS5 yet – that version is coming in November – so <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a> and Series S owners can get a heads up on their rivals... for free.</p><p><em>The Alters</em> is a sci-fi survival adventure with a twist – you're stranded alone on a hostile alien planet, but you do have the capability to create clones of yourself, with different skills sets and personalities.</p><p>It's a clever concept that's helped through great voice acting, dialogue and an involving, expanding story. The game looks great too.</p><p>You can play it for free for up to three hours throughout the coming weekend – until the end of play on Sunday 18 October. And if you fancy continuing, you can either take out an Xbox Game Pass Ultimate or Premium subscription or <a href="https://www.xbox.com/en-gb/games/store/the-alters/9n0p25wjhm8c" target="_blank" rel="sponsored">pay just $15.74 / £13.38 for it</a>, which is less than half the usual price.</p><h2 id="more-xbox-freeplaydays-games">More Xbox FreePlayDays games</h2><p>If you do have an Xbox Game Pass Ultimate, Premium or even Essential subscription already, you can also play five other games for free this weekend.</p><p>Also available until the end of 18 October are the aforementioned <em>NBA 2K27</em> – 2K Games' latest basketball title – plus <em>Crusader Kings III</em>, <em>Bus Simulator 21 Next Stop</em>, <em>Soccer Story</em>, and <em>Ravenswatch</em>.</p><p>There are deals available for them too, so you can continue to play for less after the weekend's promotion runs out. They <a href="https://www.xbox.com/en-gb/games/store/soccer-story/9pj1045mhzj0" target="_blank" rel="sponsored">start at just $2.99 / £2.51</a>.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Xbox Ally X20 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/all-xbox-series-x-s-owners-get-a-free-86-rated-sci-fi-adventure-for-a-limited-time-you-dont-even-need-game-pass</link>
                                                                            <description>
                            <![CDATA[ Xbox Series X/S owners get to play The Alters for free this weekend – but be quick because the trial offer doesn't last long ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 08:36:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[11 bit Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Alters screenshot]]></media:description>                                                            <media:text><![CDATA[The Alters screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[The Alters screenshot]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox owners get the chance to play <em>The Alters</em> for free this weekend ahead of its PS5 debut.</p><p class="fancy-box__body-text">It's part of the lineup of games available in the Xbox FreePlayDays promotion, and doesn't even require Xbox Game Pass membership.</p></div></div><p>Xbox has announced the last batch of games available as part of its FreePlayDays weekly promotion, and one of them is a hidden gem from 2025 that you don't even need Xbox Game Pass to play.</p><p>There are six games available to get stuck into at no extra cost this weekend, including the recently released <em>NBA 2K27</em>, but it's <em>The Alters</em> that stands out the most for me. Not least because it's a game that <a href="https://www.metacritic.com/game/the-alters/critic-reviews/?platform=xbox-series-x" target="_blank">scored 86 on Metacritic last year</a> yet not many have heard of it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/965Km7t6KwM" allowfullscreen=""></iframe></div></div><p>Indeed, it's not even available for PS5 yet – that version is coming in November – so <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a> and Series S owners can get a heads up on their rivals... for free.</p><p><em>The Alters</em> is a sci-fi survival adventure with a twist – you're stranded alone on a hostile alien planet, but you do have the capability to create clones of yourself, with different skills sets and personalities.</p><p>It's a clever concept that's helped through great voice acting, dialogue and an involving, expanding story. The game looks great too.</p><p>You can play it for free for up to three hours throughout the coming weekend – until the end of play on Sunday 18 October. And if you fancy continuing, you can either take out an Xbox Game Pass Ultimate or Premium subscription or <a href="https://www.xbox.com/en-gb/games/store/the-alters/9n0p25wjhm8c" target="_blank" rel="sponsored">pay just $15.74 / £13.38 for it</a>, which is less than half the usual price.</p><h2 id="more-xbox-freeplaydays-games">More Xbox FreePlayDays games</h2><p>If you do have an Xbox Game Pass Ultimate, Premium or even Essential subscription already, you can also play five other games for free this weekend.</p><p>Also available until the end of 18 October are the aforementioned <em>NBA 2K27</em> – 2K Games' latest basketball title – plus <em>Crusader Kings III</em>, <em>Bus Simulator 21 Next Stop</em>, <em>Soccer Story</em>, and <em>Ravenswatch</em>.</p><p>There are deals available for them too, so you can continue to play for less after the weekend's promotion runs out. They <a href="https://www.xbox.com/en-gb/games/store/soccer-story/9pj1045mhzj0" target="_blank" rel="sponsored">start at just $2.99 / £2.51</a>.</p><div data-widget-type="review" data-model-name="asus rog xbox ally x20" data-widget-title="Today's best Xbox Ally X20 deals"></div>
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                                                            <title><![CDATA[ 3 Nintendo Switch 2 indie games I can’t stop playing in 2026 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original <a href="https://www.t3.com/reviews/nintendo-switch-review">Nintendo Switch</a> instantly cemented itself as the home of indie gaming. Its hybrid form factor and pick-up-and-play immediacy made it the perfect host for the inventiveness and originality that many indies pride themselves on. </p><p>And given that Nintendo wisely decided not to mess with a winning formula, the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Switch 2</a> has unsurprisingly picked up the baton. So, while it only turned one at the start of the summer, the new and improved console has already amassed a killer library of indie games. Here are three you need to play before the year is out.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NSR-nskeuBI" allowfullscreen=""></iframe></div></div><h2 id="denshattack">Denshattack!</h2><p>Just when you were starting to worry that the well of video game ideas must surely be close to running dry, someone comes up with this: <em>Tony Hawk’s Pro Skater</em>, but you’re a train.</p><p>Comfortably the most vibrant and relentlessly exciting indie game I’ve played this year, <em>Denshattack! </em>is a (mostly literally) on-rails 3D platformer... of sorts. You play as a ramen delivery driver in a colourful post-apocalyptic Japan.</p><p>While Emi’s job is to make food deliveries, she quickly becomes far more interested in competing against other drivers in an underground sport where they perform familiar skateboarding tricks with their trains.</p><p>It’s truly as bonkers as it sounds, combining twisty-turny, Sonic-esque 3D level design with Tony Hawk’s combos and street culture trappings that are decidedly <em>Jet Set Radio </em>in vibe. </p><p>Despite how breathlessly fast and frantic it is, <em>Denshattack! </em>is a joy to play, even if the game throws so many new mechanics at you throughout its runtime that you won’t feel like you’ve mastered any level until you’ve replayed them all several times. But that’s kind of the point.</p><p>The one-more-level nature of the game makes it a perfect fit for a handheld device, and it runs near perfectly on Switch 2 to boot.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/AuAmDJONDPY" allowfullscreen=""></iframe></div></div><h2 id="wax-heads">Wax Heads</h2><p><em>Wax Heads </em>is essentially <em>High Fidelity</em>’s romanticisation of the independent record store in video game form, letting you play tastemaker for an eccentric collection of customers who walk through the door.</p><p>Described by its developer as a cosy-punk narrative life simulation, the game drops you onto the staff at Repeater Records, a store struggling to keep the lights on but determined not to abandon its quirky music-loving clientele. </p><p><em>Wax Heads </em>is ostensibly a puzzle game, but here the brain-teasers are trying to work out which record a customer is looking for based on their slightly confused descriptions.</p><p>The game has crafted its own fictional musical universe, complete with an <a href="https://www.youtube.com/playlist?list=PLNQiWSb4gHNeOx7DaVvQLa6X-XOsYDeMS">original soundtrack<u>,</u></a> so as you rifle through the genre- and era-spanning assortment of albums that line the store shelves, you’ll also learn about the artists who made them. </p><p>I was amazed at how invested I quickly became in the career of the enigmatic popstar <em>Mimi</em>, and the wild rumours about the chaotic metal outfit <em>Jarhead</em>. <em>Wax Heads</em>’ comic book-style visuals are the perfect fit for its wacky cast of characters, and the Switch 2 version’s intuitive touch controls mean you could hand the game to just about anyone who enjoys good music and guarantee them a good time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3QfnePRu-KE" allowfullscreen=""></iframe></div></div><h2 id="sektori">Sektori</h2><p>However ambitious and technically astounding video games continue to get, you just can’t beat the raw gameplay purity of a twin-stick shooter – a genre that has been around since the early ‘80s.</p><p><em>Sektori </em>came out quite a bit later than that, specifically in 2025, with the Switch 2 version arriving earlier this year, but it’s a shmup that can go toe-to-toe with any of the classics. </p><p>Like all the best twin-stick shooters, the basics are easy to pick up. You control your little ship on a top-down battlefield with the left stick, and shoot gradually increasing waves of enemies with the right. You also have an invincible dash strike move in your arsenal on a cooldown (though there are ways to instantly reset it) which is key to racking up your score. </p><p>It sounds simple enough, but <em>Sektori </em>adds extra layers of complexity with dynamically shifting arena boundaries that make positioning as important as your aim, as well as an ingenious deck-building element that lets you further upgrade your ship’s various attributes throughout the course of a run.</p><p>The game is a spectacular audiovisual feast, hypnotising you with its trippy patterns and thumping techno score. It’s overwhelming in the best way, and once you’ve worked out what it wants from you you’ll have a very hard time putting it down.</p><div data-model-name="Nintendo Switch 2,Nacon Switch 2 Carrying Case,Nintendo Switch 2 AC adapter,Nintendo Switch 2 Dock Set,Nintendo Switch 2 Camera,Nintendo Switch 2 Pro Wireless Controller" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/3-nintendo-switch-2-indie-games-i-cant-stop-playing-in-2026</link>
                                                                            <description>
                            <![CDATA[ Like its predecessor, the Switch 2 is the perfect platform for indies – here are three hidden 2026 gems you need to check out ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 16 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 07:40:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Tate ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MLzj8SRUXhyWigCLu64RrB-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt is a freelance tech, entertainment and lifestyle journalist who has spent the best part of a decade writing about all three – and more – for various websites and in print. He completed a postgraduate journalism degree right after his first stint at university, which preceded a varied early career that eventually led him to Stuff, where he spent a number of years as news editor. Since going out on his own in 2021, Matt has written for the likes of GQ, Esquire, Shortlist, iMore, Trusted Reviews, Digital Spy and, of course, T3. When not playing video games or daydreaming about shiny new gadgets and pasta recipes, Matt can usually be found dancing around the kitchen, celebrating that his beloved Tottenham Hotspur finally won a trophy, at last.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Denshattack! screenshot]]></media:description>                                                            <media:text><![CDATA[Denshattack! screenshot]]></media:text>
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                            <article>
                                <p>The original <a href="https://www.t3.com/reviews/nintendo-switch-review">Nintendo Switch</a> instantly cemented itself as the home of indie gaming. Its hybrid form factor and pick-up-and-play immediacy made it the perfect host for the inventiveness and originality that many indies pride themselves on. </p><p>And given that Nintendo wisely decided not to mess with a winning formula, the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Switch 2</a> has unsurprisingly picked up the baton. So, while it only turned one at the start of the summer, the new and improved console has already amassed a killer library of indie games. Here are three you need to play before the year is out.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NSR-nskeuBI" allowfullscreen=""></iframe></div></div><h2 id="denshattack">Denshattack!</h2><p>Just when you were starting to worry that the well of video game ideas must surely be close to running dry, someone comes up with this: <em>Tony Hawk’s Pro Skater</em>, but you’re a train.</p><p>Comfortably the most vibrant and relentlessly exciting indie game I’ve played this year, <em>Denshattack! </em>is a (mostly literally) on-rails 3D platformer... of sorts. You play as a ramen delivery driver in a colourful post-apocalyptic Japan.</p><p>While Emi’s job is to make food deliveries, she quickly becomes far more interested in competing against other drivers in an underground sport where they perform familiar skateboarding tricks with their trains.</p><p>It’s truly as bonkers as it sounds, combining twisty-turny, Sonic-esque 3D level design with Tony Hawk’s combos and street culture trappings that are decidedly <em>Jet Set Radio </em>in vibe. </p><p>Despite how breathlessly fast and frantic it is, <em>Denshattack! </em>is a joy to play, even if the game throws so many new mechanics at you throughout its runtime that you won’t feel like you’ve mastered any level until you’ve replayed them all several times. But that’s kind of the point.</p><p>The one-more-level nature of the game makes it a perfect fit for a handheld device, and it runs near perfectly on Switch 2 to boot.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/AuAmDJONDPY" allowfullscreen=""></iframe></div></div><h2 id="wax-heads">Wax Heads</h2><p><em>Wax Heads </em>is essentially <em>High Fidelity</em>’s romanticisation of the independent record store in video game form, letting you play tastemaker for an eccentric collection of customers who walk through the door.</p><p>Described by its developer as a cosy-punk narrative life simulation, the game drops you onto the staff at Repeater Records, a store struggling to keep the lights on but determined not to abandon its quirky music-loving clientele. </p><p><em>Wax Heads </em>is ostensibly a puzzle game, but here the brain-teasers are trying to work out which record a customer is looking for based on their slightly confused descriptions.</p><p>The game has crafted its own fictional musical universe, complete with an <a href="https://www.youtube.com/playlist?list=PLNQiWSb4gHNeOx7DaVvQLa6X-XOsYDeMS">original soundtrack<u>,</u></a> so as you rifle through the genre- and era-spanning assortment of albums that line the store shelves, you’ll also learn about the artists who made them. </p><p>I was amazed at how invested I quickly became in the career of the enigmatic popstar <em>Mimi</em>, and the wild rumours about the chaotic metal outfit <em>Jarhead</em>. <em>Wax Heads</em>’ comic book-style visuals are the perfect fit for its wacky cast of characters, and the Switch 2 version’s intuitive touch controls mean you could hand the game to just about anyone who enjoys good music and guarantee them a good time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3QfnePRu-KE" allowfullscreen=""></iframe></div></div><h2 id="sektori">Sektori</h2><p>However ambitious and technically astounding video games continue to get, you just can’t beat the raw gameplay purity of a twin-stick shooter – a genre that has been around since the early ‘80s.</p><p><em>Sektori </em>came out quite a bit later than that, specifically in 2025, with the Switch 2 version arriving earlier this year, but it’s a shmup that can go toe-to-toe with any of the classics. </p><p>Like all the best twin-stick shooters, the basics are easy to pick up. You control your little ship on a top-down battlefield with the left stick, and shoot gradually increasing waves of enemies with the right. You also have an invincible dash strike move in your arsenal on a cooldown (though there are ways to instantly reset it) which is key to racking up your score. </p><p>It sounds simple enough, but <em>Sektori </em>adds extra layers of complexity with dynamically shifting arena boundaries that make positioning as important as your aim, as well as an ingenious deck-building element that lets you further upgrade your ship’s various attributes throughout the course of a run.</p><p>The game is a spectacular audiovisual feast, hypnotising you with its trippy patterns and thumping techno score. It’s overwhelming in the best way, and once you’ve worked out what it wants from you you’ll have a very hard time putting it down.</p><div data-model-name="Nintendo Switch 2,Nacon Switch 2 Carrying Case,Nintendo Switch 2 AC adapter,Nintendo Switch 2 Dock Set,Nintendo Switch 2 Camera,Nintendo Switch 2 Pro Wireless Controller" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div>
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                                                            <title><![CDATA[ The biggest GTA 6 surprise isn't in the game, it's who wrote the soundtrack – and I can't wait to hear it all ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, Rockstar sure knows how to do it – whether it was giving a week's notice so that people could get excited about its exclusive Netflix streaming deal for <em>Grand Theft Auto 6</em>'s proper gameplay reveal, or dropping a trailer with absolutely no notice, like its latest one. </p><p>The launch trailer for <em>GTA 6 </em>is quite a doozy, featuring some moments we've not seen before, and giving a clearer sense of how the story will actually start, with Jason finding a veteran's life hard and Lucia very much locked up. What it also featured, though, was a new song from French electronic music maestros Justice – and it's an important one. </p><p>For the first time, we now have proper confirmation that Justice aren't just providing music for the game's radio stations, as they have in previous titles. Rather, they've actually written the game's entire score, meaning their musical signature will be shaping the story from start to finish.</p><p>If, like me, you're a big fan of the duo (and I'm more than a big fan), then it's great news, and it actually explains quite a lot of their timeline over the last two years. Justice had a lengthy tour ending in 2025, mashing up their latest album <em>Hyperdrama</em>, but unlike every previous album, they haven't yet released a live version of the tour mix. Speculation about why has been rife in their community, and now we have an answer. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5dPwBWvmcbQ" allowfullscreen=""></iframe></div></div><p>In fact, sleuthing fans on Reddit have been speculating about Justice being involved with <em>GTA 6 </em>for a while, not least because the last few trailers have all featured music that is at least a little reminiscent of their dirty bass and techno-fused work. Getting it confirmed is causing a bit of a sensation in the fanbase. </p><p>As someone who's seen Justice live half a dozen times, and loved it each and every single time, I can't really say how exciting this is. Quite frankly, I wasn't all that wildly hyped for the game until now – while it looks jaw-dropping from a visual perspective, I want to be told how it'll move the open-world genre forward, rather than just suspecting it'll be more of the same as <em>GTA 5</em>. </p><p>With this announcement, though, I'm going from a middling sort of feeling to checking out on a digital pre-order, even if I'm gritting my teeth a little at the prospect.  I'll obviously be able to listen to the music at launch either way, but hearing it in context during missions will be a real pleasure. </p><p>If you want to sign up to learn more about the score as and when news comes out, <a href="https://justice-church.myshopify.com/pages/gtavi" target="_blank" rel="sponsored">head to Justice's official site</a> and you can do just that. I'd say there's a safe bet to be had that we get some sort of limited edition vinyl release, for one, but I'll also be crossing my fingers that there's a proper album that gets a correspondingly proper tour down the line. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/the-biggest-surprise-with-gta-6-isnt-the-game-its-who-wrote-the-soundtrack-and-i-cant-wait-to-hear-it-all</link>
                                                                            <description>
                            <![CDATA[ Call me a Justice guy, because I'm a Justice guy ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 21:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 Justice]]></media:description>                                                            <media:text><![CDATA[GTA 6 Justice]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 Justice]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Well, Rockstar sure knows how to do it – whether it was giving a week's notice so that people could get excited about its exclusive Netflix streaming deal for <em>Grand Theft Auto 6</em>'s proper gameplay reveal, or dropping a trailer with absolutely no notice, like its latest one. </p><p>The launch trailer for <em>GTA 6 </em>is quite a doozy, featuring some moments we've not seen before, and giving a clearer sense of how the story will actually start, with Jason finding a veteran's life hard and Lucia very much locked up. What it also featured, though, was a new song from French electronic music maestros Justice – and it's an important one. </p><p>For the first time, we now have proper confirmation that Justice aren't just providing music for the game's radio stations, as they have in previous titles. Rather, they've actually written the game's entire score, meaning their musical signature will be shaping the story from start to finish.</p><p>If, like me, you're a big fan of the duo (and I'm more than a big fan), then it's great news, and it actually explains quite a lot of their timeline over the last two years. Justice had a lengthy tour ending in 2025, mashing up their latest album <em>Hyperdrama</em>, but unlike every previous album, they haven't yet released a live version of the tour mix. Speculation about why has been rife in their community, and now we have an answer. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5dPwBWvmcbQ" allowfullscreen=""></iframe></div></div><p>In fact, sleuthing fans on Reddit have been speculating about Justice being involved with <em>GTA 6 </em>for a while, not least because the last few trailers have all featured music that is at least a little reminiscent of their dirty bass and techno-fused work. Getting it confirmed is causing a bit of a sensation in the fanbase. </p><p>As someone who's seen Justice live half a dozen times, and loved it each and every single time, I can't really say how exciting this is. Quite frankly, I wasn't all that wildly hyped for the game until now – while it looks jaw-dropping from a visual perspective, I want to be told how it'll move the open-world genre forward, rather than just suspecting it'll be more of the same as <em>GTA 5</em>. </p><p>With this announcement, though, I'm going from a middling sort of feeling to checking out on a digital pre-order, even if I'm gritting my teeth a little at the prospect.  I'll obviously be able to listen to the music at launch either way, but hearing it in context during missions will be a real pleasure. </p><p>If you want to sign up to learn more about the score as and when news comes out, <a href="https://justice-church.myshopify.com/pages/gtavi" target="_blank" rel="sponsored">head to Justice's official site</a> and you can do just that. I'd say there's a safe bet to be had that we get some sort of limited edition vinyl release, for one, but I'll also be crossing my fingers that there's a proper album that gets a correspondingly proper tour down the line. </p><div data-widget-type="review" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5)"></div>
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                                                            <title><![CDATA[ Gears of War's graphics on PC have me wondering why anyone needs an Xbox Series X ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's no secret that 2026 has been a bit of a disasterclass for Xbox, with new leadership clearly feeling the time is right for a brutal clearout of employees and studios. In light of those decisions, it's quite a spicy time for <em>Gears of War: E-Day </em>to finally come out – a game that <em>The Coalition </em>made instead of finishing its new trilogy (<em>Gears 4 </em>and <em>5</em>), itself quite a big change in plans. </p><p>Rather than finding out what'll happen to Kait and her team in the future timeline, we're instead rewinding right to the start and returning to the objectively massive boots of Marcus Fenix. <em>E-Day</em>, as the name suggests, shows off what the actual invasion of the Locust Horde looked like to live through, and it's unsurprisingly gritty as a result. </p><p>In gameplay terms, things are also pretty old-school. While there are sequences that let you explore a little, they're far from the vehicle-driven open zones of <em>Gears 5</em>, and the running and gunning also feel impressively Xbox 360-coded (although they're actually a lot quicker than they used to be). </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TOEuNKz3XW8" allowfullscreen=""></iframe></div></div><p>What's taken me aback, though, is how unbelievably good the game looks, playing on PC. I have a loan PC from Nvidia, kitted out with an GeForce RTX 5070 Ti, and it's pretty amazing to see <em>E-Day </em>push it to its limits, or at least exploring those limits. Playing at 1440p (my preferred avenue, for performance reasons), I've been able to play the game on its Ultra preset, with a few extra settings like hair strands toggled on, all at a pretty steady 60fps. </p><p>That performance has been rock solid while the game pushes out frankly gorgeous lighting and reflections – with the pre-release work between developers The Coalition and Nvidia to get this all working so smoothly seeming obvious. The fact that game-ready drivers for Nvidia cards were there on release day is all you really need to know on that front. </p><p>The game's opening sequences are played out largely in night-time scenes and dimly-lit interiors, giving it the perfect opportunity to show off ray-tracing's more subtle side. It's not all about shiny cars reflecting the world perfectly; the interactions of different light sources on a scene are just as important, and can often be more impactful. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zAYvXVLjg8QFhVHGkSZpBY-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fXB8hviLJNu9YQXbYiiKP5-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dzw5VBkKhjVS84hhBtWDy5-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L7eajTvk7ZTb6cXs3dnCD6-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/c5hZhE3J3Pzpszfkc9Vw2h-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure></figure><p>Nvidia's crowing about the new feature that <em>E-Day </em>debuts on this front: the catchily titled RTX Mega Geometry. This basically marks a big step forward in how geometry in a level interacts with lighting – and it means that objects in a scene have a noticeable step up in lighting detail and shadowing. </p><p>You might not think it makes a huge difference, and in some ways you'll be fine to play without it, but if your card's capable of it, this is the sort of less shouty step that makes a real difference to a game's sense of reality, moreso than something like DLSS 5. </p><p>Of course, much of the fun of benchmarking a game when you have a 50-series card to play with is in figuring out where the ceiling is with frame generation enabled. With so many levels of the tech now available to use, it's about finding the right balance for you. </p><p>I've been playing with frame-gen largely turned off, but turning it on at all can bring huge rewards in terms of frames – and the first couple of levels really don't introduce enough latency to feel like they have much downside. Crank it up to the maximum, and you'll get hundreds of frames per second, although input lag might start to weigh on you a tiny bit. </p><p>Having that headroom to play with at all is pretty great, though, and leaves <em>E-Day </em>feeling like a really polished PC launch. In fact, its visual quality and launch day parity has me feeling (once again) good about selling my Xbox Series X a few years ago. It was a machine I didn't use enough, and getting this sort of massive Xbox release on PC right from the start underlines that I still don't need one. </p><div data-widget-type="review" data-model-name="Gears of War: E-Day"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/gears-of-wars-graphics-on-pc-have-me-wondering-why-anyone-needs-an-xbox-series-x</link>
                                                                            <description>
                            <![CDATA[ This is straight-up jaw-dropping stuff ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 15 Oct 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future | The Coalition]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day]]></media:text>
                                <media:title type="plain"><![CDATA[Gears of War: E-Day]]></media:title>
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                                <p>It's no secret that 2026 has been a bit of a disasterclass for Xbox, with new leadership clearly feeling the time is right for a brutal clearout of employees and studios. In light of those decisions, it's quite a spicy time for <em>Gears of War: E-Day </em>to finally come out – a game that <em>The Coalition </em>made instead of finishing its new trilogy (<em>Gears 4 </em>and <em>5</em>), itself quite a big change in plans. </p><p>Rather than finding out what'll happen to Kait and her team in the future timeline, we're instead rewinding right to the start and returning to the objectively massive boots of Marcus Fenix. <em>E-Day</em>, as the name suggests, shows off what the actual invasion of the Locust Horde looked like to live through, and it's unsurprisingly gritty as a result. </p><p>In gameplay terms, things are also pretty old-school. While there are sequences that let you explore a little, they're far from the vehicle-driven open zones of <em>Gears 5</em>, and the running and gunning also feel impressively Xbox 360-coded (although they're actually a lot quicker than they used to be). </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TOEuNKz3XW8" allowfullscreen=""></iframe></div></div><p>What's taken me aback, though, is how unbelievably good the game looks, playing on PC. I have a loan PC from Nvidia, kitted out with an GeForce RTX 5070 Ti, and it's pretty amazing to see <em>E-Day </em>push it to its limits, or at least exploring those limits. Playing at 1440p (my preferred avenue, for performance reasons), I've been able to play the game on its Ultra preset, with a few extra settings like hair strands toggled on, all at a pretty steady 60fps. </p><p>That performance has been rock solid while the game pushes out frankly gorgeous lighting and reflections – with the pre-release work between developers The Coalition and Nvidia to get this all working so smoothly seeming obvious. The fact that game-ready drivers for Nvidia cards were there on release day is all you really need to know on that front. </p><p>The game's opening sequences are played out largely in night-time scenes and dimly-lit interiors, giving it the perfect opportunity to show off ray-tracing's more subtle side. It's not all about shiny cars reflecting the world perfectly; the interactions of different light sources on a scene are just as important, and can often be more impactful. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zAYvXVLjg8QFhVHGkSZpBY-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fXB8hviLJNu9YQXbYiiKP5-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dzw5VBkKhjVS84hhBtWDy5-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L7eajTvk7ZTb6cXs3dnCD6-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/c5hZhE3J3Pzpszfkc9Vw2h-1920-80.jpg" alt="Gears of War: E-Day" /><figcaption><small role="credit">Future | The Coalition</small></figcaption></figure></figure><p>Nvidia's crowing about the new feature that <em>E-Day </em>debuts on this front: the catchily titled RTX Mega Geometry. This basically marks a big step forward in how geometry in a level interacts with lighting – and it means that objects in a scene have a noticeable step up in lighting detail and shadowing. </p><p>You might not think it makes a huge difference, and in some ways you'll be fine to play without it, but if your card's capable of it, this is the sort of less shouty step that makes a real difference to a game's sense of reality, moreso than something like DLSS 5. </p><p>Of course, much of the fun of benchmarking a game when you have a 50-series card to play with is in figuring out where the ceiling is with frame generation enabled. With so many levels of the tech now available to use, it's about finding the right balance for you. </p><p>I've been playing with frame-gen largely turned off, but turning it on at all can bring huge rewards in terms of frames – and the first couple of levels really don't introduce enough latency to feel like they have much downside. Crank it up to the maximum, and you'll get hundreds of frames per second, although input lag might start to weigh on you a tiny bit. </p><p>Having that headroom to play with at all is pretty great, though, and leaves <em>E-Day </em>feeling like a really polished PC launch. In fact, its visual quality and launch day parity has me feeling (once again) good about selling my Xbox Series X a few years ago. It was a machine I didn't use enough, and getting this sort of massive Xbox release on PC right from the start underlines that I still don't need one. </p><div data-widget-type="review" data-model-name="Gears of War: E-Day"></div>
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                                                            <title><![CDATA[ New trailer for GTA 6 is here and entirely captured on PS5 – not even PS5 Pro ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new <em>GTA 6</em> trailer has arrived, with the game release just over a month away.</p><p class="fancy-box__body-text">It confirms that the much-loved electronic duo Justice have provided the official score.</p></div></div><p>It's oh so close now! <em>Grand Theft Auto VI</em> is just over a month away from release and Rockstar has just posted the launch trailer. It's likely the last glimpse of the game before we get to play it ourselves, and while it doesn't give much else away there's one great bit of confirmation – Justice have provided the entire score.</p><p>Having also scored <em>GTA 5</em>, the electronic duo return with a Miami-based soundtrack. And the new trailer includes one of their new tracks that you'll find on the official album – <em>Flower in a Hurricane</em>, which also features Tame Impala, SZA, and King Gizzard &amp; The Lizard Wizard.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rz1B4B2yBZY" allowfullscreen=""></iframe></div></div><p>Other than that we get to see scenes from numerous locations, with Jason, Lucia and some of the ancillary characters going about their (illegal) business.</p><p>There's not much gameplay on show – it looks mainly to be cinematic clips – but does that really matter? This isn't just the biggest gaming event of the year, it's the biggest entertainment event, full stop.</p><p>It could even be argued that it's the biggest entertainment event of the decade.</p><p>Impressively, at the end of the trailer it says that all the footage was captured on PS5 – and that's not even the <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. Although technically the game will run at 30fps and we're getting cutscenes here, so it should look the same on <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a> too.</p><p>And while it's not been confirmed yet, we've also recently heard that <a href="https://www.t3.com/tech/gaming/grand-theft-auto-6-could-release-on-pc-sooner-than-you-think-as-soon-as-next-spring-in-fact" target="_blank">PC games should be able to get their hands on it</a> in just a few months as well. It is said to be coming in Q1 2027.</p><p>Back to console though and if you haven't pre-ordered it yet, you have until 20 November to ensure you get the Vintage Vice City pack. That's available from either the <a href="https://store.playstation.com/en-gb/product/EP1004-PPSA01547_00-GTAVIULTIMATE001/" target="_blank" rel="sponsored">PlayStation Store</a> or <a href="https://www.xbox.com/en-GB/games/store/grand-theft-auto-vi/9P3H4968GRSM/0017/9PWFKCT9JGKL" target="_blank" rel="sponsored">Xbox Store</a> respectively.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 pre-order deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/new-trailer-for-gta-6-is-here-and-entirely-captured-on-ps5-not-even-ps5-pro</link>
                                                                            <description>
                            <![CDATA[ The new Grand Theft Auto VI trailer is here! And Justice HAVE scored the game as rumoured ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 14:15:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 – Jason and Lucia on a bike]]></media:description>                                                            <media:text><![CDATA[GTA 6 – Jason and Lucia on a bike]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 – Jason and Lucia on a bike]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A new <em>GTA 6</em> trailer has arrived, with the game release just over a month away.</p><p class="fancy-box__body-text">It confirms that the much-loved electronic duo Justice have provided the official score.</p></div></div><p>It's oh so close now! <em>Grand Theft Auto VI</em> is just over a month away from release and Rockstar has just posted the launch trailer. It's likely the last glimpse of the game before we get to play it ourselves, and while it doesn't give much else away there's one great bit of confirmation – Justice have provided the entire score.</p><p>Having also scored <em>GTA 5</em>, the electronic duo return with a Miami-based soundtrack. And the new trailer includes one of their new tracks that you'll find on the official album – <em>Flower in a Hurricane</em>, which also features Tame Impala, SZA, and King Gizzard &amp; The Lizard Wizard.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rz1B4B2yBZY" allowfullscreen=""></iframe></div></div><p>Other than that we get to see scenes from numerous locations, with Jason, Lucia and some of the ancillary characters going about their (illegal) business.</p><p>There's not much gameplay on show – it looks mainly to be cinematic clips – but does that really matter? This isn't just the biggest gaming event of the year, it's the biggest entertainment event, full stop.</p><p>It could even be argued that it's the biggest entertainment event of the decade.</p><p>Impressively, at the end of the trailer it says that all the footage was captured on PS5 – and that's not even the <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. Although technically the game will run at 30fps and we're getting cutscenes here, so it should look the same on <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a> too.</p><p>And while it's not been confirmed yet, we've also recently heard that <a href="https://www.t3.com/tech/gaming/grand-theft-auto-6-could-release-on-pc-sooner-than-you-think-as-soon-as-next-spring-in-fact" target="_blank">PC games should be able to get their hands on it</a> in just a few months as well. It is said to be coming in Q1 2027.</p><p>Back to console though and if you haven't pre-ordered it yet, you have until 20 November to ensure you get the Vintage Vice City pack. That's available from either the <a href="https://store.playstation.com/en-gb/product/EP1004-PPSA01547_00-GTAVIULTIMATE001/" target="_blank" rel="sponsored">PlayStation Store</a> or <a href="https://www.xbox.com/en-GB/games/store/grand-theft-auto-vi/9P3H4968GRSM/0017/9PWFKCT9JGKL" target="_blank" rel="sponsored">Xbox Store</a> respectively.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 pre-order deals"></div>
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                                                            <title><![CDATA[ This surprise pro PS5 controller reminds me of the PS4, in the very best way ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've mentioned it before when testing pro controllers (like the <a href="https://www.t3.com/tech/gaming-accessories/this-pro-controller-excels-in-key-ways-does-one-thing-that-everyone-should-mimic-and-has-one-big-flaw" target="_blank">SteelSeries Aeon Pro</a>, just last week), but the PS5 really does have one huge flaw as a console generation on this front. Because of the step forward in haptics taken by the DualSense controller, the market for third-party pads has been hamstrung from the start. </p><p>For whatever reason, Sony hasn't been keen to let other brands use its patents and designs on the haptic side of things, and where the PS4 had literally hundreds of options for controllers, the PS5 has been far more barren. Nacon has been one of the few brands making PS5 controllers, though, and it just unveiled its fanciest yet – the <a href="https://www.nacongaming.com/en-GB/revolution-5-unlimited" target="_blank" rel="sponsored">Revolution 5 Unlimited</a>. </p><p>It's basically an upgraded version of the Revolution 5 Pro, and I've been using it for over a week to get a sense of how it performs. The good news is that it ticks basically every box that I want in a pro controller, with one small caveat, and I'd love if it had more competition from other brands. </p><h2 id="a-simple-prospect">A simple prospect</h2><p>In some ways, I think it's quite simple to make a pro controller – just don't try too hard. The best ones I've used haven't tried to reinvent the wheel or change how you use a controller; they're just extremely premium-feeling versions of what you already know. That's how I'd describe the Revolution 5 Unlimited, which is lovely and solid in the hand.</p><p>One of its immediate changes is that it's almost entirely covered in matte-finish plastic, making it grippier when you hold it. That's accentuated by actual rubberised pads in some places, too.</p><p>All over the controller, meanwhile, buttons are clickier and more responsive than on the basic DualSense, which is really noticeable. The triggers can also be turned into clickers at will, thanks to a trigger stop toggle, and that's a huge boon for shooters. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jxuQpG7qFT2J7DxzqvAy78" name="Nacon Revolution 5 Unlimited 2" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/jxuQpG7qFT2J7DxzqvAy78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Needless to say, the Revolution 5 Unlimited boasts a heap of extra programmable buttons, too. There are two on each side where your fingers sit in a natural grip, while extra shoulder buttons are a little harder to reach but welcome additions. </p><p>The analogue sticks are TMR for drift-resistance and responsiveness, and a built-in screen makes it really easy to program buttons, change between profiles and presets and more. If you fancy a different method, a connected app on your phone works just as well. </p><p>This all adds up to a wide range of customisation options, but there are even more in the box. It comes with a hardshell carrying case, and inside you'll find extra analogue stick heads (to change from concave to convex, for instance), along with a series of weights.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vf6XcJ6MYapLV5pChmcR78" name="Nacon Revolution 5 Unlimited 4" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/Vf6XcJ6MYapLV5pChmcR78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>These slot into hidden compartments to let you choose exactly how heavy your controller is in the hand. That's a degree of choice that few rivals offer even on PC, and it's a really classy touch that Nacon has been fond of for quite some time. </p><p>Finally, the whole thing comes with some convenience – a charging dock that can let you slot the controller's dongle in to save on USB ports. It's a neat little addition that makes the controller more of a fixture on your desk. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bK1WUCRrhyo" allowfullscreen=""></iframe></div></div><h2 id="the-elephant-in-the-room">The elephant in the room</h2><p>It's worth clarifying at this stage that the Revolution 5 Unlimited costs $229.99 in the US, £179.99 here in the UK and €199.99 in the EU, since that price is basically the biggest single factor in whether you might buy one. </p><p>That makes it roughly the cost of three or four standard DualSense controllers, and a small slice cheaper than the <a href="https://www.t3.com/reviews/dualsense-edge-review" target="_blank">DualSense Edge</a>, but in the same premium bracket. The question of which is better is complicated; the Edge has tighter integration with your PS5 and feels slicker in software terms as a result, but when it comes to sheer customisation, Nacon clearly wins. </p><p>There's another key difference, too, since Nacon's pad has an asymmetric layout for its sticks. That's a departure from the normal PlayStation layout, and might make it more attractive for those used to Xbox gamepads historically, or it might be something you'd rather avoid. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWNWJ97rSgH4JW89WRAo88" name="Nacon Revolution 5 Unlimited 3" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/wWNWJ97rSgH4JW89WRAo88-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Another small downside is that where a normal DualSense has a large touchpad, the Revolution 5 Unlimited has a tiny customisable button underneath the larger PS button. It's fiddly to tap, making accessing the map in plenty of games a bit of an annoyance (although customising another extra button to cover the same job solves this). </p><p>I've been hugely enjoying my time with the gamepad, though, and expect to keep using it as my standard controller on PS5 for quite some time. I don't have a DualSense Edge, and since my launch-day Scuf Reflex Pro got stick drift about six months ago, I've been playing without extra buttons; Nacon's loan unit has fixed that problem for me, and I'm not sure I can go back again. </p><p>So, if you're in the market for a PS5 controller with a whole heap of added features, it's one to check out. If you want a PC and Xbox controller, meanwhile, <a href="https://www.t3.com/tech/gaming-accessories/this-pro-controller-excels-in-key-ways-does-one-thing-that-everyone-should-mimic-and-has-one-big-flaw" target="_blank">SteelSeries has you covered with the Aeon Pro</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/this-surprise-pro-ps5-controller-reminds-me-of-the-ps4-in-the-very-best-way</link>
                                                                            <description>
                            <![CDATA[ Why haven't we had more of these? ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nacon Revolution 5 Unlimited]]></media:description>                                                            <media:text><![CDATA[Nacon Revolution 5 Unlimited]]></media:text>
                                <media:title type="plain"><![CDATA[Nacon Revolution 5 Unlimited]]></media:title>
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                                <p>I've mentioned it before when testing pro controllers (like the <a href="https://www.t3.com/tech/gaming-accessories/this-pro-controller-excels-in-key-ways-does-one-thing-that-everyone-should-mimic-and-has-one-big-flaw" target="_blank">SteelSeries Aeon Pro</a>, just last week), but the PS5 really does have one huge flaw as a console generation on this front. Because of the step forward in haptics taken by the DualSense controller, the market for third-party pads has been hamstrung from the start. </p><p>For whatever reason, Sony hasn't been keen to let other brands use its patents and designs on the haptic side of things, and where the PS4 had literally hundreds of options for controllers, the PS5 has been far more barren. Nacon has been one of the few brands making PS5 controllers, though, and it just unveiled its fanciest yet – the <a href="https://www.nacongaming.com/en-GB/revolution-5-unlimited" target="_blank" rel="sponsored">Revolution 5 Unlimited</a>. </p><p>It's basically an upgraded version of the Revolution 5 Pro, and I've been using it for over a week to get a sense of how it performs. The good news is that it ticks basically every box that I want in a pro controller, with one small caveat, and I'd love if it had more competition from other brands. </p><h2 id="a-simple-prospect">A simple prospect</h2><p>In some ways, I think it's quite simple to make a pro controller – just don't try too hard. The best ones I've used haven't tried to reinvent the wheel or change how you use a controller; they're just extremely premium-feeling versions of what you already know. That's how I'd describe the Revolution 5 Unlimited, which is lovely and solid in the hand.</p><p>One of its immediate changes is that it's almost entirely covered in matte-finish plastic, making it grippier when you hold it. That's accentuated by actual rubberised pads in some places, too.</p><p>All over the controller, meanwhile, buttons are clickier and more responsive than on the basic DualSense, which is really noticeable. The triggers can also be turned into clickers at will, thanks to a trigger stop toggle, and that's a huge boon for shooters. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jxuQpG7qFT2J7DxzqvAy78" name="Nacon Revolution 5 Unlimited 2" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/jxuQpG7qFT2J7DxzqvAy78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Needless to say, the Revolution 5 Unlimited boasts a heap of extra programmable buttons, too. There are two on each side where your fingers sit in a natural grip, while extra shoulder buttons are a little harder to reach but welcome additions. </p><p>The analogue sticks are TMR for drift-resistance and responsiveness, and a built-in screen makes it really easy to program buttons, change between profiles and presets and more. If you fancy a different method, a connected app on your phone works just as well. </p><p>This all adds up to a wide range of customisation options, but there are even more in the box. It comes with a hardshell carrying case, and inside you'll find extra analogue stick heads (to change from concave to convex, for instance), along with a series of weights.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vf6XcJ6MYapLV5pChmcR78" name="Nacon Revolution 5 Unlimited 4" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/Vf6XcJ6MYapLV5pChmcR78-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>These slot into hidden compartments to let you choose exactly how heavy your controller is in the hand. That's a degree of choice that few rivals offer even on PC, and it's a really classy touch that Nacon has been fond of for quite some time. </p><p>Finally, the whole thing comes with some convenience – a charging dock that can let you slot the controller's dongle in to save on USB ports. It's a neat little addition that makes the controller more of a fixture on your desk. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bK1WUCRrhyo" allowfullscreen=""></iframe></div></div><h2 id="the-elephant-in-the-room">The elephant in the room</h2><p>It's worth clarifying at this stage that the Revolution 5 Unlimited costs $229.99 in the US, £179.99 here in the UK and €199.99 in the EU, since that price is basically the biggest single factor in whether you might buy one. </p><p>That makes it roughly the cost of three or four standard DualSense controllers, and a small slice cheaper than the <a href="https://www.t3.com/reviews/dualsense-edge-review" target="_blank">DualSense Edge</a>, but in the same premium bracket. The question of which is better is complicated; the Edge has tighter integration with your PS5 and feels slicker in software terms as a result, but when it comes to sheer customisation, Nacon clearly wins. </p><p>There's another key difference, too, since Nacon's pad has an asymmetric layout for its sticks. That's a departure from the normal PlayStation layout, and might make it more attractive for those used to Xbox gamepads historically, or it might be something you'd rather avoid. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWNWJ97rSgH4JW89WRAo88" name="Nacon Revolution 5 Unlimited 3" alt="Nacon Revolution 5 Unlimited" src="https://cdn.mos.cms.futurecdn.net/wWNWJ97rSgH4JW89WRAo88-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Another small downside is that where a normal DualSense has a large touchpad, the Revolution 5 Unlimited has a tiny customisable button underneath the larger PS button. It's fiddly to tap, making accessing the map in plenty of games a bit of an annoyance (although customising another extra button to cover the same job solves this). </p><p>I've been hugely enjoying my time with the gamepad, though, and expect to keep using it as my standard controller on PS5 for quite some time. I don't have a DualSense Edge, and since my launch-day Scuf Reflex Pro got stick drift about six months ago, I've been playing without extra buttons; Nacon's loan unit has fixed that problem for me, and I'm not sure I can go back again. </p><p>So, if you're in the market for a PS5 controller with a whole heap of added features, it's one to check out. If you want a PC and Xbox controller, meanwhile, <a href="https://www.t3.com/tech/gaming-accessories/this-pro-controller-excels-in-key-ways-does-one-thing-that-everyone-should-mimic-and-has-one-big-flaw" target="_blank">SteelSeries has you covered with the Aeon Pro</a>. </p>
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                                                            <title><![CDATA[ PS Plus members to get one of the best PS5 action-adventures of 2025 for free, along with 6 other bangers ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">October will be a fine month when it comes to the new PS Plus game inclusions.</p><p class="fancy-box__body-text">PS Plus Premium and Extra members will get a great selection of titles added to the game catalogue, including <em>Mafia: The Old Country</em> and <em>Horizon Forbidden West</em>.</p></div></div><p>I'm a big fan of 2K Games' <em>Mafia</em> titles, so much so that I've recently started a new playthrough of <em>Mafia III</em> (my third). That's why I consider <em>Mafia: The Old Country</em> as one of my favourite releases of last year.</p><p>While it largely ditches the open-world aspects of the previous games, the prequel proves to be a solid action-adventure, which sets the stall for the series. It's also recently been served by a very decent slice of additional story in <em>The Man of Honor</em>, an expanded DLC package. And so, the original game's inclusion as part of the PS Plus game catalogue this month is very welcome.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EAEYZDgHNv8" allowfullscreen=""></iframe></div></div><p><em>Mafia: The Old Country</em> also runs especially well on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, with a 40fps mode for TVs and displays that support 120Hz refresh rates. We even listed it as one of the three games <a href="https://www.t3.com/tech/gaming/3-best-games-to-play-while-you-wait-for-gta-6" target="_blank">you must play while waiting for GTA 6 to come out</a> – so now's your chance.</p><p>It'll be available at no extra cost to all PS Plus Extra and Premium members from 20 October, so you don't have long to wait.</p><p>Also returning to PS Plus is <em>Horizon Forbidden West</em>, one of the best RPG / action-adventure games on PS5 full stop. That too will be available from 20 October. As will <em>Mycopunk</em>, a brand new looter-shooter with cartoon-style graphics and co-op action.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5ooY6UxegBY" allowfullscreen=""></iframe></div></div><p>PS Plus doesn't get that many day one releases in comparison with Xbox Game Pass, so this is a rare addition.</p><p>Those in the UK, US and Japan will have to wait a week longer for the next batch of new, free games. They include <em>Poppy Playtime: Chapter 2</em>, <em>Tales of Arise – Beyond the Dawn Edition</em>, and <em>Monster Energy Supercross 25</em>.</p><p>But if you can't wait that long you can also check your PS5 or PS5 Pro now, Premium and Extra members can download <em>The Midnight Walk</em> from the PS Plus catalogue already.</p><p>Finally, if you do have a Premium subscription, you'll also be getting <em>Dino Crisis 2</em> and <em>RollerCoaster Tycoon 3 Complete Edition</em> as part of the classics catalogue next Tuesday, too.</p><h2 id="how-much-is-ps-plus-extra-and-premium">How much is PS Plus Extra and Premium?</h2><p>The game catalogue is exclusive to PS Plus Extra and Premium members (Deluxe in some regions, like Australia). That means you'll need to upgrade your subscription if you just pay for Essential.</p><p><a href="https://www.playstation.com/en-gb/ps-plus/#subscriptions" target="_blank" rel="sponsored">PS Plus Extra will set you back £11.99 / €15.99 / $16.99 / AU$24.95 per month</a>, which gives you all the games on the main catalogue, online multiplayer access, and the additional three to four games offered at no extra cost at the start of each month.</p><p>PS Plus Premium also gives you the above plus access to the classics catalogue of retro games, many of which have been remastered. And you can play games over the cloud rather than install them. You'll need this subscription to also stream games to a <a href="https://www.t3.com/reviews/sony-playstation-portal-remote-player-review" target="_blank">PlayStation Portal</a>. Membership costs £14.99 / €18.99 / $19.99 per month.</p><p>PS Plus Deluxe replaces Premium in some regions. It costs AU$26.95 per month in Australia, for example, and comes with everything except the cloud gaming.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ps-plus-members-to-get-one-of-the-best-ps5-action-adventures-of-2025-for-free-along-with-6-other-bangers</link>
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                            <![CDATA[ The PS Plus game catalogue is getting a great new lineup in just a few days ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[2K Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mafia: The Old Country screenshot]]></media:description>                                                            <media:text><![CDATA[Mafia: The Old Country screenshot]]></media:text>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">October will be a fine month when it comes to the new PS Plus game inclusions.</p><p class="fancy-box__body-text">PS Plus Premium and Extra members will get a great selection of titles added to the game catalogue, including <em>Mafia: The Old Country</em> and <em>Horizon Forbidden West</em>.</p></div></div><p>I'm a big fan of 2K Games' <em>Mafia</em> titles, so much so that I've recently started a new playthrough of <em>Mafia III</em> (my third). That's why I consider <em>Mafia: The Old Country</em> as one of my favourite releases of last year.</p><p>While it largely ditches the open-world aspects of the previous games, the prequel proves to be a solid action-adventure, which sets the stall for the series. It's also recently been served by a very decent slice of additional story in <em>The Man of Honor</em>, an expanded DLC package. And so, the original game's inclusion as part of the PS Plus game catalogue this month is very welcome.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/EAEYZDgHNv8" allowfullscreen=""></iframe></div></div><p><em>Mafia: The Old Country</em> also runs especially well on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, with a 40fps mode for TVs and displays that support 120Hz refresh rates. We even listed it as one of the three games <a href="https://www.t3.com/tech/gaming/3-best-games-to-play-while-you-wait-for-gta-6" target="_blank">you must play while waiting for GTA 6 to come out</a> – so now's your chance.</p><p>It'll be available at no extra cost to all PS Plus Extra and Premium members from 20 October, so you don't have long to wait.</p><p>Also returning to PS Plus is <em>Horizon Forbidden West</em>, one of the best RPG / action-adventure games on PS5 full stop. That too will be available from 20 October. As will <em>Mycopunk</em>, a brand new looter-shooter with cartoon-style graphics and co-op action.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5ooY6UxegBY" allowfullscreen=""></iframe></div></div><p>PS Plus doesn't get that many day one releases in comparison with Xbox Game Pass, so this is a rare addition.</p><p>Those in the UK, US and Japan will have to wait a week longer for the next batch of new, free games. They include <em>Poppy Playtime: Chapter 2</em>, <em>Tales of Arise – Beyond the Dawn Edition</em>, and <em>Monster Energy Supercross 25</em>.</p><p>But if you can't wait that long you can also check your PS5 or PS5 Pro now, Premium and Extra members can download <em>The Midnight Walk</em> from the PS Plus catalogue already.</p><p>Finally, if you do have a Premium subscription, you'll also be getting <em>Dino Crisis 2</em> and <em>RollerCoaster Tycoon 3 Complete Edition</em> as part of the classics catalogue next Tuesday, too.</p><h2 id="how-much-is-ps-plus-extra-and-premium">How much is PS Plus Extra and Premium?</h2><p>The game catalogue is exclusive to PS Plus Extra and Premium members (Deluxe in some regions, like Australia). That means you'll need to upgrade your subscription if you just pay for Essential.</p><p><a href="https://www.playstation.com/en-gb/ps-plus/#subscriptions" target="_blank" rel="sponsored">PS Plus Extra will set you back £11.99 / €15.99 / $16.99 / AU$24.95 per month</a>, which gives you all the games on the main catalogue, online multiplayer access, and the additional three to four games offered at no extra cost at the start of each month.</p><p>PS Plus Premium also gives you the above plus access to the classics catalogue of retro games, many of which have been remastered. And you can play games over the cloud rather than install them. You'll need this subscription to also stream games to a <a href="https://www.t3.com/reviews/sony-playstation-portal-remote-player-review" target="_blank">PlayStation Portal</a>. Membership costs £14.99 / €18.99 / $19.99 per month.</p><p>PS Plus Deluxe replaces Premium in some regions. It costs AU$26.95 per month in Australia, for example, and comes with everything except the cloud gaming.</p><div data-widget-type="review" data-model-name="Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ This generational RPG might be at its best on Switch 2 –but I'll be playing its DLC on PS5 Pro ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I can't quite believe it's been two and a half years since <em>Dragon's Dogma 2</em> released – and playing the game's early hours again on my Switch 2 while travelling over the past weekend has been a reminder of just how impressive the game really is. Capcom's crunchy action-RPG is the sort of title that can grab hold of you and suck away dozens of hours before you realise what's happening, and that's high praise.</p><p>Now, it's got the major DLC it deserved, in the form of <em>Dark Arisen</em>, which also makes big tweaks to the base game and sees the whole package hit the Switch 2 with total parity of content. That's another little trophy in Capcom's cabinet, continuing a frankly ridiculous streak that runs through <a href="https://www.t3.com/tech/gaming/capcoms-new-game-has-reminded-me-how-good-ray-tracing-can-look-on-pc" target="_blank"><em>Pragmata</em></a>, <a href="https://www.t3.com/tech/gaming/i-ditched-my-ps5-pro-to-play-resident-evil-requiem-on-pc-and-i-have-some-notes" target="_blank"><em>Resident Evil: Requiem</em></a><em> </em>and plenty more. </p><p>First, let's talk Nintendo. I'm not saying that <em>Dragon's Dogma 2 </em>on the Switch 2 is the same sort of miracle port as <em>The Witcher 3 </em>was on the original Switch, but it's still really quite remarkable to play on a portable machine this slim and quiet. This is a <em>huge </em>RPG with a massive world and some really emergent combat systems.</p><p>That it runs at all is a testament to Capcom's RE Engine and how it scales, but <em>Dark Arisen </em>also brings frame generation to the fore, which is important. We knew that Nintendo's console had the capacity to potentially use AMD's FSR Frame Generation, and now it's here (and more will follow in <em>Stellar Blade </em>soon). </p><p>This means that the game, running uncapped by default unless you tweak this in the menus, is able to inject frames to smooth out its gameplay – and the VRR-capable Switch 2 display makes this basically impossible to perceive. It means that the game's frame rate, which in fact hovers in the high 30s most of the time, feels far smoother than all that, and I'm deeply impressed with how playable that makes the whole adventure. </p><p>I've played about three hours on my Switch 2 and found myself basically bumping against no real friction in terms of gameplay compared to when I finished the base game (back at release) on my PlayStation 5. Now, though, I have a PS5 Pro to leverage for non-portable play, and that's where I've been playing the late-game expansion content. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XmKyRay8hGc" allowfullscreen=""></iframe></div></div><p>This expansion sees you journey into a new region far to the north of the world you'll explore in the main game – which largely trends towards hotter climates, in fact. This means that, despite some parts of its visual design being fairly traditional (we've seen snow zones before), it's a really nice change of pace when you come to it, and its bleak, wintery areas really are lovely to explore. </p><p>The pace of the adventure here is really well-judged, too, and while I haven't finished it yet, I have a strong feeling that it'll follow the same trend as the base game – i.e. you could call it "finished" after 15 or so hours, but there will be dozens more in content for you to discover if you fall in love with the game.</p><p>One gameplay tweak that I didn't expect to find so addictive has been the addition of spoils, which are basically loot tokens that you find around the world, and which a given NPC can then convert into actual equipment for you to use or sell off. This loop of discovery, looting, then unveiling is surprisingly compelling, not least because the powers that these items can bequeath are occasionally build-changing. </p><p>Meanwhile, I've also used <em>Dark Arisen </em>as an excuse to change my main character's build, having played the base game as a mage. I'm now a fighter, and having a really good time getting more up close and personal, including a heap more climbing on and around monsters, the game's speciality. </p><p>On PS5 Pro, it's a really good-looking title – there's a cragginess and detail to its designs that draw you in nicely, and while some NPCs can look a little lumpy and randomised at times, hero characters are super compelling and animated. Plus, of course, while the Switch 2's VRR-enabled frame generation makes for decent smoothness, it's nothing compared to what the PS5 Pro can muster when you put it to the test. </p><p>This really does feel like one of those win-win releases. If you've never played <em>Dragon's Dogma 2</em>, there's literally no better time than now to dive in with a smoother, less obstructive experience. If you enjoyed the base game, this expansion is quite literally more, with some amazing boss fights and new systems to uncover. Get going! </p><div data-widget-type="multimodelreview" data-model-name="Nintendo Switch 2,Sony PlayStation 5 Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/this-generational-rpg-might-be-at-its-best-on-switch-2-but-ill-be-playing-its-dlc-on-ps5-pro</link>
                                                                            <description>
                            <![CDATA[ I'm getting sucked back into Dragon's Dogma 2 ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2 Dark Arisen]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2 Dark Arisen]]></media:text>
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                            <article>
                                <p>I can't quite believe it's been two and a half years since <em>Dragon's Dogma 2</em> released – and playing the game's early hours again on my Switch 2 while travelling over the past weekend has been a reminder of just how impressive the game really is. Capcom's crunchy action-RPG is the sort of title that can grab hold of you and suck away dozens of hours before you realise what's happening, and that's high praise.</p><p>Now, it's got the major DLC it deserved, in the form of <em>Dark Arisen</em>, which also makes big tweaks to the base game and sees the whole package hit the Switch 2 with total parity of content. That's another little trophy in Capcom's cabinet, continuing a frankly ridiculous streak that runs through <a href="https://www.t3.com/tech/gaming/capcoms-new-game-has-reminded-me-how-good-ray-tracing-can-look-on-pc" target="_blank"><em>Pragmata</em></a>, <a href="https://www.t3.com/tech/gaming/i-ditched-my-ps5-pro-to-play-resident-evil-requiem-on-pc-and-i-have-some-notes" target="_blank"><em>Resident Evil: Requiem</em></a><em> </em>and plenty more. </p><p>First, let's talk Nintendo. I'm not saying that <em>Dragon's Dogma 2 </em>on the Switch 2 is the same sort of miracle port as <em>The Witcher 3 </em>was on the original Switch, but it's still really quite remarkable to play on a portable machine this slim and quiet. This is a <em>huge </em>RPG with a massive world and some really emergent combat systems.</p><p>That it runs at all is a testament to Capcom's RE Engine and how it scales, but <em>Dark Arisen </em>also brings frame generation to the fore, which is important. We knew that Nintendo's console had the capacity to potentially use AMD's FSR Frame Generation, and now it's here (and more will follow in <em>Stellar Blade </em>soon). </p><p>This means that the game, running uncapped by default unless you tweak this in the menus, is able to inject frames to smooth out its gameplay – and the VRR-capable Switch 2 display makes this basically impossible to perceive. It means that the game's frame rate, which in fact hovers in the high 30s most of the time, feels far smoother than all that, and I'm deeply impressed with how playable that makes the whole adventure. </p><p>I've played about three hours on my Switch 2 and found myself basically bumping against no real friction in terms of gameplay compared to when I finished the base game (back at release) on my PlayStation 5. Now, though, I have a PS5 Pro to leverage for non-portable play, and that's where I've been playing the late-game expansion content. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XmKyRay8hGc" allowfullscreen=""></iframe></div></div><p>This expansion sees you journey into a new region far to the north of the world you'll explore in the main game – which largely trends towards hotter climates, in fact. This means that, despite some parts of its visual design being fairly traditional (we've seen snow zones before), it's a really nice change of pace when you come to it, and its bleak, wintery areas really are lovely to explore. </p><p>The pace of the adventure here is really well-judged, too, and while I haven't finished it yet, I have a strong feeling that it'll follow the same trend as the base game – i.e. you could call it "finished" after 15 or so hours, but there will be dozens more in content for you to discover if you fall in love with the game.</p><p>One gameplay tweak that I didn't expect to find so addictive has been the addition of spoils, which are basically loot tokens that you find around the world, and which a given NPC can then convert into actual equipment for you to use or sell off. This loop of discovery, looting, then unveiling is surprisingly compelling, not least because the powers that these items can bequeath are occasionally build-changing. </p><p>Meanwhile, I've also used <em>Dark Arisen </em>as an excuse to change my main character's build, having played the base game as a mage. I'm now a fighter, and having a really good time getting more up close and personal, including a heap more climbing on and around monsters, the game's speciality. </p><p>On PS5 Pro, it's a really good-looking title – there's a cragginess and detail to its designs that draw you in nicely, and while some NPCs can look a little lumpy and randomised at times, hero characters are super compelling and animated. Plus, of course, while the Switch 2's VRR-enabled frame generation makes for decent smoothness, it's nothing compared to what the PS5 Pro can muster when you put it to the test. </p><p>This really does feel like one of those win-win releases. If you've never played <em>Dragon's Dogma 2</em>, there's literally no better time than now to dive in with a smoother, less obstructive experience. If you enjoyed the base game, this expansion is quite literally more, with some amazing boss fights and new systems to uncover. Get going! </p><div data-widget-type="multimodelreview" data-model-name="Nintendo Switch 2,Sony PlayStation 5 Pro"></div>
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                                                            <title><![CDATA[ Xbox Nano is the new, smaller controller that's perfect for Xbox Cloud Gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox has announced a new controller that's smaller and more portable than the existing wireless model.</p><p class="fancy-box__body-text">Priced at £44.99 / $499.99, the Xbox Nano Controller is just over five inches in length and comes with Bluetooth connectivity.</p></div></div><p>Xbox is full of surprises these days and while we've been expecting an announcement of a new Elite controller, it's actually another official gamepad that's broken cover first.</p><p>The Xbox Nano Controller is a compact pad that the company claims would suit a younger player or gamer with "smaller hands". However, I can see an immediate use for it – as an ideal companion to a TV or streaming device with Xbox Cloud Gaming support.</p><p>Priced at £44.99 / $49.99 and <a href="https://www.xbox.com/en-GB/accessories/controllers/xbox-nano-controller" target="_blank" rel="sponsored">available to pre-order now</a>, it comes with Bluetooth as well as the usual Xbox wireless connectivity. That means you can easily pair it with an Amazon Fire TV Stick 4K, Samsung smart TV, or another device that supports Xbox's cloud service.</p><p>It features a similar button layout and thumbsticks to the usual Xbox Wireless Controller, but the body is truncated for a more pocketable form factor. That also makes it ideal for taking to a friend's home to play multiplayer games on their console.</p><p>All of the rest of the functionality is the same, so you don't need to learn anything new. Just hook it up and away you do.</p><p>One genuine upgrade over the standard controller is that it has a rechargeable battery, which charges through USB-C. You don't have to hunt for AAA batteries everytime it runs out.</p><p>The Xbox Nano Controller is available to pre-order in a large selection of countries, including mainland Europe, the UK, US and Canada. It'll ship from the beginning of November.</p><p>It looks like white is the only colour option at the moment, and there will be partnerships with Samsung and Meta for new owners of their respective devices to get the new controller and two-months of Xbox Game Pass for free.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Series S"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/xbox-nano-is-the-new-smaller-controller-thats-perfect-for-xbox-cloud-gaming</link>
                                                                            <description>
                            <![CDATA[ Priced under $50 / £45, this new Xbox controller could be your TV's new best friend ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 16:42:08 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 07:29:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Nano Controller]]></media:description>                                                            <media:text><![CDATA[Xbox Nano Controller]]></media:text>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox has announced a new controller that's smaller and more portable than the existing wireless model.</p><p class="fancy-box__body-text">Priced at £44.99 / $499.99, the Xbox Nano Controller is just over five inches in length and comes with Bluetooth connectivity.</p></div></div><p>Xbox is full of surprises these days and while we've been expecting an announcement of a new Elite controller, it's actually another official gamepad that's broken cover first.</p><p>The Xbox Nano Controller is a compact pad that the company claims would suit a younger player or gamer with "smaller hands". However, I can see an immediate use for it – as an ideal companion to a TV or streaming device with Xbox Cloud Gaming support.</p><p>Priced at £44.99 / $49.99 and <a href="https://www.xbox.com/en-GB/accessories/controllers/xbox-nano-controller" target="_blank" rel="sponsored">available to pre-order now</a>, it comes with Bluetooth as well as the usual Xbox wireless connectivity. That means you can easily pair it with an Amazon Fire TV Stick 4K, Samsung smart TV, or another device that supports Xbox's cloud service.</p><p>It features a similar button layout and thumbsticks to the usual Xbox Wireless Controller, but the body is truncated for a more pocketable form factor. That also makes it ideal for taking to a friend's home to play multiplayer games on their console.</p><p>All of the rest of the functionality is the same, so you don't need to learn anything new. Just hook it up and away you do.</p><p>One genuine upgrade over the standard controller is that it has a rechargeable battery, which charges through USB-C. You don't have to hunt for AAA batteries everytime it runs out.</p><p>The Xbox Nano Controller is available to pre-order in a large selection of countries, including mainland Europe, the UK, US and Canada. It'll ship from the beginning of November.</p><p>It looks like white is the only colour option at the moment, and there will be partnerships with Samsung and Meta for new owners of their respective devices to get the new controller and two-months of Xbox Game Pass for free.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Series S"></div>
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                                                            <title><![CDATA[ Retro gaming handhelds in crisis as US government considers clampdown – could be labelled as "superfakes" and banned ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Anbernic is in danger of being included on the US government's notorious markets list for propagating piracy.</p><p class="fancy-box__body-text">This could lead to a wider investigation into retro gaming handhelds and, specifically, the thousands of games that come bundled with them.</p></div></div><p>The sale of retro gaming handhelds in the US could be impacted by a filing sent to the Office of the United States Trade Representative. This could result in bans, restrictions and the removal of included games.</p><p>Each year, the USTR takes nominations for companies and entities to be added to the US government's "notorious markets" list. This includes sites renowned for piracy and trademark counterfeiting.</p><p>While the list doesn't effectively ban products or trading as such, it can be used as evidence to block URLs at an ISP level, or barriers to the import or sale of items from listed firms.</p><p>This year's list could include Anbernic and other sites that sell retro gaming handhelds, after it they were nominated for inclusion by the Electronic Software Association (ESA).</p><p>According to <a href="https://torrentfreak.com/game-industry-asks-u-s-to-flag-denuvo-cracker-voices38-as-notorious-piracy-threat/" target="_blank">TorrentFreak</a>. the ESA has highlighted handhelds that come preloaded with thousands of unlicensed games (or bundled microSD cards). It's not the hardware that's an issue per se, even though they contain emulators that enable the play of pirated content, but the act of including the games.</p><p>Anbernic makes a wide array of retro gaming handhelds in all shapes and sizes, many of which are great for emulation. However, it also offers bundles including microSD cards containing many gigabytes of games.</p><p>If accepted onto the list it opens a large can of worms for the retro gaming market. You only need to scan through the handhelds on Amazon, either in the US or UK, to see how many offer 20,000+ preloaded games. The legality of them is highly dubious.</p><p>And while the notorious markets list is a US endeavour, there's every likelihood other regions will consider their own stance on the matter.</p><p>Personally, I have my own truncated rom selection that I use with my handhelds, favouring to buy the hardware without included games. However, the appeal of a Game Boy style device with almost every game from the 8-bit, 16-bit and up to original PlayStation eras has proved extremely attractive over the years.</p><p>In addition, Anbernic has already withdrawn from shipping directly to the US, in response to Trump's import tariffs, so we might not see much change there.</p><p>Still, with the ongoing RAM and components crisis that's grossly inflating prices, it seems that the retro gaming community is facing yet another threat right now.</p><p>Maybe it's time to buy an <a href="https://www.amazon.co.uk/Evercade-Nexus-Banjo-Kazooie-Double-Pack/dp/B0GTWLQ439/ref=sr_1_1?crid=3NAXQWHOAEGWP&amp;dib=eyJ2IjoiMSJ9.7nGVKaqZlorLeDE25IR9gCn7GlOzjQ9BohR5RJMoQZNAhx04Jx_YAdFFInu08mbB3ef02nFQIh13uHcOdscv5j7IUCy4EiRoEQt_5gIRFLQs8PTGK6_OTnzP26YGsmVRSIZqzzq5BokH2_LXDr52fLqv_mEcPWuLt4taZROVdjKTcv_LrDSeXrdjt3EG6thYTTGtkaJZGy4b61HpIAZzDBxlgJp1wUvx9lrzZLzG2ps.TOxwWsZLa9bZYfyqpFu6yJmVSCvFCKO3MFC33H2l6CM&amp;dib_tag=se&amp;keywords=evercade+nexus&amp;qid=1791984665&amp;sprefix=evercade+nexus%2Caps%2C133&amp;sr=8-1" target="_blank" rel="sponsored">Evercade Nexus</a> (which is out later this month) and play the fully licensed cartridges in the range. It'll make life much more simple.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/retro-gaming-handhelds-in-crisis-as-us-government-considers-clampdown-could-be-labelled-as-superfakes-and-banned</link>
                                                                            <description>
                            <![CDATA[ Anbernic named among companies being investigated by the Office of the United States Trade Representative as a piracy threat ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 07:29:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Retro gaming handhelds in a pile]]></media:description>                                                            <media:text><![CDATA[Retro gaming handhelds in a pile]]></media:text>
                                <media:title type="plain"><![CDATA[Retro gaming handhelds in a pile]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Anbernic is in danger of being included on the US government's notorious markets list for propagating piracy.</p><p class="fancy-box__body-text">This could lead to a wider investigation into retro gaming handhelds and, specifically, the thousands of games that come bundled with them.</p></div></div><p>The sale of retro gaming handhelds in the US could be impacted by a filing sent to the Office of the United States Trade Representative. This could result in bans, restrictions and the removal of included games.</p><p>Each year, the USTR takes nominations for companies and entities to be added to the US government's "notorious markets" list. This includes sites renowned for piracy and trademark counterfeiting.</p><p>While the list doesn't effectively ban products or trading as such, it can be used as evidence to block URLs at an ISP level, or barriers to the import or sale of items from listed firms.</p><p>This year's list could include Anbernic and other sites that sell retro gaming handhelds, after it they were nominated for inclusion by the Electronic Software Association (ESA).</p><p>According to <a href="https://torrentfreak.com/game-industry-asks-u-s-to-flag-denuvo-cracker-voices38-as-notorious-piracy-threat/" target="_blank">TorrentFreak</a>. the ESA has highlighted handhelds that come preloaded with thousands of unlicensed games (or bundled microSD cards). It's not the hardware that's an issue per se, even though they contain emulators that enable the play of pirated content, but the act of including the games.</p><p>Anbernic makes a wide array of retro gaming handhelds in all shapes and sizes, many of which are great for emulation. However, it also offers bundles including microSD cards containing many gigabytes of games.</p><p>If accepted onto the list it opens a large can of worms for the retro gaming market. You only need to scan through the handhelds on Amazon, either in the US or UK, to see how many offer 20,000+ preloaded games. The legality of them is highly dubious.</p><p>And while the notorious markets list is a US endeavour, there's every likelihood other regions will consider their own stance on the matter.</p><p>Personally, I have my own truncated rom selection that I use with my handhelds, favouring to buy the hardware without included games. However, the appeal of a Game Boy style device with almost every game from the 8-bit, 16-bit and up to original PlayStation eras has proved extremely attractive over the years.</p><p>In addition, Anbernic has already withdrawn from shipping directly to the US, in response to Trump's import tariffs, so we might not see much change there.</p><p>Still, with the ongoing RAM and components crisis that's grossly inflating prices, it seems that the retro gaming community is facing yet another threat right now.</p><p>Maybe it's time to buy an <a href="https://www.amazon.co.uk/Evercade-Nexus-Banjo-Kazooie-Double-Pack/dp/B0GTWLQ439/ref=sr_1_1?crid=3NAXQWHOAEGWP&amp;dib=eyJ2IjoiMSJ9.7nGVKaqZlorLeDE25IR9gCn7GlOzjQ9BohR5RJMoQZNAhx04Jx_YAdFFInu08mbB3ef02nFQIh13uHcOdscv5j7IUCy4EiRoEQt_5gIRFLQs8PTGK6_OTnzP26YGsmVRSIZqzzq5BokH2_LXDr52fLqv_mEcPWuLt4taZROVdjKTcv_LrDSeXrdjt3EG6thYTTGtkaJZGy4b61HpIAZzDBxlgJp1wUvx9lrzZLzG2ps.TOxwWsZLa9bZYfyqpFu6yJmVSCvFCKO3MFC33H2l6CM&amp;dib_tag=se&amp;keywords=evercade+nexus&amp;qid=1791984665&amp;sprefix=evercade+nexus%2Caps%2C133&amp;sr=8-1" target="_blank" rel="sponsored">Evercade Nexus</a> (which is out later this month) and play the fully licensed cartridges in the range. It'll make life much more simple.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Grand Theft Auto 6 could release on PC sooner than you think – as soon as next spring, in fact ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>GTA 6</em> could arrive on PC with a much quick turnaround than previous Rockstar games.</p><p class="fancy-box__body-text">It is claimed to be coming in Q1 2027, so before the end of March next year.</p></div></div><p>Eyebrows were raised when Rockstar revealed <em>Grand Theft Auto VI</em> will release first on PS5 / <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a> and <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a>/S, but it's actually par for the course. The studio has traditionally targeted an initial console release for its games.</p><p>But what could be different this time is that the PC version could follow soon after. It is reported that GTA 6 could arrive on PC early next year – just a few months after the console debut.</p><p>According to <a href="https://gamesbeat.com/grand-theft-auto-vis-pc-release-is-slated-for-q1-2027/" target="_blank">GamesBeat</a>, the PC port will arrive in Q1 2027 – so anytime up to the end of March. That will be unusual for Rockstar as it tends to follow up console releases a year after or even later.</p><p><em>Red Dead Redemption 2</em> arrived on PC almost 13 months after its bow on PS4 and Xbox One. <em>Grand Theft Auto V</em> took more than a year-and-a-half. And the original <em>Red Dead Redemption</em> took a mere 14 years to get a PC port.</p><p>It's different this time, however – GamesBeat suggests that the studio will want to recoup its estimated $2 billion (£1.5 billion) budget as quickly as possible, and the PC games market is as big as it's ever been – especially considering the rapid rise of handhelds.</p><p>The only thing that will be missing on console and PC at launch will be an online service. <em>GTA Online </em>has proved a huge money spinner for Rockstar and Take Two since its introduction with <em>GTA 5</em> in 2013. Both will expect the same with an upgraded version based on <em>GTA 6</em>.</p><p>It is planned for "next year" but no specific timeframe has been put on the multiplayer offshoot. As well as needing extended development, maybe the companies are reticent to turn off the servers for the existing game – after all, it continues to be a cash cow.</p><div data-model-name="Sony PlayStation 5 Pro" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/grand-theft-auto-6-could-release-on-pc-sooner-than-you-think-as-soon-as-next-spring-in-fact</link>
                                                                            <description>
                            <![CDATA[ PC gamers could be playing GTA 6 soon after its global console launch ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 21:10:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 – Jason and Lucia screenshot]]></media:description>                                                            <media:text><![CDATA[GTA 6 – Jason and Lucia screenshot]]></media:text>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>GTA 6</em> could arrive on PC with a much quick turnaround than previous Rockstar games.</p><p class="fancy-box__body-text">It is claimed to be coming in Q1 2027, so before the end of March next year.</p></div></div><p>Eyebrows were raised when Rockstar revealed <em>Grand Theft Auto VI</em> will release first on PS5 / <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a> and <a href="https://www.t3.com/reviews/xbox-series-x-review">Xbox Series X</a>/S, but it's actually par for the course. The studio has traditionally targeted an initial console release for its games.</p><p>But what could be different this time is that the PC version could follow soon after. It is reported that GTA 6 could arrive on PC early next year – just a few months after the console debut.</p><p>According to <a href="https://gamesbeat.com/grand-theft-auto-vis-pc-release-is-slated-for-q1-2027/" target="_blank">GamesBeat</a>, the PC port will arrive in Q1 2027 – so anytime up to the end of March. That will be unusual for Rockstar as it tends to follow up console releases a year after or even later.</p><p><em>Red Dead Redemption 2</em> arrived on PC almost 13 months after its bow on PS4 and Xbox One. <em>Grand Theft Auto V</em> took more than a year-and-a-half. And the original <em>Red Dead Redemption</em> took a mere 14 years to get a PC port.</p><p>It's different this time, however – GamesBeat suggests that the studio will want to recoup its estimated $2 billion (£1.5 billion) budget as quickly as possible, and the PC games market is as big as it's ever been – especially considering the rapid rise of handhelds.</p><p>The only thing that will be missing on console and PC at launch will be an online service. <em>GTA Online </em>has proved a huge money spinner for Rockstar and Take Two since its introduction with <em>GTA 5</em> in 2013. Both will expect the same with an upgraded version based on <em>GTA 6</em>.</p><p>It is planned for "next year" but no specific timeframe has been put on the multiplayer offshoot. As well as needing extended development, maybe the companies are reticent to turn off the servers for the existing game – after all, it continues to be a cash cow.</p><div data-model-name="Sony PlayStation 5 Pro" data-widget-type="review"></div>
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                                                            <title><![CDATA[ The final nail in Steam Deck's coffin – the AYN Odin 3 Portal could be the ultimate retro gaming handheld that can also run Steam ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">One of the most renowned retro gaming handheld manufacturers has announced a successor to its 7-inch OLED model.</p><p class="fancy-box__body-text">Not much is known about the AYN Odin 3 Portal as yet, but it's already causing quite a stir.</p></div></div><p>When it comes to retro gaming handhelds you don't get much more premium than AYN. The manufacturer has regularly risen to the top with its successive Android devices, proving that there's a healthy market for power and portability.</p><p>Its dual-screen AYN Thor is arguably the best gaming handheld you can buy today, with two OLED screens and more than enough grunt to play Switch and PC games, let along Nintendo DS and 3DS. And as the proud owner of an AYN Odin 2 Portal myself, I can safely say that there's not been many to better it.</p><p>Not until now, that is.</p><p>AYN has <a href="https://discord.com/channels/1014777854384414762/1407304950857465856" target="_blank">announced on its Discord</a> that a new model is coming – the AYN Odin 3 Portal. And considering how popular the current device continues to be, it's bound to be a massive draw for retro gamers who want the best.</p><p>In fact, thanks to the likes of Game Native for PC emulation and the new DroidDeck app which runs SteamOS on Android devices, those looking to replace their aging Steam Decks might be interested too.</p><p>We don't yet know any of the specifications or features, but the posted marketing image does show a handheld that looks very similar to the existing Portal. I would assume therefore that it will have a 7-inch OLED 16:9 display (likely 1080p).</p><p>However, because it's part of the Odin 3 family, surely we'll be getting similar processing inside. The AYN Odin 3 runs on the Qualcomm Dragonwing Q8 chipset, which is the gaming equivalent of the Snapdragon 8 Elite – basically without the mobile network capabilities. I'd imagine the same will be the case on the Portal.</p><p>That will definitely make it a powerhouse in Android gaming terms. AYN itself highlights its "flagship power".</p><p>Add to that the SteamOS compatibility through third-party apps and we could have one of the best all-rounders heading our way.</p><p>The price could also be a winner. The Odin 3 tops out at $529 / around £399 for the 16GB / 1TB model (the 2TB version was cancelled), so when you consider the Steam Deck OLED starts at $789 / £649 and is arguably lower powered, you could say its days are numbered.</p><p>The marketing image for the Odin 3 Portal claims that the device is "coming soon" and lists today's date, so hopefully more information is imminent.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/ayn-odin-3-portal-announced-coming-soon</link>
                                                                            <description>
                            <![CDATA[ AYN is back with a successor to one of the best Android handhelds of all time ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 13 Oct 2026 12:57:38 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:36:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[AYN]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[AYN Odin 3 Portal]]></media:description>                                                            <media:text><![CDATA[AYN Odin 3 Portal]]></media:text>
                                <media:title type="plain"><![CDATA[AYN Odin 3 Portal]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">One of the most renowned retro gaming handheld manufacturers has announced a successor to its 7-inch OLED model.</p><p class="fancy-box__body-text">Not much is known about the AYN Odin 3 Portal as yet, but it's already causing quite a stir.</p></div></div><p>When it comes to retro gaming handhelds you don't get much more premium than AYN. The manufacturer has regularly risen to the top with its successive Android devices, proving that there's a healthy market for power and portability.</p><p>Its dual-screen AYN Thor is arguably the best gaming handheld you can buy today, with two OLED screens and more than enough grunt to play Switch and PC games, let along Nintendo DS and 3DS. And as the proud owner of an AYN Odin 2 Portal myself, I can safely say that there's not been many to better it.</p><p>Not until now, that is.</p><p>AYN has <a href="https://discord.com/channels/1014777854384414762/1407304950857465856" target="_blank">announced on its Discord</a> that a new model is coming – the AYN Odin 3 Portal. And considering how popular the current device continues to be, it's bound to be a massive draw for retro gamers who want the best.</p><p>In fact, thanks to the likes of Game Native for PC emulation and the new DroidDeck app which runs SteamOS on Android devices, those looking to replace their aging Steam Decks might be interested too.</p><p>We don't yet know any of the specifications or features, but the posted marketing image does show a handheld that looks very similar to the existing Portal. I would assume therefore that it will have a 7-inch OLED 16:9 display (likely 1080p).</p><p>However, because it's part of the Odin 3 family, surely we'll be getting similar processing inside. The AYN Odin 3 runs on the Qualcomm Dragonwing Q8 chipset, which is the gaming equivalent of the Snapdragon 8 Elite – basically without the mobile network capabilities. I'd imagine the same will be the case on the Portal.</p><p>That will definitely make it a powerhouse in Android gaming terms. AYN itself highlights its "flagship power".</p><p>Add to that the SteamOS compatibility through third-party apps and we could have one of the best all-rounders heading our way.</p><p>The price could also be a winner. The Odin 3 tops out at $529 / around £399 for the 16GB / 1TB model (the 2TB version was cancelled), so when you consider the Steam Deck OLED starts at $789 / £649 and is arguably lower powered, you could say its days are numbered.</p><p>The marketing image for the Odin 3 Portal claims that the device is "coming soon" and lists today's date, so hopefully more information is imminent.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Nintendo reaffirms commitment to physical media for Switch and Switch 2: "We know how much the fans like it" ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A Nintendo executive has revealed that Nintendo has no plans to ditch physical media copies of games.</p><p class="fancy-box__body-text">It will remain format agnostic, he claimed during a recent YouTube interview.</p></div></div><p>Much has been said about the future of physical media, especially when it comes to games. Sony has announced that it's scrapping discs from 2028, Xbox is assessing whether to follow, and PC gamers are already very much used to digital-only purchases.</p><p>Even Rockstar will simply include a download code in the boxed copies of <em>Grand Theft Auto VI</em>.</p><p>Thankfully though, one of the big boys has no intentions of ditching physical copies anytime soon. Nintendo executive Bill van Zyll has revealed on a YouTube video (via <a href="https://www.eurogamer.net/nintendo-executive-confirms-company-has-no-plans-to-ditch-physical-games" target="_blank">Eurogamer</a>) that Switch game cards are going nowhere.</p><p>Speaking to <a href="https://www.youtube.com/watch?v=BaLVcqavw74" target="_blank">Coelho no Japão</a>, the general manager for Nintendo in Latin America said that "there are no plans to ditch physical".  He also added: "We know how much the fans like it as well, so our position has been to be agnostic."</p><p>Of course, Nintendo's boxed copies can also require digital versions to be downloaded, although there are also plenty of games out there for the Switch 2 and older Switch models that are contained on a single card.</p><p>It's also hardly likely to ditch the format with the Switch 2 having a game card slot. That's what van Zyll means by agnostic. The company doesn't mind which version of a game you buy, as long as you buy the game.</p><h2 id="the-future-of-physical-games">The future of physical games</h2><p>Of course, Nintendo isn't the only firm to commit again to physical media. Blaze will soon introduce its Evercade Nexus handheld, which uses the brand's game cartridges – usually packed with retro classics.</p><p>The rise in retro gaming handhelds that enable the use of physical games is important too, such as the ModRetro Chromatic, which accepts Game Boy cartridges, and the soon-to-release (in the UK) <a href="https://www.t3.com/tech/gaming-consoles/hyperkin-supaboy-2026-hands-on-first-impressions">Hyperkin SupaBoy</a>. This latter device runs original Super Nintendo carts – both PAL and NTSC.</p><p>Still, the fact that Nintendo wants to continue to offer options is refreshing. Let's just hope Sony is listening.</p><div data-model-name="Nintendo Switch 2,Nacon Switch 2 Carrying Case,Nintendo Switch 2 AC adapter,Nintendo Switch 2 Dock Set,Nintendo Switch 2 Camera,Nintendo Switch 2 Pro Wireless Controller" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/nintendo-reaffirms-commitment-to-physical-media-for-the-switch-and-switch-2-we-know-how-much-the-fans-like-it</link>
                                                                            <description>
                            <![CDATA[ Nintendo has no plans to follow Sony in ditching physical media anytime soon ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Philip Fong / Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 games]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 games]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2 games]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A Nintendo executive has revealed that Nintendo has no plans to ditch physical media copies of games.</p><p class="fancy-box__body-text">It will remain format agnostic, he claimed during a recent YouTube interview.</p></div></div><p>Much has been said about the future of physical media, especially when it comes to games. Sony has announced that it's scrapping discs from 2028, Xbox is assessing whether to follow, and PC gamers are already very much used to digital-only purchases.</p><p>Even Rockstar will simply include a download code in the boxed copies of <em>Grand Theft Auto VI</em>.</p><p>Thankfully though, one of the big boys has no intentions of ditching physical copies anytime soon. Nintendo executive Bill van Zyll has revealed on a YouTube video (via <a href="https://www.eurogamer.net/nintendo-executive-confirms-company-has-no-plans-to-ditch-physical-games" target="_blank">Eurogamer</a>) that Switch game cards are going nowhere.</p><p>Speaking to <a href="https://www.youtube.com/watch?v=BaLVcqavw74" target="_blank">Coelho no Japão</a>, the general manager for Nintendo in Latin America said that "there are no plans to ditch physical".  He also added: "We know how much the fans like it as well, so our position has been to be agnostic."</p><p>Of course, Nintendo's boxed copies can also require digital versions to be downloaded, although there are also plenty of games out there for the Switch 2 and older Switch models that are contained on a single card.</p><p>It's also hardly likely to ditch the format with the Switch 2 having a game card slot. That's what van Zyll means by agnostic. The company doesn't mind which version of a game you buy, as long as you buy the game.</p><h2 id="the-future-of-physical-games">The future of physical games</h2><p>Of course, Nintendo isn't the only firm to commit again to physical media. Blaze will soon introduce its Evercade Nexus handheld, which uses the brand's game cartridges – usually packed with retro classics.</p><p>The rise in retro gaming handhelds that enable the use of physical games is important too, such as the ModRetro Chromatic, which accepts Game Boy cartridges, and the soon-to-release (in the UK) <a href="https://www.t3.com/tech/gaming-consoles/hyperkin-supaboy-2026-hands-on-first-impressions">Hyperkin SupaBoy</a>. This latter device runs original Super Nintendo carts – both PAL and NTSC.</p><p>Still, the fact that Nintendo wants to continue to offer options is refreshing. Let's just hope Sony is listening.</p><div data-model-name="Nintendo Switch 2,Nacon Switch 2 Carrying Case,Nintendo Switch 2 AC adapter,Nintendo Switch 2 Dock Set,Nintendo Switch 2 Camera,Nintendo Switch 2 Pro Wireless Controller" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div>
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                                                            <title><![CDATA[ This pro controller does one thing that everyone should mimic, and has one big flaw ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I used to test pro controllers all the time – it's part of the territory when you cover as much gaming and tech gear as I do. When the PS5 launched, though, something fundamental changed about the market. Sony's DualSense controller was a big step forward in terms of haptics, but it was also basically a closed shop, and there have been very few third-party controllers that work with PS5 since then as a result. </p><p>That's all basically a quick explanation of why the Aeon Pro, a superb new controller from SteelSeries, lacks the one bit of functionality that would see me use it every single day until the end of time. It's a PC and Xbox controller (as the big logo in the middle of it, and the textbook layout, would both suggest), and while I have plenty of use for the former, the latter is increasingly a less popular platform. </p><p>It's a limitation that I can't see as SteelSeries' fault, although I'd still feed back that PS5 compatibility should be the major goal of any controller-maker right now, by hook or by crook. Aside from that limitation, though, the Aeon Pro really is hugely impressive.</p><p>"Pro" controllers can run the gamut in terms of features, but SteelSeries has made sure to push the boat out in terms of inputs. You don't just get a couple of extra buttons here, but instead get four very clicky ones on the rear of the controller. These are easy to reprogram either by connecting the pad to software or using its built-in screen and menus (I'm amazed by how responsive these are). </p><p>The main triggers are both adjustable, letting you choose between full travel or clicky instant-response. That's ideal for letting you stick to one pad for all genres. It's a small thing, but the extreme clickiness of the main face buttons is also striking, and makes it all feel phenomenal to game on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="soKrb6oAyi928HmSMWpkB9" name="SteelSeries Aeon Pro Controller 2" alt="SteelSeries Aeon Pro Controller" src="https://cdn.mos.cms.futurecdn.net/soKrb6oAyi928HmSMWpkB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If SteelSeries is known for one thing in the world of headsets, it's for the idea of swappable batteries, something that it came up with for the Arctis Nova Pro Wireless and has now implemented a few times to great success. Adding this system to the Aeon Pro is one of those no-brainers that's clearly still innovative simply because the competition isn't doing it. </p><p>Like a high-end headset, this means that the charging cradle for the Aeon Pro, which also doubles as a connector for the controller's wireless standard, houses a charging battery at all times. When your controller runs low, you can just slide a panel off the back and swap the two batteries to never run out of charge. You'll also see the charge status of both batteries when you pick up the controller, on that built-in screen. </p><p>Frankly, with around 11.5 hours of battery life on a charge at the lowest, I can't imagine when I'd need to make this swap urgently, but since the dock only charges the controller when my PC is on, it's still a great reassurance. </p><p>That dock is also a system-swap hub, so you can have an Xbox and a PC connected simultaneously to swap between them without any hassle. The only downside to that built-in OLED input is that the menu buttons have moved down to the bottom of the controller – not an <em>issue</em>, per se, but something you'll need to get used to. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H8FcTfU6a98pKoJnm5aSC9" name="SteelSeries Aeon Pro Controller 3" alt="SteelSeries Aeon Pro Controller" src="https://cdn.mos.cms.futurecdn.net/H8FcTfU6a98pKoJnm5aSC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If there's one other elephant in the room for the Aeon Pro, it's the price: $260/£230. Those are chunky numbers for a controller, even one that feels as superb in the hand as this. It's also the sort of price that makes you want near-perfection, and while I think the Aeon Pro might be close to that level if you like the Xbox layout and don't need it to work with your PS5 or Switch 2, that won't be true of everyone. </p><p>If you're on the hunt for a high-end controller for just PC or Xbox, though, and budget is really no object, then this could adorn your desk very nicely. In that way, it pairs pretty beautifully with the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite headset</a> – the price doesn't necessarily make sense, but the hardware is fairly irresistible. </p><div data-widget-type="review" data-model-name="SteelSeries Aeon Pro"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/this-pro-controller-excels-in-key-ways-does-one-thing-that-everyone-should-mimic-and-has-one-big-flaw</link>
                                                                            <description>
                            <![CDATA[ SteelSeries is so close to perfection ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 08 Oct 2026 07:49:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[SteelSeries Aeon Pro Controller]]></media:description>                                                            <media:text><![CDATA[SteelSeries Aeon Pro Controller]]></media:text>
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                            <article>
                                <p>I used to test pro controllers all the time – it's part of the territory when you cover as much gaming and tech gear as I do. When the PS5 launched, though, something fundamental changed about the market. Sony's DualSense controller was a big step forward in terms of haptics, but it was also basically a closed shop, and there have been very few third-party controllers that work with PS5 since then as a result. </p><p>That's all basically a quick explanation of why the Aeon Pro, a superb new controller from SteelSeries, lacks the one bit of functionality that would see me use it every single day until the end of time. It's a PC and Xbox controller (as the big logo in the middle of it, and the textbook layout, would both suggest), and while I have plenty of use for the former, the latter is increasingly a less popular platform. </p><p>It's a limitation that I can't see as SteelSeries' fault, although I'd still feed back that PS5 compatibility should be the major goal of any controller-maker right now, by hook or by crook. Aside from that limitation, though, the Aeon Pro really is hugely impressive.</p><p>"Pro" controllers can run the gamut in terms of features, but SteelSeries has made sure to push the boat out in terms of inputs. You don't just get a couple of extra buttons here, but instead get four very clicky ones on the rear of the controller. These are easy to reprogram either by connecting the pad to software or using its built-in screen and menus (I'm amazed by how responsive these are). </p><p>The main triggers are both adjustable, letting you choose between full travel or clicky instant-response. That's ideal for letting you stick to one pad for all genres. It's a small thing, but the extreme clickiness of the main face buttons is also striking, and makes it all feel phenomenal to game on. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="soKrb6oAyi928HmSMWpkB9" name="SteelSeries Aeon Pro Controller 2" alt="SteelSeries Aeon Pro Controller" src="https://cdn.mos.cms.futurecdn.net/soKrb6oAyi928HmSMWpkB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If SteelSeries is known for one thing in the world of headsets, it's for the idea of swappable batteries, something that it came up with for the Arctis Nova Pro Wireless and has now implemented a few times to great success. Adding this system to the Aeon Pro is one of those no-brainers that's clearly still innovative simply because the competition isn't doing it. </p><p>Like a high-end headset, this means that the charging cradle for the Aeon Pro, which also doubles as a connector for the controller's wireless standard, houses a charging battery at all times. When your controller runs low, you can just slide a panel off the back and swap the two batteries to never run out of charge. You'll also see the charge status of both batteries when you pick up the controller, on that built-in screen. </p><p>Frankly, with around 11.5 hours of battery life on a charge at the lowest, I can't imagine when I'd need to make this swap urgently, but since the dock only charges the controller when my PC is on, it's still a great reassurance. </p><p>That dock is also a system-swap hub, so you can have an Xbox and a PC connected simultaneously to swap between them without any hassle. The only downside to that built-in OLED input is that the menu buttons have moved down to the bottom of the controller – not an <em>issue</em>, per se, but something you'll need to get used to. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H8FcTfU6a98pKoJnm5aSC9" name="SteelSeries Aeon Pro Controller 3" alt="SteelSeries Aeon Pro Controller" src="https://cdn.mos.cms.futurecdn.net/H8FcTfU6a98pKoJnm5aSC9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If there's one other elephant in the room for the Aeon Pro, it's the price: $260/£230. Those are chunky numbers for a controller, even one that feels as superb in the hand as this. It's also the sort of price that makes you want near-perfection, and while I think the Aeon Pro might be close to that level if you like the Xbox layout and don't need it to work with your PS5 or Switch 2, that won't be true of everyone. </p><p>If you're on the hunt for a high-end controller for just PC or Xbox, though, and budget is really no object, then this could adorn your desk very nicely. In that way, it pairs pretty beautifully with the <a href="https://www.t3.com/tech/gaming-accessories/steelseries-arctis-nova-elite-review-gaming-headset-is-out-of-this-world" target="_blank">Arctis Nova Elite headset</a> – the price doesn't necessarily make sense, but the hardware is fairly irresistible. </p><div data-widget-type="review" data-model-name="SteelSeries Aeon Pro"></div>
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                                                            <title><![CDATA[ The best RPG ever released absolutely shines on Switch 2 – and you might get it for free ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're building a list of the best RPGs ever made, there's no doubt a lot of personal opinion that'll inform your choice for the top spot, but some games just have to be in the upper echelons. No matter your persuasion, most people would agree, for one, that <em>The Witcher 3: Wild Hunt</em> belongs in that conversation. </p><p>It's one of the finest open-world games of all time, but also one of the most intriguing, expansive and immersive RPGs ever, and it's been attracting accolades for donkey's years now. In 2026, though, CD Projekt Red has seen fit to bring it up to date once more by releasing a remastered version for modern consoles and the PC. </p><p>That means a new version of the game running natively on the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch 2</a>, which previously just had the near-miraculous but very blurry original Switch version to turn to. This new port is available as a new purchase, but crucially is also a free upgrade for those who already have the Switch 1 version – so you might already own the newest version without realising it.</p><p>This generosity is a great start to the experience of testing out <em>The Witcher 3: Wild Hunt Remastered</em>, but it doesn't end there. This past weekend I've put in around five hours in the game, refreshing my memory of its brilliant campaign and sizeable expansions, and I'm basically in awe of how it runs on Nintendo's machine. </p><p>Before we get to performance, though, it might be worth underscoring that this is a third-person, action-focused RPG with long, winding questlines. Geralt of Rivia, the series' hero, is on the search for his adoptive daughter Ciri, but she's not easy to track down, and he'll also circle around the sorceress Yennefer while he hunts. The story is peak fantasy, the action is relatively simple but very satisfying, and the setting is dark and gritty in a hugely satisfying way. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jNKo-EH76rY" allowfullscreen=""></iframe></div></div><p>The fact that this game ever ran on the first Switch was a superb feat, but the performance on offer meant that I never really got into it – playing the game on any other platform felt like a better pick for me. Now, though, I think the portable experience on the Switch 2 is genuinely at the point where the compromises are no longer really there.</p><p>The developers have embraced Nintendo's hardware, including that variable refresh-rate screen, to give the game a 40fps mode as default, which means that it feels impressively smooth without the same demands as a 60fps version. There are areas where this performance dips a little into the mid-30s, but I haven't found that distracting, and the benefits to perceived smoothness are huge. </p><p>It's also drastically less blurry than the previous port, as you'd hope, and while there are still clear fuzzy edges to things when you're playing in handheld mode (these really clear up when you dock the console), it's extremely legible and clear. This means that I really do think you could play the game's entire saga from start to finish without feeling like you should have done so on other hardware.</p><p>If that feels like damning the port with faint praise, think again – I love this game to death, and to be able to play it on the go, on a machine with just a faint whirr of fan noise rather than a cacophony, is quite special. My girlfriend also only really games on the Switch 2, so this means that she's now lined up to play one of the best stories in gaming, something I've been saving for her for ages. </p><p>All of this is also doubly reassuring given that the game is getting a new expansion next year – <em>Songs of the Past</em>. The gap between the original game's release and this DLC is staggeringly long, but it promises to set the scene for <em>The Witcher 4</em>, which sounds like a real treat, and it'll come to this Switch 2 version from the start. </p><p>This all means that you can get the game on Switch 2 and be confident that even if you manage to hoover up all of its content by the end of the year (which would be quite a feat, given its scale), you'll still have more to enjoy next year, at presumably the same level of performance. That, in turn, means this is a great investment, and the smartest way to buy it is probably to find a used copy of the Switch 1 port, buy that and then score the free upgrade that way. That's a hot tip in case it hadn't occurred to you!</p><div data-widget-type="review" data-model-name="Nintendo Switch 2"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/the-best-rpg-ever-released-absolutely-shines-on-switch-2</link>
                                                                            <description>
                            <![CDATA[ The Witcher 3 still reigns supreme ]]>
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                                                                        <pubDate>Tue, 06 Oct 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 06 Oct 2026 20:57:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 on Switch 2]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 on Switch 2]]></media:text>
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                                <p>If you're building a list of the best RPGs ever made, there's no doubt a lot of personal opinion that'll inform your choice for the top spot, but some games just have to be in the upper echelons. No matter your persuasion, most people would agree, for one, that <em>The Witcher 3: Wild Hunt</em> belongs in that conversation. </p><p>It's one of the finest open-world games of all time, but also one of the most intriguing, expansive and immersive RPGs ever, and it's been attracting accolades for donkey's years now. In 2026, though, CD Projekt Red has seen fit to bring it up to date once more by releasing a remastered version for modern consoles and the PC. </p><p>That means a new version of the game running natively on the <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review" target="_blank">Nintendo Switch 2</a>, which previously just had the near-miraculous but very blurry original Switch version to turn to. This new port is available as a new purchase, but crucially is also a free upgrade for those who already have the Switch 1 version – so you might already own the newest version without realising it.</p><p>This generosity is a great start to the experience of testing out <em>The Witcher 3: Wild Hunt Remastered</em>, but it doesn't end there. This past weekend I've put in around five hours in the game, refreshing my memory of its brilliant campaign and sizeable expansions, and I'm basically in awe of how it runs on Nintendo's machine. </p><p>Before we get to performance, though, it might be worth underscoring that this is a third-person, action-focused RPG with long, winding questlines. Geralt of Rivia, the series' hero, is on the search for his adoptive daughter Ciri, but she's not easy to track down, and he'll also circle around the sorceress Yennefer while he hunts. The story is peak fantasy, the action is relatively simple but very satisfying, and the setting is dark and gritty in a hugely satisfying way. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jNKo-EH76rY" allowfullscreen=""></iframe></div></div><p>The fact that this game ever ran on the first Switch was a superb feat, but the performance on offer meant that I never really got into it – playing the game on any other platform felt like a better pick for me. Now, though, I think the portable experience on the Switch 2 is genuinely at the point where the compromises are no longer really there.</p><p>The developers have embraced Nintendo's hardware, including that variable refresh-rate screen, to give the game a 40fps mode as default, which means that it feels impressively smooth without the same demands as a 60fps version. There are areas where this performance dips a little into the mid-30s, but I haven't found that distracting, and the benefits to perceived smoothness are huge. </p><p>It's also drastically less blurry than the previous port, as you'd hope, and while there are still clear fuzzy edges to things when you're playing in handheld mode (these really clear up when you dock the console), it's extremely legible and clear. This means that I really do think you could play the game's entire saga from start to finish without feeling like you should have done so on other hardware.</p><p>If that feels like damning the port with faint praise, think again – I love this game to death, and to be able to play it on the go, on a machine with just a faint whirr of fan noise rather than a cacophony, is quite special. My girlfriend also only really games on the Switch 2, so this means that she's now lined up to play one of the best stories in gaming, something I've been saving for her for ages. </p><p>All of this is also doubly reassuring given that the game is getting a new expansion next year – <em>Songs of the Past</em>. The gap between the original game's release and this DLC is staggeringly long, but it promises to set the scene for <em>The Witcher 4</em>, which sounds like a real treat, and it'll come to this Switch 2 version from the start. </p><p>This all means that you can get the game on Switch 2 and be confident that even if you manage to hoover up all of its content by the end of the year (which would be quite a feat, given its scale), you'll still have more to enjoy next year, at presumably the same level of performance. That, in turn, means this is a great investment, and the smartest way to buy it is probably to find a used copy of the Switch 1 port, buy that and then score the free upgrade that way. That's a hot tip in case it hadn't occurred to you!</p><div data-widget-type="review" data-model-name="Nintendo Switch 2"></div>
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                                                            <title><![CDATA[ I'm not playing this stunning game on my PS5 Pro, and that could be a mistake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I can't be the only one who'd never played an <em>Ace Combat </em>game until this week, right? The series just got its eighth iteration, <em>Wings of Theve</em>, and while I've known about it for quite a few years, I've never had the circumstances align to the point where I've actually knuckled down and played one.</p><p>Now, with a review code provided by Bandai Namco, that's changed, and I've been slotting down a virtual visor to go on sorties for a few days, notching hours of flight time and realising that even in-game flight can be way more challenging than I thought. </p><p>This isn't a game that dresses itself up with multiple different types of gameplay, either – it's all plane, all of the time. While you do get a surprising amount of story content delivered in briefings and cutscenes before and after missions (in which you can move the camera a little, and occasionally press a button to, for instance, shake someone's hand), the gameplay is all flight-based. </p><p>You play as a pilot who's on an early mission with an ace, the Wings of Theve, before being shot down, with that ace passing away. Rather than admitting such a damaging blow, though, the PR operation behind your military (aiming to retake its own territory after invasion) decides to pretend that <em>you </em>are the Wings, continuing the legacy of this larger-than-life figure. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/F54vGYxj0ts" allowfullscreen=""></iframe></div></div><p>That's all a framework around which a long series of missions play out, as your forces make advances and beat retreats according to the overarching military plot. To help, you'll fly a wide range of missions, from escorting landing troops to retake a city, to strafing a giant land battleship as it crawls towards the battlefield, or long dogfights against enemy squadrons above the ocean. </p><p>There are an impressive number of different scenarios to experience, and two main control schemes to do so with. The older-school of the two lets you control pitch and roll, and while it's easy enough in isolation, in the middle of battles (if you're anything like me), the ground becomes your biggest enemy. The more casual option leaves you able to do far fewer interesting manoeuvres, but makes it miles harder to crash, and I've ended up using it to avoid frustration. </p><p>That's something I know I'll probably have to change if I decide to dive into the world of online play once I finish the campaign, which is daunting. What's also daunting is that I'm playing on PC, where people are a bit more likely to have access to flight sticks and other equipment; I normally play my multiplayer games on PS5 Pro, where my friends also game, but that option isn't the one I went with this time, and part of me regrets that choice for social play's sake. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Erd6akGVVZqVN7WVm5rtqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TD88u9okP5PGhqqvToEpqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/G7kU77iffQnBA5KuBhpDqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4BG8rGMcXZh3mcRsrS5Rbn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure></figure><p>Graphically, though, it's hard to argue with the PC version of the game. I'm playing on the Nvidia rig that I have on loan, complete with its 5070 Ti, and <em>Wings of Theve </em>is quite the looker at 1440p. It's a super-demanding game, too, with 4K play stretching my system to the point of needing frame generation to level things out.</p><p>Instead, I've dropped to 1440p without any real compromises on clarity, and am playing the game on the Ultra preset with no complaints and no hitches. While smoothness is really important (and I'm getting a steady 60fps without issues), it's also interesting that the pace of dogfights means that I don't feel the need to push for results closer to 120fps at this point. </p><p>The game's beautiful, though, and around 10 missions into the campaign, it's doing a great job of showcasing its natural weather systems and cloud formations. Whether it's a golden sunset cascading through high clouds or a dark and rainy night with low visibility, there's a really fun vibrancy to how the stages look. </p><p>The aircraft themselves, meanwhile, are also ridiculously detailed and impressive, with moving parts that really sing with authenticity, which makes sense since almost all of the planes you can fly in the game are, in fact, real and licensed. </p><p>I wasn't sure whether I'd click with <em>Ace Combat 8</em>, especially in a release calendar so ridiculously busy that I have multiple other new games waiting to be started (I'm looking at you, <em>Silent Hill: Townfall</em>). I'm having a blast, though, and have already carefully plotted how I'll be progressing through the campaign's unlockable skill tree – a sure sign of commitment. </p><p>Whether you aim to play it on PS5, Xbox or PC, I'd give <em>Wings of Theve </em>a firm recommendation as an entry point to a long series. If, like me, <em>Ace Combat </em>has always flown by as a theory, not something you've actually tried, then I'd tell you to get on my six, and try it out. </p><div data-widget-type="review" data-model-name="PlayStation 5 Ace Combat 8: Wings of Theve"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/im-not-playing-this-stunning-game-on-my-ps5-pro-and-that-could-be-a-mistake</link>
                                                                            <description>
                            <![CDATA[ Ace Combat 8 has me hooked ]]>
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                                                                        <pubDate>Mon, 05 Oct 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 05 Oct 2026 21:37:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ace Combat 8: Wings of Theve]]></media:description>                                                            <media:text><![CDATA[Ace Combat 8: Wings of Theve]]></media:text>
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                                <p>I can't be the only one who'd never played an <em>Ace Combat </em>game until this week, right? The series just got its eighth iteration, <em>Wings of Theve</em>, and while I've known about it for quite a few years, I've never had the circumstances align to the point where I've actually knuckled down and played one.</p><p>Now, with a review code provided by Bandai Namco, that's changed, and I've been slotting down a virtual visor to go on sorties for a few days, notching hours of flight time and realising that even in-game flight can be way more challenging than I thought. </p><p>This isn't a game that dresses itself up with multiple different types of gameplay, either – it's all plane, all of the time. While you do get a surprising amount of story content delivered in briefings and cutscenes before and after missions (in which you can move the camera a little, and occasionally press a button to, for instance, shake someone's hand), the gameplay is all flight-based. </p><p>You play as a pilot who's on an early mission with an ace, the Wings of Theve, before being shot down, with that ace passing away. Rather than admitting such a damaging blow, though, the PR operation behind your military (aiming to retake its own territory after invasion) decides to pretend that <em>you </em>are the Wings, continuing the legacy of this larger-than-life figure. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/F54vGYxj0ts" allowfullscreen=""></iframe></div></div><p>That's all a framework around which a long series of missions play out, as your forces make advances and beat retreats according to the overarching military plot. To help, you'll fly a wide range of missions, from escorting landing troops to retake a city, to strafing a giant land battleship as it crawls towards the battlefield, or long dogfights against enemy squadrons above the ocean. </p><p>There are an impressive number of different scenarios to experience, and two main control schemes to do so with. The older-school of the two lets you control pitch and roll, and while it's easy enough in isolation, in the middle of battles (if you're anything like me), the ground becomes your biggest enemy. The more casual option leaves you able to do far fewer interesting manoeuvres, but makes it miles harder to crash, and I've ended up using it to avoid frustration. </p><p>That's something I know I'll probably have to change if I decide to dive into the world of online play once I finish the campaign, which is daunting. What's also daunting is that I'm playing on PC, where people are a bit more likely to have access to flight sticks and other equipment; I normally play my multiplayer games on PS5 Pro, where my friends also game, but that option isn't the one I went with this time, and part of me regrets that choice for social play's sake. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Erd6akGVVZqVN7WVm5rtqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TD88u9okP5PGhqqvToEpqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/G7kU77iffQnBA5KuBhpDqn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4BG8rGMcXZh3mcRsrS5Rbn-1920-80.jpg" alt="Ace Combat 8: Wings of Theve" /><figcaption><small role="credit">Bandai Namco</small></figcaption></figure></figure><p>Graphically, though, it's hard to argue with the PC version of the game. I'm playing on the Nvidia rig that I have on loan, complete with its 5070 Ti, and <em>Wings of Theve </em>is quite the looker at 1440p. It's a super-demanding game, too, with 4K play stretching my system to the point of needing frame generation to level things out.</p><p>Instead, I've dropped to 1440p without any real compromises on clarity, and am playing the game on the Ultra preset with no complaints and no hitches. While smoothness is really important (and I'm getting a steady 60fps without issues), it's also interesting that the pace of dogfights means that I don't feel the need to push for results closer to 120fps at this point. </p><p>The game's beautiful, though, and around 10 missions into the campaign, it's doing a great job of showcasing its natural weather systems and cloud formations. Whether it's a golden sunset cascading through high clouds or a dark and rainy night with low visibility, there's a really fun vibrancy to how the stages look. </p><p>The aircraft themselves, meanwhile, are also ridiculously detailed and impressive, with moving parts that really sing with authenticity, which makes sense since almost all of the planes you can fly in the game are, in fact, real and licensed. </p><p>I wasn't sure whether I'd click with <em>Ace Combat 8</em>, especially in a release calendar so ridiculously busy that I have multiple other new games waiting to be started (I'm looking at you, <em>Silent Hill: Townfall</em>). I'm having a blast, though, and have already carefully plotted how I'll be progressing through the campaign's unlockable skill tree – a sure sign of commitment. </p><p>Whether you aim to play it on PS5, Xbox or PC, I'd give <em>Wings of Theve </em>a firm recommendation as an entry point to a long series. If, like me, <em>Ace Combat </em>has always flown by as a theory, not something you've actually tried, then I'd tell you to get on my six, and try it out. </p><div data-widget-type="review" data-model-name="PlayStation 5 Ace Combat 8: Wings of Theve"></div>
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                                                            <title><![CDATA[ How "100 NDAs" were the start of getting the Aston Martin Valhalla in 007 First Light ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Depending on how big a fan you are, you might or might not know that today (5 October) is James Bond Day – and in the absence of a new movie, or even a confirmed new live-action Bond actor, it's looking like a big one for <em>007 First Light</em>. </p><p>IO Interactive's game arrived back in May to a rave reception, rightly. <a href="https://www.t3.com/tech/gaming/007-first-light-is-perhaps-the-most-cinematic-game-ive-played-in-years-its-simply-gorgeous-on-pc" target="_blank">I had a downright brilliant time with the game</a>, loving the way it blended stealth and action, and I was also impressed with how it integrated arcadey driving sequences into the mix. Anyone who's finished the game will know that the Aston Martin Valhalla plays a pretty big role in its culmination, with a little more than just driving up its sleeve.</p><p>Now, a few months on, IO is making good on its promise to support the game with post-launch releases, in the form of a major new update that adds not just New Game Plus and new TacSim content for Bond to tackle on foot, but also the Valhalla Protocol, a new TacSim mission that's all about that hypercar. </p><p>It gives the player free rein to drive the Valhalla with all of its gadgets and weaponry enabled, through four missions that span day and night in the Slovakian mountains – beautiful stuff. That release prompted a chat with IO's Dominic Vega and Rasmus Poulsen (game director for missions and art director, respectively) last week, and I got to pepper them with questions about how exactly they got the car in their game. </p><p>After all, while Aston Martin's long had a deep partnership with the Bond franchise, it's also a brand that's pretty careful of its image (and that of its cars). How relaxed is it about outside partners like IO knowing about the Valhalla before it was made public (which the team did), let alone turning it into a techno-hybrid version of itself?</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yRF4IXmNixo" allowfullscreen=""></iframe></div></div><p>Well, according to Poulsen, the prerequisite to finding out about the Valhalla was indeed "certainly 100 NDAs" or so, but once that inevitable hurdle was jumped, it was impressively smooth sailing throughout the process. IO's team decided very early on that it wanted two Astons in particular – a vintage DBS, and the newest, most powerful car Aston would make available. </p><p>Bond also trains in a 2006 DBS, but it's the 1970 DBS that really steals the show when Bond drives it in Slovakia during a gorgeous car chase. Then, the Valhalla really takes the cake when it becomes explosively useful in a shootout in Q Branch late in the game. </p><p>Poulsen says that the team never presented anything too wacky in terms of that weaponry, though, always wanting to lean on credibility within the Bond universe. "How do we want this car to be represented? Of course, [we had] conversations about credibility and bridging that gap between over-the-top excitement and cool restraint."</p><p>This means that the way the weaponry comes out of the Valhalla, from underneath exterior panels, actually fell into place very early on. "When we had a design that we felt straddled being both credible enough but exciting as well, we took that design to Aston, and they were very game; because it felt, I feel, like maybe we had straddled correctly, so that they didn't feel that their vehicle was being compromised."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGeYgTwmBqsVmCoxTkHk7B" name="007 First Light 2" alt="007 First Light" src="https://cdn.mos.cms.futurecdn.net/mGeYgTwmBqsVmCoxTkHk7B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | IO Interactive)</span></figcaption></figure><p>Anyone who's worked on projects involving more than one brand will know that the needle Poulsen describes there is not as easy to thread as he makes it seem. Vega adds some emphasis to the point, too: "We want to do this right. We want this to be something that, on this hypercar [...] we're actually doing the brand justice, and then the kind of moment was built around what those guys came up with."</p><p>After all, if you're not keen to work out how machine guns and missiles could come out of an Aston Martin, as Vega points out, you might have to ask, "Why are we making a James Bond game in the first place?"</p><p>In point of fact, the machine guns came first – it was only once IO started to playtest the Q Branch shootout that it decided more was needed to really empower the player. Vega described a moment when the team agreed: "You know what'd be really fun right now is if the AI voice, you know, Q's assistant, comes on the intercom and says 'missiles unlocked'. Right? And then you have to go back and redraw the concepts and re-look at stuff because now you have a new problem to solve."</p><p>That process of iteration, with the added layer of Aston Martin approvals, makes it sound like a complex journey, but the enthusiasm from both Vega and Poulsen for the car they ended up with is obvious. They rightly wouldn't be drawn into any question of a sequel (something that was much talked about when the game landed to huge sales and great reviews), but the addition of new driving missions is fun enough in its own right.</p><p>If you enjoyed <em>First Light</em>, it means there's more of it for you to sample now, and if you've not yet grabbed it, the value proposition just got even better. </p><div data-widget-type="review" data-model-name="007 First Light"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/how-100-ndas-were-the-start-of-getting-the-aston-martin-valhalla-in-007-first-light</link>
                                                                            <description>
                            <![CDATA[ Putting machine guns and missiles in an Aston turns out to take a while ]]>
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                                                                        <pubDate>Mon, 05 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 05 Oct 2026 07:25:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Aston Martin ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aston Martin Valhalla]]></media:description>                                                            <media:text><![CDATA[Aston Martin Valhalla]]></media:text>
                                <media:title type="plain"><![CDATA[Aston Martin Valhalla]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Depending on how big a fan you are, you might or might not know that today (5 October) is James Bond Day – and in the absence of a new movie, or even a confirmed new live-action Bond actor, it's looking like a big one for <em>007 First Light</em>. </p><p>IO Interactive's game arrived back in May to a rave reception, rightly. <a href="https://www.t3.com/tech/gaming/007-first-light-is-perhaps-the-most-cinematic-game-ive-played-in-years-its-simply-gorgeous-on-pc" target="_blank">I had a downright brilliant time with the game</a>, loving the way it blended stealth and action, and I was also impressed with how it integrated arcadey driving sequences into the mix. Anyone who's finished the game will know that the Aston Martin Valhalla plays a pretty big role in its culmination, with a little more than just driving up its sleeve.</p><p>Now, a few months on, IO is making good on its promise to support the game with post-launch releases, in the form of a major new update that adds not just New Game Plus and new TacSim content for Bond to tackle on foot, but also the Valhalla Protocol, a new TacSim mission that's all about that hypercar. </p><p>It gives the player free rein to drive the Valhalla with all of its gadgets and weaponry enabled, through four missions that span day and night in the Slovakian mountains – beautiful stuff. That release prompted a chat with IO's Dominic Vega and Rasmus Poulsen (game director for missions and art director, respectively) last week, and I got to pepper them with questions about how exactly they got the car in their game. </p><p>After all, while Aston Martin's long had a deep partnership with the Bond franchise, it's also a brand that's pretty careful of its image (and that of its cars). How relaxed is it about outside partners like IO knowing about the Valhalla before it was made public (which the team did), let alone turning it into a techno-hybrid version of itself?</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/yRF4IXmNixo" allowfullscreen=""></iframe></div></div><p>Well, according to Poulsen, the prerequisite to finding out about the Valhalla was indeed "certainly 100 NDAs" or so, but once that inevitable hurdle was jumped, it was impressively smooth sailing throughout the process. IO's team decided very early on that it wanted two Astons in particular – a vintage DBS, and the newest, most powerful car Aston would make available. </p><p>Bond also trains in a 2006 DBS, but it's the 1970 DBS that really steals the show when Bond drives it in Slovakia during a gorgeous car chase. Then, the Valhalla really takes the cake when it becomes explosively useful in a shootout in Q Branch late in the game. </p><p>Poulsen says that the team never presented anything too wacky in terms of that weaponry, though, always wanting to lean on credibility within the Bond universe. "How do we want this car to be represented? Of course, [we had] conversations about credibility and bridging that gap between over-the-top excitement and cool restraint."</p><p>This means that the way the weaponry comes out of the Valhalla, from underneath exterior panels, actually fell into place very early on. "When we had a design that we felt straddled being both credible enough but exciting as well, we took that design to Aston, and they were very game; because it felt, I feel, like maybe we had straddled correctly, so that they didn't feel that their vehicle was being compromised."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGeYgTwmBqsVmCoxTkHk7B" name="007 First Light 2" alt="007 First Light" src="https://cdn.mos.cms.futurecdn.net/mGeYgTwmBqsVmCoxTkHk7B-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future | IO Interactive)</span></figcaption></figure><p>Anyone who's worked on projects involving more than one brand will know that the needle Poulsen describes there is not as easy to thread as he makes it seem. Vega adds some emphasis to the point, too: "We want to do this right. We want this to be something that, on this hypercar [...] we're actually doing the brand justice, and then the kind of moment was built around what those guys came up with."</p><p>After all, if you're not keen to work out how machine guns and missiles could come out of an Aston Martin, as Vega points out, you might have to ask, "Why are we making a James Bond game in the first place?"</p><p>In point of fact, the machine guns came first – it was only once IO started to playtest the Q Branch shootout that it decided more was needed to really empower the player. Vega described a moment when the team agreed: "You know what'd be really fun right now is if the AI voice, you know, Q's assistant, comes on the intercom and says 'missiles unlocked'. Right? And then you have to go back and redraw the concepts and re-look at stuff because now you have a new problem to solve."</p><p>That process of iteration, with the added layer of Aston Martin approvals, makes it sound like a complex journey, but the enthusiasm from both Vega and Poulsen for the car they ended up with is obvious. They rightly wouldn't be drawn into any question of a sequel (something that was much talked about when the game landed to huge sales and great reviews), but the addition of new driving missions is fun enough in its own right.</p><p>If you enjoyed <em>First Light</em>, it means there's more of it for you to sample now, and if you've not yet grabbed it, the value proposition just got even better. </p><div data-widget-type="review" data-model-name="007 First Light"></div>
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                                                            <title><![CDATA[ 5 AAA Xbox games are completely free right now, with no Xbox Game Pass required ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox's FreePlayDays is giving all owners the chance to play five Ubisoft classics without having to pay a penny.</p><p class="fancy-box__body-text">Avatar: Frontiers of Pandora, <em>Far Cry 6</em>, <em>Assassin's Creed Odyssey</em>, <em>Skull and Bones</em>, and <em>The Crew Motorfest </em>are all available to play this weekend for free.</p></div></div><p>Xbox is being especially generous with its FreePlayDays offering this weekend. Not only are there five AAA Ubisoft games available to download and play for free, none of them require Xbox Game Pass membership. They are available to all Xbox Series X/S and Xbox One owners.</p><p>Of the five, my particular favourite is <em>Avatar: Frontiers of Pandora</em> – a glorious-looking first-person action-adventure set in the sci-fi world created by James Cameron. But you can also play <em>Far Cry 6</em>, <em>Assassin's Creed Odyssey</em>, <em>Skull and Bones</em>, and <em>The Crew Motorfest</em>,</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ak25mcVBZwI" allowfullscreen=""></iframe></div></div><p>There is a caveat – as these are part of Xbox's weekly FreePlayDays, you only have until the end of Sunday 4 October to enjoy them for free. You can then choose to continue by purchasing them outright at deal prices, or sign up for Xbox Game Pass Ultimate, where they're all available in the included Ubisoft+ Classics library.</p><p><em>Far Cry 6</em>, for example, is available for just $8.99 / £8.99 as part of the promotion.</p><p>All of the games have their own merits, with <em>Assassin's Creed Odyssey</em> being the first in the franchise to offer the ability to play either as a male or female character. It was a unique addition at the time, which proved a masterstroke for me.</p><p>It's also a massive game with deep role-playing elements, so you'll likely want to get hold of it after the weekend is up to continue. The same goes for most of the other games in the lineup – Ubisoft rarely does things by half.</p><p>They all feature expansive open-world settings and enough gameplay hours to have you hooked for weeks.</p><p>Still, even without paying a penny in subscription fees, you can now see what the fuss is about before deciding if you want to delve further into each game. At least that's your weekend sorted, no matter what.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox Ally handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/5-aaa-xbox-games-are-completely-free-right-now-with-no-xbox-game-pass-required</link>
                                                                            <description>
                            <![CDATA[ 5 top Ubisoft games are free to download and play on Xbox this weekend – no Game Pass required ]]>
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                                                                        <pubDate>Fri, 02 Oct 2026 10:45:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Five Ubisoft AAA games available on Xbox FreePlayDays (October 2026)]]></media:description>                                                            <media:text><![CDATA[Five Ubisoft AAA games available on Xbox FreePlayDays (October 2026)]]></media:text>
                                <media:title type="plain"><![CDATA[Five Ubisoft AAA games available on Xbox FreePlayDays (October 2026)]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5x3JWd5ZRpX2EknQpu9Fee-1920-80.jpg" />
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox's FreePlayDays is giving all owners the chance to play five Ubisoft classics without having to pay a penny.</p><p class="fancy-box__body-text">Avatar: Frontiers of Pandora, <em>Far Cry 6</em>, <em>Assassin's Creed Odyssey</em>, <em>Skull and Bones</em>, and <em>The Crew Motorfest </em>are all available to play this weekend for free.</p></div></div><p>Xbox is being especially generous with its FreePlayDays offering this weekend. Not only are there five AAA Ubisoft games available to download and play for free, none of them require Xbox Game Pass membership. They are available to all Xbox Series X/S and Xbox One owners.</p><p>Of the five, my particular favourite is <em>Avatar: Frontiers of Pandora</em> – a glorious-looking first-person action-adventure set in the sci-fi world created by James Cameron. But you can also play <em>Far Cry 6</em>, <em>Assassin's Creed Odyssey</em>, <em>Skull and Bones</em>, and <em>The Crew Motorfest</em>,</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ak25mcVBZwI" allowfullscreen=""></iframe></div></div><p>There is a caveat – as these are part of Xbox's weekly FreePlayDays, you only have until the end of Sunday 4 October to enjoy them for free. You can then choose to continue by purchasing them outright at deal prices, or sign up for Xbox Game Pass Ultimate, where they're all available in the included Ubisoft+ Classics library.</p><p><em>Far Cry 6</em>, for example, is available for just $8.99 / £8.99 as part of the promotion.</p><p>All of the games have their own merits, with <em>Assassin's Creed Odyssey</em> being the first in the franchise to offer the ability to play either as a male or female character. It was a unique addition at the time, which proved a masterstroke for me.</p><p>It's also a massive game with deep role-playing elements, so you'll likely want to get hold of it after the weekend is up to continue. The same goes for most of the other games in the lineup – Ubisoft rarely does things by half.</p><p>They all feature expansive open-world settings and enough gameplay hours to have you hooked for weeks.</p><p>Still, even without paying a penny in subscription fees, you can now see what the fuss is about before deciding if you want to delve further into each game. At least that's your weekend sorted, no matter what.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox Ally handheld deals"></div>
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                                                            <title><![CDATA[ Marvel's Wolverine is one of my favourite PS5 Pro games of the year – here's why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you only looked at the Metacritic score for <em>Marvel's Wolverine</em> you'd think Sony and Insomniac had made a massive misstep with the <a href="https://www.t3.com/reviews/ps5-review-sony-playstation-5">PlayStation 5</a> exclusive. Reviewers and players have been truly torn over the action-adventure, resulting in some wildly differing opinions.</p><p>And I'm not one to say anyone is wrong – reviewing and judging any form of entertainment is highly subjective. It'd be a boring world if we all liked (or hated) the same things. I just wonder how many of them played the game on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. For me, that makes a massive difference.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G62QQ42Ewwg" allowfullscreen=""></iframe></div></div><p>Now obviously a game is only as good as its gameplay, which I'll come to in a bit, but one thing's indisputable – <em>Marvel's Wolverine</em> is a graphical showcase on the Pro.</p><p>Insomniac is renowned for eking performance out of PlayStation hardware, with <em>Marvel's Spider-Man 2</em> and <em>Ratchet &amp; Clank: Rift Apart</em> still among the best running games on Sony's mid-generation hardware. The same is true with <em>Wolverine</em>.</p><p>You get a healthy collection of picture options to choose from, which run at 30 and 60 frames per second, or 40 if you have a 120Hz TV (I ran it on a <a href="https://www.t3.com/tech/tvs/move-over-lg-oled-new-philips-tvs-have-a-unique-and-unbeatable-feature" target="_blank">Philips OLED+950</a> – which is more than capable). Fidelity is obviously the sharpest at the cost of frame rate, but even opting for performance mode gives you a glorious picture on Pro.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o4sm2V3kCj4wZtEHHqYQWV" name="MW_Launch_DeathstrikeFight_4k_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/o4sm2V3kCj4wZtEHHqYQWV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>In addition, you can choose whether to have advanced ray tracing switched on, which introduces some caveats but enhances some aspects if you're looking closely. Thankfully though, ray tracing is available by default anyway, including in performance mode, and considering it runs at a solid, locked 60fps, you'll never likely care.</p><p>The game is routinely stunning throughout, whether you are on the neon-soaked streets of Japan or snow covered scapes of Canada. It is as much a visual feast as the <em>Spider-Man</em> games, even if it's very different in genre and tone. And I think it's easily up there will the best-looking titles of 2026.</p><h2 id="but-what-about-the-game-bub">But what about the game, Bub?</h2><p>Now we come to the gameplay, and this is the divisive bit. Those expecting a <em>Spider-Man</em>-like open world will be (and have been) disappointed. This is a balls-out combat action game befitting its hero – and it's also why I've found it refreshing.</p><p>I'm a big fan of the earlier action-adventure games lurking in PlayStation's past – like the early <em>God of War</em> and <em>Devil May Cry</em> outings. As with those, <em>Wolverine</em> has a modicum of exploration but is a linear fighting game at heart. It is also reminiscent of the glory days of single-player 2D scrolling beat-em-ups, throwing waves of enemies at you to hack, slash and maim.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sKrcSSnJJZcX3ab8GV6giV" name="MW_Launch_Resurrector_4k_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/sKrcSSnJJZcX3ab8GV6giV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>That might seem unsophisticated in the modern era, but Insomniac's combat mechanics are so fast and smooth, it feels right – especially at 60fps. Basic attacks are simple to employ, while the game adds a selection of combos and special abilities as it progresses, which you can assign through a traditional-style skill tree.</p><p>By the third or fourth story mission, you'll be cutting a swathe through your foes in multiple ways – with gore flying around a-plenty. It's a bloody game for sure, which is to be expected considering you play a mutant with unbreakable knifes that extend from your knuckles, and it must be said that the engine that flings around crimson splatters and spray is one of the best ever created.</p><p>But that's not my reason to like it so much. Even though fights can get repetitive and the default difficulty is a little on the easy side, it's unique these days to get a AAA title that's so obviously designed for basic fun. You can largely switch off your brain and just play. It's why I also like <em>EA Sports FC 27</em> so much, I use it to de-stress after a tough day – I really don't have to think much.</p><p>That won't be enough for some, admittedly. But it is for me.</p><h2 id="and-then-there-39-s-the-story">And then there's the story</h2><p>I'm also a big comic book fan, so really like Insomniac's take on Logan. The voice acting throughout the game is superb, especially Liam McIntyre (<em>Spartacus: Vengeance</em>) as the lead. As is the animation. And while the game strays from the comics' canon, being based in Insomniac's gamified take on the Marvel universe instead, the characters feel familiar while also given us new twists to get our teeth into.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6DNr7nQjf7g6Ec3UwMkT4W" name="MW_Launch_WheelCombat_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/6DNr7nQjf7g6Ec3UwMkT4W-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>In addition, for an action game, there's a decent 15 or so hours of well-written story, plus another few of side and collectable missions. Add some great Easter eggs and the ability to unlock classic <em>Wolverine</em> outfits and claws, and you're getting a decent amount of game for your money.</p><p>I get that this isn't exactly the game that we all expected when the first teaser trailer appeared five years ago, but it's good to see Insomniac branching out and trying something different. Considering how much flack open-world games regularly get, you can't blame it either.</p><p>As for myself, gameplay aside, I'm happy that the studio has provided yet another true visual showcase for my PS5 Pro – one that looks even more stunning on a 65-inch OLED. And as we're unlikely to get a <a href="https://www.t3.com/tag/ps6">PS6</a> anytime soon, that's enough for me for now.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/marvels-wolverine-ps5-pro-review</link>
                                                                            <description>
                            <![CDATA[ Regardless of criticism elsewhere, Marvel's Wolverine shines brightest on PS5 Pro ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel&#039;s Wolverine review screenshot]]></media:description>                                                            <media:text><![CDATA[Marvel&#039;s Wolverine review screenshot]]></media:text>
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                                <p>If you only looked at the Metacritic score for <em>Marvel's Wolverine</em> you'd think Sony and Insomniac had made a massive misstep with the <a href="https://www.t3.com/reviews/ps5-review-sony-playstation-5">PlayStation 5</a> exclusive. Reviewers and players have been truly torn over the action-adventure, resulting in some wildly differing opinions.</p><p>And I'm not one to say anyone is wrong – reviewing and judging any form of entertainment is highly subjective. It'd be a boring world if we all liked (or hated) the same things. I just wonder how many of them played the game on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. For me, that makes a massive difference.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G62QQ42Ewwg" allowfullscreen=""></iframe></div></div><p>Now obviously a game is only as good as its gameplay, which I'll come to in a bit, but one thing's indisputable – <em>Marvel's Wolverine</em> is a graphical showcase on the Pro.</p><p>Insomniac is renowned for eking performance out of PlayStation hardware, with <em>Marvel's Spider-Man 2</em> and <em>Ratchet &amp; Clank: Rift Apart</em> still among the best running games on Sony's mid-generation hardware. The same is true with <em>Wolverine</em>.</p><p>You get a healthy collection of picture options to choose from, which run at 30 and 60 frames per second, or 40 if you have a 120Hz TV (I ran it on a <a href="https://www.t3.com/tech/tvs/move-over-lg-oled-new-philips-tvs-have-a-unique-and-unbeatable-feature" target="_blank">Philips OLED+950</a> – which is more than capable). Fidelity is obviously the sharpest at the cost of frame rate, but even opting for performance mode gives you a glorious picture on Pro.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o4sm2V3kCj4wZtEHHqYQWV" name="MW_Launch_DeathstrikeFight_4k_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/o4sm2V3kCj4wZtEHHqYQWV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>In addition, you can choose whether to have advanced ray tracing switched on, which introduces some caveats but enhances some aspects if you're looking closely. Thankfully though, ray tracing is available by default anyway, including in performance mode, and considering it runs at a solid, locked 60fps, you'll never likely care.</p><p>The game is routinely stunning throughout, whether you are on the neon-soaked streets of Japan or snow covered scapes of Canada. It is as much a visual feast as the <em>Spider-Man</em> games, even if it's very different in genre and tone. And I think it's easily up there will the best-looking titles of 2026.</p><h2 id="but-what-about-the-game-bub">But what about the game, Bub?</h2><p>Now we come to the gameplay, and this is the divisive bit. Those expecting a <em>Spider-Man</em>-like open world will be (and have been) disappointed. This is a balls-out combat action game befitting its hero – and it's also why I've found it refreshing.</p><p>I'm a big fan of the earlier action-adventure games lurking in PlayStation's past – like the early <em>God of War</em> and <em>Devil May Cry</em> outings. As with those, <em>Wolverine</em> has a modicum of exploration but is a linear fighting game at heart. It is also reminiscent of the glory days of single-player 2D scrolling beat-em-ups, throwing waves of enemies at you to hack, slash and maim.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sKrcSSnJJZcX3ab8GV6giV" name="MW_Launch_Resurrector_4k_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/sKrcSSnJJZcX3ab8GV6giV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>That might seem unsophisticated in the modern era, but Insomniac's combat mechanics are so fast and smooth, it feels right – especially at 60fps. Basic attacks are simple to employ, while the game adds a selection of combos and special abilities as it progresses, which you can assign through a traditional-style skill tree.</p><p>By the third or fourth story mission, you'll be cutting a swathe through your foes in multiple ways – with gore flying around a-plenty. It's a bloody game for sure, which is to be expected considering you play a mutant with unbreakable knifes that extend from your knuckles, and it must be said that the engine that flings around crimson splatters and spray is one of the best ever created.</p><p>But that's not my reason to like it so much. Even though fights can get repetitive and the default difficulty is a little on the easy side, it's unique these days to get a AAA title that's so obviously designed for basic fun. You can largely switch off your brain and just play. It's why I also like <em>EA Sports FC 27</em> so much, I use it to de-stress after a tough day – I really don't have to think much.</p><p>That won't be enough for some, admittedly. But it is for me.</p><h2 id="and-then-there-39-s-the-story">And then there's the story</h2><p>I'm also a big comic book fan, so really like Insomniac's take on Logan. The voice acting throughout the game is superb, especially Liam McIntyre (<em>Spartacus: Vengeance</em>) as the lead. As is the animation. And while the game strays from the comics' canon, being based in Insomniac's gamified take on the Marvel universe instead, the characters feel familiar while also given us new twists to get our teeth into.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6DNr7nQjf7g6Ec3UwMkT4W" name="MW_Launch_WheelCombat_2026" alt="Marvel's Wolverine review screenshot" src="https://cdn.mos.cms.futurecdn.net/6DNr7nQjf7g6Ec3UwMkT4W-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Insomniac / Sony Interactive Entertainment)</span></figcaption></figure><p>In addition, for an action game, there's a decent 15 or so hours of well-written story, plus another few of side and collectable missions. Add some great Easter eggs and the ability to unlock classic <em>Wolverine</em> outfits and claws, and you're getting a decent amount of game for your money.</p><p>I get that this isn't exactly the game that we all expected when the first teaser trailer appeared five years ago, but it's good to see Insomniac branching out and trying something different. Considering how much flack open-world games regularly get, you can't blame it either.</p><p>As for myself, gameplay aside, I'm happy that the studio has provided yet another true visual showcase for my PS5 Pro – one that looks even more stunning on a 65-inch OLED. And as we're unlikely to get a <a href="https://www.t3.com/tag/ps6">PS6</a> anytime soon, that's enough for me for now.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div>
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                                                            <title><![CDATA[ Sony leaves it late to announce October's free PS Plus games, but it was worth the wait ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">This month's PS Plus games include <em>F1 25</em> and <em>Hunt: Showdown 1896</em>.</p><p class="fancy-box__body-text">They'll be available to all PS Plus members from 6 October 2026.</p></div></div><p>We usually find out the PS Plus monthly games long before the previous month is finished, but Sony has left it late this time. The October games have only just been announced, mere days before they'll become available to all members.</p><p>PS Plus Essential, Extra and Premium subscribers should be happy enough with the lineup though, as the headliner is one of the best racing games around. You also get a hidden gem of a first-person shooter from Crytek Studios.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u5rWBgBjDsc" allowfullscreen=""></iframe></div></div><p><em>F1 25</em> is a technical tour de force, especially on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. Based on the last F1 season (ie. before most of the latest rule changes) it features some of the best on-track action of the series so far.</p><p>There's an update handling model, the ability to create your own F1 team, and a whole host of game modes to test your driving skills. Developer Codemasters also includes a mighty lineup of customisable gameplay options to suit your level, so you can play the game exactly as you want.</p><p>And Break Point – the F1 soap opera started in <em>F1 2021</em> – returns.</p><p>You can also choose to update the game with the <em>F1 25: 2026 Season Pack</em> for a one-off fee if you want to bring it bang up to date.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/16vBsmpcxh4" allowfullscreen=""></iframe></div></div><p><em>Hunt: Showdown 1896</em> is an FPS from the team behind <em>Crysis</em> and tasks you with bounty hunting monsters for cash. Beware though, other hunters are also out to earn and are more than happy to steal your rewards from your cold, dead hands.</p><p>You can also play this with up to two friends to bolster your team, but there's enough action included to play it solo too.</p><p>Finally, all PS Plus members get <em>Earth Defense Force: World Brothers 2</em>. It's a light-hearted team shooter with brightly-coloured voxel graphics and alien blasting fun. It's available for PS4 owners as well as PS5.</p><p>All of the games will be available to download from 6 October 2026, while it's also worth remembering that last month's games – <em>Sniper Elite: Resistance</em>, <em>MLB The Show 26</em>, <em>Wobbly Life</em>, and <em>Chained Echoes</em> – need to be downloaded by the end of play on Monday 5 October or you'll miss out.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ps-plus-monthly-free-games-october-2026</link>
                                                                            <description>
                            <![CDATA[ A trio of free treats are coming to all PS Plus members next Tuesday ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">This month's PS Plus games include <em>F1 25</em> and <em>Hunt: Showdown 1896</em>.</p><p class="fancy-box__body-text">They'll be available to all PS Plus members from 6 October 2026.</p></div></div><p>We usually find out the PS Plus monthly games long before the previous month is finished, but Sony has left it late this time. The October games have only just been announced, mere days before they'll become available to all members.</p><p>PS Plus Essential, Extra and Premium subscribers should be happy enough with the lineup though, as the headliner is one of the best racing games around. You also get a hidden gem of a first-person shooter from Crytek Studios.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u5rWBgBjDsc" allowfullscreen=""></iframe></div></div><p><em>F1 25</em> is a technical tour de force, especially on <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>. Based on the last F1 season (ie. before most of the latest rule changes) it features some of the best on-track action of the series so far.</p><p>There's an update handling model, the ability to create your own F1 team, and a whole host of game modes to test your driving skills. Developer Codemasters also includes a mighty lineup of customisable gameplay options to suit your level, so you can play the game exactly as you want.</p><p>And Break Point – the F1 soap opera started in <em>F1 2021</em> – returns.</p><p>You can also choose to update the game with the <em>F1 25: 2026 Season Pack</em> for a one-off fee if you want to bring it bang up to date.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/16vBsmpcxh4" allowfullscreen=""></iframe></div></div><p><em>Hunt: Showdown 1896</em> is an FPS from the team behind <em>Crysis</em> and tasks you with bounty hunting monsters for cash. Beware though, other hunters are also out to earn and are more than happy to steal your rewards from your cold, dead hands.</p><p>You can also play this with up to two friends to bolster your team, but there's enough action included to play it solo too.</p><p>Finally, all PS Plus members get <em>Earth Defense Force: World Brothers 2</em>. It's a light-hearted team shooter with brightly-coloured voxel graphics and alien blasting fun. It's available for PS4 owners as well as PS5.</p><p>All of the games will be available to download from 6 October 2026, while it's also worth remembering that last month's games – <em>Sniper Elite: Resistance</em>, <em>MLB The Show 26</em>, <em>Wobbly Life</em>, and <em>Chained Echoes</em> – need to be downloaded by the end of play on Monday 5 October or you'll miss out.</p><div data-model-name="Sony PS5 Pro" data-widget-type="review"></div>
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                                                            <title><![CDATA[ 2026's most eagerly-anticipated retro gaming handhelds have been delayed until next year, but for good reason ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Blaze has been forced to delay its forthcoming retro gaming clamshells to next year after admitting production quality has so far not been up to scratch.</p><p class="fancy-box__body-text">The Spectrum and The C64 Handhelds will now release on 22 April 2027.</p></div></div><p>Like most retro gaming fans, I was looking forward to getting my hands on Blaze's first clamshell devices – The Spectrum Handheld and The C64 Handheld. Both were due on 15 October, so my excitement was ramping up.</p><p>However, the company has announced that both have been delayed to next spring, and for good reason. It didn't want to release inferior products.</p><p>"During production, we identified areas where the product construction was not meeting our high standards," said Blaze in an official statement.</p><p>"While we could address some issues quickly and release the products in 2026, we believe taking this additional time is the right decision to give you the best experience possible."</p><p>This includes standard and collector's edition versions of both devices. They will now release on 22 April 2027.</p><h2 id="does-this-affect-my-pre-order">Does this affect my pre-order?</h2><p>Some retailers, such as <a href="https://www.amazon.co.uk/dp/B0GYSYSD5Z" target="_blank" rel="sponsored">Amazon UK</a>, are still listing the handhelds for pre-order for their original 15 October release date, but we expect that to change soon. You'll need to contact the retailer if you want to cancel your order.</p><p>Personally, I'm happy to wait a bit longer. I'd much rather have a better device than one rushed through the production process – flaws and all. And especially so when it comes to The C64 and The Spectrum Handhelds.</p><p><a href="https://www.t3.com/tech/gaming-consoles/i-have-never-been-more-excited-by-a-retro-gaming-handheld-than-these-two-old-school-gems">First announced in May</a>, each retro gaming handheld comes preinstalled with a collection of 25 classic games specific to their original 80s system. For The Spectrum Handheld, that includes <em>Manic Miner</em> (of course), <em>Head Over Heels</em>, and <em>Skool Daze</em>.</p><p>The C64 Handheld sports a selection including <em>Speedball 2: Brutal Deluxe</em>, <em>Paradroid</em>, and <em>Nebulus</em>.</p><p>You can also add your own ZX Spectrum and C64 games respectively through each device's microSD card slot. Even the buttons on the lower half of each clamshell are designed around original hardware, while at the top you get a 4:3, 4.3-inch IPS display that's protected when closed.</p><p>Each is priced at £109.99 in the UK, $129.99 in the US. The Collector's Editions, which include a travel case and exclusive copy of Crash or Zzap!64 magazines, now seem to have sold out.</p><p>Sadly, The Spectrum Handheld and The C64 Handheld are not the first retro gaming consoles to have been delayed in recent times. We also learned recently that the NeoGeo AES+ has also been put back – to next September in this case.</p><p><a href="https://www.t3.com/tech/gaming-consoles/neogeo-aes-delay-explained-and-its-an-old-enemy-at-fault-we-didnt-have-a-choice">"We didn't have a choice,"</a> said manufacturer and distributor, Plaion Replai.</p><div data-widget-type="multimodelreview" data-model-name="Atari 2600+,Atari 7800+,Retro Games The Spectrum,The C64 Mini,SNK NEOGEO Mini Console" data-widget-title="Today's best retro gaming deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/2026s-most-eagerly-anticipated-retro-gaming-handhelds-have-been-delayed-until-next-year-but-for-good-reason</link>
                                                                            <description>
                            <![CDATA[ Blaze should be applauded for delaying its clamshell C64 and ZX Spectrum retro gaming handhelds instead of releasing inferior products ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blaze Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Spectrum and C64 Handheld games consoles on a blue background]]></media:description>                                                            <media:text><![CDATA[The Spectrum and C64 Handheld games consoles on a blue background]]></media:text>
                                <media:title type="plain"><![CDATA[The Spectrum and C64 Handheld games consoles on a blue background]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Blaze has been forced to delay its forthcoming retro gaming clamshells to next year after admitting production quality has so far not been up to scratch.</p><p class="fancy-box__body-text">The Spectrum and The C64 Handhelds will now release on 22 April 2027.</p></div></div><p>Like most retro gaming fans, I was looking forward to getting my hands on Blaze's first clamshell devices – The Spectrum Handheld and The C64 Handheld. Both were due on 15 October, so my excitement was ramping up.</p><p>However, the company has announced that both have been delayed to next spring, and for good reason. It didn't want to release inferior products.</p><p>"During production, we identified areas where the product construction was not meeting our high standards," said Blaze in an official statement.</p><p>"While we could address some issues quickly and release the products in 2026, we believe taking this additional time is the right decision to give you the best experience possible."</p><p>This includes standard and collector's edition versions of both devices. They will now release on 22 April 2027.</p><h2 id="does-this-affect-my-pre-order">Does this affect my pre-order?</h2><p>Some retailers, such as <a href="https://www.amazon.co.uk/dp/B0GYSYSD5Z" target="_blank" rel="sponsored">Amazon UK</a>, are still listing the handhelds for pre-order for their original 15 October release date, but we expect that to change soon. You'll need to contact the retailer if you want to cancel your order.</p><p>Personally, I'm happy to wait a bit longer. I'd much rather have a better device than one rushed through the production process – flaws and all. And especially so when it comes to The C64 and The Spectrum Handhelds.</p><p><a href="https://www.t3.com/tech/gaming-consoles/i-have-never-been-more-excited-by-a-retro-gaming-handheld-than-these-two-old-school-gems">First announced in May</a>, each retro gaming handheld comes preinstalled with a collection of 25 classic games specific to their original 80s system. For The Spectrum Handheld, that includes <em>Manic Miner</em> (of course), <em>Head Over Heels</em>, and <em>Skool Daze</em>.</p><p>The C64 Handheld sports a selection including <em>Speedball 2: Brutal Deluxe</em>, <em>Paradroid</em>, and <em>Nebulus</em>.</p><p>You can also add your own ZX Spectrum and C64 games respectively through each device's microSD card slot. Even the buttons on the lower half of each clamshell are designed around original hardware, while at the top you get a 4:3, 4.3-inch IPS display that's protected when closed.</p><p>Each is priced at £109.99 in the UK, $129.99 in the US. The Collector's Editions, which include a travel case and exclusive copy of Crash or Zzap!64 magazines, now seem to have sold out.</p><p>Sadly, The Spectrum Handheld and The C64 Handheld are not the first retro gaming consoles to have been delayed in recent times. We also learned recently that the NeoGeo AES+ has also been put back – to next September in this case.</p><p><a href="https://www.t3.com/tech/gaming-consoles/neogeo-aes-delay-explained-and-its-an-old-enemy-at-fault-we-didnt-have-a-choice">"We didn't have a choice,"</a> said manufacturer and distributor, Plaion Replai.</p><div data-widget-type="multimodelreview" data-model-name="Atari 2600+,Atari 7800+,Retro Games The Spectrum,The C64 Mini,SNK NEOGEO Mini Console" data-widget-title="Today's best retro gaming deals"></div>
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                                                            <title><![CDATA[ A new PS6 controller feature might leave you DualShocked – and your bank account much lighter ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A Sony patent has been discovered that shows a DualSense controller with a unique new feature – you can tap your credit card onto it to pay for games.</p><p class="fancy-box__body-text">Filed in March 2025, the patent has only just been published, so could still be in the brand's plans.</p></div></div><p>Much has been written about the <a href="https://www.t3.com/tag/ps6">next PlayStation console</a>, with various reports and leaks on its form factor and features. But none so far have been as unusual as patent filed by Sony for a prospective controller.</p><p>A patent application titled "Video Game Controller-Driven Information Transfer" shows a DualSense-like gamepad that not only works to play games, it can be used to pay for them. It has wireless transfer capabilities, much like a tap-to-pay machine in a store.</p><p>That means you can use a credit or debit card to pay for online games just by tapping it on top of the controller. Gift cards will also be accepted, claims the patent.</p><p>It even looks like you could use your phone to wirelessly pay for games, in-store credit or items, much like you can use it to pay for travel, etc.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cTkoiYiYPS9ocRMQKuWwTh" name="Sony tap-to-pay patent" alt="Sony pay-via-controller patent diagrams" src="https://cdn.mos.cms.futurecdn.net/cTkoiYiYPS9ocRMQKuWwTh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dexetro)</span></figcaption></figure><p>Found by <a href="https://www.dexerto.com/gaming/sony-patent-could-let-players-tap-a-credit-card-on-their-controller-to-buy-games-3411921/" target="_blank">Dexetro</a> (via <a href="https://www.videogameschronicle.com/news/sony-patents-playstation-controller-that-accepts-credit-card-payments/" target="_blank">VGC</a>), the patent is not new – it was originally filed in spring 2025. However, it has only just been published so that's why it has now come to light.</p><p>There is also no guarantee that the technology will ever make the light of day. Many patents are filed every day with only a fraction being implemented. That Sony would like to find new ways to take our money is not surprising though, and to be fair, this would help those who don't want their card details to be permanently stored in its data systems.</p><p>It's also an intuitive way to redeem gift cards, although maybe that could just as easily handled by the camera on a smartphone and through the PlayStation app. Certainly, the next main controller the brand releases – most likely with its PlayStation 6 in a couple of years time – will have a few extra bells and whistles.</p><p>Although I doubt we've heard all of the potential features as yet. I'd be happy with a sturdier build quality – I've already gone through four or five DualSense controllers over the last few years. And now the rubber grips on my DualSense Edge are starting to come off too.</p><div data-widget-type="review" data-model-name="Sony DualSense Edge Controller"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/a-new-ps6-controller-feature-might-leave-you-dualshocked-and-your-bank-account-much-lighter</link>
                                                                            <description>
                            <![CDATA[ A Sony controller patent proposes a strange new feature for the next DualSense ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 28 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 21:52:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rik Henderson / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 DualSense controller in front of 2000AD books and flanked by Fallout Funko Pops]]></media:description>                                                            <media:text><![CDATA[PS5 DualSense controller in front of 2000AD books and flanked by Fallout Funko Pops]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 DualSense controller in front of 2000AD books and flanked by Fallout Funko Pops]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A Sony patent has been discovered that shows a DualSense controller with a unique new feature – you can tap your credit card onto it to pay for games.</p><p class="fancy-box__body-text">Filed in March 2025, the patent has only just been published, so could still be in the brand's plans.</p></div></div><p>Much has been written about the <a href="https://www.t3.com/tag/ps6">next PlayStation console</a>, with various reports and leaks on its form factor and features. But none so far have been as unusual as patent filed by Sony for a prospective controller.</p><p>A patent application titled "Video Game Controller-Driven Information Transfer" shows a DualSense-like gamepad that not only works to play games, it can be used to pay for them. It has wireless transfer capabilities, much like a tap-to-pay machine in a store.</p><p>That means you can use a credit or debit card to pay for online games just by tapping it on top of the controller. Gift cards will also be accepted, claims the patent.</p><p>It even looks like you could use your phone to wirelessly pay for games, in-store credit or items, much like you can use it to pay for travel, etc.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cTkoiYiYPS9ocRMQKuWwTh" name="Sony tap-to-pay patent" alt="Sony pay-via-controller patent diagrams" src="https://cdn.mos.cms.futurecdn.net/cTkoiYiYPS9ocRMQKuWwTh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dexetro)</span></figcaption></figure><p>Found by <a href="https://www.dexerto.com/gaming/sony-patent-could-let-players-tap-a-credit-card-on-their-controller-to-buy-games-3411921/" target="_blank">Dexetro</a> (via <a href="https://www.videogameschronicle.com/news/sony-patents-playstation-controller-that-accepts-credit-card-payments/" target="_blank">VGC</a>), the patent is not new – it was originally filed in spring 2025. However, it has only just been published so that's why it has now come to light.</p><p>There is also no guarantee that the technology will ever make the light of day. Many patents are filed every day with only a fraction being implemented. That Sony would like to find new ways to take our money is not surprising though, and to be fair, this would help those who don't want their card details to be permanently stored in its data systems.</p><p>It's also an intuitive way to redeem gift cards, although maybe that could just as easily handled by the camera on a smartphone and through the PlayStation app. Certainly, the next main controller the brand releases – most likely with its PlayStation 6 in a couple of years time – will have a few extra bells and whistles.</p><p>Although I doubt we've heard all of the potential features as yet. I'd be happy with a sturdier build quality – I've already gone through four or five DualSense controllers over the last few years. And now the rubber grips on my DualSense Edge are starting to come off too.</p><div data-widget-type="review" data-model-name="Sony DualSense Edge Controller"></div>
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                                                            <title><![CDATA[ This tiny mobile controller is the one accessory I'd recommend for retro gaming on your phone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mobile gaming changed completely for me when Apple finally opened up and allowed emulators onto the App Store a few years ago. Delta became part of my staple of apps and has never left it, with retro games acting as a superb fallback when train delays hit or my book isn't quite holding my attention. </p><p>That reliance on flexibility means that I'm not really the sort of gamer to cart around a gaming controller just on the off chance I want to use it with me phone, and that includes even quite sleek gaming grips like the Backbone One. </p><p>So, I was super interested to try out 8BitDo's FlipPad when it unveiled it: a gamepad that married a tiny design to the convenience of it clipping onto your phone, meaning you need only the tiniest amount of space in a bag to upgrade your gaming experience handily. </p><p>After a week with the FlipPad, I'm even more enamoured by the design choices that brought it into being, and I think it might just be the perfect addition to a travel bag or <a href="https://www.t3.com/luxury/style/i-tested-5-of-the-best-high-end-edc-backpacks-for-techies-heres-how-they-stacked-up" target="_blank">EDC backpack</a>. </p><h2 id="a-tiny-slice-of-clever-gaming-design">A tiny slice of clever gaming design</h2><p>The FlipPad is basically a flat controller with a hinged USB-C plug to pop into your phone's port. Once that's secure, the controller rests on the bottom of your screen, making the phone basically have the orientation of an old GameBoy. </p><p>It's an ergonomic arrangement that has been improved since those days, of course but it's also really quite proven, and it works a treat in my experience. Plus, the buttons 8BitDo has used are really nice and clicky, making the FlipPad extremely tactile and satisfying. </p><div class="product"><a data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fPJdqVxHzJaiiKfbBQceyK" name="8BitDo FlipPad square deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fPJdqVxHzJaiiKfbBQceyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>The FlipPad is the most enthused I've felt about a mobile controller that I can remember, although it has some limitations that are worth bearing in mind. It's a great price at launch, but might hit some amazing lows down the line. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow" data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27">View Deal</a></p></div><p>It's worth paying attention to the button layout here, though, to make sure it'll work for what you need. There's no analogue stick here, so this is very much a gamepad that aims at the NES, SNES, Game Boy, and Game Boy Advance catalogue principally, along with the many other consoles that predate analogue sticks. </p><p>It does have four function buttons at the top, two of which are the standard shoulder buttons and two of which are extra, giving you some nice customisation options. I found that Delta detected the layout perfectly, giving me the easy option to tweak my controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TY8Tw9c6Vw8mQtsi7uVaPg" name="8BitDo FlipPad 2" alt="8BitDo FlipPad" src="https://cdn.mos.cms.futurecdn.net/TY8Tw9c6Vw8mQtsi7uVaPg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What Delta didn't do, though, was move the on-screen display of my game up to account for the controller taking up the bottom of the screen. It treated the FlipPad like a normal wired controller and centred my game screen, which actually made the FlipPad cut off the bottom of it. I fixed this by tweaking the app's settings to force the appearance of the touch button layout, which is slightly clumsy but still extremely effective. </p><p>That tiny teething problem aside, I've had nothing but positive experiences with the FlipPad, whether in how massively it upgrades the experience of playing GBA titles that involve quick button presses, or how tiny it is when stored in my tech pouch. </p><p>For retro gamers on the go, I think it's a no-brainer so long as it fits your phone, and it'll probably be a mainstay in my day pack for quite a while to come. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-accessories/this-tiny-mobile-controller-is-the-one-accessory-id-recommend-for-retro-gaming-on-your-phone</link>
                                                                            <description>
                            <![CDATA[ 8BitDo has hit it out of the park with the FlipPad ]]>
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                                                                        <pubDate>Fri, 25 Sep 2026 06:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 25 Sep 2026 07:38:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Accessories]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[8BitDo FlipPad]]></media:description>                                                            <media:text><![CDATA[8BitDo FlipPad]]></media:text>
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                                <p>Mobile gaming changed completely for me when Apple finally opened up and allowed emulators onto the App Store a few years ago. Delta became part of my staple of apps and has never left it, with retro games acting as a superb fallback when train delays hit or my book isn't quite holding my attention. </p><p>That reliance on flexibility means that I'm not really the sort of gamer to cart around a gaming controller just on the off chance I want to use it with me phone, and that includes even quite sleek gaming grips like the Backbone One. </p><p>So, I was super interested to try out 8BitDo's FlipPad when it unveiled it: a gamepad that married a tiny design to the convenience of it clipping onto your phone, meaning you need only the tiniest amount of space in a bag to upgrade your gaming experience handily. </p><p>After a week with the FlipPad, I'm even more enamoured by the design choices that brought it into being, and I think it might just be the perfect addition to a travel bag or <a href="https://www.t3.com/luxury/style/i-tested-5-of-the-best-high-end-edc-backpacks-for-techies-heres-how-they-stacked-up" target="_blank">EDC backpack</a>. </p><h2 id="a-tiny-slice-of-clever-gaming-design">A tiny slice of clever gaming design</h2><p>The FlipPad is basically a flat controller with a hinged USB-C plug to pop into your phone's port. Once that's secure, the controller rests on the bottom of your screen, making the phone basically have the orientation of an old GameBoy. </p><p>It's an ergonomic arrangement that has been improved since those days, of course but it's also really quite proven, and it works a treat in my experience. Plus, the buttons 8BitDo has used are really nice and clicky, making the FlipPad extremely tactile and satisfying. </p><div class="product"><a data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fPJdqVxHzJaiiKfbBQceyK" name="8BitDo FlipPad square deal" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fPJdqVxHzJaiiKfbBQceyK-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class="" /></p></div></div></figure></a><p>The FlipPad is the most enthused I've felt about a mobile controller that I can remember, although it has some limitations that are worth bearing in mind. It's a great price at launch, but might hit some amazing lows down the line. <a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H6B2D9G6" target="_blank" rel="nofollow" data-dimension112="753913c4-b742-11f1-bda3-85bf1fc21bb3" data-action="Deal Block" data-label="FlipPad" data-dimension48="FlipPad" data-dimension25="£27">View Deal</a></p></div><p>It's worth paying attention to the button layout here, though, to make sure it'll work for what you need. There's no analogue stick here, so this is very much a gamepad that aims at the NES, SNES, Game Boy, and Game Boy Advance catalogue principally, along with the many other consoles that predate analogue sticks. </p><p>It does have four function buttons at the top, two of which are the standard shoulder buttons and two of which are extra, giving you some nice customisation options. I found that Delta detected the layout perfectly, giving me the easy option to tweak my controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TY8Tw9c6Vw8mQtsi7uVaPg" name="8BitDo FlipPad 2" alt="8BitDo FlipPad" src="https://cdn.mos.cms.futurecdn.net/TY8Tw9c6Vw8mQtsi7uVaPg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What Delta didn't do, though, was move the on-screen display of my game up to account for the controller taking up the bottom of the screen. It treated the FlipPad like a normal wired controller and centred my game screen, which actually made the FlipPad cut off the bottom of it. I fixed this by tweaking the app's settings to force the appearance of the touch button layout, which is slightly clumsy but still extremely effective. </p><p>That tiny teething problem aside, I've had nothing but positive experiences with the FlipPad, whether in how massively it upgrades the experience of playing GBA titles that involve quick button presses, or how tiny it is when stored in my tech pouch. </p><p>For retro gamers on the go, I think it's a no-brainer so long as it fits your phone, and it'll probably be a mainstay in my day pack for quite a while to come. </p>
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                                                            <title><![CDATA[ I've been playing EA Sports FC 27 for a week and these are the 5 upgrades that matter most ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been playing <em>EA Sports FC</em> almost daily since Electronic Arts' much-publicised split from FIFA, and the FIFA games long before that, but last year's outing was the first that made me reconsider my life choices.</p><p>After <a href="https://www.t3.com/tech/gaming/ea-sports-fc-26-review-initial-impressions">reviewing it for T3 a year ago</a> I opted to give it a break and only returned months later – when Team of the Season started in Ultimate Team. I actually didn't miss it in that time either.</p><p>There were a few reasons for that, but primarily it was the on-field gameplay. In Ultimate Team at least, it was the first release where I felt opponents could get away with spamming the same moves and types of goals over and again. And the game seemed to punish clever football-like movements and play.</p><p>Some would argue that I should have played a similar way to the masses, or tweaked my defensive play somewhat, but it just wasn't fun. I got more out of it when my team became better after the later promotions, but even then I felt a regular degree of frustration when playing against opponents who clearly just wanted to rinse and repeat.</p><p>And so I approached <em>EA Sports FC 27</em> with some trepidation after receiving my review copy from EA (for free, in full disclosure). However, having now played it for a week I'm pleased that some of the issues I had with <em>FC 26</em> have been addressed, and there are additional upgrades that I've enjoyed.</p><p>Here then are the five improvements I've noted that have made the game more enjoyable so far. It's worth noting that I've been playing on PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, switching between them. I've not yet tried the PC version this year, which is thought to be a touch more responsive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nSbtemf6fva52YvJwVFi2h" name="assets_2026_07_1784914560_FC27_PEDRI_RESPONSIVE_PASSING_SPAIN_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/nSbtemf6fva52YvJwVFi2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="1-speed">1. Speed</h2><p>The first thing that struck me about <em>EA Sports FC 27</em>, especially when playing an online game in Ultimate Team, was how quickly it moved.</p><p>I've often hated starting my UT journey with a bog standard gold team each year – not least because I'll have only just switched from the previous game and a 99 rated squad of superstars. However, the game has felt more zippy even with a starter team in <em>FC 27</em>.</p><p>I've managed to secure a few better players over the week, through the transfer market, SBCs, objectives and a couple of excellent pulls from season pass packs, but I don't feel that the game's pace is skewed much by the enhanced stats – it was already fast and fluid.</p><p>Depending on the tactics and formation you use (I'm currently playing 4-2-1-3 which works for me) you can get up the pitch quickly and effectively. Previous years have felt like you're playing in mud for the first month or so.</p><p>I'm not yet convinced much has changed with the attacking AI and passing is still a bit sluggish and inaccurate at this stage, until PlayStyles start to kick in properly, but gameplay is more fun for sure. I've certainly managed to score a greater variety of goals so far.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebmg4ZGqVPYLzXET7Zcm2h" name="assets_2026_07_1784914549_FC27_JUDE_MANUAL_DEFENDING_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/ebmg4ZGqVPYLzXET7Zcm2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="2-defending">2. Defending</h2><p>One of the biggest enforced improvements this year is in depending – especially in multiplayer. The game now rewards manual defending much more, with AI defending still present but less effective if you simply rely on it.</p><p>For example, players have a shorter reach if you leave AI to sort out interceptions. Positioning your players manually will give them more chance of stopping a through ball or pass. And the speed at which you can jockey around attacking players is faster if you are controlling the player yourself, while containing them is more accurate when you're not just spamming buttons.</p><p>I've found it results in counter attacks being more manageable, while in reverse opponents who rely on automatic containing and the like aren't able to prevent your own attack plays as often. There's less camping in a half during Ultimate Team matches and more free-flowing football – at this stage of the game, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Strefu5LUGGbSFLMWvrczg" name="assets_2026_07_1784914544_FC27_FUT_GALLERY_WATERMARK_1x1" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/Strefu5LUGGbSFLMWvrczg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="3-gallery">3. Gallery</h2><p>I wasn't sure what I'd make of the new Ultimate Team Gallery when it was first announced. It's like an interactive Panini sticker album where you can sort the cards you've picked up into collections. However, in reality it's actually a very handy way of gaining packs and rewards.</p><p>In some ways it's like an additional SBC (squad building challenge) mode. You have to fill collections of different categories with cards you've acquired, with each card awarding you points and ultimately helping you progress up the Gallery levels.</p><p>This leads to rewards of Gallery tokens to be spent in the store, plus additional giveaways, such as packs and player picks – some of which are worth decent amounts of coins on their own.</p><p>What I particularly like about it is that there's an automatic option – you can let the game fill a collection with the required cards. And, unlike SBCs, it doesn't actually use up the cards you add – they will still be in your club afterwards. In fact, once used in a collection, you can even sell them or use them in SBCs. They'll remain in your Gallery collection as long as needed – unless you replace them with higher value cards for more points.</p><p>Basically, anything that gives you rewards for play rather than real world cash is a win in my book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:840px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="jTsxaKVHK8odfQxTpwFFXf" name="sbcs copy" alt="EA Sports FC 27 SBCs" src="https://cdn.mos.cms.futurecdn.net/jTsxaKVHK8odfQxTpwFFXf-1920-80.jpg" mos="" align="middle" fullscreen="" width="840" height="473" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="4-sbcs">4. SBCs</h2><p>I've never really had a problem with SBCs and, in fact, I enjoy filling them all to get players and packs. But they have sometimes felt more of a chore than a fun feature.</p><p>Thankfully, while some SBCs are the same as before – you have to fill a team with eligible cards to reach a certain target – there are new types that are much more simple and quick to complete.</p><p>Instead of a set objective, they require a number of player points to finish, which can be filled with cards from your deck. Different cards are worth a different amount of points (a gold is more than a silver, silver more than bronze, for example) but the game is indiscriminate of other factors.</p><p>This makes it a faster task to add cards to the lineup, hit redeem and get your reward. You can even keep the selection button pressed and multiselect players for an even quicker response.</p><p>Prior EA Sports FC games – and FIFAs before them – have had too many modes that felt like admin, especially in Ultimate Team, so this is a far better system for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm3QJUoRuT2wmif9svyXWY" name="Alex Hunter EA FC 27" alt="EA Sports FC 27 – Alex Hunter" src="https://cdn.mos.cms.futurecdn.net/Sm3QJUoRuT2wmif9svyXWY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="5-the-return-of-alex-hunter">5. The return of Alex Hunter</h2><p>I'll admit it, I was a big fan of <em>The Journey</em> – the three-part story mode that appeared in <em>FIFA 17</em>, <em>18</em> and <em>19</em>. I'm not usually big on single-player modes, but this kept the action short and sweet while genuinely provided an interesting narrative as you guided Alex Hunter from young footballing wannabe to superstardom.</p><p>So am thrilled that EA has decided to bring him back, if not the campaign itself.</p><p>Starring in The Grounds – the biggest new game mode in the series since Rush was introduced – he is your main mentor and guide through the online multiplayer world. It's also good to see the actor Adetomiwa Edun return to the role.</p><p>Could it mean we get a new chapter of <em>The Journey</em> next year? I'd like to think so, but somehow doubt it. The previous outings apparently cost a whole lot of money for a game that is mainly played online, but we can hope.</p><p>As for The Grounds itself, it hasn't really captivated my attention as much as it will some. Running around and joining kickabouts is fun, but it's about as far from the real world of football as it gets.</p><h2 id="conclusion">Conclusion</h2><p>There are plenty of other smaller things I've so far enjoyed in <em>EA FC 27</em> and it's certainly encouraged me to return more often than its predecessor. The gameplay is faster, more fluid and tighter, I feel, which some of the additions to Ultimate Team feel like they've been born from player feedback.</p><p>As is traditional these days, the game does feel iterative rather than something new, but it is definitely improved. It had to be, there were too many holes in its play last year to maintain the fun.</p><p>The game isn't perfect – some player faces are really bad (we're looking at you Victor Munoz) and I'm not overly sure anyone over the age of 13 will get much from The Grounds. But it is far more than just a database update this year, and the tweaks to the gameplay mechanics do seem to have made a difference.</p><p>I'll know more after a month more of play, but signs are good so far.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/ea-sports-fc-27-review-ps5-pro</link>
                                                                            <description>
                            <![CDATA[ EA Sports FC 27 is a welcome improvement, and these are the new features that have stood out for me ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 25 Sep 2026 07:38:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>I've been playing <em>EA Sports FC</em> almost daily since Electronic Arts' much-publicised split from FIFA, and the FIFA games long before that, but last year's outing was the first that made me reconsider my life choices.</p><p>After <a href="https://www.t3.com/tech/gaming/ea-sports-fc-26-review-initial-impressions">reviewing it for T3 a year ago</a> I opted to give it a break and only returned months later – when Team of the Season started in Ultimate Team. I actually didn't miss it in that time either.</p><p>There were a few reasons for that, but primarily it was the on-field gameplay. In Ultimate Team at least, it was the first release where I felt opponents could get away with spamming the same moves and types of goals over and again. And the game seemed to punish clever football-like movements and play.</p><p>Some would argue that I should have played a similar way to the masses, or tweaked my defensive play somewhat, but it just wasn't fun. I got more out of it when my team became better after the later promotions, but even then I felt a regular degree of frustration when playing against opponents who clearly just wanted to rinse and repeat.</p><p>And so I approached <em>EA Sports FC 27</em> with some trepidation after receiving my review copy from EA (for free, in full disclosure). However, having now played it for a week I'm pleased that some of the issues I had with <em>FC 26</em> have been addressed, and there are additional upgrades that I've enjoyed.</p><p>Here then are the five improvements I've noted that have made the game more enjoyable so far. It's worth noting that I've been playing on PS5 and <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review">PS5 Pro</a>, switching between them. I've not yet tried the PC version this year, which is thought to be a touch more responsive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nSbtemf6fva52YvJwVFi2h" name="assets_2026_07_1784914560_FC27_PEDRI_RESPONSIVE_PASSING_SPAIN_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/nSbtemf6fva52YvJwVFi2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="1-speed">1. Speed</h2><p>The first thing that struck me about <em>EA Sports FC 27</em>, especially when playing an online game in Ultimate Team, was how quickly it moved.</p><p>I've often hated starting my UT journey with a bog standard gold team each year – not least because I'll have only just switched from the previous game and a 99 rated squad of superstars. However, the game has felt more zippy even with a starter team in <em>FC 27</em>.</p><p>I've managed to secure a few better players over the week, through the transfer market, SBCs, objectives and a couple of excellent pulls from season pass packs, but I don't feel that the game's pace is skewed much by the enhanced stats – it was already fast and fluid.</p><p>Depending on the tactics and formation you use (I'm currently playing 4-2-1-3 which works for me) you can get up the pitch quickly and effectively. Previous years have felt like you're playing in mud for the first month or so.</p><p>I'm not yet convinced much has changed with the attacking AI and passing is still a bit sluggish and inaccurate at this stage, until PlayStyles start to kick in properly, but gameplay is more fun for sure. I've certainly managed to score a greater variety of goals so far.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebmg4ZGqVPYLzXET7Zcm2h" name="assets_2026_07_1784914549_FC27_JUDE_MANUAL_DEFENDING_WATERMARK_16x9" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/ebmg4ZGqVPYLzXET7Zcm2h-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="2-defending">2. Defending</h2><p>One of the biggest enforced improvements this year is in depending – especially in multiplayer. The game now rewards manual defending much more, with AI defending still present but less effective if you simply rely on it.</p><p>For example, players have a shorter reach if you leave AI to sort out interceptions. Positioning your players manually will give them more chance of stopping a through ball or pass. And the speed at which you can jockey around attacking players is faster if you are controlling the player yourself, while containing them is more accurate when you're not just spamming buttons.</p><p>I've found it results in counter attacks being more manageable, while in reverse opponents who rely on automatic containing and the like aren't able to prevent your own attack plays as often. There's less camping in a half during Ultimate Team matches and more free-flowing football – at this stage of the game, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Strefu5LUGGbSFLMWvrczg" name="assets_2026_07_1784914544_FC27_FUT_GALLERY_WATERMARK_1x1" alt="EA Sports FC 27" src="https://cdn.mos.cms.futurecdn.net/Strefu5LUGGbSFLMWvrczg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="3-gallery">3. Gallery</h2><p>I wasn't sure what I'd make of the new Ultimate Team Gallery when it was first announced. It's like an interactive Panini sticker album where you can sort the cards you've picked up into collections. However, in reality it's actually a very handy way of gaining packs and rewards.</p><p>In some ways it's like an additional SBC (squad building challenge) mode. You have to fill collections of different categories with cards you've acquired, with each card awarding you points and ultimately helping you progress up the Gallery levels.</p><p>This leads to rewards of Gallery tokens to be spent in the store, plus additional giveaways, such as packs and player picks – some of which are worth decent amounts of coins on their own.</p><p>What I particularly like about it is that there's an automatic option – you can let the game fill a collection with the required cards. And, unlike SBCs, it doesn't actually use up the cards you add – they will still be in your club afterwards. In fact, once used in a collection, you can even sell them or use them in SBCs. They'll remain in your Gallery collection as long as needed – unless you replace them with higher value cards for more points.</p><p>Basically, anything that gives you rewards for play rather than real world cash is a win in my book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:840px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="jTsxaKVHK8odfQxTpwFFXf" name="sbcs copy" alt="EA Sports FC 27 SBCs" src="https://cdn.mos.cms.futurecdn.net/jTsxaKVHK8odfQxTpwFFXf-1920-80.jpg" mos="" align="middle" fullscreen="" width="840" height="473" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="4-sbcs">4. SBCs</h2><p>I've never really had a problem with SBCs and, in fact, I enjoy filling them all to get players and packs. But they have sometimes felt more of a chore than a fun feature.</p><p>Thankfully, while some SBCs are the same as before – you have to fill a team with eligible cards to reach a certain target – there are new types that are much more simple and quick to complete.</p><p>Instead of a set objective, they require a number of player points to finish, which can be filled with cards from your deck. Different cards are worth a different amount of points (a gold is more than a silver, silver more than bronze, for example) but the game is indiscriminate of other factors.</p><p>This makes it a faster task to add cards to the lineup, hit redeem and get your reward. You can even keep the selection button pressed and multiselect players for an even quicker response.</p><p>Prior EA Sports FC games – and FIFAs before them – have had too many modes that felt like admin, especially in Ultimate Team, so this is a far better system for me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sm3QJUoRuT2wmif9svyXWY" name="Alex Hunter EA FC 27" alt="EA Sports FC 27 – Alex Hunter" src="https://cdn.mos.cms.futurecdn.net/Sm3QJUoRuT2wmif9svyXWY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><h2 id="5-the-return-of-alex-hunter">5. The return of Alex Hunter</h2><p>I'll admit it, I was a big fan of <em>The Journey</em> – the three-part story mode that appeared in <em>FIFA 17</em>, <em>18</em> and <em>19</em>. I'm not usually big on single-player modes, but this kept the action short and sweet while genuinely provided an interesting narrative as you guided Alex Hunter from young footballing wannabe to superstardom.</p><p>So am thrilled that EA has decided to bring him back, if not the campaign itself.</p><p>Starring in The Grounds – the biggest new game mode in the series since Rush was introduced – he is your main mentor and guide through the online multiplayer world. It's also good to see the actor Adetomiwa Edun return to the role.</p><p>Could it mean we get a new chapter of <em>The Journey</em> next year? I'd like to think so, but somehow doubt it. The previous outings apparently cost a whole lot of money for a game that is mainly played online, but we can hope.</p><p>As for The Grounds itself, it hasn't really captivated my attention as much as it will some. Running around and joining kickabouts is fun, but it's about as far from the real world of football as it gets.</p><h2 id="conclusion">Conclusion</h2><p>There are plenty of other smaller things I've so far enjoyed in <em>EA FC 27</em> and it's certainly encouraged me to return more often than its predecessor. The gameplay is faster, more fluid and tighter, I feel, which some of the additions to Ultimate Team feel like they've been born from player feedback.</p><p>As is traditional these days, the game does feel iterative rather than something new, but it is definitely improved. It had to be, there were too many holes in its play last year to maintain the fun.</p><p>The game isn't perfect – some player faces are really bad (we're looking at you Victor Munoz) and I'm not overly sure anyone over the age of 13 will get much from The Grounds. But it is far more than just a database update this year, and the tweaks to the gameplay mechanics do seem to have made a difference.</p><p>I'll know more after a month more of play, but signs are good so far.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Googlebooks will be capable of playing high-end PC games through a welcome workaround ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Googlebooks will be able to run high-end PC games through Nvidia's cloud gaming service, GeForce Now.</p><p class="fancy-box__body-text">It's not yet clear whether it will be available from launch, but purchases do get a 12-month subscription to the service thrown in.</p></div></div><p>Google's new premium laptops are just over a week away from release and while they're not particularly designed for full-on gaming, the welcome news is that they'll be very capable in that department too.</p><p><a href="https://www.t3.com/tech/laptops/i-tried-all-5-googlebook-launch-laptops-here-are-5-things-i-learned">Googlebooks</a> are coming from some of the biggest players in computing – Dell, Asus, HP, Lenovo and Acer – and not only will they run every Android game available on the Play Store today, they are capable playing AAA PC games.</p><p>That's thanks to Nvidia's cloud gaming service <a href="https://www.t3.com/tag/nvidia-geforce-now" target="_blank">GeForce Now</a>. With GeForce Now, you don't need to own a high-end PC yourself, you can stream games to multiple devices over the internet, with control codes going in the opposite direction.</p><p>It was <a href="https://www.t3.com/tech/laptops/google-finally-takes-the-wraps-off-its-googlebook-revolution-and-youre-going-to-want-to-see-the-prices">revealed during the Googlebook launch last week</a> that 12-months of a paid GeForce Now would be bundled with each new purchase, and now Nvidia itself has confirmed support.</p><p>The only thing we don't yet know is exactly when the service will work on a Googlebook, as <a href="https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/" target="_blank">Nvidia's official blog</a> says "later this year". So you might have to be patient for full compatibility.</p><p>It'll be worth the wait though. Nvidia GeForce Now is an exceptional cloud gaming service with almost no latency – the time it takes between pressing a button or key and the action happening on screen. This has been a hurdle with cloud games in the past, but Nvidia seems to have cracked it.</p><p>It also has a very healthy library of supported games. Unlike Xbox Cloud Gaming, you can only play games you already own across digital store fronts, such as Steam and Epic Games Store, although you can also play free-to-play titles, like <em>Fortnite</em>.</p><p>And there's a free GeForce Now tier, which enables limited play – just one hour at a time – on older servers. But as you get a voucher for a year's membership, you'll be able to play over longer periods and in better resolutions/frame rates on your Googlebook.</p><p>To be fair, the service also works on Chromebook and Android devices, so it's nothing new to Google devices, but we can see it working well on the higher spec of the new Googlebook models.</p><p>Just head to the <a href="https://www.nvidia.com/en-gb/geforce-now/" target="_blank">GeForce Now website</a> to find out more.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Wireless Controller" data-widget-title="Today's best Xbox controller deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/googlebooks-will-be-capable-of-playing-high-end-pc-games-through-a-welcome-workaround</link>
                                                                            <description>
                            <![CDATA[ Your new Googlebook will get RTX gaming "later this year", reveals Nvidia ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future | Max Freeman-Mills]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Googlebook hands-on event]]></media:description>                                                            <media:text><![CDATA[Googlebook hands-on event]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Googlebooks will be able to run high-end PC games through Nvidia's cloud gaming service, GeForce Now.</p><p class="fancy-box__body-text">It's not yet clear whether it will be available from launch, but purchases do get a 12-month subscription to the service thrown in.</p></div></div><p>Google's new premium laptops are just over a week away from release and while they're not particularly designed for full-on gaming, the welcome news is that they'll be very capable in that department too.</p><p><a href="https://www.t3.com/tech/laptops/i-tried-all-5-googlebook-launch-laptops-here-are-5-things-i-learned">Googlebooks</a> are coming from some of the biggest players in computing – Dell, Asus, HP, Lenovo and Acer – and not only will they run every Android game available on the Play Store today, they are capable playing AAA PC games.</p><p>That's thanks to Nvidia's cloud gaming service <a href="https://www.t3.com/tag/nvidia-geforce-now" target="_blank">GeForce Now</a>. With GeForce Now, you don't need to own a high-end PC yourself, you can stream games to multiple devices over the internet, with control codes going in the opposite direction.</p><p>It was <a href="https://www.t3.com/tech/laptops/google-finally-takes-the-wraps-off-its-googlebook-revolution-and-youre-going-to-want-to-see-the-prices">revealed during the Googlebook launch last week</a> that 12-months of a paid GeForce Now would be bundled with each new purchase, and now Nvidia itself has confirmed support.</p><p>The only thing we don't yet know is exactly when the service will work on a Googlebook, as <a href="https://blogs.nvidia.com/blog/geforce-now-thursday-control-resonant/" target="_blank">Nvidia's official blog</a> says "later this year". So you might have to be patient for full compatibility.</p><p>It'll be worth the wait though. Nvidia GeForce Now is an exceptional cloud gaming service with almost no latency – the time it takes between pressing a button or key and the action happening on screen. This has been a hurdle with cloud games in the past, but Nvidia seems to have cracked it.</p><p>It also has a very healthy library of supported games. Unlike Xbox Cloud Gaming, you can only play games you already own across digital store fronts, such as Steam and Epic Games Store, although you can also play free-to-play titles, like <em>Fortnite</em>.</p><p>And there's a free GeForce Now tier, which enables limited play – just one hour at a time – on older servers. But as you get a voucher for a year's membership, you'll be able to play over longer periods and in better resolutions/frame rates on your Googlebook.</p><p>To be fair, the service also works on Chromebook and Android devices, so it's nothing new to Google devices, but we can see it working well on the higher spec of the new Googlebook models.</p><p>Just head to the <a href="https://www.nvidia.com/en-gb/geforce-now/" target="_blank">GeForce Now website</a> to find out more.</p><div data-widget-type="review" data-model-name="Microsoft Xbox Wireless Controller" data-widget-title="Today's best Xbox controller deals"></div>
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                                                            <title><![CDATA[ Xbox gives hope for the future of physical discs – asks Xbox gamers whether to scrap them or not for Project Helix ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is said to be surveying gamers on the Insiders program to find out if they want Project Helix to have a disc drive or not.</p><p class="fancy-box__body-text">Screengrabs suggest that the company is yet to make up its mind on physical media.</p></div></div><p>Xbox is allegedly asking its own gamers whether it should scrap physical discs or not. It has reportedly started to survey Xbox Insiders on potential features for <a href="https://www.t3.com/tag/project-helix" target="_blank">Project Helix</a>, and if it should retain the option to install games from disc.</p><p>A lot has been said about Sony's decision to ditch disc versions of games from 2028, while Xbox was also thought to be doing something similar. It recently launched an initiative to convert disc copies of Xbox One and <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S games into digital versions, to use without the disc being inserted. This lead to many believing that it was to phase out the format.</p><p>However, its survey suggests a final decision is yet to be made.</p><p>According to screengrabs <a href="https://x.com/PowerUpGamingUK/status/2102007982477259118" target="_blank">posted on X by Power Up Gaming</a>, the survey asks Insiders on the importance of being able to "install games from a physical disc" on its "next-generation Xbox console".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102007982477259118"><p lang="en" dir="ltr">EXCLUSIVE: Microsoft is asking fans whether they want the next-generation Xbox to support physical media, Power Up Gaming understands.A survey that has recently gone live on the Xbox Insider Hub app suggests that the company has yet to decide if the next Xbox will have a disc… pic.twitter.com/b86DcARj9f<a href="https://twitter.com/cantworkitout/status/2102007982477259118">September 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Insiders are asked whether this is "not necessary", "nice to have", or a "must have" on the new console.</p><p>There are also questions on game exclusivity and the saving of automatic gameplay highlights.</p><p>Not all Xbox Insiders have received the survey (I haven't on my own machine), so we're not sure how widespread this is or which regions it might be operating. But if genuine, it does suggest that Xbox's plans for its new machine are still not set in stone.</p><p>It has been said in recent times that the original idea of a premium machine that combines the capabilities of an Xbox with a PC have been curbed a touch, not least due to the rising costs of components. Xbox itself has hinted that it might have to trim back some of the plans to make the next console more affordable.</p><p>Adding a disc drive will naturally add expense, but it could also give the brand a strategic advantage over Sony and its next PlayStation. It's almost certain that the PS6 won't be compatible with physical media – either as a home console or handheld (both are rumoured).</p><p>We'll likely have to wait a fair while longer to find out. But if you do happen to be sent the Xbox Insider survey, at least you'll get to have your say.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally Z2 A White" data-widget-title="Today's best Xbox Ally handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/xbox-gives-hope-for-the-future-of-physical-discs-asks-xbox-gamers-whether-to-scrap-them-or-not-for-project-helix</link>
                                                                            <description>
                            <![CDATA[ Microsoft is reportedly surveying Xbox Insiders to find out their thoughts on potential Project Helix features ]]>
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                                                                        <pubDate>Wed, 23 Sep 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 23 Sep 2026 22:21:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Xbox is said to be surveying gamers on the Insiders program to find out if they want Project Helix to have a disc drive or not.</p><p class="fancy-box__body-text">Screengrabs suggest that the company is yet to make up its mind on physical media.</p></div></div><p>Xbox is allegedly asking its own gamers whether it should scrap physical discs or not. It has reportedly started to survey Xbox Insiders on potential features for <a href="https://www.t3.com/tag/project-helix" target="_blank">Project Helix</a>, and if it should retain the option to install games from disc.</p><p>A lot has been said about Sony's decision to ditch disc versions of games from 2028, while Xbox was also thought to be doing something similar. It recently launched an initiative to convert disc copies of Xbox One and <a href="https://www.t3.com/reviews/xbox-series-x-review" target="_blank">Xbox Series X</a>/S games into digital versions, to use without the disc being inserted. This lead to many believing that it was to phase out the format.</p><p>However, its survey suggests a final decision is yet to be made.</p><p>According to screengrabs <a href="https://x.com/PowerUpGamingUK/status/2102007982477259118" target="_blank">posted on X by Power Up Gaming</a>, the survey asks Insiders on the importance of being able to "install games from a physical disc" on its "next-generation Xbox console".</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2102007982477259118"><p lang="en" dir="ltr">EXCLUSIVE: Microsoft is asking fans whether they want the next-generation Xbox to support physical media, Power Up Gaming understands.A survey that has recently gone live on the Xbox Insider Hub app suggests that the company has yet to decide if the next Xbox will have a disc… pic.twitter.com/b86DcARj9f<a href="https://twitter.com/cantworkitout/status/2102007982477259118">September 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Insiders are asked whether this is "not necessary", "nice to have", or a "must have" on the new console.</p><p>There are also questions on game exclusivity and the saving of automatic gameplay highlights.</p><p>Not all Xbox Insiders have received the survey (I haven't on my own machine), so we're not sure how widespread this is or which regions it might be operating. But if genuine, it does suggest that Xbox's plans for its new machine are still not set in stone.</p><p>It has been said in recent times that the original idea of a premium machine that combines the capabilities of an Xbox with a PC have been curbed a touch, not least due to the rising costs of components. Xbox itself has hinted that it might have to trim back some of the plans to make the next console more affordable.</p><p>Adding a disc drive will naturally add expense, but it could also give the brand a strategic advantage over Sony and its next PlayStation. It's almost certain that the PS6 won't be compatible with physical media – either as a home console or handheld (both are rumoured).</p><p>We'll likely have to wait a fair while longer to find out. But if you do happen to be sent the Xbox Insider survey, at least you'll get to have your say.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X,ASUS ROG Xbox Ally Z2 A White" data-widget-title="Today's best Xbox Ally handheld deals"></div>
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                                                            <title><![CDATA[ NeoGeo AES+ delay explained and it's an old enemy at fault: "We didn’t have a choice" ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Manufacturer Plaion has explained that the components crisis is to blame for the delay of its NeoGeo AES+ console reissue.</p><p class="fancy-box__body-text">Flash chips it had planned to use turned out to be impossible to source. But a workaround has been found.</p></div></div><p>The <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> has been one of the year's most exciting retro gaming announcements, and pre-orders were taken up in their droves this spring. However, the hype had to be tempered a touch earlier this month when its manufacturer, Plaion Replai, had to delay the product.</p><p>It will now be <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-aes-retro-games-console-has-been-delayed-by-a-year">coming out in September 2027</a>, but even that looked tentative at one point.</p><p>Speaking to <a href="https://www.videogameschronicle.com/news/we-were-almost-dead-neogeo-boss-reveals-forced-redesign-behind-aes-delay/" target="_blank">VGC</a>, the company's hardware and software director explained that at one point the project was "almost dead". And it was a common foe at fault.</p><p>After unprecedented amounts of orders were received, Plaion entered the hardware procurement phase and discovered an issue: "[We] advised our partners in the Far East what our requirements were, and it’s the first time I’ve ever been refused ordering chips. I’ve worked with Plaion for nearly 20 years in this field," said Ben Jones.</p><p>"What do you mean I can't get these chips? Oh, AI!"</p><p>Yep, RAMageddon was striking again. The global chip shortage enforced by the demand of AI data centres meant that essential components were unavailable. In this case, Plaion could not source parallel NOR flash. chips.</p><p>It meant the design team had to return to the drawing board. Thankfully though, as Jones revealed to VGC, a solution was found. The serial NOR flash chips the company was using in the cartridges to be released with the console would work as an alternative, with some conversion wizardry.</p><p>Additional development was required to find the answer and add technology to perform the conversion, but it meant the NeoGeo AES+ project was resurrected.</p><p>This did result in the delay though. The new system needs extra testing, although Plaion does have "thousands of these chips ready for the cartridges" already, so at least the procurement issues have been ironed out.</p><p>Shipping for the console will now start on 16 September 2027, with pre-orders continuing to remain open in the meantime. The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ starts at £179.99</a> for the console and controller, with cartridges priced from £69.99 / €79.95 apiece.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming-consoles/neogeo-aes-delay-explained-and-its-an-old-enemy-at-fault-we-didnt-have-a-choice</link>
                                                                            <description>
                            <![CDATA[ Manufacturer explains why the reissued retro console has been put back almost a year ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Consoles]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Plaion / SNK]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[NeoGeo AES+ on a blue background]]></media:description>                                                            <media:text><![CDATA[NeoGeo AES+ on a blue background]]></media:text>
                                <media:title type="plain"><![CDATA[NeoGeo AES+ on a blue background]]></media:title>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">Manufacturer Plaion has explained that the components crisis is to blame for the delay of its NeoGeo AES+ console reissue.</p><p class="fancy-box__body-text">Flash chips it had planned to use turned out to be impossible to source. But a workaround has been found.</p></div></div><p>The <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-is-back-with-perhaps-the-most-literal-retro-gaming-console-revival-yet">NeoGeo AES+</a> has been one of the year's most exciting retro gaming announcements, and pre-orders were taken up in their droves this spring. However, the hype had to be tempered a touch earlier this month when its manufacturer, Plaion Replai, had to delay the product.</p><p>It will now be <a href="https://www.t3.com/tech/gaming-consoles/the-neogeo-aes-retro-games-console-has-been-delayed-by-a-year">coming out in September 2027</a>, but even that looked tentative at one point.</p><p>Speaking to <a href="https://www.videogameschronicle.com/news/we-were-almost-dead-neogeo-boss-reveals-forced-redesign-behind-aes-delay/" target="_blank">VGC</a>, the company's hardware and software director explained that at one point the project was "almost dead". And it was a common foe at fault.</p><p>After unprecedented amounts of orders were received, Plaion entered the hardware procurement phase and discovered an issue: "[We] advised our partners in the Far East what our requirements were, and it’s the first time I’ve ever been refused ordering chips. I’ve worked with Plaion for nearly 20 years in this field," said Ben Jones.</p><p>"What do you mean I can't get these chips? Oh, AI!"</p><p>Yep, RAMageddon was striking again. The global chip shortage enforced by the demand of AI data centres meant that essential components were unavailable. In this case, Plaion could not source parallel NOR flash. chips.</p><p>It meant the design team had to return to the drawing board. Thankfully though, as Jones revealed to VGC, a solution was found. The serial NOR flash chips the company was using in the cartridges to be released with the console would work as an alternative, with some conversion wizardry.</p><p>Additional development was required to find the answer and add technology to perform the conversion, but it meant the NeoGeo AES+ project was resurrected.</p><p>This did result in the delay though. The new system needs extra testing, although Plaion does have "thousands of these chips ready for the cartridges" already, so at least the procurement issues have been ironed out.</p><p>Shipping for the console will now start on 16 September 2027, with pre-orders continuing to remain open in the meantime. The <a href="https://plaionreplai.com/en-gb/pages/neogeo#hardware" target="_blank" rel="sponsored">NeoGeo AES+ starts at £179.99</a> for the console and controller, with cartridges priced from £69.99 / €79.95 apiece.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ 3 meaty Nintendo Switch 2 games to round off the summer with ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The brilliance of handheld games consoles is that you can take them with you wherever you go, rather than being rooted to your sofa or desk chair. This makes handhelds the ideal companions during the summer, because who doesn't love chipping away at their backlog on holiday?</p><p>We may be entering the last days of the summer and the early part of autumn, but if you’re looking for something to play on your <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Nintendo Switch 2</a> when you jet off for a final fix of sunshine before the autumn rolls around, I’ve been having a lot of fun with these three games recently.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u1-9y0i-hWU" allowfullscreen=""></iframe></div></div><h2 id="lies-of-p-complete-edition">Lies of P: Complete Edition</h2><p>There have been a lot - and I mean <em>loads </em>- of <em>Dark Souls </em>imitators over the years, but few have been as well received as 2023’s <em>Lies of P</em>, a twisted take on the fairy tale of Pinocchio.</p><p>Set in the Belle Epoque-inspired fictional city of Krat, <em>Lies of P</em> tells a markedly different story of the iconic puppet (who just so happens to look remarkably like Timothee Chalamet). He's tasked with saving Krat from the “Frenzy” that has turned all other puppets against humans.</p><p><em>Lies of P </em>has everything a good Soulslike needs: a moody and mysterious setting rich with lore, excellent combat and build-crafting, and panic-inducingly difficult boss fights that aim to halt your progress. P (as he’s known here) mixes and matches various blades and handles to become a character that can be fast and nimble, or a real boy interested only in the heaviest swords.</p><p><em>Lies of P: Complete Edition </em>arrives on Switch 2 several years after the game originally launched on other platforms, and comes with all the DLC. It runs shockingly well on Nintendo’s beefed up console too, particularly shining in handheld mode.</p><p>You couldn’t really get a more anti-summer game, but I’ve been really enjoying making my way through the mean streets of Krat whenever I have a free 15 minutes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M2_RGzOPfgA" allowfullscreen=""></iframe></div></div><h2 id="splatoon-raiders">Splatoon Raiders</h2><p>I’ve been a casual fan of the <em>Splatoon</em> series since it debuted on Switch in 2015, but with every entry I eventually run into the same problem: after a while, the hardcore players (of which there are intimidatingly many) become so good at the game that I can no longer hang with them in the lobbies. So I tend to bounce off until the next entry’s Nickelodeon-esque colour palette and outlandish fashion inevitably lures me back in, and the process begins again.</p><p>Most <em>Splatoon</em> games have had a single-player component of some kind, but <em>Splatoon Raiders </em>is the first game in the series that’s an entirely PvE experience designed with solo players in mind.</p><p>It essentially reimagines Splatoon as a looter-shooter. Think Diablo, but infinitely more cheerful. You still cover levels in paint with a huge assortment of weapons and swim through your handiwork in squidform, but rather than other human players, you exclusively fight waves of Salmonid creatures in pursuit of treasure and better gear to level up your character.</p><p>The Spirhalite Islands are disappointingly bland compared to the vibrant metropolises that the mainline games take place in, but <em>Splatoon Raiders </em>is a wildly addictive spin on a formula Nintendo has perfected over the last 10 years. It has that dangerously one-more-go gameplay loop and works just as well in co-op with friends as it does on your own.</p><p>Somehow, Nintendo has taken a very well-worn genre and made it feel fresh again.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89bbLTHmySY" allowfullscreen=""></iframe></div></div><h2 id="moss-forgotten-relic">Moss: Forgotten Relic</h2><p>The <em>Moss</em> games have for a long time deservedly been held up as two of the (admittedly few) crown jewels of virtual reality gaming, and the best way to experience these delightful interactive fairytales is still through a headset. That said, not everyone owns one of those, and for some people VR is just a non-starter for a variety of reasons.</p><p>As someone who regrettably suffers quite violently from VR motion sickness, I’ve always recommended the Moss series to people looking for a more comfortable experience, but I still think it’s great that developer Polyarc has reimagined its two titles as entirely flatscreen games that just so happen to be a perfect fit for Switch 2.</p><p><em>Moss: The Forgotten Relic </em>includes <em>Moss: Book I </em>and <em>Moss: Book II </em>in one package, and the simple blend of exploration, light puzzling and combat mostly makes an elegant transition from VR to traditional platforms.</p><p>As both games are built around you, the human player, helping the mouse protagonist Quill to make her way through a ruined kingdom, there’s definitely something lost from not being entirely immersed in the intricate diorama-like levels, but the games are still packed with charm.</p><p>It’s also nice that you can use the touch screen to move objects around for your rodent pal to climb, a pleasingly tactile substitute for the way you physically pulled them in the VR games. So, if you’re a headset sceptic who has overlooked these miniature gems, you no longer have an excuse.</p><div data-model-name="Nintendo Switch 2 (Console),Nintendo Switch 2 Pro Wireless Controller,Nintendo Switch 2 Camera,Nintendo Switch 2 Piranha Plant Camera,Nintendo Switch 2 Joy-Con Wheels,Nintendo Switch 2 Dock Set,Nintendo Switch 2 AC adapter" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/3-meaty-nintendo-switch-2-games-to-round-off-the-summer-with</link>
                                                                            <description>
                            <![CDATA[ Here are three great Nintendo Switch 2 games to see out the end of the summer ]]>
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                                                                        <pubDate>Mon, 21 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 22 Sep 2026 07:40:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Tate ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MLzj8SRUXhyWigCLu64RrB-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt is a freelance tech, entertainment and lifestyle journalist who has spent the best part of a decade writing about all three – and more – for various websites and in print. He completed a postgraduate journalism degree right after his first stint at university, which preceded a varied early career that eventually led him to Stuff, where he spent a number of years as news editor. Since going out on his own in 2021, Matt has written for the likes of GQ, Esquire, Shortlist, iMore, Trusted Reviews, Digital Spy and, of course, T3. When not playing video games or daydreaming about shiny new gadgets and pasta recipes, Matt can usually be found dancing around the kitchen, celebrating that his beloved Tottenham Hotspur finally won a trophy, at last.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Splatoon Raiders on Nintendo Switch 2]]></media:description>                                                            <media:text><![CDATA[Splatoon Raiders on Nintendo Switch 2]]></media:text>
                                <media:title type="plain"><![CDATA[Splatoon Raiders on Nintendo Switch 2]]></media:title>
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                            <article>
                                <p>The brilliance of handheld games consoles is that you can take them with you wherever you go, rather than being rooted to your sofa or desk chair. This makes handhelds the ideal companions during the summer, because who doesn't love chipping away at their backlog on holiday?</p><p>We may be entering the last days of the summer and the early part of autumn, but if you’re looking for something to play on your <a href="https://www.t3.com/tech/gaming-consoles/nintendo-switch-2-review">Nintendo Switch 2</a> when you jet off for a final fix of sunshine before the autumn rolls around, I’ve been having a lot of fun with these three games recently.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u1-9y0i-hWU" allowfullscreen=""></iframe></div></div><h2 id="lies-of-p-complete-edition">Lies of P: Complete Edition</h2><p>There have been a lot - and I mean <em>loads </em>- of <em>Dark Souls </em>imitators over the years, but few have been as well received as 2023’s <em>Lies of P</em>, a twisted take on the fairy tale of Pinocchio.</p><p>Set in the Belle Epoque-inspired fictional city of Krat, <em>Lies of P</em> tells a markedly different story of the iconic puppet (who just so happens to look remarkably like Timothee Chalamet). He's tasked with saving Krat from the “Frenzy” that has turned all other puppets against humans.</p><p><em>Lies of P </em>has everything a good Soulslike needs: a moody and mysterious setting rich with lore, excellent combat and build-crafting, and panic-inducingly difficult boss fights that aim to halt your progress. P (as he’s known here) mixes and matches various blades and handles to become a character that can be fast and nimble, or a real boy interested only in the heaviest swords.</p><p><em>Lies of P: Complete Edition </em>arrives on Switch 2 several years after the game originally launched on other platforms, and comes with all the DLC. It runs shockingly well on Nintendo’s beefed up console too, particularly shining in handheld mode.</p><p>You couldn’t really get a more anti-summer game, but I’ve been really enjoying making my way through the mean streets of Krat whenever I have a free 15 minutes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M2_RGzOPfgA" allowfullscreen=""></iframe></div></div><h2 id="splatoon-raiders">Splatoon Raiders</h2><p>I’ve been a casual fan of the <em>Splatoon</em> series since it debuted on Switch in 2015, but with every entry I eventually run into the same problem: after a while, the hardcore players (of which there are intimidatingly many) become so good at the game that I can no longer hang with them in the lobbies. So I tend to bounce off until the next entry’s Nickelodeon-esque colour palette and outlandish fashion inevitably lures me back in, and the process begins again.</p><p>Most <em>Splatoon</em> games have had a single-player component of some kind, but <em>Splatoon Raiders </em>is the first game in the series that’s an entirely PvE experience designed with solo players in mind.</p><p>It essentially reimagines Splatoon as a looter-shooter. Think Diablo, but infinitely more cheerful. You still cover levels in paint with a huge assortment of weapons and swim through your handiwork in squidform, but rather than other human players, you exclusively fight waves of Salmonid creatures in pursuit of treasure and better gear to level up your character.</p><p>The Spirhalite Islands are disappointingly bland compared to the vibrant metropolises that the mainline games take place in, but <em>Splatoon Raiders </em>is a wildly addictive spin on a formula Nintendo has perfected over the last 10 years. It has that dangerously one-more-go gameplay loop and works just as well in co-op with friends as it does on your own.</p><p>Somehow, Nintendo has taken a very well-worn genre and made it feel fresh again.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/89bbLTHmySY" allowfullscreen=""></iframe></div></div><h2 id="moss-forgotten-relic">Moss: Forgotten Relic</h2><p>The <em>Moss</em> games have for a long time deservedly been held up as two of the (admittedly few) crown jewels of virtual reality gaming, and the best way to experience these delightful interactive fairytales is still through a headset. That said, not everyone owns one of those, and for some people VR is just a non-starter for a variety of reasons.</p><p>As someone who regrettably suffers quite violently from VR motion sickness, I’ve always recommended the Moss series to people looking for a more comfortable experience, but I still think it’s great that developer Polyarc has reimagined its two titles as entirely flatscreen games that just so happen to be a perfect fit for Switch 2.</p><p><em>Moss: The Forgotten Relic </em>includes <em>Moss: Book I </em>and <em>Moss: Book II </em>in one package, and the simple blend of exploration, light puzzling and combat mostly makes an elegant transition from VR to traditional platforms.</p><p>As both games are built around you, the human player, helping the mouse protagonist Quill to make her way through a ruined kingdom, there’s definitely something lost from not being entirely immersed in the intricate diorama-like levels, but the games are still packed with charm.</p><p>It’s also nice that you can use the touch screen to move objects around for your rodent pal to climb, a pleasingly tactile substitute for the way you physically pulled them in the VR games. So, if you’re a headset sceptic who has overlooked these miniature gems, you no longer have an excuse.</p><div data-model-name="Nintendo Switch 2 (Console),Nintendo Switch 2 Pro Wireless Controller,Nintendo Switch 2 Camera,Nintendo Switch 2 Piranha Plant Camera,Nintendo Switch 2 Joy-Con Wheels,Nintendo Switch 2 Dock Set,Nintendo Switch 2 AC adapter" data-widget-type="multimodelreview" data-widget-title="Today's best Nintendo Switch 2 deals"></div>
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                                                            <title><![CDATA[ Your Xbox could soon emulate PS5 games – developer demos a significant breakthrough ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A YouTuber has managed to port a PS5 emulator onto the Xbox Series X.</p><p class="fancy-box__body-text">He even demonstrated a PS5 game running on his Xbox hardware in a new video.</p></div></div><p>Game emulation has never been more popular, with a multitude of retro gaming handhelds and consoles enabling play of thousands of classic games and systems. There are emulators for just about every console and computer released in the last 50 years, and many of them will run on the most basic of hardware.</p><p>Regular readers will already know that <a href="https://www.t3.com/tech/gaming-consoles/retro-gaming-expert-picks-3-best-handhelds">I own scores of retro gaming devices</a>, most running emulation software, including self-built consoles <a href="https://www.t3.com/tech/computers-pcs/the-geekom-a5-is-a-decent-mini-pc-but-an-even-better-retro-games-console-heres-why">made from mini PCs</a>, arcade machines, and even highly-spec'ed Android handhelds. However, I tend to stick to the legendary systems and games.</p><p>Not so everyone. Not only has there been big breakthroughs in PS4 emulation of late, reports suggest that PS5 game emulation is progressing at a rapid rate. A couple of emulators have appeared for PC – SharpEmu and KyTyPS5 – that are boasting impressive performance numbers when running some PS5 games, such as <em>Demon's Soul</em> and <em>Grand Theft Auto V</em>.</p><p>Now another developer / YouTube has taken things further, he's managed to get one of those – KyTyPS5 – working on an Xbox Series X. And yes, that means there's the potential of playing native PS5 games on the rival console.</p><p><a href="https://www.youtube.com/watch?v=KeNCzJgsDyQ" target="_blank">Devran Cosmo Uenal</a> (via <a href="https://tech4gamers.com/xbox-series-x-run-ps5-games/" target="_blank">tech4gamers</a>) claims to have ported his own fork of KyTy to Xbox's machine. He's also posted a video that appears to show the PS5 version of <em>Quake II</em> running on the console.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KeNCzJgsDyQ" allowfullscreen=""></iframe></div></div><p>This isn't the most complicated or graphically intensive game, of course, but it hints at the potential.</p><p>Compatibility is limited, he revealed, but these are early days. He also said that some other games are already playable, so it'll be interesting to see if more videos are posted in the near future.</p><p>Personally, I'm not particularly interested in emulating games of systems that are currently available. I'm more into playing old titles on old console types that are either discontinued or not easily available. But there's no denying the commitment and skill of the emulation community in such groundbreaking work.</p><p>Now if only someone could get PS2 games to run more reliably on Android hardware – I'd totally appreciate that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/your-xbox-could-soon-emulate-ps5-games-developer-demos-a-significant-breakthrough</link>
                                                                            <description>
                            <![CDATA[ Playing native PS5 games on an Xbox Series X could genuinely be a thing ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 21 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 22:30:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text">A YouTuber has managed to port a PS5 emulator onto the Xbox Series X.</p><p class="fancy-box__body-text">He even demonstrated a PS5 game running on his Xbox hardware in a new video.</p></div></div><p>Game emulation has never been more popular, with a multitude of retro gaming handhelds and consoles enabling play of thousands of classic games and systems. There are emulators for just about every console and computer released in the last 50 years, and many of them will run on the most basic of hardware.</p><p>Regular readers will already know that <a href="https://www.t3.com/tech/gaming-consoles/retro-gaming-expert-picks-3-best-handhelds">I own scores of retro gaming devices</a>, most running emulation software, including self-built consoles <a href="https://www.t3.com/tech/computers-pcs/the-geekom-a5-is-a-decent-mini-pc-but-an-even-better-retro-games-console-heres-why">made from mini PCs</a>, arcade machines, and even highly-spec'ed Android handhelds. However, I tend to stick to the legendary systems and games.</p><p>Not so everyone. Not only has there been big breakthroughs in PS4 emulation of late, reports suggest that PS5 game emulation is progressing at a rapid rate. A couple of emulators have appeared for PC – SharpEmu and KyTyPS5 – that are boasting impressive performance numbers when running some PS5 games, such as <em>Demon's Soul</em> and <em>Grand Theft Auto V</em>.</p><p>Now another developer / YouTube has taken things further, he's managed to get one of those – KyTyPS5 – working on an Xbox Series X. And yes, that means there's the potential of playing native PS5 games on the rival console.</p><p><a href="https://www.youtube.com/watch?v=KeNCzJgsDyQ" target="_blank">Devran Cosmo Uenal</a> (via <a href="https://tech4gamers.com/xbox-series-x-run-ps5-games/" target="_blank">tech4gamers</a>) claims to have ported his own fork of KyTy to Xbox's machine. He's also posted a video that appears to show the PS5 version of <em>Quake II</em> running on the console.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KeNCzJgsDyQ" allowfullscreen=""></iframe></div></div><p>This isn't the most complicated or graphically intensive game, of course, but it hints at the potential.</p><p>Compatibility is limited, he revealed, but these are early days. He also said that some other games are already playable, so it'll be interesting to see if more videos are posted in the near future.</p><p>Personally, I'm not particularly interested in emulating games of systems that are currently available. I'm more into playing old titles on old console types that are either discontinued or not easily available. But there's no denying the commitment and skill of the emulation community in such groundbreaking work.</p><p>Now if only someone could get PS2 games to run more reliably on Android hardware – I'd totally appreciate that.</p><div data-model-name="Lenovo Legion Go S SteamOS,Lenovo Legion Go S,MSI Claw 8 AI+ A2VM,Valve Steam Deck OLED 1TB,Nintendo Switch 2,ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-type="multimodelreview" data-widget-title="Today's best gaming handheld deals"></div>
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                                                            <title><![CDATA[ Last chance to play the "British Fallout" on Xbox for free – underrated sci-fi adventure is leaving Game Pass soon ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Atomfall</em> is one of the games leaving Xbox Game Pass in September, so you only have a couple more weeks to play it as part of your subscription.</p><p class="fancy-box__body-text">You will be getting <em>Minecraft Dungeons II</em> and <em>Gears of War: E-Day</em> though, so they should make up for it.</p></div></div><p>What do you get if you cross <em>Doctor Who</em> with <em>Fallout</em> – and throw a spot of <em>Clockwork Orange</em>, <em>The Wicker Man</em> and <em>Monty Python</em> in for good measure? <em>Atomfall</em> is a quaint and rather different action-adventure from British developer/publisher Rebellion, and it's well worth a play through.</p><p>If you have Xbox Game Pass Premium or Ultimate, you can do so as part of your subscription. But be warned, that will soon change.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D-0oeZO3ymo" allowfullscreen=""></iframe></div></div><p>The first-person sci-fi game is leaving the platform on 30 September, alongside several other titles, so you only have until then to check it out.</p><p>You can currently play it on Xbox consoles, PC and through Xbox Cloud Gaming, but you'll have to pay for a full copy if you want to continue after the end of the month. The same is true with <em>Lara Croft and the Guardian of Light</em>, <em>Little Nightmares 2 Enhanced Editio</em>n<em>, Little Rocket Lab</em>, <em>Sifu</em>, <em>SOPA Tale of the Stolen Potato</em>, <em>Sworn</em>, and <em>Terminull Brigade</em>. So download them now – there's still enough time to play one or two of them through to completion.</p><p>In better news, a number of big name games will be heading to Xbox Game Pass over the next couple of weeks. They include <em>Dune: Awakening</em>, the single- or multi-player survival game/RPG set in the cinematic <em>Dune</em> universe. That's coming on 22 September, with <em>Well Dweller</em> also being added on the same day.</p><p><em>Mad King Redemption</em> will be available a day later, while Call of Duty: Black Ops 6 will finally be made available to Game Pass Premium members on 25 September.</p><p><em>Minecraft Dungeons II</em> will follow for Ultimate and PC Game Pass members on 29 September, with <em>Gears of War: E-Day</em> arriving for the same subscribers a week later.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/last-chance-to-play-the-british-fallout-on-xbox-for-free-underrated-sci-fi-adventure-is-leaving-game-pass-soon</link>
                                                                            <description>
                            <![CDATA[ You should check out this quaint British action-adventure on Xbox Game Pass while you've still got the chance ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rebellion]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Atomfall screenshot]]></media:description>                                                            <media:text><![CDATA[Atomfall screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Atomfall screenshot]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Atomfall</em> is one of the games leaving Xbox Game Pass in September, so you only have a couple more weeks to play it as part of your subscription.</p><p class="fancy-box__body-text">You will be getting <em>Minecraft Dungeons II</em> and <em>Gears of War: E-Day</em> though, so they should make up for it.</p></div></div><p>What do you get if you cross <em>Doctor Who</em> with <em>Fallout</em> – and throw a spot of <em>Clockwork Orange</em>, <em>The Wicker Man</em> and <em>Monty Python</em> in for good measure? <em>Atomfall</em> is a quaint and rather different action-adventure from British developer/publisher Rebellion, and it's well worth a play through.</p><p>If you have Xbox Game Pass Premium or Ultimate, you can do so as part of your subscription. But be warned, that will soon change.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D-0oeZO3ymo" allowfullscreen=""></iframe></div></div><p>The first-person sci-fi game is leaving the platform on 30 September, alongside several other titles, so you only have until then to check it out.</p><p>You can currently play it on Xbox consoles, PC and through Xbox Cloud Gaming, but you'll have to pay for a full copy if you want to continue after the end of the month. The same is true with <em>Lara Croft and the Guardian of Light</em>, <em>Little Nightmares 2 Enhanced Editio</em>n<em>, Little Rocket Lab</em>, <em>Sifu</em>, <em>SOPA Tale of the Stolen Potato</em>, <em>Sworn</em>, and <em>Terminull Brigade</em>. So download them now – there's still enough time to play one or two of them through to completion.</p><p>In better news, a number of big name games will be heading to Xbox Game Pass over the next couple of weeks. They include <em>Dune: Awakening</em>, the single- or multi-player survival game/RPG set in the cinematic <em>Dune</em> universe. That's coming on 22 September, with <em>Well Dweller</em> also being added on the same day.</p><p><em>Mad King Redemption</em> will be available a day later, while Call of Duty: Black Ops 6 will finally be made available to Game Pass Premium members on 25 September.</p><p><em>Minecraft Dungeons II</em> will follow for Ultimate and PC Game Pass members on 29 September, with <em>Gears of War: E-Day</em> arriving for the same subscribers a week later.</p><div data-widget-type="multimodelreview" data-model-name="ASUS ROG Xbox Ally,Asus ROG Xbox Ally X" data-widget-title="Today's best Xbox handheld deals"></div>
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                                                            <title><![CDATA[ There's a GTA 6 disc after all, but perhaps not the one you were expecting ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Grand Theft Auto VI: The Album</em> will be released on vinyl and CD, as well as music streaming services.</p><p class="fancy-box__body-text">You can pre-order it now, with standard variants and a limited edition version available.</p></div></div><p>There was a bit of a hoo-hah when pre-orders for <em>Grand Theft Auto VI</em> opened in June, around the lack of a physical edition. While boxed copies can be ordered in advance, they do not contain an actual disc – just a download code.</p><p>It's become part of a wider debate about physical copies of games and game ownership in general. And that is going to rage on for the next year or so, I'd imagine, as we creep towards PlayStation's own cut off point for disc versions.</p><p>That's an argument and issue for another time. In the here and no, it seems like Rockstar has decided to release physical <em>GTA 6</em> discs after all – just not the ones we expected.</p><p>It has announced the forthcoming release of the official soundtrack album for the game, which will be available on vinyl and CD, not just digitally.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="FfWwViq6ewhNMVqSTKQbxX" name="GTA VI – Limited Edition Vinyl" alt="GTA 6 Limited Edition Vinyl box set" src="https://cdn.mos.cms.futurecdn.net/FfWwViq6ewhNMVqSTKQbxX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1586" height="892" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>Also available to pre-order now, for the full release on 20 November, are <em>Grand Theft Auto VI: The Album</em> on vinyl, CD and in a limited edition vinyl box set. Prices start at $19.98 for the CD version, <a href="https://www.gtavi-thealbum.com/products/grand-theft-auto-vi-the-album-limited-edition-vinyl?variant=71303757070589" target="_blank" rel="sponsored">rising to $124.98 for the collectors' set</a>.</p><p>They each include 34 original tracks used in the game, with tracks from the likes of Yung Lean, Travis Scott and Keith Richards.</p><p>The limited edition vinyl collection comes with two transparent magenta LPs filled with blue liquid. You also get exclusive artwork in this version.</p><p>You'll also be able to listen to the entire album on digitals streaming services, of course, and can even check out some of the tracks now, as they've been released early. You can <a href="https://gtavi-thealbum.lnk.to/gtavithealbum" target="_blank" rel="sponsored">pre-save the album across just about every service out there</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/joMjcNtxuTU" allowfullscreen=""></iframe></div></div><p>As for the game itself, it is still well on track for its 19 November release date on PS5 and Xbox Series X/S. It's also on track to being one of the highest grossing games of all times. Even without a physical disc copy.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/theres-a-gta-6-disc-after-all-but-perhaps-not-the-one-you-were-expecting</link>
                                                                            <description>
                            <![CDATA[ The GTA 6 soundtrack is being released on CD and vinyl, with a gorgeous collectors edition too ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 22:08:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ rik.henderson@futurenet.com (Rik Henderson) ]]></author>                    <dc:creator><![CDATA[ Rik Henderson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JCqd2tHj7btCHoVQgCnFkN-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rik is T3’s news editor, which means he looks after the news team and the up-to-the-minute coverage of all the hottest gadgets and products you’ll definitely want to read about. And, with more than 35 years of experience in tech and entertainment journalism, including editing and writing for numerous websites, magazines, and newspapers, he’s always got an eye on the next big thing.&lt;/p&gt;
&lt;p&gt;Rik also has extensive knowledge of AV, TV streaming and smart home kit, plus just about everything to do with games since the late 80s. Prior to T3, he spent 13 years at Pocket-lint heading up its news team, and was a TV producer and presenter on such shows as Channel 4&#039;s GamesMaster, plus Sky&#039;s Games World, Game Over, and Virtual World of Sport.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI – Jason and Lucia in a screenshot]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI – Jason and Lucia in a screenshot]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Summary</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Grand Theft Auto VI: The Album</em> will be released on vinyl and CD, as well as music streaming services.</p><p class="fancy-box__body-text">You can pre-order it now, with standard variants and a limited edition version available.</p></div></div><p>There was a bit of a hoo-hah when pre-orders for <em>Grand Theft Auto VI</em> opened in June, around the lack of a physical edition. While boxed copies can be ordered in advance, they do not contain an actual disc – just a download code.</p><p>It's become part of a wider debate about physical copies of games and game ownership in general. And that is going to rage on for the next year or so, I'd imagine, as we creep towards PlayStation's own cut off point for disc versions.</p><p>That's an argument and issue for another time. In the here and no, it seems like Rockstar has decided to release physical <em>GTA 6</em> discs after all – just not the ones we expected.</p><p>It has announced the forthcoming release of the official soundtrack album for the game, which will be available on vinyl and CD, not just digitally.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check="" ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1586px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="FfWwViq6ewhNMVqSTKQbxX" name="GTA VI – Limited Edition Vinyl" alt="GTA 6 Limited Edition Vinyl box set" src="https://cdn.mos.cms.futurecdn.net/FfWwViq6ewhNMVqSTKQbxX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1586" height="892" attribution="" endorsement="" class="inline" /></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>Also available to pre-order now, for the full release on 20 November, are <em>Grand Theft Auto VI: The Album</em> on vinyl, CD and in a limited edition vinyl box set. Prices start at $19.98 for the CD version, <a href="https://www.gtavi-thealbum.com/products/grand-theft-auto-vi-the-album-limited-edition-vinyl?variant=71303757070589" target="_blank" rel="sponsored">rising to $124.98 for the collectors' set</a>.</p><p>They each include 34 original tracks used in the game, with tracks from the likes of Yung Lean, Travis Scott and Keith Richards.</p><p>The limited edition vinyl collection comes with two transparent magenta LPs filled with blue liquid. You also get exclusive artwork in this version.</p><p>You'll also be able to listen to the entire album on digitals streaming services, of course, and can even check out some of the tracks now, as they've been released early. You can <a href="https://gtavi-thealbum.lnk.to/gtavithealbum" target="_blank" rel="sponsored">pre-save the album across just about every service out there</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/joMjcNtxuTU" allowfullscreen=""></iframe></div></div><p>As for the game itself, it is still well on track for its 19 November release date on PS5 and Xbox Series X/S. It's also on track to being one of the highest grossing games of all times. Even without a physical disc copy.</p><div data-widget-type="multimodelreview" data-model-name="Rockstar Games Grand Theft Auto VI (PlayStation 5),Rockstar Games Grand Theft Auto VI (Xbox Series X)" data-widget-title="Today's best GTA 6 deals"></div>
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                                                            <title><![CDATA[ I didn't expect this massive game to underline the PS5 Pro's one weakness compared to PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When it was first unveiled, there was more than a heavy whiff of <em>The Witcher 3 </em>about <em>The Blood of Dawnwalker</em>, a game that basically feels like a top-quality spinoff from that titanically successful dark RPG. Its developer, Rebel Wolves, features a host of developers who worked on Geralt's last big adventure, so the connection is far from a stretch. </p><p>I've stuck around 15 hours into the game over the last couple of weeks, since its launch at the start of September, and I'm loving it way more than I expected, largely thanks to one little choice I made when Bandai Namco offered a review code. I decided to play the game on my PC, complete with its Nvidia GeForce RTX 5070 Ti, rather than on my <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a>, after some pre-release news indicated that console performance might be a little lopsided. </p><p>Well, I've been super glad of that; it seems like a higher-framerate performance mode was a really late addition to the plan for <em>Dawnwalker</em>, and most likely will be refined over time to cut back less than it currently does on PS5 Pro in particular. That console is impressively powerful, but if a developer doesn't cater to it specifically, then it's always going to be at a disadvantage compared to a PC. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FC_bDk-I7F4" allowfullscreen=""></iframe></div></div><p><em>Dawnwalker </em>sees you step into the shoes of Coen, a young man growing up in a secluded valley in 14th-century Europe, a historical setting that has a major twist. The valley has been taken over by a violent vampire warlord, a Vrakhir, as they're called in this universe. </p><p>He's taking taxes from the valley in the form of monthly blood donations from its denizens, but when Coen's village has its turn, things go wrong, and Coen soon wakes up with his family kidnapped and having been turned into a mysterious semi-vampire. He becomes a Vrakhir at night, but spends the days as a human. </p><p>This sets up both of <em>Dawnwalker</em>'s most unique gameplay systems. First, a ticking clock that sits on your screen at all times, along with a reminder that you have 30 days to rescue your family before they're executed. As you journey around the valley sniffing out allies and ways to grow your power, your actions will often consume the time slots that make up each in-game day.</p><p>So, completing quests or side activities drains from a finite pool, encouraging you to prioritise what you're doing and what will make the biggest difference to your story and path. </p><p>The other big system is that you have very different powers during the days and nights. In the former, more humans and allies will be accessible for quests, and you'll be able to use hex-based witchcraft powers. At night, meanwhile, you'll gain the ability to teleport short distances, hugely helpful for exploration; however, you'll also have to manage your health more carefully to avoid losing your resistance and draining the blood of whoever you happen to be talking to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/V9HzDPQ29Yw2GU3fBtra64-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KdRXFGvBcHGa7qN4kEu8y3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EqD2BP4yBNse88GzBjGiR3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure></figure><p>These systems are great fun to work with because they force you to think about your decisions and plans at almost all times. You'll find yourself shuffling around your quests because some can only be progressed at night, for instance, but you'll also need to keep on top of others that will have different outcomes if you wait too long to complete them.</p><p>Making me make meaningful choices is something that more games should really be doing, and <em>Dawnwalker </em>is managing to make me feel that peril pretty regularly, which is no mean feat. </p><p>It's also looking great while doing it, and I've been playing on maxed-out settings at 1440p with impressive smoothness. Bumping this up to 4K has proved more taxing, and given the strength of my setup, that underlines that this is a bit of a performance hog for more mid-range systems.</p><p>It's also an Unreal Engine 5 game, which means you get stutters in the open world basically no matter how good your rig. These are minor inconveniences, though, and I'm just glad not to be playing at 30fps on console. </p><p>If you're craving a story-driven RPG with pretty slick combat (albeit combat that doesn't necessarily feel all that dynamic), and a narrative that feels reminiscent of the most memorable material from <em>The Witcher</em>'s world, I'd definitely give <em>Dawnwalker </em>a look. If you can do so on a powerful PC, happy days – but don't overlook it on console just because of a few early performance jitters. </p><div data-widget-type="review" data-model-name="Bandai Namco The Blood of Dawnwalker"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.t3.com/tech/gaming/i-didnt-expect-this-massive-game-to-underline-the-ps5-pros-one-weakness-compared-to-pc</link>
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                            <![CDATA[ It's all about targeted optimisation, people ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 22:03:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Max Freeman-Mills ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/whtJMQPQgw4XnWxs9cx75n-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Max is T3&#039;s Staff Writer for the Tech section – with years of experience reporting on tech and entertainment. He&#039;s also a gaming expert, both with the games themselves and in testing accessories and consoles, having previously flexed that expertise at Pocket-lint as a features editor. He&#039;s written for the Press Association, The Independent and more, and over the years has tested all manner of tech, from headphones and speakers to apps and software.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Blood of Dawnwalker]]></media:description>                                                            <media:text><![CDATA[The Blood of Dawnwalker]]></media:text>
                                <media:title type="plain"><![CDATA[The Blood of Dawnwalker]]></media:title>
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                                <p>When it was first unveiled, there was more than a heavy whiff of <em>The Witcher 3 </em>about <em>The Blood of Dawnwalker</em>, a game that basically feels like a top-quality spinoff from that titanically successful dark RPG. Its developer, Rebel Wolves, features a host of developers who worked on Geralt's last big adventure, so the connection is far from a stretch. </p><p>I've stuck around 15 hours into the game over the last couple of weeks, since its launch at the start of September, and I'm loving it way more than I expected, largely thanks to one little choice I made when Bandai Namco offered a review code. I decided to play the game on my PC, complete with its Nvidia GeForce RTX 5070 Ti, rather than on my <a href="https://www.t3.com/tech/gaming-consoles/ps5-pro-review" target="_blank">PS5 Pro</a>, after some pre-release news indicated that console performance might be a little lopsided. </p><p>Well, I've been super glad of that; it seems like a higher-framerate performance mode was a really late addition to the plan for <em>Dawnwalker</em>, and most likely will be refined over time to cut back less than it currently does on PS5 Pro in particular. That console is impressively powerful, but if a developer doesn't cater to it specifically, then it's always going to be at a disadvantage compared to a PC. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FC_bDk-I7F4" allowfullscreen=""></iframe></div></div><p><em>Dawnwalker </em>sees you step into the shoes of Coen, a young man growing up in a secluded valley in 14th-century Europe, a historical setting that has a major twist. The valley has been taken over by a violent vampire warlord, a Vrakhir, as they're called in this universe. </p><p>He's taking taxes from the valley in the form of monthly blood donations from its denizens, but when Coen's village has its turn, things go wrong, and Coen soon wakes up with his family kidnapped and having been turned into a mysterious semi-vampire. He becomes a Vrakhir at night, but spends the days as a human. </p><p>This sets up both of <em>Dawnwalker</em>'s most unique gameplay systems. First, a ticking clock that sits on your screen at all times, along with a reminder that you have 30 days to rescue your family before they're executed. As you journey around the valley sniffing out allies and ways to grow your power, your actions will often consume the time slots that make up each in-game day.</p><p>So, completing quests or side activities drains from a finite pool, encouraging you to prioritise what you're doing and what will make the biggest difference to your story and path. </p><p>The other big system is that you have very different powers during the days and nights. In the former, more humans and allies will be accessible for quests, and you'll be able to use hex-based witchcraft powers. At night, meanwhile, you'll gain the ability to teleport short distances, hugely helpful for exploration; however, you'll also have to manage your health more carefully to avoid losing your resistance and draining the blood of whoever you happen to be talking to. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/V9HzDPQ29Yw2GU3fBtra64-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KdRXFGvBcHGa7qN4kEu8y3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EqD2BP4yBNse88GzBjGiR3-1920-80.jpg" alt="The Blood of Dawnwalker" /><figcaption><small role="credit">Bandai Namco Entertainment</small></figcaption></figure></figure><p>These systems are great fun to work with because they force you to think about your decisions and plans at almost all times. You'll find yourself shuffling around your quests because some can only be progressed at night, for instance, but you'll also need to keep on top of others that will have different outcomes if you wait too long to complete them.</p><p>Making me make meaningful choices is something that more games should really be doing, and <em>Dawnwalker </em>is managing to make me feel that peril pretty regularly, which is no mean feat. </p><p>It's also looking great while doing it, and I've been playing on maxed-out settings at 1440p with impressive smoothness. Bumping this up to 4K has proved more taxing, and given the strength of my setup, that underlines that this is a bit of a performance hog for more mid-range systems.</p><p>It's also an Unreal Engine 5 game, which means you get stutters in the open world basically no matter how good your rig. These are minor inconveniences, though, and I'm just glad not to be playing at 30fps on console. </p><p>If you're craving a story-driven RPG with pretty slick combat (albeit combat that doesn't necessarily feel all that dynamic), and a narrative that feels reminiscent of the most memorable material from <em>The Witcher</em>'s world, I'd definitely give <em>Dawnwalker </em>a look. If you can do so on a powerful PC, happy days – but don't overlook it on console just because of a few early performance jitters. </p><div data-widget-type="review" data-model-name="Bandai Namco The Blood of Dawnwalker"></div>
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