Far Cry 3: "Think about it as Assassin's Creed 2, but in first-person"
With just a few months until the Xbox 360, PS3 and PC title release date, Far Cry 3 is being unravelled by lead scriptwriter Jeff Yohalem as he talks to T3
As the Far Cry 3 release date nears, Lead Scriptwriter Jeffrey Yohalem has been explaining the processes that go into creating essentially an open world game but using a linear storyline describing it as "Assassin's Creed 2, but in first-person".
The game, which will be landing on Xbox 360, PS3 and PC in September, follows Jason Brody a young twentysomething who becomes stranded on an island which happens to be run by an insane human trafficker Vaas.
Keeping in tradition with Far Cry however the game is a hugely open world, spread out over several islands and gives players more freedom than your average first-person shooter, as Yohalem goes on to explain.
"It’s basically that there are missions in the world that you can do and then in terms of the main plot we make sure they are in an order that makes sense. And then the side stuff will teach you more about the world and challenge you in different ways and you can pick those up at any time."
Creating this balance between the constraints of first-person and combining them with the freedom of other genres has been something that Yohalem has been constantly striving for, taking his experiences on the Assassin's Creed series and then finally applying it to Far Cry.
"We really wanted to take the best of linear shooters and put them in bubbles in the open world, it’s a dream that I have personally had for a very long time, you could always see the potential from Far Cry 1 onwards."
Placing the emphasis on this balance was Associate Produced Anne Gibeault who in fact argued that without such a strong storyline Far Cry 3 wouldn't have been half as powerful a game.
"A game in itself without any very strong storyline is not complete in my own opinion...it's really half and half you have to have a really strong story to support all the game-play, and then actually the game-play [itself] is really based on that story for me [so] it’s a natural way to go and it's a natural way to trigger emotions in the players."