Nintendo admits Wii U is 'hard to understand'
Nintendo has admitted that the Wii U concept is 'hard to understand' but is confident that one gamers go hands-on, they'll be all-in
The re-reveal of the Nintendo Wii U at E3 2012, last week, was supposed to answer all of our questions and get us totally geared-up for the Christmas 2012 launch. It didn't exactly work out that way.
Despite a host of new promotional material, clarification on the specifications and loads of information about the first generation of games, there are few who are totally sure whether what Nintendo is attempting to achieve with its second screen, touchscreen controller.
With E3 out of the way, the company seems very well aware of this problem, but reckons by the time the Wii U goes on sale - probably in late October or November - that we'll all be itching to get our hands on one.
The solution - as it was with the original Wii - will be to get the Nintendo Wii U into the hands of gamers in the build up to the launch.
Charlie Scibetta, Nintendo of America's head of corporate communications said in an interview with Gamasutra: "It's hard to understand the system until you get your hands on it.
"A big part of our strategy has been and will continue to be trial, getting it in as many people's hands as possible.
"We are happy with the way people are responding to it, but it does take some cycles on our part... to make sure everybody understands it.
"We tried to do as many things as possible during our presentation and videos to explain it to people," he said.
Let's hope, for Nintendo's sake, that he's right. For T3's latest hands-on verdict on the console, check out our recent face time from E3.