Halo: Reach to be swansong to global gaming franchise

"We definitely do view this as a final send off for our fans"

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Halo franchise to give fans Reach send off

Previewing the upcoming prequel to the phenomenally popular, blockbuster games franchise that is Halo: Reach, developers Bungie has unveiled improved AI and co-op online Firefight capabilities.

With over 2.7 million online gamers having already tested the beta level of the latest Halo title, Reach will arguably be the biggest games release of 2010 and a potential swansong to the Halo franchise. Announced yesterday, the launch of Halo: Reach would be accompanied by a competition for the nation’s best and most avid Halo gamers to compete in a celebrity team along side Manchester United’s Rio Ferdinand and The Gadget Show’s Jason Bradbury amongst others.

Check out the gallery of Halo: Reach screenshots here

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Set on planet Reach, the game will revolve around the Noble squadron of Spartans, a breed of human super soldiers whose mission is to save the planet from the infiltrating group of alien races known as the Covenant. Many Halo fans will already know how Reach ends, with the planets destruction, as this is where the original Halo title kicks off.

Speaking on the new Halo title due for release in the UK on September 14th, the game’s Campaign Designer, Niles Sankey, said: “It was really important for us to make a game that would be enjoyable and accessible by anyone and I think that’s one of the great parts about making a prequel versus a sequel. It’s a self contained story, your going to be able to jump right into it. Anyone that enjoys a great story, epic combat, and a wealth of ways to play with their friends are going to find a lot to like about Reach.”

Introducing a new Call of Duty style ranking system for online multiplayer modes, Halo Reach will also bring in a credit reward system that allows users to purchase equipment from the armoury with funds garnered through successful gameplay.

Despite the obvious sales success that this game will achieve, Bungie’s Community Director, Brian Jarrard, has suggested this could well be the end of the road for the intergalactic series: “We definitely have talked about this obviously it’s the culmination of a decade, working in these games, and not only is it a send off for our own selves, the best Halo game that we’ve always wanted to play, and the culmination of all those features and elements that we’ve enjoyed over the years, but we definitely do view this as a final send off for our fans as well.”