DRM may work for music but Projekt Red's CEO has spoken out about its effectiveness for use in games claiming it does nothing to protect it
The Witcher 2 developers Projekt Red have announced that they will abandon the use of the Digital Rights Management software in protecting their games.
At GDC 2012 last week, The CEO of CD Projekt Red Marcin Iwinski declared that the game developer “will never use any DRM anymore, it's just over-complicating things”.
“We release the game. It's cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn't use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said 'we cracked it' -- meanwhile there's a non-secure version with a simultaneous release. You'd think the GOG version would be the one floating around”, Iwinski noted.
The Polish game developer, who have reportedly threatened alleged (but unproven) internet pirates with letters demanding large sums of money, acknowledged that “DRM does not protect your game” and “if there are examples that it does, then people maybe should consider it, but then there are complications with legit users.”
Is there a way to protect digital products that pirates won’t eventually crack? Let us know what you think by leaving a comment below.