Epic Games have dismissed the idea that the Xbox 360 has been pushed as far as it can go, adding that its upcoming game has squeezed even more out of the six year old console.
Speaking with OXM, lead level designer at Epic, Jim Brown said: "I'm trying to remember if it was the transition between Gears 1 and Gears 2 or the transition between Gears 2 and Gears 3, there was like a million different changes to Unreal Engine 3 to get to that point.
"When we first released Gears of War, the first one, people were like 'woah, they're pushing the Xbox to its limits, they're doing crazy things' – and every single time we've been able to step it up and find some corner of the 360 that no one was aware of and more areas for us to push."
Its latest game – developed in partnership with People Can Fly – Gears of War: Judgement will see more enemies, more action, and better graphics directly as a result, Brown claimed.
"We're pushing way more enemies, way more particles, the environments are a lot more dense than on previous games," added People Can Fly art director Waylon Brinck. "Our rendering engine, we've even added a few new features that allow us to do richer lighting, more dynamic lighting, darker darks, brighter brights.
"It's the most colourful Gears game ever, which feels weird to say," he added. "But I think it also has the richest darkest mood out of any Gears game since the first one. So yeah, it was all hands on deck optimising this thing, we squeezed a lot more out of it."