Nintendo promises better games for core Wii players
Too little, too late?
The Wii celebrates its second birthday in the US today. But despite phenomenal sales, a pair of bewildered rival consoles left in its wake and having converted a ton of non-gamers into Wii addicts, the rise and rise of the little white console might just be starting to look a little shaky.
The latest major first-party title, Wii Music, has failed to make much an impact on the charts, and hardcore Ninty fans have been feeling abandoned since the console maker spent the past year focussing its greedy gaze on the lucrative casual market.
Nintendo has now sought to undo some of the damage it has done by ignoring and even insulting its staunchest set of supporters. Cammie Dunaway, executive vice president of sales and marketing, has promised that more attention will be paid to the demands of core gamers next year.
“I think that next year you’re going to see the tide turn a little bit, in terms of people realizing that the Wii can have something of interest for everybody,” Dunaway told MTV Mutliplayer.
She provided a couple of examples too: “If you look at something like The Conduit, that’s really pushing the edge of graphic capabilities on the Wii and doing things that people didn’t think were possible. Or if you look at Mad World [you can see] just the sheer creativity of that graphic style and the impact of the black and the white and the red.”
Mad World looks interesting enough, but in an age of HD gaming, it seems highly likely that even a an extremely impressive Wii title is going to stand out graphically, so The Conduit really had better have something else up its sleeve.
Dunaway dodged round the question about first-party core titles, like Mario or Zelda, which are believed (or hoped) to be in the pipeline. But she did point out a couple more that could appeal to more traditional gamer demographics: “I would assume that a title like Sin & Punishment — and bringing that to the U.S. for the first time — would start to get at that action-seeking, thrill-seeking need that that audience has. Punch-Out, while it may be more of a Nintendo fanboy , still, I think, gets at that need for action.”










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