PlayStation anniversary: A look back

Marking a decade and half of Sony console gaming

Paying homage to the birth of Sony's 32-bit console beauty, and the legacy that it spawned, as the first games console to lift gaming from the depths of basements and into the minds of the masses

Sony's most playful child the PlayStation turns 15 today. To celebrate, we take a look back at the origins of Sony's Blu-Ray playing, 3D-gaming, motion-sensing monolith.

Regardless of where your allegiances lie, it's hard to deny the impact that Sony's PlayStation console - in all its forms - has had on the gaming world.

Here, we look back at the various PlayStation consoles, reflecting on their strengths, weaknesses - and the highlights they brought us along the way.

.relatedLinksLeft { font-size:12px; width:300px; margin:12px 12px 12px 0; float:left; padding:0px 0px 10px 0px; background:#ececec; } h3.rlTitle {margin:0px; display:block; padding:5px 0 4px 15px !important; background:#ddd;

PlayStation (1994)
The genesis of the PlayStation can actually be traced back to Nintendo, and its efforts to integrate disc-based technology into gaming hardware. News of a Sony and Philips-developed CD-ROM/XA spurred Nintendo into commissioning Sony to develop an add-on that would allow the SNES to benefit from CD technology. After plans fell apart, Sony chose to use the technology they developed for Nintendo in their own grey beast - and in 1994, the PlayStation was born.

Until the arrival of the PlayStation, cartridges were the norm - and their reign over the video game industry was never challenged nor questioned. Sony's first PlayStation console boldly adopted the unproven CD technology instead. The naysayers were soon silenced - as the benefits became impossible to ignore. The legacy of the PlayStation consoles and the incredible impact they have had can be attributed to Sony's desire and insistence on pioneering new mediums - and CD adoption with PSOne was the starting point.

The CD provided significant increases to storage space, allowing better video and sound production. This, combined with a marketing push aimed squarely at the 'laddier' young adult male audience - keen on lager, ladettes and Loaded - meant Sony had a smash hit on its hands.

The popularity and affordability of the new CD medium was a double-edged sword, however; it played a big part in one of the first PlayStation's biggest issues - piracy. Piracy has become as much a part of the PlayStation console legacy as God Of War or Metal Gear Solid. Since modifying the PlayStation console was so easy, even those with basic computer familiarity could pirate software - and a whole shady new business was opened up to dodgy mid-'90s 'entrepreneurs'.

Mod-chips could be installed effortlessly by someone with basic soldering abilities. The affordability of CD-burning hardware for computers further increased piracy, since people could now buy CDs in bulk and either copy or download and burn dozens of games for a fraction of their retail price. When all is said and done, however, it was the games on Sony's first PlayStation console that set the brand up to take over the world.

Existing franchises such as Final Fantasy, Grand Theft Auto and Metal Gear thrived off the technical superiority of the hardware, with Square-Enix's use of fully rendered characters and pre-rendered backgrounds in Final Fantasy VII (1997) giving us one of the most important industry innovations of all time. New lasting franchises such as Resident Evil (1996), Twisted Metal(1995) and Gran Turismo (1997) also got their start on the original PlayStation console.

Read the rest of the PlayStation console 15th Anniversary feature over at CVG