Game makers should focus narrative away from shooting and more on the characters themselves
The writer of Spec Ops: The Line has called on his fellow writers and producers to tone back the levels of violence present in shooters today.
Speaking at GDC, Walt Williams said that the levels of violence don't make sense any more, and that it is getting harder to look at them critically and say that the amount of aggressive action is okay, reports Gamespot.
"We're in an industry full of very intelligent, knowledgeable, and progressive people. It’s getting harder and harder for us to play these games and to look at them critically and say, 'This is OK, this makes sense,’ especially as we get older," he is quoted as saying.
“I would like to see less violent games out there. Not because they’re bad or wrong, but because I think creatively they’re too easy.”
He stressed that he wasn't calling for violence to be done away with entirely, but that the industry needed to move away from the primary narrative being shooting guns, to more about the actions and feelings associated with them.
"How can you make another shooter that leaves your characters arguably alive?," he added. "I think we need to get to a point where we can move back to maybe trying to write characters that are a bit more hopeful. I think that might be a good first step."