How a game of cops and robbers turned into a gaming giant
The original top-down version of Grand Theft Auto almost didn't make it onto the shelves according to a developer who worked on the first GTA instalment.
In an interview with Gamasutra, Gary Penn a developer at DMA Design, the company responsible for bringing the game to life in 1997, claimed it was "a real mess for years."
Penn added, "It never moved on, it never went anywhere. It never really felt like it was going anywhere. It was almost canned. The publisher, BMG Interactive, wanted to can it, as it didn't seem to be going anywhere."
As well as persistent crashing, and problems with car handling, Penn explained that the police behaved really badly, and the way that they originally worked was, "just rubbish."
it was only until a bug that made the police become mental and aggressive that devs began to lay the foundations for the sandbox carnage we know and love today, "It was less about the mission stuff, which we always thought was another mess, and more about just general play -- just being able to piss around."
Cue running over 2D Hare Krishnas, roaring toy-car looking sports cars through Liberty City unloading ammunition at druglords and more than 10 years later, it's now one of the biggest game franchises on the planet. Imagine a world without Grand Theft Auto...