A concept iPhone game could bring never-before-seen graphics and immersive story-driven gameplay to the App Store, but it needs your help to get off the ground
Beware: If you're bold enough to watch the trailer for the iPhone game Republique, be prepared to reach for your wallet, because the possibility that it may never exist could prove too upsetting to fathom.
The old-school survival horror game, still in the early stages of its development, sees you come to the aid of a young female, Hope, trapped in an oppressive 1984-esque state.
Communicating with her only through a stolen phone, it's your job to hack into surveillance and security systems to help her escape the totalitarian regime and the clutches of the domineering Overseer.
The game unites veterans of legendary titles like Halo, Mass Effect and F.E.A.R, and aims to bring the AAA premium gameplay and graphical quality of those aforementioned titles to touchscreen devices like the iPhone and iPad.
Helmer Ryan Payton says: "Books like 1984 have served as key sources of inspiration not only for the narrative, but also the core gameplay. In République, players become Big Brother: Hope’s protector and growing threat to the Overseer’s grip over his secret nation as players gain control of any network-enabled devices, introducing really cool puzzle scenarios. With the tap of a finger, players can power down lights, wiretap calls, summon elevators and – like a good big brother or big sister – protect Hope by slamming doors on her pursuers."
Sounds awesome, right? Well the developers Camouflaj and Logan are hoping those enthused by the project will be willing to throw in a few quid in order to make the fully motion captured, fully scored, Republique a reality.
Their $500,000 Kickstarter plea comes after games studios shot down the idea, claiming their ambitions were too large and suggesting they focus on something smaller. Is that really what you want?
"iOS is becoming a great gaming platform, but where are the games for people who love intense action and story-driven experiences?" says Payton on the funding page. "Where are the AAA games designed specifically for touch-based devices? As someone who loathes virtual joysticks, I have great respect for what Chair Entertainment did with Infinity Blade: they built an action game specifically for touch devices. We aim to do the same.
"Without fail, every company we’ve shown our game to has expressed sincere excitement about its creative ambitions. In unison they proclaim: "Yes! This is exactly the kind of game I want on my iPhone and iPad!" But when it comes down to dollars and cents, the most consistent feedback we get is: "You have to prove that there’s a market out there for this. And don’t use Infinity Blade as an example unless you can guarantee your game will also be featured in an Apple national TV spot."
Check out the trailer below and decide for yourselves.