Man vs Tech: Can we really learn how to drive a racing car by playing a game?

Watch out, Lewis Hamilton (literally): our man’s taking his F1 gaming skills to a real-life racing track…

The mission

To make it around the famous brands Hatch circuit in a race car, with no experience apart from a few days training on the latest home simulator. Any crashes and he’ll fail.

The man

Some say Spencer Hart helped Steve Jobs invent the iPhone. others say he can search Google with a chip implanted in his brain. all we know is, he’s mobile tech editor at

“Yes!” was the immediate answer when T3 editor Rob asked me to become a racing driver for Man vs Tech. Fast cars, attractive women, glamorous locations… it’s the ultimate dream for most men, and for this Formula 1 addict that dream was about to become a reality...

Learner’s Permit

But before I could start living life in the fast lane, I actually had to learn how to drive one of these complex machines, and that involved getting together a state-of-the-art home simulator kit.

There are some great driving games available for the Xbox One, so I used that as my starting point. Next, I sourced a full-on GT Omega rig, plus a steering wheel and pedals from Thrustmaster, because even Jann Mardenborough couldn’t jump straight from an Xbox controller into a single-seater cockpit. There were two games I wanted to focus my efforts on – Forza Horizon 2 and F1 2015. These would give me a varied practice routine, taking in both virtual roads and track driving.

All of the kit arrived one Friday in eight separate boxes, from five different deliveries. By the afternoon, my living room was overrun by brown cardboard, and instructions gallantly cast to one side as I scratched my head trying to piece everything together. Two hours later, after a little trial and error (combined with some help from my girlfriend), we had a driving simulator smack-bang in the middle of our living room.

Intensive training

I hopped into the chair – sorry, I mean ‘car’ – and loaded up Forza Horizon 2. This was a good starting point for training because, whereas everything happens incredibly quickly in F1 2015, driving a Fiat 500 in Forza gave me time to become accustomed to my new kit. I depressed the clutch, slotted the gear stick into first, released the clutch and floored the accelerator. The car jumped forward and came to a stop again. After doing this several times, I realised I was stalling the car (I’m more used to simply pulling the right trigger and going forward, arcade-style). I stopped, put my ‘real’ driver’s hat on and started again. With the car in gear and the clutch depressed, I built up revs and slowly released the clutch. The car lurched forward and kept going this time. Result.

Driving around the streets of Nice felt strangely realistic. So realistic, in fact, that I went to put on indicators at one point, despite there not being any stalks on the TX Racing Wheel. The force feedback gave the handling a very direct feel, almost yanking the wheel from my grip when the car began to oversteer. I also had my Sonos SUB underneath the GT Omega rig, which made the seat vibrate. This realistic set-up completely changes the way you behave in-game. Instead of bombing around everywhere at full throttle, I’m
now a lot more considered and cautious.

With the Fiat 500 mastered, it was time to move on to the Formula 1 car (that’s quite a step up, I know). In F1 2015’s ‘Pro Season’ mode, all assists are turned off – that means no traction control, ABS and full damage turned on. At first, even getting off the starting line was a problem.

After several attempts, I managed to fully navigate Silverstone in one piece – although, where I’d usually push my way to the front, taking no prisoners, the gaming rig and hardest difficulty setting forced me to take a more delicate approach. Something that would surely come in useful on track the following day…

Anxious start

I woke up the next morning feeling a little anxious. The weather was awful – it had been raining all night, and it continued to rain throughout my entire journey to Brands Hatch. These were far from perfect driving conditions and something I hadn’t planned for.

The morning started with a safety briefing; the MSV instructor took me through various flags, showing me how to behave, as well as the braking, accelerating and overtaking points on the track.
I was desperately trying to take in and retain all the information, but all I could think about was the imminent drive. My safety briefing over, I headed over to the pit lane, where another instructor was waiting to start sighting laps in a BMW M4. I spent 15 minutes circling

Brands Hatch while the instructor showed me the racing line. The M4 was much more powerful than the single-seater; it was also much heavier, and featured ESP, making it easier to handle on the wet track. After 15 minutes of the instructor shouting, “Brake! Brake! Brake!” at me, we headed back into the pits for a car swap.

I was assigned car number one. It was sheer coincidence, I’m guessing, but this filled me with confidence. Maybe it was a sign… as I later discovered, it wasn’t. I slipped on my helmet and stepped into the car. This is where the first issue arose: I’m 6’2”, so climbing into the snug cockpit required gymnast-levels of flexibility.

I nervously pulled out of the garage and travelled down the pit straight. The engine
roared as I blipped up through the gears. I reached the end of the straight and joined the circuit. A quick look into the rear-view mirrors confirmed I could barely see a thing behind me.

Suddenly, everything felt much more dangerous than in the videogame.

Spiralling into gravel

I’d forgotten everything I’d learned in the briefings; I was breaking early and missing apexes. My first lap was OK but as I became braver, I started making more mistakes. As I sped down the starting grid and the rain started falling heavier, I tried to wipe the water off my visor, but the first corner arrived sooner than expected. I turned into it, trying to use the whole track on the way out, wracked by the nagging fear that the car could go skidding off at any point. This pumping adrenaline is something even the best simulators lack.

My visor began to fog up, so I slid it open, causing a rush of fresh air to batter my face. I had a choice: give up sight or give up the ability to breathe. Tough one. I completed lap two even slower than the first. I’d close my visor on the straights, then open it during the more technical parts of the track. I’m sure they don’t have to deal with this in real racing. It’s also another aspect of driving the simulator can’t recreate, unless I also purchased
an industrial fan and hired my girlfriend to throw buckets of water in my face.

Lap three went by even slower than the previous one. I was fighting a losing battle, until on lap four I changed down a gear mid-corner, revved the engine, span the wheels and went spiralling into the gravel. A number of expletives left my mouth. I revved the engine in an attempt to escape the gravel, but the car wouldn’t budge.

Luckily, I’d parked up with a decent view of the track, so I sat in the car while the remaining cars lapped the circuit.

Once they’d returned to the garage, a tractor and two race marshals made their way to my car. I was freed from the gravel, and limped back to the pits with my head hung in shame. When I got out of the car, another driver shouted, “Hey Xbox, did you learn that in your videogame?” Very droll.

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