The Sony PS4 release date has long been teased by eager gamers and experts alike but it doesn’t look as though we’ll be seeing it in our Argos catalogues any time soon.
According to Sony boss Jack Tretton, his firm is in no rush to release its next-gen console as it's too tied up in making it, er, kinda perfect.
With rumours abound that Microsoft is gearing up to launch the Xbox 720 around Christmas, this means the PS4 release date could possibly stretch well into 2013.
Speaking at the E3 games conference in LA, he said: “I think, if you look back at history we’ve never been first, we’ve never been cheapest, it’s about being best.
“And I think if you can build a better machine and it’s gonna come out a little bit later, that’s better than rushing something to market that’s gonna run out of gas for the long term.
“I think, ideally, in a perfect world, you want the best machine that ships first, that’s the cheapest.
“But the number one goal is to have the best machine, and that’s what we’re always focused on.”
He is the only Sony executive to give us some insight as to when the Japanese corporation’s next-generation console will land.
His comments quash rumours that the fourth-generation PlayStation console will land at around Christmas time this year, alongside Microsoft’s Xbox 720 and Nintendo’s Wii U.
The news will possibly strike a nerve with games developers, some of whom feel a fresh line of consoles is needed if gaming is to be pushed to its absolute limits.
Alex Hutchinson, Creative Director for Assassin's Creed 3 at Ubisoft exclusively revealed to T3 yesterday that gaming ambitions may only be fulfilled when the next batch of gaming kit lands.
In response to our question on whether he thinks production of the much-mooted game had been hindered by the 'so five minutes ago' spec sheet in the current generation of consoles, he replied:
"What you generally lose is fidelity, or resolution as opposed to the idea, you tend to keep the idea but you have to do a slightly cut-down version of it so we got everything in that we wanted but you know, I think in the next generation we can do things more dynamically."
"The challenge with that [however] comes the cost, the expense of doing all of that so sometimes it's nice to be a little lower you know, so you can put the idea in."
"I remember years ago there was snow in games because it was just the little white particle floating through the air, now we are like OK snow deformation, how does snow deform around footfalls?
"So this is going to [potentially] eat up an engineers time up for two years."